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midnightrider1818
11-24-11, 02:22 AM
yyyyeeeessss. i got my mods to work thanks for the thread on installing mods on here. its great. im on real fleet boat 1.4 now. its awesome. only thing is im a newbie skipper and would still like to use auto target lock. can anyone tell me a mod that will give me very good realism but still lets me use my auto lock. again. this is awesome. great. cant wait to get out to sea and fill you guys in on my first patrol. :yeah:

I'm goin' down
11-24-11, 03:37 AM
I am not sure you know what you talking about. First, if you have installed RFB, you have installed a mega mod. Personally, I would play a stock game until you have a handle on the learning curve you need to master.

If you are asking about automatic targeting, which is what I think you are asking about, if you have elected to play a campaign, you set the game settings in port. You can only set or change the settings when you are in port. In the captain's room, there is a book on the counter top to the left of the desk. Point your cursor at the book and open it. Select the the game play settings. Do not check manual targeting. You will then be playing the campaign with automatic targeting. In the beginning do not select too many options, and keep the game simple. If you are not playing a campaign but are playing a single mission, as I recall, you set the game settings before each mission from the main menu (i.e. before you start the mission.)

If you are asking how to lock the periscope on a target, that is a different question. If that is what you want to do, put the periscope on the target and tap the "L" button. That will lock the scope on the target. You unlock the scope by tapping the "L" key.

In the future, I suggest you avoid slang or computer jargon, and try to be as precise as possible with your questions. It makes it easier for those of use who are considering responding, especially since for many captains, English is not their native language .

It seems you are quite enthusiastic about the sim. There is a lot to learn here, and the longer you play the more you will realize it. Many players have been at the sim for years. Some of the captains are brilliant. Wait till you tackle Mobo by aaronblood in the Mobo forum. It will blow your mind. So will the 3D TDC Radar Range Unit by nisgeis and the OTC mod Capn Scurvy, among others. Again, the Skippers Bag of Tricks sticky is a great place to start learning. I strongly recommend that you download and read Legion's Noob Guide to learn some submarine sim/SH4 basics.

Scurvy
11-24-11, 04:26 AM
I posted some questions at the Mods Workshop section, but that's apparently the wrong place. Instead of making a new thread, I'll just hijack this one :arrgh!:

Copy/pasted from that thread, that I'll delete later:

After a series of HDD crashes (replaced my aging PSU that was suspected of ripple...so far, so good) I reinstalled SHIV and decided to give a mod a try.

I'm using RFB with patch v1.4 (yeah, I know...I should get 1.5).

Question 1: I downloaded the torpedo fix mod and installed it. JGSME first warned me about it, saying something like the original mod had already altered the file. Should I be using it?

Question 2: When I zoom in/out of the map and drop waypoints, the waypoints stay stationary while the map zooms, giving the "illusion" (?) that some of them are actually on land. Is this a bug?

Question 3: Other than the small amount of documentation that came with the download, is there any other detailed description of the changes (I looked and can't find any).

Question 4: I've had a few CTD, but not many. Any tips on keeping it stable? (eg: Don't switch views really fast (that's what's caused some CTD's for me)).

I'm also assuming the deck gun has been altered to be less lethal. My first contact was two unarmed merchants that I tried sinking with the guns. I spent nearly two hours pounding away and watched it sail into the sunset with just a bloody nose (deck on fire).

EDIT: OK, apparently I can only delete a post and not a thread.

Pisces
11-24-11, 10:16 AM
I posted some questions at the Mods Workshop section, but that's apparently the wrong place. Instead of making a new thread, I'll just hijack this one :arrgh!:

Copy/pasted from that thread, that I'll delete later:

...

EDIT: OK, apparently I can only delete a post and not a thread.Highjacking this thread was the impropper thing to do. Starting your thread with questions on RFB in the mods section is the right thing to do. Just have patience until someone with knowledge answers. You'll need that with this sort of game anyway.

I'm goin' down
11-24-11, 10:52 AM
I posted some questions at the Mods Workshop section, but that's apparently the wrong place. Instead of making a new thread, I'll just hijack this one :arrgh!:

Copy/pasted from that thread, that I'll delete later:


EDIT: OK, apparently I can only delete a post and not a thread.

Highjacking this thread was the impropper thing to do. Starting your thread with questions on RFB in the mods section is the right thing to do. Just have patience until someone with knowledge answers. You'll need that with this sort of game anyway.

Two comments.

I agree with Pisces, of celestail navigation fame (which I have never mastered.) The reason being is that it keeps the threads "clean" and makes searching a little easier.

Also, and I am hijacking Scurvy's hijacked thread, the name "Scurvy" is similar to Captainscurvy's. I assume that was by accident. While the similarity is not in and of itself a huge deal, pleaase note that Captainscurvy is the creator of the OTC (Optical Targeting Correction) mod. It has its own thread in the mods forum and it may be the mod of the year. Captainscurvy has a large following and is well known for his posts and threads re refining attack techniques. The nn you have chosen could lead to some confusion. btw, the OTC mod is amazing, and I have begun occasionally referring to Captainscurby as Admiralscurvy because of it. If you check out the OTC thread, you will see that I have posted there on several occasions.

Have a good Thankgiving. (Pisces, are you having Turkey with pumpkin pie today?)

jcope
11-24-11, 11:09 AM
yyyyeeeessss. i got my mods to work thanks for the thread on installing mods on here. its great. im on real fleet boat 1.4 now. its awesome. only thing is im a newbie skipper and would still like to use auto target lock. can anyone tell me a mod that will give me very good realism but still lets me use my auto lock. again. this is awesome. great. cant wait to get out to sea and fill you guys in on my first patrol. :yeah:

I havent tried that so I can't say for sure, but that's just a gameplay setting. I would expect it to still be available to you in the options.

