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View Full Version : Cruise Report from Rabaul--June 1942


Rockin Robbins
10-01-11, 07:22 PM
Good morning Admiral. I hope you'll enjoy my cruise report from that not shiny or new anymore USS Swordfish. I trust you'll be pleased you trusted me with a new boat. My crew and I thank you for taking a chance on us:

181222 JUN 1942
From : Cdr Rockin Robbins

Cycle : 3

To : SubRon 14 & ComSubPac
Report from USS Spearfish (SS-190)
Patrol area : Rabaul

Realism 74%
Mods used 16
100 TriggerMaru_Overhaul_17
105 BETA_TMO_17_to_18
110 Beta18_Patch1_Ver5_UPC
115 Beta18_Patch2_ver3_GfxSnd
120 Beta18_Patch3_SubSkins
125 Beta18_Patch4_Ver2_Dats
200 RSRDC_TMOv170_V411
210 RSRDC_V411_Patch2
610 Rockin Robbins Convoy From Hell
700 SS370 USS Kraken_Rockin Robbins_Fooskin and Captain Cox HI RES SHARK MOUTH
410 TMOkeys
610 Shooting Gallery Test Range
610 Rockin Robbins' Dick O'Kane FB Targeting Mission
700 S-Boat Dazzle Color Camo
610 TMOPlot Final
400 3000 Yard Bearing Tool (1152x)

Special Mission Conducted: No

The following ships/aircraft have been destroyed
Number of Warships sunk : 0
Number of Merchants sunk : 6

Total Warship tonnage : 0
Total Merchant tonnage : 27928

Total Gross tonnage : 27928
Total JANAC tonnage : 20667

090757 JUN 1942
Ship sunk! Fishing Boat, 85 ton
Long 152° 12' , Lat 4° 10'

100253 JUN 1942
Ship sunk! KMSSHogIslandJPN, 4138 ton
Long 152° 15' , Lat 3° 57'

100447 JUN 1942
Ship sunk! KMSSRyuun, 6764 ton
Long 152° 14' , Lat 4° 16'

100949 JUN 1942
Ship sunk! Medium Modern Composite Freighter, 4474 ton
Long 151° 49' , Lat 3° 42'

101711 JUN 1942
Ship sunk! Large Modern Composite Freighter, 7181 ton
Long 152° 16' , Lat 4° 11'

102218 JUN 1942
Ship sunk! Medium European Composite Freighter, 5286 ton
Long 152° 17' , Lat 4° 17'


Torpedoes fired : 22
Torpedo impacts : 7
Torpedo misses : 13
Torpedo duds : 1
Torpedo premature explosions : 1
Gun loaded 29 times


