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E.Luden
12-15-11, 07:47 AM
OK I think I remember a thread on this but can't find it.... Basically what is the best ratio of Torps to each target and is there a way to be really economical. As I've just hit a convoy and hit several vessels with 2 torps each yet, they refuse to be sporting and die like I want them too, so is there some magic formula, such as setting a torpedo to run slightly lower than the Kiel and using the magnetic detonator to blow a hole in the bottom (that's never worked yet)

Kretschmer the IV
12-15-11, 09:29 AM
In SH3 i succeed pretty often in keel shots, ripping the ship in 2 pieces. But at SH5 it never happened to me.. :hmmm:

Commander Mysenses
12-15-11, 12:25 PM
The magnetic pistol does not work in stock SH5 and no one has been able to patch it yet.

E.Luden
12-17-11, 08:09 AM
ah so no back breakers, but how is it that some time ships go down with a single hit and others take 2/3? I'm guessing this has allow to do with bad guestimations of AOB and range, so the torps are not hitting quite where I want them to (in fact its always fun when I don't miss)

TheDarkWraith
12-17-11, 12:47 PM
The magnetic pistol does not work in stock SH5 and no one has been able to patch it yet.

From Rongel's testing the magnetic detonator works on the new imported ships that use the .dat file format only.

blkdimnd
12-24-11, 11:49 AM
From Rongel's testing the magnetic detonator works on the new imported ships that use the .dat file format only.

I've been got for about a year, and am glad to see there has been some progress on the Mag. Torps.

I don't have any clue on how to mod, but would a work around for the Mag. Torps be to convert all ships, new and old, to .dat? (BTW where do I find out how to add the .dat ships?)

Sorry for high-jacking the thread.

sparrs
12-24-11, 11:58 AM
ah so no back breakers, but how is it that some time ships go down with a single hit and others take 2/3? I'm guessing this has allow to do with bad guestimations of AOB and range, so the torps are not hitting quite where I want them to (in fact its always fun when I don't miss)

I am using the critical hits torpedo mod which makes it more random about how many hits its takes, but has increased the damage that a single torpedo can cause if you get lucky. I always liked the SH4 TMO mod for the random chances of both duds and critical explosions, and I *think* this mod is close to that.

http://www.subsim.com/radioroom/downloads.php?do=file&id=1798