View Full Version : Transparent water
lefebvredl
10-27-11, 03:12 PM
Hi everyone !
I am looking for a sh5 crystal clear water, i have tried 4 or 5 different mod and I always get the blury look after 100 feet and the plancton that float like swamp things...
I have saw on this site a real crystal clear water, I like that look under water .
If someone could point to me which mod does the job, I would appreciate
Thanks for all the good works
Dan:)
kylania
10-27-11, 04:00 PM
Hi Welcome to the forums!
You can try this mod (http://www.gamefront.com/files/17813752/underwaterclear.zip) which seems to do what you want to. Here's the link to pictures of it (http://www.subsim.com/radioroom/showthread.php?t=188330).
Echolot
10-27-11, 04:03 PM
Hello lefebvredl.
Welcome aboard.
The file data/Misc/impurity.dds contains the "plancton". Try open this with i.e. PaintNet, make it transparent and save.
The blurry underwater look could be changed by editing the data/shaders/HDR/DOF_PS.fx file.
Open in notepad and change to:
-------------------------
#include <data/shaders/hdr/common.inc>
float2 g_focalDistance : register(c0);
struct PS_IN
{
float2 Tex0 : TEXCOORD0;
};
float4 main( PS_IN In ) : COLOR
{
float depth = tex2D(tex1, In.Tex0).r;
float interp = saturate;
float3 color = tex2D(tex0, In.Tex0).rgb;
//return float4(depth, depth, depth, 1);
//return float4(interp, interp, interp, 1);
return float4(color, interp);
}
-----------------------------
This is from a mod by vickers03.
In the Dynamic Environment 2.1 the data/Misc/underwater_disp_map.dds deals with another underwater effect.
Try a combination of this three files should be clear underwater, maybe Dynamic Environment 2.1 light as a base, then the impurity, then the shader (fx) file.
Regards.
Echol:ping:t.
Halface
10-27-11, 07:23 PM
Hi Welcome to the forums!
You can try this mod (http://www.gamefront.com/files/17813752/underwaterclear.zip) which seems to do what you want to. Here's the link to pictures of it (http://www.subsim.com/radioroom/showthread.php?t=188330).
i tried this but evrything in some parts got just all blue
lefebvredl
10-28-11, 11:07 AM
Hi Welcome to the forums!
You can try this mod (http://www.gamefront.com/files/17813752/underwaterclear.zip) which seems to do what you want to. Here's the link to pictures of it (http://www.subsim.com/radioroom/showthread.php?t=188330).
Thanks I will try it :)
lefebvredl
10-28-11, 11:10 AM
You know what your taking about, Iwill certainly try this too and make my own crystal clear water , my goal is to have water like there is no water !
Thanks for the tipps :)
Dan
0rpheus
10-28-11, 12:01 PM
Dynamic Environment's 'Shallow Waters' add-on mod might be worth a look too (make sure you get the patch as well!). Find it in the main Dynamic Environment pack/thread. :salute:
TitaniumRR
05-13-12, 04:22 PM
Since real life seawater transparency from above is ony crystal clear
when silent smooth water surface presents itself or in shallow waters
I want to have a less water transparency seen from above.
To what number of which factor in which file should the original be changed in order to get it?
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