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View Full Version : Ship sighted too late!


Jaskor88
10-23-11, 12:24 PM
Deck crew sights ships way too late (~15m) it ridiculous are they blind? Is there any fix to this?

Mods that i use:

Magnum opus
German language pack
TDW Waypoint Contacts same shape no color
one ship, one torpedo
EQuaTools
MightyFine Less Annoying Footsteps

Thanks :)

kylania
10-23-11, 12:26 PM
Welcome to the forums!

What time compression are you at when this happens? Staying around 256x TC is usually best to prevent this kind of thing.

Jaskor88
10-23-11, 12:40 PM
i normaly use 512x I think I use 256x from now on, hope it helps :)

Gerald
10-23-11, 12:43 PM
@ Jaskor88! Welcome to SubSim, :salute:

THE_MASK
10-23-11, 04:40 PM
click on my sig in yellow and look at the last album .

Jaskor88
10-26-11, 12:35 PM
e.g In Kiel own ships report me that they have sighted an submarine (which is me) and send a radio message making my TC go to 1. How can i change this that they dont report me about myself? (I think it has something to do with real_navigation)

Thanks

lonewulph
10-27-11, 08:12 AM
click on the 'travel mode' button, top right of the stock ui.

mobucks
10-27-11, 09:03 AM
e.g In Kiel own ships report me that they have sighted an submarine (which is me) and send a radio message making my TC go to 1. How can i change this that they dont report me about myself? (I think it has something to do with real_navigation)

Thanks

First off, i would update to the latest NewUIs mod installed after those mods (MOs version is ancient)

From the latest NewUIs, there are toggles in the UI to "Go to TC1 on Radio Message Recieved". It might be in the top right buttons, or the journal. If you dont want to use latest NewUIs, you can find this and similar options in the DarkwraithUserOptions.py file, opened with notepad, in the data/scripts folder.