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Rommer69
10-24-11, 05:46 AM
Hello guys, my mod list is
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
Magnum_Opus_Patch_2
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_jimimadrids_map_tools
Critical hits 1.1 Torpedos
OPEN HORIZONS II_full v1.4
OHII v1.4 patch1
OH II Campaign Radio Messages v4
And the antilag for smoother performance

Since I installed them i get continuous CTD, sometimes saving, others crusing, under air attacks, no way to play more than ten minutes.:damn:
Is it a mod conflict or maybe the antilag?
Thank you

Halface
10-24-11, 08:26 AM
what is your computer specs ?


and your game is patched to 1.2 ?

Rommer69
10-24-11, 08:40 AM
Intel core i5, 6 Gb RAM, Nvidia, donīt know exact card, 1Gb video. It was running OK with the stock game.
The game does automatically patch to 1.2, no?. I think it is already patched.

Halface
10-24-11, 09:20 AM
is it steam version or dvd ?

Silent Steel
10-24-11, 09:41 AM
Intel core i5, 6 Gb RAM, Nvidia, donīt know exact card, 1Gb video. It was running OK with the stock game.
The game does automatically patch to 1.2, no?. I think it is already patched.

In the main menu take a look at the top right corner - there's a figure - does it say 1.2.0?
If not - run the; C:\Ubisoft\Silent Hunter 5\Support\GameUpdater\gu.exe

This will get your game upadated to v1.2.0 :up:

Rommer69
10-24-11, 10:19 AM
To Halface: It is a DVD version.
I am not at home, cannot see the version, but iīll check
Thanks

Rommer69
10-28-11, 07:27 AM
Finally yesterday i had 1 hour to play.
Version 1.2.
But it was OK, no CTD. I run in high TC, in 1x, save games.
Cannot understand.....:o
I could play, but i did not find any ship to attack...
I am not going to make any change by the moment

kylania
10-28-11, 12:05 PM
It's quite likely that you'll play for an hour and not run into anything. :) At least it's good that it sounds like your CTD is gone!

0rpheus
10-28-11, 12:12 PM
CTDs in this game are so infuriatingly random... it drives me mad. It's the only thing about SH5 that really bugs me still, but it seems to be different causes for different people.

I'm half-convinced that something in the SH5 code is just wrong somewhere... but I really hope someone figures it out one day!

Trevally.
10-28-11, 12:28 PM
I think to many users come on these forums and read about all that mods - check the mod thread and install way too many.

If you read the German Ubi forums - they have about 5 mods that they suggest to people to start them off and it makes everything so much easier.

When issues happen with these 5 mods - everyone has seen the issues before and can quickly point to a fix. I have not yet seen a post there when this is not the case.

Then you get users like Magic who knows all the mods and how they work. When you get the experience that he has - then add as many as you like

TheDarkWraith
10-28-11, 01:39 PM
I'm almost certain that > 90% of the CTDs are because the user's computer ran out of memory. SH5 is very demanding resource wise. Add mods to it and it can quickly drain all the resources from the computer. This is especially true for those using video cards with lots of memory. Yes it is great that the video card has lots of memory but what people don't know is that the computer 'sets aside' the same amount of system memory for it. So if video card has 1.5GB of memory then your system automatically has 1.5GB less of memory (figuratively). Most users have 4GB installed. Windows uses ~1.5GB so they are down to 2.5GB. Subtract large video card of 1.5GB and they have 1GB left. SH5 will use 1GB very easily and mods will definitely exceed this :yep:

I would say the minimum specs for SH5 modded is 8GB memory and a 64 bit OS. I have 8GB and Win7 64 and nVidia 590GTX video card and have NEVER experienced a CTD at random (I can say I've never experienced any CTD from SH5 so far)

Sailor Steve
10-28-11, 02:59 PM
Fascinating. When I finally get a new computer I'll keep that in mind. Thanks, Wizard. :salute:

Silent Steel
10-29-11, 03:47 AM
I'm almost certain that > 90% of the CTDs are because the user's computer ran out of memory. I would say the minimum specs for SH5 modded is 8GB memory and a 64 bit OS. I have 8GB and Win7 64 and nVidia 590GTX video card and have NEVER experienced a CTD at random (I can say I've never experienced any CTD from SH5 so far)

I agree, no random CTD ever, only due to my mods handling (not thinking) :oops:
RAM is today rather cheap and considering all time and frustration because of these CTDs it's a reasonable option. :up:
(I have 12GB and a Sapphire Radeon HD 6950 GPU)

oakdesign
10-29-11, 06:00 AM
Hello Romer69,

when I started with SH5 about 3 weeks ago, I had the issue with random CTD's, too. I have the same mods as you and some others. My CTD's were not mod related they were all related to concurrent C++ 2008 Redistributable.

Do you get a Windows error message after a CTD. If yes and the error is related to MSVCR90.dll have a look into your installed programms if you have multiple entries for C++ 2008 Redistributable. If you are running a 64bit Version of Windows you might have at least 2 one with x64 and one with x86 in the name. If you have more entries listed that might be the case.

tonschk
10-29-11, 08:34 AM
I would say the minimum specs for SH5 modded is 8GB memory and a 64 bit OS. I have 8GB and Win7 64 and nVidia 590GTX video card and have NEVER experienced a CTD at random (I can say I've never experienced any CTD from SH5 so far)

I have 8Gb of OCZ DDR2 1066 MHz RAM memory and a video card ASUS EAH5870 with 1Gb memory and 64bit Windows 7 operating system, I never experienced any CTD playing SH5

Rommer69
10-31-11, 07:48 AM
Thank you all guys. Donīt know when I am going to have another time to play, but iīll check all your suggestions.
Many of the CTD did not pop up the window of "win detected a trouble and is trying to fix it", so i have not a known error.
I will keep you updated....if necessary.
Thanks again.

Halface
10-31-11, 08:42 PM
I'm almost certain that > 90% of the CTDs are because the user's computer ran out of memory. SH5 is very demanding resource wise. Add mods to it and it can quickly drain all the resources from the computer. This is especially true for those using video cards with lots of memory. Yes it is great that the video card has lots of memory but what people don't know is that the computer 'sets aside' the same amount of system memory for it. So if video card has 1.5GB of memory then your system automatically has 1.5GB less of memory (figuratively). Most users have 4GB installed. Windows uses ~1.5GB so they are down to 2.5GB. Subtract large video card of 1.5GB and they have 1GB left. SH5 will use 1GB very easily and mods will definitely exceed this :yep:

I would say the minimum specs for SH5 modded is 8GB memory and a 64 bit OS. I have 8GB and Win7 64 and nVidia 590GTX video card and have NEVER experienced a CTD at random (I can say I've never experienced any CTD from SH5 so far)


kinda same specs as me i had cdt at start but my mod soup was causing it...been a while i had one now ....but theres something to what your saying .......

Marco1971
11-03-11, 04:18 AM
I've started a campaign after puzzling together a nice mod soup, precisely following the advices found here about the right order, patches and versions, but run in CTD's regurarly. Must be something wrong with the MOD soup, so am deactivating them one by one. I don't think it has something to do with memory, (18Gb quality RAM non-overclocked, 1,25 GB GTX470 card and slightly overclocked i7 cpu). But it's annoying not be able to use all nice things you people have created..
I agree, it's not easy (not to say impossible) to anticipate on all possible variations of MODs people use. Still i hope it won't be necessary to disable too much MODs :) Theyr'e just tooo nice..

THE_MASK
11-03-11, 06:07 AM
I've started a campaign after puzzling together a nice mod soup, precisely following the advices found here about the right order, patches and versions, but run in CTD's regurarly. Must be something wrong with the MOD soup, so am deactivating them one by one. I don't think it has something to do with memory, (18Gb quality RAM non-overclocked, 1,25 GB GTX470 card and slightly overclocked i7 cpu). But it's annoying not be able to use all nice things you people have created..
I agree, it's not easy (not to say impossible) to anticipate on all possible variations of MODs people use. Still i hope it won't be necessary to disable too much MODs :) Theyr'e just tooo nice..what mods .

Marco1971
11-03-11, 06:23 AM
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
NewUIs_TDC_6_8_0_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
NewUIs_TDC_6_8_0_Real_Navigation
NewUIs_TDC_6_8_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_8_0_Das_Boot_Crew_Mod_by_Illyustrator
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
Manos Scopes-patch for 16x9
U-boat Historical Specifications 1.7 for TDW Mods
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
A Fistful of Emblems v1.51 (Weathered)
Better Torpedo Graphics
Diesel
sobers talking conning crew mod
sobers 3D deck spray mod V7
Torpedo Splash
SteelViking's Interior Mod V1.2
SteelViking&Com Underwater ModV1.0
sobers smaller water drops V4
nVidia missing lights
Original map colors
Shadow Improvement Mod
Real_Sink_0_0_16_2
OPEN HORIZONS II_full v1.4
OHII v1.4 Patch2 Full
SteelViking's Interior Mod V1.2.1 Patch
MightyFine Crew Mod 1.2.1 Alt w beards
No magic skills v1.5 MCCD compatible
MCCD_1.04_GER
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional No Magic Skills mod german dialogs
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 HOTFIX 3

And:
Stoianm's dynamic environment mods (about 5 of them) complete the list.