I think you should be prepared for some frustration though, because I think it will be much harder to sink anything very big. RFB doesn't just require that you inflict a lot of damage on the target. You have to damage the hull so that enough compartments flood. This requires aiming torpedoes for multiple locations, which isn't possible with auto-targeting. You might get lucky and hit in different spots anyway, if you time another shot while the target is slowing or turning, for instance. But you can't take control of that in any direct way.

To be honest, I think you should take on manual targeting. It isn't extremely hard to figure out, but doing it is one of the more satisfying things you'll ever do in a game. In the end, the hardest part of it isn't making all the devices work. It's learning to sail an intercept course and position your sub properly so that you aren't spotted, don't have to rush, and have the best possible chance of success.

I'm goin' down
11-24-11, 12:23 PM
I disagree re manaul targeting. Auto targeting will help introduce him to the game. He will not not hit every target, and will likely be sunk several times. Once he masters auto targeting, he can move on to manual targeting. That is my advice for a new player. Tossing him in ocean with manual targeting is like jumping in the water with a hungry great white shark. The shark would think it was on a vacation.

jcope
11-24-11, 02:26 PM
I disagree re manaul targeting. Auto targeting will help introduce him to the game. He will not not hit every target, and will likely be sunk several times. Once he masters auto targeting, he can move on to manual targeting. That is my advice for a new player. Tossing him in ocean with manual targeting is like jumping in the water with a hungry great white shark. The shark would think it was on a vacation.

I agree that auto-targeting will make it easier to hit. But I would expect that actually sinking ships will be harder, because auto targeting will send torpedoes into the same compartment with every shot. And RFB wants you to hit multiple compartments. Not only that, but auto targeting will aim for the middle of the ship, so you can't even expect to knock the engines out. So he'll be faced with using the deck gun to finish off zig-zagging slower ships. And the deck gun on RFB is not the same as in stock.

This is all my understanding, of course. And memory. More knowledgable players can feel free to correct me. I'm sure he can enjoy the game either way, and I hope he does. I would expect RFB with auto-targeting to lead to some frustrations that have the potential to turn him off to the game.

Probably the best progression would be:
1) auto-targeting, stock.
2) manual targeting, stock
3) manual targeting, RFB

I'm goin' down
11-24-11, 06:32 PM
Probably the best progression would be:
1) auto-targeting, stock.
2) manual targeting, stock
3) manual targeting, RFB

I agree. To learn manual targeting, assuming you have no knowledge of the theory, read Hitman's pdf downloand called Manual Targeting with 100 Percent Realism. You will need to do some basic math, but you will have the theory laid out. After you figure it out, then you are ready to tackle the ships' dials on the left side of the computer screen at the periscope station, which involves an understanding of true course and relative course. At that point download the Easy Aob mod to coordinate movement of the Aob dial on the right side on the computer screen with the target's course on ships' dials. When you get passed that, you are getting quite accomplished. Then you can try to figure out the 3D TDC Radar Range Unit mod and the OTC mod.

TorpX
11-24-11, 06:36 PM
You can use auto-targeting and the offset dial to spread your torpedos. This will provide hits on multiple compartments.

Does anyone know for sure if RFB allows Auto-targeting? I thought it did.

I'm also assuming the deck gun has been altered to be less lethal. My first contact was two unarmed merchants that I tried sinking with the guns. I spent nearly two hours pounding away and watched it sail into the sunset with just a bloody nose (deck on fire).



The goal of RFB was to offer high-realism in guns, torps, etc. As such you should not expect great things from your deck gun. Very few ships of any size were sunk by shells alone (I'm talking about subs here). They were mainly viewed as either last-ditch defense weapons (when the sub couldn't dive), or auxiliery weapons for taking out small vessels that were not worth a torpedo.

That said, you can sink ships with one. Concentrate your fire at the water line and make sure you have enough shells. A 5,000 ton ship will probably take at least 40 or 50 well-placed hits.

jcope
11-24-11, 09:23 PM
You can use auto-targeting and the offset dial to spread your torpedos. This will provide hits on multiple compartments.

Does anyone know for sure if RFB allows Auto-targeting? I thought it did.



If it's true the offset dial works with auto targeting, then I take back most of what I said. I don't remember having any control over torpedo settings at all until i turned on manual targeting. It has been over a year since I played that way, and I didn't do it for long after I saw Werner Sobe's impressive videos.

I hope the original poster has fun then.

magic452
11-25-11, 02:45 AM
If you want to hit different parts of the target with auto targeting you just simply unlock the target and aim at the part of the ship you want to hit and pull the trigger. The torpedo will hit where you aim. You do however have to set torpedo running depth with the target unlocked.

The gyro offset dial is somewhat harder to use as it's so range dependent.
If you're working in close, 1,500 yards or less, it works pretty good but longer ranges, 2,000+, not so hot as a little offset goes a long way.

When you have ships maneuvering than I think manual targeting is easier.
Auto targeting doesn't work too good unless the cross hairs are on a target so it is difficult to lead a maneuvering target.

Magic

Rockin Robbins
11-26-11, 09:57 AM
To the best of my recollection my Auto Targeting Tutorial video was made with RFB. I know for a fact that you can use auto targeting with TMO.

And folks, don't think for a second that just because you're using auto targeting you can't miss. Don't even think that if you have the green triangle you can't miss. Smart shot selection is crucial, whether manual or auto targeting is used.

Pisces
11-26-11, 01:13 PM
...

Have a good Thankgiving. (Pisces, are you having Turkey with pumkin pie today?)Nope, I do live in a country that has stripes using the same colors of the flag, but no stars on it. ;) But I did make a Jack 'O Lantern out of a pumpkin in Minecraft today though.