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Jaskor88
10-27-11, 06:18 AM
Hello I know you must be sick of noobs asking about mods, but could you please help me to get this right? I would want to make good mod collection that is realistic.

I have this huge list of mods and i dont know that do they go with each other and that is there better solution to my mod problem? Magnum opus is bit overdated i heard.

And in what order do i enable these mods?

________________________

Mods I have thought to use:


TRUE SH5 Ships' Dimensions

New UIs with TDC v6.3.7 <- Can i just enable all of this?

(MRP 1.3 - TheDarkWraith UI compatible)

Uboat_Snorkel_1_1_0_TheDarkWraith

sobers base wave mechanics V17 SH5

sobers base sky mechanics V1 SH5

sobers realistic underwater FX2 SH5

sobers multi color mod V2 SH5

sobers & stoianm base fog mechanics V16 SH5

sobers see thru wake fix SH5

Open Horizons II full v1.4

SAS special abilities simplified (SH5) <- What this does? I would like to use abilities and manage crew.

SteelViking's Interior Mod V1.2

Shadow Improvement Mod

NVIDIA missing lights

R7 HiRes Politically Correct Replacements

No Damn Bubbles, No Damn Halo Mod

one ship, one torpedo

stoianm pitch&roll for SH5 V1 (normal)

stoianm upgrade available mod <- Does this make only eguipments of current year available (I dont want to cheat)

stoianm EnvWeather V1 SH5

stoianm Atlantic blue water color

stoianm realistic color exterior mod (high color)v1

stoianm EnvNights

Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 <- Maybe this if i can use crew abilites?

Athlonic's MCCD "More Crew Commands by Dialog" MOD

Realistic ammo amount for AA and deck guns

Reduced Mission Tonnage mod v0.2

MightyFine Crew Mod 1.2.1

MightyFine Less Annoying Footsteps 1.0

capthelm's audio mod SH5 2010

U-Boat Ballast Tanks SFX

Cerberus62 Historical Ship Equipment 1.3

AilClouds 3.0 for Silent Hunter V

U-boat Historical Specifications 1.7 for TDW Mods

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Other Fixes?

Does New UIs with TDC v6.3.7 fix the stadimeter?



Thanks in advantage and sorry for my english i'm from Finland (if thats any excuse) :salute:

francho1961
10-27-11, 06:51 AM
http://www.subsim.com/radioroom/showthread.php?t=187245&page=4

Greetings friend, look at your solution here, a hug frank.:salute:

Jaskor88
10-28-11, 08:47 AM
What's wrong there is ships but they dont move or do anything... and i got this "error replacing contact's actual speed error"

http://i1098.photobucket.com/albums/g363/Jaskor88/modsa.png

i just cant this right and i want to play :wah:

francho1961
10-28-11, 09:01 AM
Hei ystävä, sinun täytyy asentaa tämän pelata hyvin.
http://www.gamefront.com/files/20901325/OHII+v1.4+patch2.7z
OHII_full jälkeen mod asennettu.tervehdys.:up::up:

hello friend, you need to install the patch OHII_full_2,, installed after the original

http://i54.tinypic.com/o01jl1.jpg

Jaskor88
10-28-11, 09:56 AM
That patch solved the problem (there still might be others that i'm not aware of)

Thank you very much :)

francho1961
10-28-11, 05:35 PM
Download this patch the game to mark the route / ubisoft / Silent Hunter 5 / and accept, at a time will show the list of mods and those who are in conflict, this will be solved when you remove the mods that have problems.
: Saludo:

http://i54.tinypic.com/o01jl1.jpg


: 03:: Arriba:: Arriba:

http://www.subsim.com/radioroom/showthread.php?t=187245

kylania
10-28-11, 07:44 PM
We're never bothered by newbies asking questions, quite the opposite! It's heart warming to see so many new captains trying out SH5 this long after difficult release (and complete abandonment by Ubisoft)! :)