Also in use: the patched SH5.exe and the d3d anti lag files.

Sartoris
11-03-11, 06:28 AM
Try running TDW's mod validator. It should be somewhere among your applications. MO was the cause of quite a few of my problems so I dropped it from my mod list since it was clashing with OHII. It seems rather outdated and doesn't really change any significant elements of the game, and the English voices are very annoying anyway. If you really want some of the mods from MO, just install them separately. Also, your mods are in the wrong order. It should be:

IRAI
FX update
New UI

I'd also advise you to try using fewer mods in general. Try dropping all those mods that don't fix those parts of the game that were broken (for example sound mods, crew mods etc.) and just limit yourself to the most basic mods. That way you'll know which mod was the culprit if the CTDs continue to happen.

THE_MASK
11-03-11, 06:39 AM
Looks like a real bucket o soup there :O:


Shadow Improvement Mod Lite
MightyFine Crew Mod 1.2.1
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (english version) or (german version)
Manos Scopes-patch for 16x9
sobers talking conning crew mod
sobers smaller water drops V4
sobers 3D deck spray mod V7
sobers talking conning crew mod
nVidia missing lights
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_Patch 1
NewUIs_TDC_6_8_0_Real_Navigation
NewUIs_TDC_6_8_0_alt_officer_wounded_by_Torpedo
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
IRAI_0_0_30_ByTheDarkWraith
OPEN HORIZONS II_base v1.4
OPEN HORIZONS II_New_Ships v1.4
OHII v1.4 Patch2 Base - New Ships
OH II Campaign Radio Messages v4
MCCD_1.04_GER
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional No Magic Skills mod german dialogs
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 HOTFIX 3

Also you have to follow the special instructions when starting a campaign if using Open horizons .

Sartoris
11-03-11, 07:17 AM
Sober, you keep suggesting that order of FX, NewUI and IRAI, but several users have confirmed the order that I suggested in other threads. I believe you are following TDW's suggestion which he posted before he released the latter versions of his mods. I would suggest looking at 0rpheus' and mia389's mod lists.

Marco1971
11-03-11, 07:24 AM
Sartoris, thanks a lot for your advice. I will drop MO.
Sober, the mod list you present is your own? Or mine edited :)
I will edit my list so it is simular, except for the mod order as Sartoris advises a different order :D.
If the problem persists i will start with the basic mods, and add the others one by one.
i read about the OHII campaign instructions.
Thanks guys, appreciated.

Sartoris
11-03-11, 03:10 PM
Sober also has manos scopes patch installed before NewUI, which makes no sense to me. If you want to adjust your scope to the resolution you are using, then the manos scopes patch should come after NewUI, or NewUI will just overwright the contents of the patch. If you want to know if you should be using the manos scopes patch, watch the stickied video tutorials for installing Magnum Opus, it's mentioned in there.

0rpheus
11-03-11, 05:34 PM
I'd have a go with this, as an alternative:

[Will need German voice pack here if you didn't select that option at install)
Speech fixes and additions (german version)
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional No Magic Skills mod german dialogs
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 HOTFIX 3
sobers talking conning crew mod (not sure about this one but here I think, depends what files it alters - if it clashes with anything before this it could cause problems. Sober will know whether the files will clash with DBSM.. I assume they're in German! :) )
nVidia missing lights
Shadow Improvement Mod LR (this is the lite version)
MightyFine Crew Mod 1.2.1
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_GER
IRAI_0_0_30_ByTheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_Patch 1
NewUIs_TDC_6_8_0_Real_Navigation
NewUIs_TDC_6_8_0_alt_officer_wounded_by_Torpedo
Manos Scopes-patch for 16x9
OPEN HORIZONS II_full v1.4
OHII v1.4 Patch2 Full
OH II Campaign Radio Messages v4
sobers smaller water drops V4
sobers 3D deck spray mod V7
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5


If you find you're getting a lot of CTDs you could try swapping out OHII Full for OHII Base, and add the Environment pack as well if it seems stable. You'll lose the newer ships, but it'll be less system load.

