Log in

View Full Version : Kiel Canal Blues...


postalbyke
10-13-11, 09:37 AM
I was wondering if anyone else has this many problems navigating the Keil Canal...
I have died three times from running aground in the ditch, and all of them were avoidable! If I didn't like my watch officer, I would have him shot for sure...
Two times were on the same sandbar!

I'm using NYGM 3.5 with MaGuiF, and I am having trouble finding the right spot to put the first waypoint for an "automatic" transit. Any ideas or updates?

Sailor Steve
10-13-11, 10:33 AM
I never do an 'automatic'. I lay my own waypoints, take my time and enjoy the view. Which is not to say I do it in real time. I usually run at 128x.

soopaman2
10-13-11, 10:47 AM
I never do an 'automatic'. I lay my own waypoints, take my time and enjoy the view. Which is not to say I do it in real time. I usually run at 128x.

This, I zoom in and try to stay dead center.

It is a habit I picked up from SH4 and always running aground on tiny islands and all the shallow mess on them infernal volcanic produced islands.
:oops:

Yes stupidity is only stupidity if one does not learn from it.:salute:

Missing Name
10-13-11, 11:16 AM
I skip over the canal completely. A few days longer to get to sea? Oh well.

Jimbuna
10-13-11, 11:24 AM
I was going to explain the 'automatic waypoint' from GWX then realised you use NYGM.....manual inputs whilst zoomed in is possibly your only option.

Herr-Berbunch
10-13-11, 01:15 PM
I try not to use Kiel, and if I do I don't use the canal. I think I've used it a handful of times but always regret it.

Wilhelmshaven FTW. :yeah:

Raptor
10-13-11, 01:23 PM
With the "Start at Sea" mod enabled, using the GWX automatic route for the Kiel Canal runs me aground and destroys my boat everyime. :damn:

Gerald
10-13-11, 01:27 PM
I always plot the course manually, regardless of what I am, and right now I'm in the red sea ... towards the Indian Ocean, :know:

Jimbuna
10-13-11, 06:37 PM
I always plot the course manually, regardless of what I am, and right now I'm in the red sea ... towards the Indian Ocean, :know:

Most helpful :doh:

Hans Uberman
10-13-11, 07:36 PM
As an aside, has anyone tried to destroy those bridges on the canal, with torpedoes? Just curious... :arrgh!:

Gerald
10-13-11, 07:39 PM
Forget it, it does not work.

Fish In The Water
10-13-11, 08:09 PM
Most helpful :doh:

Well I gotta give you that one... :DL

postalbyke
10-13-11, 08:52 PM
I was going to explain the 'automatic waypoint' from GWX then realised you use NYGM.....manual inputs whilst zoomed in is possibly your only option.

Could you explain, and possibly point out where that function lives, that i might use it to my own nefarious ends?

Jimbuna
10-14-11, 07:34 AM
As an aside, has anyone tried to destroy those bridges on the canal, with torpedoes? Just curious... :arrgh!:

The terrain is classed as an environmental and therefore is not equipped with a damage model and is therefore indestructible...light ships are the same.

Jimbuna
10-14-11, 07:35 AM
Well I gotta give you that one... :DL

LOL :DL

:03:

Jimbuna
10-14-11, 07:37 AM
Could you explain, and possibly point out where that function lives, that i might use it to my own nefarious ends?

In GWX you click on the navigator at bottom left of screen and a number of options appear, eg Kiel In and Kiel Out.

The above was scripted into the mod using Mission Editor.

Flaxpants
10-14-11, 08:00 AM
In GWX you click on the navigator at bottom left of screen and a number of options appear, eg Kiel In and Kiel Out.


Based on my experiences using those two buttons, I think they should be renamed to 'Smash boat into rocks' and 'Let your grandmother drive'.

I always do it manually.

Herr-Berbunch
10-14-11, 08:06 AM
I always plot the course manually, regardless of what I am, and right now I'm in the red sea ... towards the Indian Ocean, :know:

The best bit is that he's using the 30th Flotilla's campaign. :D

Gerald
10-14-11, 08:16 AM
The best bit is that he's using the 30th Flotilla's campaign. :D No Sir, I use Lorient, thalia and Messina....good water for fish :D

Gerald
10-14-11, 08:18 AM
And I make the Suez Canal, for the fifth time :smug:

Missing Name
10-14-11, 09:30 AM
And I make the Suez Canal, for the fifth time :smug:

You sir, deserve a medal.

Gerald
10-14-11, 09:33 AM
You sir, deserve a medal. It was kind word, that I need on my trip,in IXC-518 :DL

Jimbuna
10-14-11, 10:58 AM
Based on my experiences using those two buttons, I think they should be renamed to 'Smash boat into rocks' and 'Let your grandmother drive'.

I always do it manually.

That is most likely because you need to immediately set the order 'follow waypoints' befeore the boat moves too far off course.

Hans Uberman
10-14-11, 11:20 AM
That is most likely because you need to immediately set the order 'follow waypoints' befeore the boat moves too far off course.
That's what I always do, and I've never had any issues with crashing in the canal.

Jimbuna
10-14-11, 11:55 AM
That's what I always do, and I've never had any issues with crashing in the canal.

Rgr that...the trick is to give the order before the boat has moved more than a few metres.

Fish In The Water
10-14-11, 04:35 PM
Just reading through the thread got me thinking about a question that was brought up a while back regarding pre-plotted courses from bases such as Willy.

Obviously plotting the waypoints in ME is simple enough, but how would one go about associating the course with the player unit in the SCR layer? :hmmm:

Jimbuna
10-14-11, 05:25 PM
You set the plot as a base then adjust to make it identical as a flotilla plot.

Fish In The Water
10-14-11, 10:12 PM
You set the plot as a base then adjust to make it identical as a flotilla plot.

Thanks for the reply, but I'm not sure I'm reading you on this. Are you saying multiple versions of the same plot, and if so, how do you assign as flotilla? :hmmm:

postalbyke
10-14-11, 10:17 PM
I like where this is going... I thought I read something about an autopilot for... WAC? or was it... aha! LSH3. I'll review.
Anyrate, never have problems outbound, just inbound.

flotilla plot?
scr?
*research*

edit: LSH3 has points on the map to place a waypoint to launch inbound/outbound transit patterns...

Sailor Steve
10-14-11, 10:20 PM
I use the Wilhelmshaven Schleuse mod, which adds locks and gates to the harbors. I have to do it manually. Also, for me that adds immensely to the experience. Plotting waypoints is easy, and sticking to the center of the canals are easy enough that I keep my "When Near Land" TC setting at 128x. I never crash. :sunny:

Flaxpants
10-14-11, 10:59 PM
That is most likely because you need to immediately set the order 'follow waypoints' befeore the boat moves too far off course.

Ok, I didn't actually know that Jim, so next time I'll give it a go, thanks.

I take it back about the button names!:D

Fish In The Water
10-15-11, 08:22 AM
You set the plot as a base then adjust to make it identical as a flotilla plot.

Okay, gave this a little more thought and now I'm thinking you mean a naval base adjusted to the coordinates in the flotilla.cfg file. Am I getting warmer? :03:

Jimbuna
10-15-11, 10:29 AM
Okay, gave this a little more thought and now I'm thinking you mean a naval base adjusted to the coordinates in the flotilla.cfg file. Am I getting warmer? :03:

Yes, look at the screenshot below (LND layer).....Einlaufpunkt (point of entry/intake or thereabouts) :DL

You'll notice it is a neutral naval base (for obvious reasons)...one at either end with embedded waypoints should do the trick IIRC, it was a long time ago.

http://img405.imageshack.us/img405/2246/unledvoi.jpg (http://imageshack.us/photo/my-images/405/unledvoi.jpg/)

Fish In The Water
10-15-11, 11:38 AM
Very good... Thanks Jim! :salute:

Jimbuna
10-15-11, 11:47 AM
Your welcome and good luck http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

Gerald
10-15-11, 11:49 AM
@Fish In The Water! Welcome to the new knowledge :03:

Jimbuna
10-15-11, 11:56 AM
Send the bill to my echo :03:

Gerald
10-15-11, 12:00 PM
^:haha:

Fish In The Water
10-15-11, 12:02 PM
@Fish In The Water! Welcome to the new knowledge :03:

Thanks but a little knowledge is a dangerous thing, plus it makes your head hurt! :D :O:

Gerald
10-15-11, 12:04 PM
Thanks but a little knowledge is a dangerous thing, plus it makes your head hurt! :D :O: The question is which head you mean :O: