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View Full Version : Help Needed. My Navigator is Incompetent...I think


Atilla
11-29-11, 01:47 PM
I've just re-modded and started a new campaign (OH II). By the way, I want to thank the mod community here on subsim. You guys have really brought this sim in a league of its own.
Kudos!

So, I went out on my first patrol and have just entered an area off the British east coast, within range of Bircham Newton airbase.
Now, having installed TDW's IRAI mod, I'm spending time keeping updated on the development in the weather. And here I stumbled on what seems to be a bug.

When on the bridge, here's what I see:

Looking in 0 degrees
http://i42.photobucket.com/albums/e320/Atilla60/weather1.jpg

180 degrees
http://i42.photobucket.com/albums/e320/Atilla60/weather2.jpg

Above and around the boat, the sight is the same. However, when I ask the navigator for a weather report. He claims the sky is clear.
On the precipitation, wind speed and direction he is on the mark. Well, as far as I can tell.
On the cloud cover he's obviously wrong.
Also, we're not talking a single weather report. This has been going on for 24 hours, 1 weather report pr. hour (and a couple of restarts - Yeah the weather remained the same).

This leave me a little confused. What info can I rely on, what I observe or the weather report?
Considering I've been within range of an airbase for so long without seeing a single plane, although possible with clear sky, but hardly likely, I'm beginning to suspect Emil for being incompetent.

I don't know if this is even a bug. Maybe I goofed it when I installed my modsoup. Maybe this goes back to the stock version. All I can say is, I haven't noticed it till now.

Any of you (modders or none-modders) seen this? Any thoughts?

My current modsoup is (feel free to comment if I got the order wrong):

MightyFine Crew Mod 1.2.1 Alt w beards
MightyFine Less Annoying Footsteps 1.0
NDB,NDH OM#1 - No Dialog Indicator
gap - HD 1 deg Scope Bearing v 1.0
No magic skills v1.5 MCCD compatible
MCCD_1.04_MFCM_1.2.1_compatible
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_8_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_6_8_0_jimimadrids_map_tools
NewUIs_TDC_6_8_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_6_8_0_WWIIInterface_by_naights
FX_Update_0_0_19_ByTheDarkWraith
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
stoianm realistic color exterior mod (high color)v1
sobers see thru wake fix
sobers chimney smoke V2
sobers 3D deck spray mod V7
TDW_No_Hydrophone_On_Surface_1_1_0
TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0
Underwater_FX_Blue_0_1_byTheBeast
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
TDW_No_Aircraft_Spotting_At_Depth_1_1_0
TDW_No_Color_Dashed_Contact_Line_1_1_0
TDW_No_Contact_Colors_1_1_0
TDW_No_contact_shapes_or_colors_1_1_0
TDW_No_contact_shapes_or_colors_dashed_contact_lin e_1_1_0
TDW_No_contact_shapes_or_colors_no_contact_line_1_ 1_0
TDW_No_Contact_Tails_1_1_0
TDW_Sub_Warship_Merchant_Same_Shape_1_1_0
TDW_Waypoint_Contacts_No_Color_1_1_0
TDW_Waypoint_Contacts_No_Symbols_1_1_0
TDW_Waypoint_Contacts_No_Tails_1_1_0
TDW_Waypoint_Contacts_Same_Shape_1_1_0
TDW_Waypoint_Contacts_Same_Shape_No_Color_1_1_0
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth
IRAI_0_0_30_No_hydrophone_on_surface
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
IRAI_upgrade_to_v_0_0_31
Equipment_Upgrades_Fix_1_2_byTheBeast
OPEN HORIZONS II_full v1.5
OH II Minefield map
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1

Trevally.
11-29-11, 02:05 PM
Hi Atilla

For the weather, Stoianm and Gap have tried to fix this - so I think the Dynamic Environment mod is causing this.

For your mod list - some changes


MightyFine Crew Mod 1.2.1 Alt w beards
MightyFine Less Annoying Footsteps 1.0
NDB,NDH OM#1 - No Dialog Indicator
gap - HD 1 deg Scope Bearing v 1.0
No magic skills v1.5 MCCD compatible
MCCD_1.04_MFCM_1.2.1_compatible
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_8_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_6_8_0_jimimadrids_map_tools
NewUIs_TDC_6_8_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_6_8_0_WWIIInterface_by_naights
TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0***
TDW_No_contact_shapes_or_colors_no_contact_line_1_ 1_0***
TDW_Waypoint_Contacts_Same_Shape_No_Color_1_1_0***
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
stoianm realistic color exterior mod (high color)v1
sobers see thru wake fix
sobers chimney smoke V2
sobers 3D deck spray mod V7
Underwater_FX_Blue_0_1_byTheBeast
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Equipment_Upgrades_Fix_1_4_byTheBeast
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
OPEN HORIZONS II_full v1.5
OH II Minefield map


*** V1.1.0 :o

You should try using real nav as you are nearly there already

Atilla
11-29-11, 03:17 PM
Hi Trevally
Thanks for responding and taking time to go through my modsoup. I very much appreciate that.

About real nav:
I'm considering taking the final step and go real nav and manual TDC from second patrol onwards. I've been wanting to do this for some time, but I still need a little practice.

mobucks
11-30-11, 05:11 AM
My god this game is beautiful.. I really need to finish my SH4 campaign!

Sailor Steve
11-30-11, 10:49 AM
My god this game is beautiful.. I really need to finish my SH4 campaign!
I'm currently running three campaigns in SH3 and three in SH4, plus two in AOTD, and one in SH5. No need to finish anything. :sunny:

Geki
01-27-12, 09:55 PM
Hi there,

Along the same lines of the navigator being incompetent... I just recently added some mods and have switched to 100% realism with the realnav mod as well.
When i ask my navigator to give me a position fix, he's WAY off. For example there is a port in a small island north of Bremen (sub hq). I was at least 20km north of the port as I manually piloted there - but the nav guy plotted our location right ON the island. What's up?
I then tried to plot my way through the strait by Dunkirk and promply crashed into shallow water. Tough to go real nav when i can't get a fix! Any help?
thanks
Gek

Trevally.
01-28-12, 06:06 AM
Hi Geki and welcome to subsim:salute:

You can adjust the error for nav fixes in your TDWoptions.py using the options editor.

For why your fix was so far off:hmmm: The dead rec fix applies a % error from your last fix. If you do many dead rec fixes in a row - then this error will be increased. Try and use a celest fix now and then to help reduce dead rec errors.

You could also try the real nav script (check my sig for mod downloads) - it will take fixes at set times, mixing both dead rec and celst.:up:

Geki
01-28-12, 11:13 AM
Hey thanks!

I did end up playing more and I think because i was driving around manually a lot and ONLY asking for dead reckoning... celest. reckoning helped a lot.
Now if i could just figure out how to hit a ship with a torpedo.... 10 misses in a row right now, can't seem to get the AOB through my head. Oh well, more practice!
thanks again
Gek

misha1967
01-28-12, 09:13 PM
My god this game is beautiful..

Tell me about it!

I thought SH3 was just about the prettiest things I ever saw (and it still holds up quite well, particularly if you mod it), but it doesn't hold a candle to even the stock version of SH5 when it comes to looks!

Now, as to the Navigator, I have the same issue. He reports clear skies when I'm standing on the bridge staring at the nicest, densest cloud cover I ever did see. My mod loadout is similar to yours, so I'm not sure what's causing it either.

All I really need to know is whether the planes (verdammte Flieger!) go by the Navigator's pretend weather or the one I'm actually looking at. If they go by his version of things, then I've dodged more than a few bullets while cruising around under clear skies with not a care in the world. :haha:

misha1967
01-28-12, 09:17 PM
Now if i could just figure out how to hit a ship with a torpedo.... 10 misses in a row right now, can't seem to get the AOB through my head. Oh well, more practice!
thanks again
Gek

Practice makes perfect! However, the AOB is always the cause when I miss too. Doesn't take much error to make an otherwise perfect shot slide right by the target.

So I usually take it out of the equation and just line myself up at 90 degrees to the target's course, get a speed fix on the target and then program the TDC for a target with that speed being 90 AOB right in front of me. The rest is as easy as to rotate the scope until the gyro reads "0", then wait for the target to cross the middle of your crosshairs. (Thanks, Trevally! :up: )