I might have to drop MO myself and see if it makes any difference with CTDs. Bear in mind that whatever mod you add will overwrite earlier mod additions where they use the same file. :salute:

THE_MASK
11-03-11, 05:57 PM
My bad with the order of manos scope patch .
I think must i be dislexic or just stupid .

francho1961
11-03-11, 06:14 PM
http://i42.tinypic.com/2z6cq5u.jpg

a is my list of mods and TDC also always asking periscope depth.

: Arriba:: Saludo:

Sartoris
11-03-11, 06:16 PM
Remember you also need to install Cerberus' additional merchant ships if you're using OHII (activate them before OHII), as confirmed by Trevally in his thread on the last page. For some reason, that information wasn't included in the documentation...:hmmm:

Jacke
11-03-11, 07:18 PM
My bad with the order of manos scope patch .
I think must i be dislexic or just stupid .

Not at all. It's just that it's mind-bogglingly complex. I'm used to sorting out these sorts of messes and it's taken me a week to start feeling comfortable--which wouldn't have lasted finally contacting the enemy as I've got IRAI unmodified (have to fix that).

NewUIs_TDC has the Manos scope as defauit at 4:3 aspect ratio. You just have to follow it with the patch for your aspect ration and the optional black background.

Magnum Opus gives you a lot of the good stuff that's been out for a while, but there's a number of components that are now more recent, even with its latest patch. You should add at the minimum UHS 1.7 and TDW IRAI, FX, and New_UIs.

I've worked on it a lot over the past week and it seems to be stable but I've barely gotten half-way across the North Sea on my first patrol and have yet to contact the enemy. Let me work on it some more and I'll post a mod list and other configuration.


EDIT: Magnum Opus's \Documentation\Magnum_Opus_v0_0_1.txt included below for what's included and what versions. This should help those who want to remove it. Some of the parts I can't find, like TDW's RemoveLogoIntro. SUB_hyd_fix_SH5 is a vital mod to prevent a CTD. MFCD only needs its now 2 patchs (including the NVidia one for every one who uses the original popup compass) and MFCM only needs its crash_dive_workaround if you want it. And all of TDW's IRAI, FX, and NewUIs_TDC have been updated.

But if you've ever tried to reconcile the multiple versions of a config file shared between 2 packages, let alone 3 or more, you know how difficult and thankless the job is. Which is why the mega mods, although vital, only advance slowly.

But if you were writing all the code mostly from scratch, you could control the design to make sure things like config files were mostly disjoint and about different areas so that other parts of the program (which we partly replace when modding) would mostly avoid this silliness. However, Ubisoft....


Magnum Opus v0.0.3 by TheDarkWraith

This mod is a compilation of mods from SH5. This compilation is composed of the following mods:

- TheDarkWraith: RemoveLogoIntro
- SteelViking: SV&Com Underwater Mod
- W_Clear: Environment 5.0
- Sober: sobers base wave mechanics for SH5 V11
- Conus00 and SteelViking: Compatible Conus00's Graphic Mod+SV's work
- SteelViking: SteelViking's Interior Mod v1.2
- SteelViking: Shadow Improvement Mod (High res version)
- ddrgn: U-boat Historical Specifications 1.4
- TheDarkWraith: FX Update_0_0_11_ByTheDarkWraith
- TheDarkWraith & Arclight: FX_Update_0_0_11_BARF_1_3_Full_Fix (Better and Realistic Flotation)
- TheDarkWraith: FX_Update_0_0_11_UHS_Fix
- TheDarkWraith: NewUIs_TDC_6_3_2_ByTheDarkWraith
- Trevally: Trevally Harbour & Kiel Canal Pilot v2.4
- Krauter: Krauters Automated Scripts
- Abd_von_Mumit: Patrol Routine Scripts v 01_02 by AvM
- TheDarkWraith: IRAI_0_0_29_ByTheDarkWraith
- TheDarkWraith: IRAI_0_0_29_No_hydrophone_on_surface_No_Aircraft_s potting
- Oby: AirTorpedoes
- Vickers03: SUB_hyd_fix_SH5
- TheDarkWraith: SubFlags_0_0_6_byTheDarkWraith
- TheDarkWraith: Sub_Exhaust_1_0_5_byTheDarkWraith
- Heretic: MightyFine Crew Mod 1.2.1 Stock w beards
- Athlonic: MCCD_1.04
- Athlonic: MCCD_1.04_MFCM_1.2.1_compatible
- Nisgeis: High Contrast Nav Map with Inverse Shallow Colour - Chart color scheme 3
- thfeu58: Terrain_harbour_flags_Mod_v1_2_1
- doomlordis: Dooms Decks for VIIABC41 1_4
- TheBeast: SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered
- Athlonic: Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
- avee: No magic skills v1.5 MCCD compatible
- Venatore: Elite German Black & Copper Torpedo
- Pascal: Pascal uniforms
- Cerberus62: Historical Ship Equipment 1_3
- Ailantd: AilBubbles 1.0
- Ailantd: AilClouds 3_0
- Ailantd: AilSmoke 1_7
- KarlKoch: Speech fixes and additions (english version)
- Cerberus62: Additional Merchant Ships 1.1
- Heretic: Less annoying footsteps
- ACSoft: fix for Environment 5.0
- Trevally: Trevally's tutorials

Editing and tweaking of the above mods was done by myself to make them compatible with each other. You may notice that the stand-alone version of a particular mod looks different than the one included in this compilation.

No sound files have been included as I'm striving for a base here that works and works well currently.

There is an add-on mod for scopes available in \MODS\Magnum_Opus_Scopes (do not enable - read). Inside that folder is a text file that you will have to follow in order to setup a scope mod (How_to_enable_a_scope_mod.txt)


Known current problems:
- Oil slicks might be standing on end for some users. Not sure why this is happening either (from FX Update part of mod)
- unsure of the stability of the environment part of the mod (W_clear's Environment 5.0 mod) - may cause CTD's like in the past


v0.0.1 - first BETA release
v0.0.2 - fixed problem of missing dialog items in crew dialog boxes
- added Heretic's less annoying footsteps
- fixed bug of not being able to move mission map when requesting new mission after returning from previous mission
- fixed bug of timers not working correctly after requesting new mission after returning from previous mission
- fixed some other errors dealing with campaign
- fixed bug of TAI map, heading bar, and messagebox not starting in expanded modes if set in user options in campaign mode
v0.0.3 - fixed bug of messagebox not remembering it's status (expanded or collapsed) when TC level causes it to change state
- added the ability for ships to send out radio messages when they have spotted a sub/periscope
- added the ability for ships to send out radio messages when they are destroyed/sinking
- added a new user option that specifies the maximum distance at which a ship can start looking for you for purposes of firing off a radio message. Default value is 8000m (RangeShipSendingSubSightedMessage)
- updated scope mods with information/files from Trevally and toniloCoyote

Sartoris
11-04-11, 03:10 AM
You say SUB_hyd_fix_SH5 is a vital mod, but isn't the purpose of TDW's patcher to fix the hydro? If so, the patcher could be used instead of the mod, but I'm not sure if they do the same thing... In any case, I haven't seen that many people using this mod, like Trevally, for instance, who seems to be enjoying a CTD-free game.

THE_MASK
11-04-11, 03:27 AM
You say SUB_hyd_fix_SH5 is a vital mod, but isn't the purpose of TDW's patcher to fix the hydro? If so, the patcher could be used instead of the mod, but I'm not sure if they do the same thing... In any case, I haven't seen that many people using this mod, like Trevally, for instance, who seems to be enjoying a CTD-free game.The sub hydrophone fix is difrent to the patcher . It fixes a ctd to do with the AI subs . I think it is included in TDW UI mod . Maybe in OH2 as well , i dont know . Look in the mod downloads under sounds .

Marco1971
11-04-11, 04:03 AM
All valuable info here will be taken into account.
Btw, no mod creator here is stupid :). Mod developers all work separately and not as a team, so it's impossible to avoid hickups. Nevertheless many of the mods are pieces of art made by smart minds. The challenge for the user is to make his selection of mods to work together. Thanks to the JSGME it's easy to switch mods, enable and disable them.
Thanks to your help playing SH5 will be always be a success in the end.

Trevally.
11-04-11, 04:25 AM
Remember you also need to install Cerberus' additional merchant ships if you're using OHII (activate them before OHII), as confirmed by Trevally in his thread on the last page. For some reason, that information wasn't included in the documentation...:hmmm:

Hi Sartoris:salute:

The Cerberus ship mod is a fantastic mod and everyone should use it - but only because it works so well. It adds more ships to both sides in the war.

It does not clash with OHII and is not within OHII - nor do people have to use it if they have OHII

The cerberus ship mod is within MO:yep:

There is one problem with using Cerberus ship mod and OHII - that is the hogisland ship that the cerberus mod adds to the greman side.
It adds this ship as type 102
In OHII the hogisland is a type 108
This will cause problems if you use both cerb(MO) and OHII
To fix this - use patch I have posted.

Re: no instructions
There are many mods that overwrite each other and to write instructions about each one would take forever.
I have however asked Cerberus if I can add his ship mod to OHII to make this easier for everyone. I will update OHII thread when I hear back.

Sartoris
11-04-11, 10:45 AM
That's good to know, thanks!:salute:

Sartoris
11-04-11, 10:49 AM
The sub hydrophone fix is difrent to the patcher . It fixes a ctd to do with the AI subs . I think it is included in TDW UI mod . Maybe in OH2 as well , i dont know . Look in the mod downloads under sounds .

Yes, the documentation for TDW's UI confirms the mod contains the fix. Thanks for the heads up! :up:

Marco1971
11-06-11, 09:57 AM
After having enjoyed some hours of problem-free playing, i'm running into CTD's now all the time again, while practising manual targeting with one of the tutorials. I had most mods activated again.
It is always when i click on something, like 'calculate speed' or opening a tube while looking through the attack scope.
Which mods should i disable first to try to find out which ones are troubling me?


Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Speech fixes and additions (german version)
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional No Magic Skills mod german dialogs
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 HOTFIX 3
sobers talking conning crew mod
nVidia missing lights
Shadow Improvement Mod
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_GER
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_Real_Navigation
NewUIs_TDC_6_8_0_alt_officer_wounded_by_Torpedo
Manos Scopes-patch for 16x9
OPEN HORIZONS II_full v1.4
OPEN HORIZONS II_New_Ships v1.4
OHII v1.4 Patch2 Base - New Ships
sobers smaller water drops V4
sobers 3D deck spray mod V7
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
NewUIs_TDC_6_8_0_New_radio_messages_German
IO_StrategicMap_4_5_for_TDWv680
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
Church's Compass Dials Mod v2.2 - Option Two
Equipment_Upgrades_Fix_1_2_byTheBeast
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
NewUIs_TDC_6_8_0_jimimadrids_map_tools
OH II Campaign Radio Messages v4
No magic skills v1.5 MCCD compatible
NewUIs_TDC_6_8_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_8_0_WWIIInterface_by_naights
Real_Sink_0_0_16_2
Better Torpedo Graphics
Torpedo Splash
Enhanced FunelSmoke1.2_by HanSolo78
AirTorpedoes
ImprovedWaves_Improved Pitch&Roll
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
Capthelms audio mod
sobers see thru wake fix
Trevally Tutorial - All v0.2(for OHIIv1.3)

TheDarkWraith
11-06-11, 10:12 AM
Try removing all mods except for my UIs mod (those mods starting with NewUIs_TDC_6_8_0_) and the mod needed for the tutorials (you might have to use another one of his tutorials since OHII will be removed). Try repeating what you were doing and see if you get a CTD or not. Run the DbgView app found in \data\Applications before starting the game. If it CTDs then send me the full output of the DbgView :up:

Marco1971
11-06-11, 10:17 AM
Thanks TDW, i'll try :DL

Marco1971
11-06-11, 01:52 PM
TDW, i have done as you advised (except debugger) and worked well. Then i installed OH II again (but not the full version), and added some other mods. Last tutorial i played was completed without CTD, so probably it's in one of the disabled mods. See list below. I took Sober's modlist as a guide.
As long as the current modlist works fine, i'm happy with it. Just now i added the last 3 mods, which i didnt try yet, but i expect no problems with those.
:know:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_GER
Speech fixes and additions (german version)
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
sobers see thru wake fix
sobers smaller water drops V4
sobers 3D deck spray mod V7
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_Real_Navigation
NewUIs_TDC_6_8_0_alt_officer_wounded_by_Torpedo
Manos Scopes-patch for 16x9
Church's Compass Dials Mod v2.2 - Option Two
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
IRAI_0_0_30_ByTheDarkWraith
OPEN HORIZONS II_base v1.4
OPEN HORIZONS II_New_Ships v1.4
OHII v1.4 Patch2 Base - New Ships
OH II Campaign Radio Messages v4
Capthelms audio mod
Trevally Tutorial - All v0.2(for OHIIv1.3)
IO_StrategicMap_4_5_for_TDWv680
Church's SHV 1.01 Keyboard Commands v1.1
No magic skills v1.5 MCCD compatible