Patrol narrative:
Torpedo data:
100237 JUN 1942 : Firing tube 1
100237 JUN 1942 : Firing tube 2
100238 JUN 1942 : Firing tube 3
100238 JUN 1942 : Torpedo hit
100238 JUN 1942 : Torpedo dud
100238 JUN 1942 : Firing tube 4
100241 JUN 1942 : Torpedo miss
100241 JUN 1942 : Gun loading
100241 JUN 1942 : Torpedo miss
100241 JUN 1942 : Gun loading
100241 JUN 1942 : Gun loading
100242 JUN 1942 : Gun loading
100242 JUN 1942 : Gun loading
100242 JUN 1942 : Gun loading
100428 JUN 1942 : Firing tube 1
100428 JUN 1942 : Firing tube 2
100431 JUN 1942 : Firing tube 3
100434 JUN 1942 : Firing tube 4
100435 JUN 1942 : Torpedo hit
100437 JUN 1942 : Torpedo miss
100437 JUN 1942 : Torpedo miss
100439 JUN 1942 : Torpedo hit
100446 JUN 1942 : Firing tube 5
100446 JUN 1942 : Firing tube 6
100446 JUN 1942 : Torpedo hit
100446 JUN 1942 : Torpedo hit
100948 JUN 1942 : Firing tube 1
100949 JUN 1942 : Firing tube 2
100949 JUN 1942 : Firing tube 3
100949 JUN 1942 : Torpedo hit
100951 JUN 1942 : Torpedo miss
101705 JUN 1942 : Firing tube 1
101705 JUN 1942 : Firing tube 2
101710 JUN 1942 : Firing tube 4
101710 JUN 1942 : Torpedo hit
101713 JUN 1942 : Torpedo miss
101714 JUN 1942 : Torpedo miss
101839 JUN 1942 : Firing tube 5
101839 JUN 1942 : Firing tube 6
101842 JUN 1942 : Torpedo miss
101842 JUN 1942 : Torpedo miss
102009 JUN 1942 : Firing tube 5
102009 JUN 1942 : Firing tube 6
102009 JUN 1942 : Firing tube 7
102012 JUN 1942 : Torpedo miss
102012 JUN 1942 : Torpedo miss
102012 JUN 1942 : Torpedo miss
102051 JUN 1942 : Firing tube 8
102059 JUN 1942 : Torpedo miss
102206 JUN 1942 : Gun loading
102206 JUN 1942 : Gun loading
102208 JUN 1942 : Gun loading
102209 JUN 1942 : Gun loading
102209 JUN 1942 : Gun loading
102209 JUN 1942 : Gun loading
102210 JUN 1942 : Gun loading
102210 JUN 1942 : Gun loading
102211 JUN 1942 : Gun loading
102211 JUN 1942 : Gun loading
102211 JUN 1942 : Gun loading
102212 JUN 1942 : Gun loading
102213 JUN 1942 : Gun loading
102214 JUN 1942 : Gun loading
102214 JUN 1942 : Gun loading
102215 JUN 1942 : Gun loading
102215 JUN 1942 : Gun loading
102216 JUN 1942 : Gun loading
102216 JUN 1942 : Gun loading
102216 JUN 1942 : Gun loading
102217 JUN 1942 : Gun loading
102218 JUN 1942 : Gun loading
102218 JUN 1942 : Gun loading
Cdr Rockin Robbins
CO USS Spearfish (SS-190)
Why, yes, sir! 13 misses and only 7 hits isn't such a good record. My stern crew needs to improve a bunch, but we brought home the bacon nevertheless, 27928 tons.

Got the last one with a deck gun while it was guarded by a gunboat. It was jack-in-the-box time on that one sir. Three separate engagements to sink her. My crew was cool and calculated under very stressful circumstances.

Yes, sir, I am running a slightly outdated copy of TMO. You see I'm always at sea when the updates come out and...... Shut up, sir? Yes sir. Load it up sir? You mean the update, sir? Yes sir! No trip to the Royal Hawaiian this time sir? Get gone on a new patrol? Don't screw it up this time, sir?

Yes sir! We be gone! Have a good day sir!:salute:

andy_311
10-01-11, 08:12 PM
Nice shootin Capt:salute: can i just ask what range you are fireing your deck gun from? If i get as close as 6000 yds to a DD or a merchant shells are abound all over the place my deck gun is near enough obsolete (forts)

Rockin Robbins
10-01-11, 08:40 PM
In my game it's June 1942, so when I enountered a merchie it only had a machine gun. Then it was position myself just outside effective machine gun range and let my gun crew go to town. I had a Japanese gunboat in the area and he came to the aid of that freighter twice, chasing me off. I waited half an hour, closed on the merchie within 1500 yards when at least 3000 yards from the gunboat and popped up to try again. I was out of torpedoes and really wanted that guy, right outside Rabaul harbor.

I couldn't hit squat from my rear torpedo tubes and a newbie crew. That part was embarrassing!

Diopos
10-02-11, 04:46 PM
...
I couldn't hit squat from my rear torpedo tubes and a newbie crew. That part was embarrassing!

We have a great sticky here that might help you, it's called Sub Skipper's Bag of Tricks (http://www.subsim.com/radioroom/showthread.php?t=146795). Have a look!

:har: :haha:

Sorry RR, couldn't resist it!

:D

.

Rockin Robbins
10-02-11, 07:06 PM
You know, I forgot how difficult it can be with a rookie crew, nobody above seaman first class in the after torpedo room. But I missed some shots from the forward torpedo room too!

Was shooting at a lurking DD, sitting silent at night with his motors off. I noted his position, came up from deep and looked with the periscope and sure, there he was, thinking he'd catch me. I closed to 500 yards, shot three and he made like a dragster, not starting his motors until the torpedoes were halfway there and still was able to scoot out of the way. I didn't think that was possible or I would have shot more than a 100% spread.

What you forget when it's been awhile since you've played!

Still, a cruise with 6 merchies on the ocean floor and over 27k tons is no failure. Rabaul surely was a happy hunting grounds. Would have been much tougher toward the end of the war when the Japanese get much better with their escorts. The game models that well.

