Jaskor88
10-27-11, 06:18 AM
Hello I know you must be sick of noobs asking about mods, but could you please help me to get this right? I would want to make good mod collection that is realistic.
I have this huge list of mods and i dont know that do they go with each other and that is there better solution to my mod problem? Magnum opus is bit overdated i heard.
And in what order do i enable these mods?
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Mods I have thought to use:
TRUE SH5 Ships' Dimensions
New UIs with TDC v6.3.7 <- Can i just enable all of this?
(MRP 1.3 - TheDarkWraith UI compatible)
Uboat_Snorkel_1_1_0_TheDarkWraith
sobers base wave mechanics V17 SH5
sobers base sky mechanics V1 SH5
sobers realistic underwater FX2 SH5
sobers multi color mod V2 SH5
sobers & stoianm base fog mechanics V16 SH5
sobers see thru wake fix SH5
Open Horizons II full v1.4
SAS special abilities simplified (SH5) <- What this does? I would like to use abilities and manage crew.
SteelViking's Interior Mod V1.2
Shadow Improvement Mod
NVIDIA missing lights
R7 HiRes Politically Correct Replacements
No Damn Bubbles, No Damn Halo Mod
one ship, one torpedo
stoianm pitch&roll for SH5 V1 (normal)
stoianm upgrade available mod <- Does this make only eguipments of current year available (I dont want to cheat)
stoianm EnvWeather V1 SH5
stoianm Atlantic blue water color
stoianm realistic color exterior mod (high color)v1
stoianm EnvNights
Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 <- Maybe this if i can use crew abilites?
Athlonic's MCCD "More Crew Commands by Dialog" MOD
Realistic ammo amount for AA and deck guns
Reduced Mission Tonnage mod v0.2
MightyFine Crew Mod 1.2.1
MightyFine Less Annoying Footsteps 1.0
capthelm's audio mod SH5 2010
U-Boat Ballast Tanks SFX
Cerberus62 Historical Ship Equipment 1.3
AilClouds 3.0 for Silent Hunter V
U-boat Historical Specifications 1.7 for TDW Mods
________________________
Other Fixes?
Does New UIs with TDC v6.3.7 fix the stadimeter?
Thanks in advantage and sorry for my english i'm from Finland (if thats any excuse) :salute:
I have this huge list of mods and i dont know that do they go with each other and that is there better solution to my mod problem? Magnum opus is bit overdated i heard.
And in what order do i enable these mods?
________________________
Mods I have thought to use:
TRUE SH5 Ships' Dimensions
New UIs with TDC v6.3.7 <- Can i just enable all of this?
(MRP 1.3 - TheDarkWraith UI compatible)
Uboat_Snorkel_1_1_0_TheDarkWraith
sobers base wave mechanics V17 SH5
sobers base sky mechanics V1 SH5
sobers realistic underwater FX2 SH5
sobers multi color mod V2 SH5
sobers & stoianm base fog mechanics V16 SH5
sobers see thru wake fix SH5
Open Horizons II full v1.4
SAS special abilities simplified (SH5) <- What this does? I would like to use abilities and manage crew.
SteelViking's Interior Mod V1.2
Shadow Improvement Mod
NVIDIA missing lights
R7 HiRes Politically Correct Replacements
No Damn Bubbles, No Damn Halo Mod
one ship, one torpedo
stoianm pitch&roll for SH5 V1 (normal)
stoianm upgrade available mod <- Does this make only eguipments of current year available (I dont want to cheat)
stoianm EnvWeather V1 SH5
stoianm Atlantic blue water color
stoianm realistic color exterior mod (high color)v1
stoianm EnvNights
Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 <- Maybe this if i can use crew abilites?
Athlonic's MCCD "More Crew Commands by Dialog" MOD
Realistic ammo amount for AA and deck guns
Reduced Mission Tonnage mod v0.2
MightyFine Crew Mod 1.2.1
MightyFine Less Annoying Footsteps 1.0
capthelm's audio mod SH5 2010
U-Boat Ballast Tanks SFX
Cerberus62 Historical Ship Equipment 1.3
AilClouds 3.0 for Silent Hunter V
U-boat Historical Specifications 1.7 for TDW Mods
________________________
Other Fixes?
Does New UIs with TDC v6.3.7 fix the stadimeter?
Thanks in advantage and sorry for my english i'm from Finland (if thats any excuse) :salute: