sidslotm
09-28-11, 10:18 AM
Hi,
I have'nt read this anywhere else and it's just a question for the Main Mod Men (who are worthy) Just when or how long in testing is it before a mod is considered OK. I realize that beta testing is an essential part of mod development, all I'm trying to do is get a handle on the procedure for personal testing.
Below is my prefered setup, when I added REM_by_Xrundle_TheBeast 1.2 I get a crash. Is one crash enough to say stop using the mod.
I'm trying to logically install one mod at a time as the campaign moves along, if the mod stalls the game I remove it, which is a shame because REM is a favorite of mine.
OH2 full v1.3
OH2 fixed sound
OH2 Light campaign radio messages
TDW Sub_exaust 1.0.5
Sobers 3d deck spray v7
MiniChrono
http://img846.imageshack.us/img846/2107/formerit.jpg
For all Modders, you are worthy of greater depths
I have'nt read this anywhere else and it's just a question for the Main Mod Men (who are worthy) Just when or how long in testing is it before a mod is considered OK. I realize that beta testing is an essential part of mod development, all I'm trying to do is get a handle on the procedure for personal testing.
Below is my prefered setup, when I added REM_by_Xrundle_TheBeast 1.2 I get a crash. Is one crash enough to say stop using the mod.
I'm trying to logically install one mod at a time as the campaign moves along, if the mod stalls the game I remove it, which is a shame because REM is a favorite of mine.
OH2 full v1.3
OH2 fixed sound
OH2 Light campaign radio messages
TDW Sub_exaust 1.0.5
Sobers 3d deck spray v7
MiniChrono
http://img846.imageshack.us/img846/2107/formerit.jpg
For all Modders, you are worthy of greater depths