Note the mods list. I've just loaded up TMO 2.2 and RSRD 5 for the first time and going back out in a couple of minutes.

How do you like the report from SH4 Report 3.1 beta, by Kim Ronhof? There is a later version but for some reason he wouldn't give me permission to post it here. So I don't use it and haven't posted the new version. 3.1 beta is in the Subsim Downloads section. Works great.

Rockin Robbins
10-02-11, 08:46 PM
Just loaded up TMO2.2 and RSRD v5 and cruised from Brisbane (!) to just south of Rabaul and have a few observations.

First, the game loaded a lot quicker than it did with TMO 1.7 plus four levels of 1.8 patches, plus RSRD. I'm running the latest version of RSRD now too.

The maps are all changed to a semi-topo map with a lot more place names on it and more ocean depth data than is authentic. It sure looks pretty and contains a lot more info but I have several levels more info than the real submariners had. I'll take it anyway. Looks great.

And I had a bit of a glitch when 1.5 Crew Message Box 1.1 did not position the crew message box at the bottom of the screen as I expected. In fact, it positioned the crew message box off screen and I could not retrieve it. Small problem. I unloaded the mod (only moves the crew message box so I don't have to anyway). Don't know if that worked yet, but there's no way it couldn't!

My first little bit of culture shock came when I initiated my normal anti-plane procedure. On radar contact, I plot my normal ice cream plot using the plane's initial position as the point of the cone, draw the ice cream as a 5 mile circle around my boat (that's the max plane detection disance) and two lines from the plane's initial position to both edges of the ice cream. If the plane enters the cone, I know it will get under 5 miles away. So I know I have to dive to avoid detection. Explanations and screenies upon request.

Well, I don't know if it is Ducimus up to his well-known nefarious ways, or Lurker's mischief, but these planes can visually sight me from outside of 5 miles now! I had a plane that was going to pass about 5.2 miles away sight me when he was somewhere around 5.4 miles away. He turned toward and I pulled the plug. Whew!

Setting the depth for 120' I stabbed the stopwatch as I passed periscope depth, and when it indicated 5 minutes I hit the surface button because he's got to be gone. I hit the surface and there he was! Planes no longer keep going if they have sighted you. He was less than a mile from me, so I went to periscope depth and shot up the radar antenna (that's a LOT nicer than the bad old days of going to radar depth to do that. You never know when 10' separates life from death. The plane loitered for a couple more passes and finally left.

This is a whole new behavior for anti-sub planes and really a welcome change, especially for June 1942! The planes are acting intelligently and dangerously, probably thanks to me publishing the details of my standard plane avoidance tactics....:cry: Don't know whether Duci or Lurker is responsible for this, but good move! I sure am glad that a wet sub dives a lot more quickly than one that has been surfaced for awhile.

Enough time wasted, I'm back at it! See you!:salute:

magic452
10-03-11, 01:42 AM
The new planes are pure evil Ducimus. I've had them see me as far out as 6 miles. :damn: Looks like you need a bigger Ice Cream Cone.

Magic

Arlo
10-03-11, 06:36 AM
A two scoop cone with sprinkles. Maybe chocolate-dipped for camoflauge.

Rockin Robbins
10-03-11, 07:36 AM
More stuff from TMO2.2/RSRD 5 to report.

Had some night time playtime on the Philippine/Rabaul shipping route. I noticed two new things. First of all, the stars twinkle. Actually, they DON'T twinkle, they flash like marker lights out there! That is awful. No, THAT IS AWFUL!!!! I don't know if you've been at sea at night but the sky is very different from what you think it is living in populated areas.

First all, twinkling is not flashing off and on, it is the image of the star moving around quickly in a random pattern within a small quarter degree (or so) area, while it simultaneously whips in and out of focus several times per second, due to the lensing action of bubbles of warm air rising through the colder ambient air. The going in and out of focus makes the brightness appear to change quickly: bright, dim, bright, dim in a very quick and irregular pattern. They do not go out as I was disgusted to see here.

Also, the twinkling happens over land only! If you're out to see the stars are completely motionless and do not twinkle. It's as if an artist painted them up there and you can see triple the number of stars you ever thought existed. Even if you're an amateur astronomer, as I am, and get to see the truly dark sky at sea on a moonless night, you see so many stars so clearly that it takes half an hour of intense study just to recognize easy constellations. That effect can't be done in SH4.

But the hokey flashing gots to go! It's just terrible.

The other thing I noticed was that I was out on a moonless night. But there was a bright reflection of the moon on the ocean's surface. I've never seen that in SH4 on a moonless night. That was even worse than the stars, and I wonder if a target could have seen me if I were in the glare of that bright streak from nowhere. I'm going to check that out. But it shouldn't be there at all. Guess I should repost the problems in the TMO thread in case Ducimus is checking it out.

I don't care if Zeros didn't carry bombs. I never look at the planes unless I use the external camera in a moment of boredom. They could be paper airplanes for all I care. But I have to look at the night sky and water every time I play. Yuk.

Had some sonar glitches too. The first is a stock issue of the sonar detecting targets in Rabaul harbor area when there is land between you and the target. I could ping them and get a straight line range too! Great sonar! Not so realistic though.

But the worst part was that for days after I sunk the Funky Maru I continued to find him on sonar with manual sweeps. No sonar spikes were plotted though and I couldn't ping him no matter how close I was to the position. Drove me crazy for awhile until I figured out what I was finding. I triangulated it......

Yeah, I know, unload RSRD and then bellyache about stuff...

The Good Stuff!

Turned off the phonograph and listened to Ahab, Call of the Wretched Sea whilst hunting. Magnificent! But perhaps an acquired taste.

The airplane that spotted me from 5.4 miles was a fluke. I tried other airplanes (lots of chances near Rabaul!:D) and they were safe out to 5 miles. When I was decks awash one passed inside of 4 miles without spotting me at 10 knots. Speed is important in being spotted. 15 knots will get you spotted when 10 knots won't. I only changed my procedure by coming to periscope depth, shooting up the radar antenna, then surfacing. It hasn't found anything since that first plane, which definitely spotted me. The planes are great!

So on that clear moonless night with the stars flashing brightly and the moon reflection glaring to the west of me I found a target on radar and decided to try a night surface attack from under 1000 yards. Got lots of screenshots for a later Bag of Tricks post, so I won't post them here.

First of all, it was DARK! I couldn't visually see the Funky Maru (900' long) until it was about 2000 yards out and then only by TBT on radar bearing. That was absolutely GREAT! What an improvement over stock.

I set up for a Dick O'Kane and worked up a tools tutorial for that attack. When he got to 2000 yards, I flooded down to 32', decks awash. I shot from the TBT and hit two to put him on the bottom with one defective torpedo. Surface attack was just incredible and TMO gets an A+!

Rockin Robbins
10-03-11, 08:47 AM
We have a great sticky here that might help you, it's called Sub Skipper's Bag of Tricks (http://www.subsim.com/radioroom/showthread.php?t=146795). Have a look!

:har: :haha:

Sorry RR, couldn't resist it!

:D

.

So it's http://i196.photobucket.com/albums/aa293/RockinRobbins13/smileys/him.gifGo to the Bag of Tricks thread. Go DIRECTLY to the Bag of Tricks thread. Do not pass Rabaul. Do not collect medals.
http://i196.photobucket.com/albums/aa293/RockinRobbins13/smileys/giggle.gif

Rockin Robbins
10-06-11, 07:18 PM
Okay, had a meeting with all my torpedomen, no other officers present. Said, "Men, we had a bad time last patrol, only 7 hits out of the whole load. Our tonnage was really good because those 7 sunk 6 ships. We have to do better this time. I'm going to be first to step up to the plate and take responsibility for the misses. I shot too soon, and on some dubious numbers. You guys don't develop the numbers.

It'll be different this time. I have full confidence in you. Aft torpedo room, you don't have a man who has ever hit a target with a torpedo before. We're going to change that score this time out. I promise you guys that all the first opportunities we get will go to the after torpedo room and you guys are going to get some kills! We'll shoot aft torpedoes until we don't have any left before we shoot from the bow. I want you guys to set the bar high for the experienced crew up front. Are you with me?"

"Forward crew, you bat cleanup this cruise. You're the best there is. I can't tell you where we're going until we're out to sea but I can tell you we're going where the action is after your performance last cruise. You're going to have a tough time beating the after crew. They're hungrier than you are! So I'm giving you time to cool your jets and get hungry! Are you hungry!"

There was very little structural damage to the forward torpedo room from the ensuing tumult. I think our crews were in the right frame of mind.

Sure enough, we were assigned the Philippeans - Rabaul shipping lanes. Gave us a chance to sashay right by our happy hunting grounds at Rabaul and dare somebody to come out and play. Didn't happen. So we took position. Because of circumstance I was unable to keep my promise and was forced to shoot the first ship with the forward crew, 3 hits for 3 shots and bagged a Zinbu Maro for 5,352 tons.

Then I turned it over to the after torpedo crew, who proceeded to clear the ocean surface of every Japanese ship we saw.

240057 JUL 1942
From : Cdr Rockin Robbins

Cycle : 3

To : SubRon 14 & ComSubPac
Report from USS Spearfish (SS-190)
Patrol area : Philippeans - Rabaul/Truk

Realism 80%
Mods used 7
100 TriggerMaru_Overhaul_2
105 TMO_Update_20_to_22
200 RSRDC_TMO_V502
210 RSRDC_V5xx_Patch1
400 3000 Yard Bearing Tool (1152x)
410 TMOkeys
700 SS370 USS Kraken_Rockin Robbins_Fooskin and Captain Cox HI RES SHARK MOUTH

Special Mission Conducted: No

The following ships/aircraft have been destroyed
Number of Warships sunk : 2
Number of Merchants sunk : 2

Total Warship tonnage : 7515
Total Merchant tonnage : 13575

Total Gross tonnage : 21090
Total JANAC tonnage : 16872

152010 JUL 1942
Ship sunk! ZINBU MARU, 5253 ton
Long 142° 15' E, Lat 2° 48' S

202342 JUL 1942
Ship sunk! HAKUSIKA MARU, 8322 ton
Long 150° 33' E, Lat 7° 19' N

211235 JUL 1942
Ship sunk! Katori Light Cruiser, 6300 ton
Long 150° 59' E, Lat 8° 47' N

232158 JUL 1942
Ship sunk! Momi Class Patrol Boat, 1215 ton
Long 151° 35' E, Lat 7° 45' N


Torpedoes fired : 11
Torpedo impacts : 10
Torpedo misses : 0
Torpedo duds : 1
Torpedo premature explosions : 0
Gun loaded 0 times


Patrol narrative:
Torpedo data:
152010 JUL 1942 : Firing tube 1
152010 JUL 1942 : Firing tube 2
152010 JUL 1942 : Firing tube 3
152010 JUL 1942 : Torpedo hit
152010 JUL 1942 : Torpedo hit
152010 JUL 1942 : Torpedo hit
202341 JUL 1942 : Firing tube 5
202341 JUL 1942 : Firing tube 6
202342 JUL 1942 : Firing tube 7
202342 JUL 1942 : Torpedo hit
202342 JUL 1942 : Torpedo hit
202342 JUL 1942 : Torpedo hit
211234 JUL 1942 : Firing tube 5
211235 JUL 1942 : Firing tube 6
211235 JUL 1942 : Firing tube 7
211235 JUL 1942 : Torpedo hit
211235 JUL 1942 : Torpedo dud
211235 JUL 1942 : Firing tube 8
211235 JUL 1942 : Torpedo hit
211236 JUL 1942 : Torpedo hit
232157 JUL 1942 : Firing tube 5
232158 JUL 1942 : Torpedo hit
Cdr Rockin Robbins
CO USS Spearfish (SS-190)
So forward torpedo room, 3 shots, 3 hits for 5,253 tons. Then the after torpedo room score for this cruise. 9 torpedoes fired, 8 hits, 1 dud, which hit, by the way. A total of two nice size freighters, a light cruiser from just west of Truk lagoon, and a great down the throat shot to down a Momi patrol boat for their last torpedo! 15,837 tons for the after torpedo room alone! The forward guys have their work cut out for them. The newbies are heroes, and rookies no more!

The cruise is already a success and we're packing 8 more torpedoes for the forward crew to salvage their pride with. They have 5,253 tons already so they have a chance. I don't know if I want them to win or lose the tonnage contest. I'm kinda pulling for the stern crew with fewer torpedoes and less experience, but I'm not going to cut 'em any slack. I'll set up each shot just as carefully as before. The stern crew has earned their tons. Now it's time for the bow crew to follow suit and make us proud!

Rockin Robbins
10-11-11, 08:22 PM
Just finished the cruise, bow crew had a field day and we took some damage but had to let the deck gun bag the last one. Freighters equipped with machine guns only. Still not good for human flesh. Here's the report. I'm too tired to evaluate it, I'll do that after I recharge my batteries.151430 AUG 1942
From : Cdr Rockin Robbins

Cycle : 3

To : SubRon 14 & ComSubPac
Report from USS Spearfish (SS-190)
Patrol area : Philippeans - Rabaul/Truk

Realism 80%
Mods used 10
100 TriggerMaru_Overhaul_2
105 TMO_Update_20_to_22
200 RSRDC_TMO_V502
210 RSRDC_V5xx_Patch1
400 3000 Yard Bearing Tool (1152x)
410 TMOkeys
700 SS370 USS Kraken_Rockin Robbins_Fooskin and Captain Cox HI RES SHARK MOUTH
610 Rockin Robbins Convoy From Hell
610 Rockin Robbins' Dick O'Kane FB Targeting Mission
610 Shooting Gallery Test Range

Special Mission Conducted: No

The following ships/aircraft have been destroyed
Number of Warships sunk : 2
Number of Merchants sunk : 5

Total Warship tonnage : 7515
Total Merchant tonnage : 25381

Total Gross tonnage : 32896
Total JANAC tonnage : 26317

152010 JUL 1942
Ship sunk! ZINBU MARU, 5253 ton
Long 142° 15' E, Lat 2° 48' S

202342 JUL 1942
Ship sunk! HAKUSIKA MARU, 8322 ton
Long 150° 33' E, Lat 7° 19' N

211235 JUL 1942
Ship sunk! Katori Light Cruiser, 6300 ton
Long 150° 59' E, Lat 8° 47' N

232158 JUL 1942
Ship sunk! Momi Class Patrol Boat, 1215 ton
Long 151° 35' E, Lat 7° 45' N

261724 JUL 1942
Ship sunk! KASAGISAN MARU, 2432 ton
Long 144° 06' E, Lat 12° 16' N

051051 AUG 1942
Ship sunk! AKITA MARU, 3998 ton
Long 149° 16' E, Lat 2° 25' S

110511 AUG 1942
Ship sunk! ZINBU MARU, 5376 ton
Long 152° 18' E, Lat 3° 59' S


Torpedoes fired : 22
Torpedo impacts : 14
Torpedo misses : 5
Torpedo duds : 1
Torpedo premature explosions : 2
Gun loaded 5 times


Patrol narrative:
Torpedo data:
152010 JUL 1942 : Firing tube 1
152010 JUL 1942 : Firing tube 2
152010 JUL 1942 : Firing tube 3
152010 JUL 1942 : Torpedo hit
152010 JUL 1942 : Torpedo hit
152010 JUL 1942 : Torpedo hit
202341 JUL 1942 : Firing tube 5
202341 JUL 1942 : Firing tube 6
202342 JUL 1942 : Firing tube 7
202342 JUL 1942 : Torpedo hit
202342 JUL 1942 : Torpedo hit
202342 JUL 1942 : Torpedo hit
211234 JUL 1942 : Firing tube 5
211235 JUL 1942 : Firing tube 6
211235 JUL 1942 : Firing tube 7
211235 JUL 1942 : Torpedo hit
211235 JUL 1942 : Torpedo dud
211235 JUL 1942 : Firing tube 8
211235 JUL 1942 : Torpedo hit
211236 JUL 1942 : Torpedo hit
232157 JUL 1942 : Firing tube 5
232158 JUL 1942 : Torpedo hit
261723 JUL 1942 : Firing tube 1
261724 JUL 1942 : Firing tube 2
261724 JUL 1942 : Torpedo hit
261724 JUL 1942 : Torpedo hit
051021 AUG 1942 : Firing tube 1
051021 AUG 1942 : Firing tube 2
051038 AUG 1942 : Firing tube 3
051038 AUG 1942 : Firing tube 4
051041 AUG 1942 : Torpedo miss
051041 AUG 1942 : Torpedo miss
051051 AUG 1942 : Firing tube 1
051051 AUG 1942 : Firing tube 2
051051 AUG 1942 : Torpedo hit
051052 AUG 1942 : Torpedo hit
110444 AUG 1942 : Firing tube 3
110444 AUG 1942 : Firing tube 4
110447 AUG 1942 : Torpedo miss
110447 AUG 1942 : Torpedo miss
110508 AUG 1942 : Firing tube 1
110510 AUG 1942 : Gun loading
110510 AUG 1942 : Gun loading
110510 AUG 1942 : Gun loading
110511 AUG 1942 : Gun loading
110511 AUG 1942 : Gun loading
110517 AUG 1942 : Torpedo miss
Cdr Rockin Robbins
CO USS Spearfish (SS-190)