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View Full Version : Ahoy again.


CanadianMinnow
10-03-11, 05:48 PM
Just thought I would drop by again, after my long hiatus at sea. You see I havent played SH4 atleast in the last year or two but found it kicking around in an old box in my closet. So I pop'ed the game into the old tower and away I went at it again.

Now I forgot how much I absolutely love this game but for the life of me I cant remember the mods I used to run with it. I remember the two I had at the time being called "almost essential" to make the game more authentic. I think one was a realism mod which changed of the sub characteristics in the game and the other was one that added historical battle plus shipping routes. Anywho I'm just really asking what would people suggest for acouple "You need these" type of mods? Or if they know which I'm talking about, it would be very helpful.

Thanks.

-Minnow

CanadianMinnow
10-03-11, 06:03 PM
Well slap me sideways, here I am thinking that I might never be able to find the mods again and low and behold there were in a the mod section right there.

Figures I would post before looking.

Anyways the mods were : Real Fleet Boats and Run Silent Run Deep campaign.

White Owl
10-03-11, 08:36 PM
Yes, RFB + RSRDC is a good combination. That's what I've been playing, along with a mixed bag of other smaller mods. :DL

CanadianMinnow
10-03-11, 11:52 PM
I've honestly forgotten how much fun these combat simulators are, I dont understand why the genre is doing so bad.

Spending time patrolling an area only to find a couple lone merchant vessels, lining up your shot and getting a kill.

Dont know why I stopped playing.

Arlo
10-04-11, 06:32 AM
The genre is doing bad? Subsim is one of the most active and contiuously populated unofficial/volunteer forums I've ever seen. But then, I suppose it's sales and marketing we're really talking about. If Ubisoft was comprised of Subsim modders who managed to fall into deep pockets, there might be an overall increased interest.

A prejudiced and skewed opinion, on my part. :DL

Daniel Prates
10-04-11, 08:59 AM
The genre is doing bad? Subsim is one of the most active and contiuously populated unofficial/volunteer forums I've ever seen. But then, I suppose it's sales and marketing we're really talking about. If Ubisoft was comprised of Subsim modders who managed to fall into deep pockets, there might be an overall increased interest.

A prejudiced and skewed opinion, on my part. :DL


I think he meant - and I agree - that first person shooters with lots of aliens, arab terrorists, supermario on skates, blood-just-for-the-sake-of-it, anyways, comercially apealing games, those you see by the thousands. Whereas we struggle to see a good simulation come out of the factory once every 5 years or so. Even SH5 suffers from that.

But we discussed this quite enough already. ....

CanadianMinnow
10-04-11, 12:51 PM
Yeah, I didnt mean that this site Subsim was dieing just that the combat simulation genre isnt as played as it once was. Realism and accuracy seem to have gone away and replaced by flashy graphics and ease of play.

Arlo
10-04-11, 01:01 PM
Yeah, I didnt mean that this site Subsim was dieing just that the combat simulation genre isnt as played as it once was. Realism and accuracy seem to have gone away and replaced by flashy graphics and ease of play.

Damn kids. I keep tryin' to lead `em to something more ....

.... oh ..... hold on a sec .... the hamstar Kia Halo commercial is on ........

http://www.youtube.com/watch?v=4zJWA3Vo6TU

WernherVonTrapp
10-04-11, 03:49 PM
Welcome abroad, again.:D:salute:

CanadianMinnow
10-04-11, 04:22 PM
Well my first sinking was today, was able to creep into one of them ports off of the Luzon Strait and catch a Old Split Freighter off guard as it was sitting at port. Wasted a torpedo on it since I was still trying to get my aiming eye down, but the other three luckily hit. The first torp was so off target that you think I was trying to hit a seagull 50ft in land, hope the men in the crew dont think anything of it.

Gerald
10-04-11, 04:23 PM
:salute:

Jimbuna
10-05-11, 10:21 AM
The genre is doing bad? Subsim is one of the most active and contiuously populated unofficial/volunteer forums I've ever seen. But then, I suppose it's sales and marketing we're really talking about. If Ubisoft was comprised of Subsim modders who managed to fall into deep pockets, there might be an overall increased interest.

A prejudiced and skewed opinion, on my part. :DL

An opinion shared by many I suspect.

Arlo
10-05-11, 02:51 PM
Well my first sinking was today, was able to creep into one of them ports off of the Luzon Strait and catch a Old Split Freighter off guard as it was sitting at port. Wasted a torpedo on it since I was still trying to get my aiming eye down, but the other three luckily hit. The first torp was so off target that you think I was trying to hit a seagull 50ft in land, hope the men in the crew dont think anything of it.

"Sighted tanker. Sank truck." :03:

Daniel Prates
10-06-11, 08:24 AM
Well my first sinking was today, was able to creep into one of them ports off of the Luzon Strait and catch a Old Split Freighter off guard as it was sitting at port. Wasted a torpedo on it since I was still trying to get my aiming eye down, but the other three luckily hit. The first torp was so off target that you think I was trying to hit a seagull 50ft in land, hope the men in the crew dont think anything of it.

Missing a lot - and admiting it - is a true and distinctive marking of a honest player, one who does not tweek down realism levels, or brag about fantasious deeds here in the forum.

Really, sometimes we read things like "so I sank 6 destroyers when attacking a convoy and now ran out of torpedoes, now what?" ... pew. It gladdens me to see a 'newbe' trying realisticly to bring down some targets and finding out that in-game as well as in real life, that was no easy task.

:rock:

Rockin Robbins
10-06-11, 10:28 AM
An opinion shared by many I suspect.

I don't think many of the best modders could actually write the game code. To my way of thinking that wouldn't be their function though. The modders have lived with the best submarine simulations and tried to mod them to some semblance of reality.

That means they have read the history books and spent time researching just exactly what the submarine could and could not do, and have a deep understanding of what procedures actually were.

The programmers have none of that knowledge. They are not selected because they know anything about submarines, any more than the weather babe on your television is selected because of her vast knowledge of weather. They were programming Ms PacMan last week and the boss said he was working on Silent Hunter X this week. Wikipedia is about as far as they have time to go.

Bringing people with a deep knowledge of submarine life and history into the equation would be a key to making the next sim a decent one.

However, the bean counters are still in power just about everywhere. The whole concept that income happens when you first meet the needs of the customer is gone. It's been replaced by the concept that net income increases only from the reductions of expenses. They take gross income and use an arbitrary percentage of that as the amount of expenses they will tolerate.

They make no allowance for the fact that gross sales are determined by the quality of the product. The quality of the product is determined by the resources that go into it. Those resources are not expenses, they are ASSETS, especially the people involved.

But as long as the bean counters are the kahunas, the mantra is going to be that a programmer is an interchangeable programmer with no individual skills, they are an expense to be minimized. The lower they can keep their expenses, the more income they will make until everyone quits purchasing their lousy products in frustration and disgust.

But by then the bean counter will be outta there with a nice sized golden parachute to live on while the company he gutted dies a horrible death. These bean counters have convinced their shareholders that they are working for the companies they use every ounce of their energy and ability to destroy. They are worms, eating their own tails and pretending they are healthy.

Daniel Prates
10-06-11, 03:21 PM
You're saying that arcadish games are preferable because they cost less to develop, and not only because they are more appealing to middle or low intelligence consumers? That would sound about right.