Fish In The Water
09-28-11, 08:59 PM
I'm currently working on a campaign mod and was wondering if anyone might be familiar with the logic behind the English/German name properties. One of the units I'm scripting in only has a German entry, which reads:
CBLuetzow=Schwerer Kreuzer Luetzow
From what I've seen so far, the entry on the left side of the equals sign matches the exact name of the config file, whereas (I assume) everything on the right would be the in-game display.
So far so good, until I opened the config file and discovered the following entry:
DisplayName=GE CB Luetzow
So my question is, if I convert the German 'Schwerer Kreuzer Luetzow' into an English equivalent are there other 'tags' such as in the .dat file that will also have to be changed to prevent a CTD?
And if not, what exactly is the purpose of the 'Schwerer Kreuzer Luetzow' if not in-game display? :hmmm:
CBLuetzow=Schwerer Kreuzer Luetzow
From what I've seen so far, the entry on the left side of the equals sign matches the exact name of the config file, whereas (I assume) everything on the right would be the in-game display.
So far so good, until I opened the config file and discovered the following entry:
DisplayName=GE CB Luetzow
So my question is, if I convert the German 'Schwerer Kreuzer Luetzow' into an English equivalent are there other 'tags' such as in the .dat file that will also have to be changed to prevent a CTD?
And if not, what exactly is the purpose of the 'Schwerer Kreuzer Luetzow' if not in-game display? :hmmm: