View Full Version : (Youtube) Let's play SH4 with mods....
Ducimus
11-18-11, 03:48 PM
A couple days ago i stumbled upon this "lets play" series on youtube. I think it's by LordCucumber. (http://www.subsim.com/radioroom/member.php?u=274488).
Anywho, here's a link. (http://www.youtube.com/results?search_type=videos&search_query=Let%27s+Play+Silent+Hunter+IV+with+mo ds+%28part&search_sort=video_date_uploaded)
I have to say it is interesting to see someone play a mod you worked on. Mainly in how they react, how the game reacts, how intuitive it is to them, etc.
Rockin Robbins
11-18-11, 05:01 PM
Well, I checked out episode 24. He begins by swabbing his newly bloodied nose with a tissue, having 30% approx hull damage from a semi-drubbing at the hands of a task force. He encounters a single ship and sinks it, surprisingly, on manual settings! I'd heard he only used auto targeting. WRONG! He got two hits with five shots using pretty haphazard shooting technique: pretty good results, and put her on the bottom.
He's on the way to the best possible assignment, the happy hunting grounds in the S China sea, full of nice fat merchies and free tonnage. Passes the S of Japan and gets all panicky about "shallow water" over 200' deep. Fantasizes about gigantic convoys swooping down on him accompanied by aircraft. As if to show him he's right, a single plane shows up on radar, he dives and stays down for a couple hours, plots a course to the Philippines, and bugs out. Surfaces blind and somehow survives the gaffe.
So he's a boat out of Pearl, dispatched to the richest merchant hunting grounds on the planet, panics and heads to exactly where every Japanese warship wants to be and will be very shortly. Five Japanese convoys are all reported heading there and he merely takes a different course to the depths of submarine hell.
It's very well narrated in spite of the poor knowledge of the Pacific war and deeply flawed reasoning. It shows some of the TMO goodies. I don't know how useful the video is for someone trying to learn SH4. But the video is over 40 minutes long.
I can't get more than 10 minutes to show people how to play, You Tube gives him 40 to show how not to play. Where's the justice? Where's the justice? I want my mommy.....:D
Now....how do I get You Tube to give me the video length I need?
Ducimus
11-18-11, 05:13 PM
Heheh, watch episode 23. While i'm not going to critque anyones play style, I will say i'm amazed he survived.
LordCucumber
11-18-11, 07:04 PM
You do realise I am also a forum member reading up on threads daily, right RockinRobbins?
Try watching my first LP, then this one, and see how much this noob had to learn the hard way, with all my flawed knowledge and mistakes, and figure out if you would be so bold if playing a game for a relatively short amount of time, all in front of a live audience.
For the record: I generally ironman the game. I've allowed myself one reload so far in this LP, due to a mission that was too much to chew for me, and quite frankly near impossible, which is the reason why I play so frantically (apart from my lacking knowledge of this theatre of war, which is, truely, minimal, I can only admit to that) and irrationally some times. I want to stay alive, and I will make many mistakes along the way, and finish the campaign, or die trying. I do not intend to play historically accurate in any way, nor do I play in a specific 'right' style to please others.
I play for my own fun, on my own difficulty, and I have an audience who enjoy what I do. So no Dick o'Kane, no perfect plane dodging, no super math solution crap, none of that. I aim by eyeballing and estimating most of my shots, and I am proud I can actually do so quite effectively. I stopped doing things on auto aim a very, very long time ago.
And my boat goes where ever the hell I want it to go. Dumb or not. Deal with it :smug:
Ducimus
11-18-11, 07:59 PM
Speaking for just myself, I enjoy your videos. I'm also "biting my nails" as the saying goes watching them. Did this work right? Did that work as I had hoped? I saw one error I made watching your videos. For example, a troop ship doing 5 knots? I must have put in a 5 when i meant 15 in the campaign files somewhere, or some similar error. (A fat juicy target, traveling alone, should be hauling ass, using speed as its defense)
Anyway you've actually played TMO more then I have, and i worked on the damn thing. Having said that, i did do alot of play testing. Which isn't quite the same thing. The formers for enjoyment, the latter is work. So for me, your video's are both enlightening and entertaining as I'm pretty much enjoying SH4 vicariously through your play through.
You play a bit more loosely than I do. I don't have the expertise yet to take any shortcuts. So I stalk and measure and plot and set up carefully. My shots end up being a bit more deliberate in the end.
I think it takes a guts to put your videos out there for all to see. And I haven't heard you make any claims you're recommending people do things your way.
Great to watch though. I'll probably check out a few more. Thanks!
I'm goin' down
11-19-11, 02:05 AM
I do not like map contacts enabled. You know where the targets are and can easily plot their courses and speeds. Try map contacts disabled with TMO and OTC. You have to plot the courses with sonar bearing readings, and then use OTC to plan an attack. Also, to find speed of the targets you have to stop your boat and then time the ship as it crosses the periscope bearings. It is time consuming and difficult. Also, you can skip OTC if you want to use O'Kane, but you still must calculate speed and course.
LordCucumber
11-19-11, 06:27 AM
Ducimus: well.. consider it an unofficial on screen test of your work haha :up: So far this mod runs near perfect for me (from the parts I have seen and used at least), so my hat off to you sir, for doing an excellent job at modding. I hope folks will pick up and try your mod after seeing it in action (despite my 'odd' playing style).
To all others here: thanks for your responses :) I appreciate feedback, even the salty, almost blunt kind like RockinRobbins.
I'll admit that I regularly watch user videos for the sims I play. For one, I like to see different mods at work. I use RFB myself, so to see what the other mods look like is great. Secondly it gives me an opportunity to see what others graphics and overall machine performance looks like. LordCucumber, I enjoy watching your videos as well as those made for SH3, 5, IL2, BOB2, IL2COD, you get the picture. If I was to remark on one aspect that bugs me, and I've seen it done in other videos not just yours, is that some folks come to a full stop while submerged and wait for the target to sail to them. This I believe is not very realistic, as a sub needs some forward motion to maintain depth. Mabey it's because I'm a stickler for being as realistic as possible.
Overall, as I stated, I enjoy your videos, and yes, you're entitled to your own style of play. Looking forwards to your latest installments;)
I'm goin' down
11-19-11, 12:34 PM
Insofar as Episode No. 2 goes, either you are fully immersed in the Sim, your imagination is running run away with itself, or you are talking to yourself (versus narrating?), or all or a combination of these three items.
LordCucumber
11-19-11, 12:49 PM
Probably a combination of all three :)
Rockin Robbins
11-19-11, 01:15 PM
I should HOPE that since you posted here you would read the site! Don't get me wrong here. I play differently because I am a lifelong student of the war and have played the game so much. I know that. You are actually playing the game a bit more like the real sub captains would have. In some ways they knew as little as you do.
However, they WOULD have known that where you were fleeing for safety was exactly where every Japanese warship was headed for their next round of invasions though. The idea of the Pearl fleet was to hit he sparsely defended areas around the home islands to tie up warships there instead of having them support the invasions to the south.
There was a real danger that Australia would be invaded and the submarines staying north was an important part of weakening the Japanese offensive. Put a submarine in the middle of a convoy of a hundred warships and something like episode 23 happens. It's not a pretty sight for the sub.......
You're doing the right thing until you have the experience: avoid the warship convoys and concentrate on merchants. That part of your strategy was very sound. Looking blindly thousands of miles away from your present position for "safety" was the unsound part of your strategy. Hang out in your assigned area.
Choose who to engage, who to avoid. When your objective is fulfilled, base will not radio you with a new assignment, you must radio them to receive a new one. Do that until you do, and then do what you're told. That way you get the renown points for fulfilling missions. Go off on your own jag and you give up a lot.
It's also a good thing if you can find a way to surface for a minute and send off a contact report for a few free points. You might even be able to do that from 40' or so, just surfaced enough to get the radio antenna out of the water.
I wouldn't feel too bad about two hits out of five shots. You were using the least accurate way to obtain target speed and it was lucky you got that many. I was amazed how haphazardly the setup was done and how well it still worked. I never imagined that could actually work.
Mostly I hold the defects in your technique against Ubi, who consciously chose that the vast majority of people who try Silent Hunter will give up in frustration, totally unable to do anything at all with their boat except die, time after time. They owe it to their players to give them enough knowledge to intelligently operate their submarine and they failed miserably. After doing all they could to sabotage the profitability and fun of the game, they make pontifical statements about "nobody cares about the submarine simulations any more. Might as well quit making them."
You know, if you try hard enough to fail, you will probably fail. They did, with a game which had enough quality in it to be a slam bang success. Kudos to Ubi, for they snatched defeat from the jaws of victory!:up:
I should HOPE that since you posted here you would read the site! Don't get me wrong here. I play differently because I am a lifelong student of the war and have played the game so much. I know that. You are actually playing the game a bit more like the real sub captains would have. In some ways they knew as little as you do.
However, they WOULD have known that where you were fleeing for safety was exactly where every Japanese warship was headed for their next round of invasions though. The idea of the Pearl fleet was to hit he sparsely defended areas around the home islands to tie up warships there instead of having them support the invasions to the south.
There was a real danger that Australia would be invaded and the submarines staying north was an important part of weakening the Japanese offensive. Put a submarine in the middle of a convoy of a hundred warships and something like episode 23 happens. It's not a pretty sight for the sub.......
You're doing the right thing until you have the experience: avoid the warship convoys and concentrate on merchants. That part of your strategy was very sound. Looking blindly thousands of miles away from your present position for "safety" was the unsound part of your strategy. Hang out in your assigned area.
Choose who to engage, who to avoid. When your objective is fulfilled, base will not radio you with a new assignment, you must radio them to receive a new one. Do that until you do, and then do what you're told. That way you get the renown points for fulfilling missions. Go off on your own jag and you give up a lot.
It's also a good thing if you can find a way to surface for a minute and send off a contact report for a few free points. You might even be able to do that from 40' or so, just surfaced enough to get the radio antenna out of the water.
I wouldn't feel too bad about two hits out of five shots. You were using the least accurate way to obtain target speed and it was lucky you got that many. I was amazed how haphazardly the setup was done and how well it still worked. I never imagined that could actually work.
Mostly I hold the defects in your technique against Ubi, who consciously chose that the vast majority of people who try Silent Hunter will give up in frustration, totally unable to do anything at all with their boat except die, time after time. They owe it to their players to give them enough knowledge to intelligently operate their submarine and they failed miserably. After doing all they could to sabotage the profitability and fun of the game, they make pontifical statements about "nobody cares about the submarine simulations any more. Might as well quit making them."
You know, if you try hard enough to fail, you will probably fail. They did, with a game which had enough quality in it to be a slam bang success. Kudos to Ubi, for they snatched defeat from the jaws of victory!:up:
The more I read your posts, the more I wanna paste them all over my website (complete with illustrations and such). You and Dan.
Rockin Robbins
11-19-11, 02:25 PM
I play for my own fun, on my own difficulty, and I have an audience who enjoy what I do. So no Dick o'Kane, no perfect plane dodging, no super math solution crap, none of that. I aim by eyeballing and estimating most of my shots, and I am proud I can actually do so quite effectively. I stopped doing things on auto aim a very, very long time ago.
And my boat goes where ever the hell I want it to go. Dumb or not. Deal with it :smug:
Arrogant about being..... how do I even say? It's what I figured though. A willful intention not to progress beyond the very surface features of the game, a prisoner of false preconceptions and idiosyncratic fantasy. And proud of not knowing. Surely this is a different type of individual we're dealing with today.
This forum has been infested by those who rather than learn how the war and the game work, insist that the game work THEIR way when there is no way for the authors of the game to know what their way would be! Then these willfully ignorant people proceed to blame the game developers and the modders, demanding changes to the game.
Whether you yourself are prone to the reaction of blaming others for your mistakes is not at issue. I don't see any evidence of anything but good-natured entertainment on your part, and that makes your videos very interesting and entertaining. I especially enjoyed your comments at the beginning of episode 24 about your "drubbing" in episode 23. And I noticed that there was a sunk ship marker. You obviously didn't let them maul you for free and sometimes that's the best anyone can do in war. Make 'em pay if they want to play.
But I guess we are just approaching the game from two different viewpoints. I see it as simulation. Simulation demands that the participant/player invest time learning about the people, the war, the machines, how they were used, the tactics and strategy of the actual people in the war. I play Silent Hunter to answer the question, "what if I were there?" I see any reward in playing a simulation as flowing from that pretty large body of knowledge. Blindly surfacing the boat without knowledge of what was above would have been a court martial offense, possibly resulting in hard labor in prison, certainly in loss of command.
To me, it's unthinkable to act in such an unrealistic manner in the game. Without understanding, the game is meaningless. You're guzzling a fine wine and bragging about it. You're pounding out Chopsticks on a Steinway, running a new Rolls Royce in a demolition derby. Dumb or not, deal with it.:smug:
Note: please do not ask I'm Going Down about my dealings with the USS Essex......:oops:
mobucks
11-19-11, 03:01 PM
His playstyle is very similar to mine before I became nuts over the history/SOP. I dove right into the campaign skipping sub school and going full difficulty. I watched/read all the tutorials on this site. My tactics/adherence to realism has varied/evolved from campaign to campaign, even patrol to patrol, as I'm learning about the war through books like Clear the Bridge or Silent Running:My years. I would never have considered using map contacts ON if I never read those books. (haven't read any sub commanders taking hydrophone bearings every half hour) So while his playstyle may be abhorrent to you... I will say this however, learning about the war and tactics used has increased my immersion of the sim, as well as my enjoyment.
There is one benefit to being blissfully ignorant however; knowing what I know now has pointed out quite a few flaws in the simulation if we are adhering to realism.
Rockin Robbins
11-19-11, 03:18 PM
Well, that's where his videos are valuable, that they show what will happen if you don't invest time in a simulation and just approach it with the same mindset as an FPS. It's not that you can't have any fun with it, but you miss a lot that you could have had.
And, of course, if you like "ironmanning" the game, I still hold the record for sinking over 100k tons in 10 minutes and a few seconds with Neon Deon's Pimp My Boat II and my Slightly Subnuclear Deck Gun. I don't play realistically all of the time. Slightly Subnuclear Mark 14 and Cutie is a riot.
http://i196.photobucket.com/albums/aa293/RockinRobbins13/Silent%20Hunter%204/SS%20Research/Asashio--OhtheHumanity.jpg
I am only a 98% stick in the mud...
I play more along the lines of what Rockin Robbins prefers. If I find out there is a more realistic way to play, I will adopt it. I'm bummed to find out from Fish40 that I should always be moving when submerged. That is going to require a change to a bit more complicated technique.
I'm also big on precision. I'm happy with hits, but my goal is to have them hit the part of the ship I'm aiming for. Usually that is the engine compartment as the top priority. And I'm not seeing any advantage to using the fast torpedo setting.
But other people want the game to be a game and don't care to invest the time or energy to get so deep into it. I see that with every game. If you play Call of Duty online, you find it's impossible to get people to slow down and adopt a more strategic way of playing, which I think would be so much more fun. But it's not even worth bothering to try most of the time. I just play for myself, and I die a lot. But I'm more proud of my kills.
What I think Lord Cucumber needs is a bit of coaching (not that I don't). "You need to stay put." "Why are you avoiding that convoy?" "Take your time and figure out their course and speed before getting so close." "The shipping lane is right over here, where are you going?" I think he would have more time to be realistic and get better results with some tweaks to his style. Of course, if he were forced to play the way I do, he would probably go out of his mind.
Armistead
11-19-11, 03:50 PM
Only matters that you play for enjoyment, but if serious be willing to learn from noobs like RR... Checked out a few, nice videos, poor tactics here and there, buy hey it's realistic where you're at... One thing that may help is say you have a ship at 6 kts, if you hit it with torps, you often would use the same speed for next torp, mostly likely the torp hit will slow them way down, so better to take a minute to adjust speed or in time you'll see he's slowing down and be able to guess.
Rockin Robbins
11-19-11, 04:08 PM
Hey, he proves that you don't have to be completely anal to play the game. Maybe that takes some of the intimidation out of it. It's just a shame that it's too late to add any sales to Ubi's record. Can you imagine the effect of these videos four years ago? He might have doubled Ubi's sales.
Hey, they just came out with a capacitor discharge ignition system for a Model T, I bet they sell a million of them now! What? They don't sell 'em any more? They ALREADY sold over a million? Nobody cares? NEVER MIND........
It's like Ubi finally releasing a version of SH5 without the draconian always online requirement. Who cares? The damage is done. The game's a failure. Play taps. They just did a blood transfusion on a dead man. Pathetic waste of effort and resources. Pull the flush handle and move on.
Hylander_1314
11-19-11, 05:13 PM
Cool vids LC! Very entertaining! I play for fun, as work, vegetable garden, fishing, and hunting take up a lot of time.
Your commentary is great! Gotta love the early war frustrations with torpedoes, and targeting.
Keep up the vid making! They're fun to watch. :cool: :up:
It's just a shame that it's too late to add any sales to Ubi's record. Can you imagine the effect of these videos four years ago? He might have doubled Ubi's sales. .........
I was just thinking along these lines. Perhaps some company (one that is not so shortsighted) will do the job right.
LordCucumber
11-20-11, 07:35 AM
Er.. thank you all.. I think?
And yes, RR, I do not use all the games features, I am fully aware of that. I don't actually take it that seriously. I guess it's mostly because I have several other games running in let's Play at the same time. I invest in my channel and making new vids of all kinds of games, along with the other Lords (I share the channel with 4 friends, hence). Submarine sims are definitely not my primary hobby. I am just way to rigid for that. Hyperfocus is not my thing, at all :D
I only recently read up on the entire Pacific theatre (thanks to, in fact, this game) and I know I barely scratch the surface. I'll submerge myself into the area and period as it suits me. And along the way I will be excreting a lot of BS (as is usual in a Let's Play) :P
I also do a lot offline World War 2 related stuff, like miniatures. In fact, there is a Type VII C U-Boat model on my desk in front of me. But mostly, I stick to land warfare when it comes to that:
http://s127.photobucket.com/albums/p148/Cyricist_2007/Flames%20of%20War/?action=view¤t=TankColumn07.jpgT34 Tank (http://s127.photobucket.com/albums/p148/Cyricist_2007/Flames%20of%20War/?action=view¤t=TankColumn07.jpg)
That's about enough off topicness for now :)
I'll be making and uploading parts 29 and on soon for those interested. Haven't taken the time yet with household chores and other real life stuff interfering :salute:
Rockin Robbins
11-20-11, 09:25 AM
No, a game company would do it wrong. They need to hire a game enthusiast, like Lord Cucumber, to do it for them. What these war simulation games need is somebody without a clue, somebody having a great time actually showing how the game works. The unspoken message is that YOU can play this game and have fun too.
If the game company did it, they would get newbies so mired in incomprehensible detail, showing off what THEY were proud of, that viewers' eyes would glaze over and they just wouldn't care.
A little enthusiasm and ignorance shows that you don't have to know every feature of the game to have fun. THAT's what the rest of the public, those who Ubi makes grotesque Sims meets Silent Hunter atrocities to try to rope, really care about.
It's a bit like my other hobby, radio control airplanes. The learning curve is vertical. There are simulators and they have some basic use, but people don't use them for that. They dial up the P-51 Mustang, fly it in the sim and they think they're ready. If they buy one the plane's lifetime is measured in seconds. But the newbie doesn't want one of those "boring" trainer airplanes. So his incorrect preconceptions doom him to failure.
If someone actually puts him in contact with a trainer airplane and he finds out it is tons of fun, he can actually succeed.
I'll be looking forward to future episodes, LC. I'm sure there is quite a bit to learn technique-wise, by watching, things that don't really relate to realism. And it's entertaining anyway.
The video files you end up with must be gigantic. What do you use to record your sessions?
LordCucumber
11-20-11, 01:08 PM
Fraps. I have a 450 GB harddrive set up for just recording. I usually end up with between 120 to 170 GB in raw videos. When processed, the files I upload rare go over 1.5 gigs (depends on video length, mostly). Really, really basic setup :)
CptChacal
11-21-11, 01:30 AM
I just finished part 09 and so far I like it.
In his "Let's play" series, LC shows the public how an average player plays the game. He has a good grasp of what should be done, and usually fails hilariously to do it.
We scream in impotent fury as he hires the wrong sailors, sails with empty seats, gives medals to machinist mates 3rd class, pushes the wrong buttons, dives for 6 hours whenever a plane shows up on radar, enters random values in the TDC, forgets to call off battle stations or silent running, fires closed tubes, and still amazingly sends enemy ships to the bottom. It's like Joe Hazelwood has been given command of a sub.
He plays exactly like I do, except in his case it can be attributed to the distraction brought by having to provide a running commentary that is very entertaining and also provides very good explanation on what he's doing.
I'm enjoying this series immensely.
Rockin Robbins
11-21-11, 03:58 PM
Best description so far! Here, you can have one of my Patrol Star medals....:D
LordCucumber
11-22-11, 08:28 AM
I just finished part 09 and so far I like it.
In his "Let's play" series, LC shows the public how an average player plays the game. He has a good grasp of what should be done, and usually fails hilariously to do it.
We scream in impotent fury as he hires the wrong sailors, sails with empty seats, gives medals to machinist mates 3rd class, pushes the wrong buttons, dives for 6 hours whenever a plane shows up on radar, enters random values in the TDC, forgets to call off battle stations or silent running, fires closed tubes, and still amazingly sends enemy ships to the bottom. It's like Joe Hazelwood has been given command of a sub.
He plays exactly like I do, except in his case it can be attributed to the distraction brought by having to provide a running commentary that is very entertaining and also provides very good explanation on what he's doing.
I'm enjoying this series immensely.
I can add "Ordering CRASH DIVE in the harbor" to that list since my last adventure. And yes, trying to talk through the entire thing whilst trying to play adds to the flavour of ineptness ;)
I'm goin' down
11-22-11, 01:29 PM
He has a good grasp of what should be done, and usually fails hilariously to do it.
Actually, he has a partial grasp of what should be done, but somehow manages, hilarously, to do it. (Maybe he can teach at the War College?)
Rockin Robbins
11-23-11, 09:11 AM
I can add "Ordering CRASH DIVE in the harbor" to that list since my last adventure. And yes, trying to talk through the entire thing whilst trying to play adds to the flavour of ineptness ;)
Now THERE's a mistake that gives you about 5 seconds to correct! I think that's a mistake that everybody makes once. (EVERYBODY's entitled to ONE fatal mistake!:D) How much damage did you take on that one?
I'm goin' down
11-23-11, 09:54 AM
Now THERE's a mistake that gives you about 5 seconds to correct! I think that's a mistake that everybody makes once. (EVERYBODY's entitled to ONE fatal mistake!:D) How much damage did you take on that one?
This is a prime example of what happens when you become a student of RR's tutorials in the Bag of Tricks thread. :haha: Didn't this skipper graduate at the top of his class?:D
Lagger123987
11-23-11, 11:34 AM
One of the better Silent Hunter Let's plays I encounter, the one made by youtuber Jefmajor is funny but only on stock version of the game.
LordCucumber
11-23-11, 05:31 PM
Now THERE's a mistake that gives you about 5 seconds to correct! I think that's a mistake that everybody makes once. (EVERYBODY's entitled to ONE fatal mistake!:D) How much damage did you take on that one?
None. I realised I pressed that button immediately, and corrected myself. I almost hit the boat in front of my at flank speed, but managed to veer off without further incident :)
None. I realised I pressed that button immediately, and corrected myself. I almost hit the boat in front of my at flank speed, but managed to veer off without further incident :)
I noticed you didn't go check crew morale after that. That would have been interesting.
Rockin Robbins
11-23-11, 09:57 PM
None. I realised I pressed that button immediately, and corrected myself. I almost hit the boat in front of my at flank speed, but managed to veer off without further incident :)
You did well, grasshopper! There is VERY little time to realize what you have done and correct it there. And extra points for avoiding a collision afterwards.:up:
LordCucumber
11-24-11, 11:36 AM
You did well, grasshopper! There is VERY little time to realize what you have done and correct it there. And extra points for avoiding a collision afterwards.:up:
Well, one part of me was trying not to laugh, and the other was going OMG NO SH*T @#$%^&*!! I'm sure virtual Uncle Sam was happy I didn't mess up the $2.850.000 boat in front of me as well. Gave the other skipper quite a scare there haha.
And yes, I should have checked crew morale, jcope, that would have been interesting. Though I wonder if it would have any effect, to be honest. Does TMO cover impending collission effects on morale?
I'm pretty sure morale in the game is only related to damage + threat status (the game has three different states the sub could be in: normal (cruise), hunter, and prey modes). Since you didn't take any damage and weren't being hunted, the morale wouldn't have changed.
Not that your crew shouldn't hate you for doing that :D
denny927
11-24-11, 03:21 PM
great, a three weeks ago i watch all 50+. videos, i can say only i want more, very funny, my comments are under "dennyleso"
denny927
11-24-11, 03:26 PM
You do realise I am also a forum member reading up on threads daily, right RockinRobbins?
Try watching my first LP, then this one, and see how much this noob had to learn the hard way, with all my flawed knowledge and mistakes, and figure out if you would be so bold if playing a game for a relatively short amount of time, all in front of a live audience.
For the record: I generally ironman the game. I've allowed myself one reload so far in this LP, due to a mission that was too much to chew for me, and quite frankly near impossible, which is the reason why I play so frantically (apart from my lacking knowledge of this theatre of war, which is, truely, minimal, I can only admit to that) and irrationally some times. I want to stay alive, and I will make many mistakes along the way, and finish the campaign, or die trying. I do not intend to play historically accurate in any way, nor do I play in a specific 'right' style to please others.
I play for my own fun, on my own difficulty, and I have an audience who enjoy what I do. So no Dick o'Kane, no perfect plane dodging, no super math solution crap, none of that. I aim by eyeballing and estimating most of my shots, and I am proud I can actually do so quite effectively. I stopped doing things on auto aim a very, very long time ago.
And my boat goes where ever the hell I want it to go. Dumb or not. Deal with it :smug:
im one of your audience....you are the man:yeah::rock::D
denny927
11-24-11, 03:30 PM
other lets play is made by " jefmajor", a crazy man where torpedos dont count, his sub is used like torpedos against sampan....13 lets plays if i remember, but again, funny:D
I'm goin' down
11-24-11, 06:19 PM
You do realise I am also a forum member reading up on threads daily, right RockinRobbins?
Try watching my first LP, then this one, and see how much this noob had to learn the hard way, with all my flawed knowledge and mistakes, and figure out if you would be so bold if playing a game for a relatively short amount of time, all in front of a live audience.
For the record: I generally ironman the game. I've allowed myself one reload so far in this LP, due to a mission that was too much to chew for me, and quite frankly near impossible, which is the reason why I play so frantically (apart from my lacking knowledge of this theatre of war, which is, truely, minimal, I can only admit to that) and irrationally some times. I want to stay alive, and I will make many mistakes along the way, and finish the campaign, or die trying. I do not intend to play historically accurate in any way, nor do I play in a specific 'right' style to please others.
I play for my own fun, on my own difficulty, and I have an audience who enjoy what I do. So no Dick o'Kane, no perfect plane dodging, no super math solution crap, none of that. I aim by eyeballing and estimating most of my shots, and I am proud I can actually do so quite effectively. I stopped doing things on auto aim a very, very long time ago.
And my boat goes where ever the hell I want it to go. Dumb or not. Deal with it :smug:
Yep. The way to develop a trained and efficient Silent Service is for Lord Cucumber to write the training manual :know: Discipline appears to be his strong suit.
Rockin Robbins
11-26-11, 09:45 AM
And yes, I should have checked crew morale, jcope, that would have been interesting. Though I wonder if it would have any effect, to be honest. Does TMO cover impending collission effects on morale?
You know, the crew management part of the game is really so minor that I don't spend a lot of time on it. If I get one of the guys who can load ten torpedoes in a minute, I deep six him though.
Near as I have been able to tell the only thing that hurts crew morale is fatigue. If they have been forced at battle stations too long or are under depth charge attack for hours their morale suffers. I'm sure having crewmembers killed also affects crew morale for the survivors. I don't think there is any crew effect from impending collision.
I'm goin' down
11-26-11, 01:48 PM
You know, the crew management part of the game is really so minor that I don't spend a lot of time on it. If I get one of the guys who can load ten torpedoes in a minute, I deep six him though.
Near as I have been able to tell the only thing that hurts crew morale is fatigue. If they have been forced at battle stations too long or are under depth charge attack for hours their morale suffers. I'm sure having crewmembers killed also affects crew morale for the survivors. I don't think there is any crew effect from impending collision.
Adjacent to each row of crew members is a bar. I will call it them the vertical bars. On top the compartment is another bar. I will call them the horizontal bars. One set of bars must be for health. Which ones? And the other set of bars, what do they represent?
p.s. my deck crew has to be the worst shots in the corp. If a barn floated by at a range of 500 yds., they couldn't hit it
LordCucumber
11-28-11, 01:54 AM
Update has been delayed due to an extremely filled weekend. I expect to make the next episode either tonight or wednessday (which is my day off). No promises though, but I will do my best to get one (possibly two) parts out there again very soon!
:up:
LordCucumber
09-21-15, 06:03 AM
I vowed I would return to this game and some day make a new series...
Thus, a nice Teaser (https://www.youtube.com/watch?v=iq6r2SboLVk) for anyone interested... (yes, I know, shameless plug) :arrgh!:
Edit: Please note this is on my own channel, by the way, not the lordsoftegreenleaf channel (just so you know) :-)
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