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Sea Wraith
09-26-11, 08:58 AM
Hello I am about to start my first patrol or I would be but I have a problem.Mission orders are to depart Wilmshaven and patrol Grid ref BF10 except I cannot find BF10.I see BF11 to BF 19 then it jumps to BF 21 like BF 10 BF 20 is missing I also cannot see BF01 TO 09. My wife even had a look and even she could not see Bf10.

I Have GWX3 installed.

PapaKilo
09-26-11, 09:07 AM
http://www.subsim.com/radioroom/showthread.php?t=146694

Answer is somewhere out there :)

flag4
09-26-11, 09:14 AM
...hello Sea Wraith, and welcome aboard.

i dont think there is a BF10 - ive seen this question asked before some time ago.
you could exit your current patrol and start again to see if they'll send you somewhere else - or go it alone to the same grid like BF13-15. its usually quite busy there.
but dont worry, others will be along with their advice too.
:salute:

Jimbuna
09-26-11, 12:13 PM
Hello I am about to start my first patrol or I would be but I have a problem.Mission orders are to depart Wilmshaven and patrol Grid ref BF10 except I cannot find BF10.I see BF11 to BF 19 then it jumps to BF 21 like BF 10 BF 20 is missing I also cannot see BF01 TO 09. My wife even had a look and even she could not see Bf10.

I Have GWX3 installed.

Welcome

Are yu using SH3 Commander and if so do you have the GWX CFG file Commander enabled?

If your using Commander simply type in a grid of your choice and if not, dock at base and start another patrol.

Osmium Steele
09-26-11, 12:57 PM
BF10 does not exist. This is a known bug.

Feel free to patrol wherever you like, or start another patrol.

Fish In The Water
09-26-11, 02:55 PM
BF10 does not exist. This is a known bug.

Actually it's a super duper top-secret sector along the lines of Area 51. 'Officially' it doesn't exist, but the truth is out there... :D :O:

papa_smurf
09-26-11, 03:47 PM
Its where all the tankers meet up, thats why you rarely see any:D

Sea Wraith
09-27-11, 07:09 AM
Thanks for the replies I have restarted my career and this time it gave me BF19.As it is Aug 1st 1939 in my new career I take it I am not allowed to shoot any ships yet.:hmmm:

Jimbuna
09-27-11, 07:34 AM
Best wait until the commencement of hostilities because on Aug 1st everything is neutral and violating that neutrality would mean every country (including your own) considering you an enemy for the following 24 hours.

Sea Wraith
09-28-11, 09:04 AM
One other Question if I crash dive how do I level out my depth say at 50 m I don`t have an instruction manual?

frau kaleun
09-28-11, 09:24 AM
When you order a crash dive the boat will automatically level off at whatever the preset crash dive depth is in the game files. Default is 70 meters. You can change the preset crash dive depth in in the appropriate files(s), but whatever it is, you should let the boat finish the dive and level off at that preset depth before ordering a new one.

There is/was a bug known as the "crash dive blues" which caused the boat to continue diving out of control if you ordered a different depth in the middle of a crash dive (which would be done by clicking the desired depth on the depth gauge). I seem to remember reading something about this bug being fixed some way or another but I'm not sure, maybe someone else can elaborate on that.

Basically though when you order a crash dive you are telling the engineer to dive the boat at the steepest possible angle at flank (emergency) speed in order to reach a previously agreed upon depth as quickly as possible in an emergency situation and the game doesn't seem to like it if you change your mind in the middle. Given the RL physics of it, it's doubtful that you'd be able to "pull up" sooner in that situation anyway in a real boat.

desirableroasted
09-28-11, 12:52 PM
When you order a crash dive the boat will automatically level off at whatever the preset crash dive depth is in the game files. Default is 70 meters.

Which is why it is always smart to know your depth under keel at all times.

Actually, if you are any place you can't crash dive safely, you should not be happy or complacent.

Fish In The Water
09-28-11, 04:24 PM
Which is why it is always smart to know your depth under keel at all times.

Exactly, which is why you should get in the habit of checking your depth just prior to any anticipated engagement. 'Tis a golden rule that should never be neglected. :up:

Jimbuna
09-29-11, 07:44 AM
Exactly, which is why you should get in the habit of checking your depth just prior to any anticipated engagement. 'Tis a golden rule that should never be neglected. :up:

I'd rather it was never 'forgotten' :)

Herr-Berbunch
09-29-11, 09:45 AM
I don`t have an instruction manual?

There is a lovely .pdf instruction manual with GWX, can't off hand remember the location but it's there somewhere in the GWX section of your install. Or it's available from Jim's signature link (or my link to it here - http://www.gamefront.com/files/20814036/Manual_V3_0_Final_pdf).

If you plan on printing it I'd recommend the 'without background' version - http://www.gamefront.com/files/20814058/Manual_V3_0_Final_without_background_pdf - and be aware it's quite large. Once printed it's much more like a proper old school PC games manual! :yeah:

Jimbuna
09-29-11, 11:31 AM
You'll find the manual in the Documentation folder (just below the Data folder).

soopaman2
09-29-11, 11:51 AM
And if you come across that again, just sink tonnage where you find it and go home when empty (diesel, torps, whatever)

SH3 doesn't seem to care if you go to the prescribed square or not, at least in my experience.

frau kaleun
09-29-11, 12:02 PM
And if you come across that again, just sink tonnage where you find it and go home when empty (diesel, torps, whatever)

SH3 doesn't seem to care if you go to the prescribed square or not, at least in my experience.

The stock game does actually give you renown for following your orders by going to the assigned grid and patrolling there for 24 hours (but none for returning all the way to base without "teleporting" in, even though it looks like it does in the basic.cfg - that feature never worked).

GWX doesn't give you any renown for going to the assigned grid and completing the 24 hour patrol there, although it's easy enough to mod the rewards back in if you want them.

Either way, though, you don't *lose* any of the renown you already have by disregarding your orders and patrolling wherever you please.

Jimbuna
09-29-11, 12:33 PM
The stock game does actually give you renown for following your orders by going to the assigned grid and patrolling there for 24 hours (but none for returning all the way to base without "teleporting" in, even though it looks like it does in the basic.cfg - that feature never worked).

GWX doesn't give you any renown for going to the assigned grid and completing the 24 hour patrol there, although it's easy enough to mod the rewards back in if you want them.

Either way, though, you don't *lose* any of the renown you already have by disregarding your orders and patrolling wherever you please.

Luckily there is always delta renown one can fall back on :dead:

Fish In The Water
09-29-11, 07:03 PM
I'd rather it was never 'forgotten' :)

Sorry, I forgot what you said. What was that? :03:

Jimbuna
09-30-11, 07:08 AM
Sorry, I forgot what you said. What was that? :03:

I can't remember now :doh:

Sea Wraith
09-30-11, 08:07 AM
Some fab advice to take onboard(no pun intended).so I can go where I please I have started on easy for the moment but when I get used to playing I will gradually up the difficulty.Any advice on whether I should go through the English Channel or go the long way round the British Isles.

frau kaleun
09-30-11, 08:14 AM
Some fab advice to take onboard(no pun intended).so I can go where I please I have started on easy for the moment but when I get used to playing I will gradually up the difficulty.Any advice on whether I should go through the English Channel or go the long way round the British Isles.

If you are on patrol in August 1939 (before the war starts) the Channel is fine.

Once Britain and France declare war, you enter it at your own risk. It's narrow, it's shallow, and it puts you within easy striking distance of the combined sea/air forces of two enemy nations. It's not impossible to get through, but if you get spotted and run into trouble you're not going to have very many options.

Jimbuna
09-30-11, 04:53 PM
Some fab advice to take onboard(no pun intended).so I can go where I please I have started on easy for the moment but when I get used to playing I will gradually up the difficulty.Any advice on whether I should go through the English Channel or go the long way round the British Isles.

STAY OUT OF THE ENGLISH CHANNEL!! http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

Fish In The Water
09-30-11, 07:11 PM
Once Britain and France declare war, you enter it at your own risk.

Exactly...

I usually start on 19390901 and make a quick Channel dash before the Western powers enter the fray. Best not dawdle though, as you really don't want to get caught around Dover when the shooting starts. :sunny:

Nerazzurri
09-30-11, 08:51 PM
Avoid shallow water, not just the Channel. That's if you don't want a short career.

On the other hand, if you just want a bit of fun see what you can find in Scapa :o

Gerald
09-30-11, 08:53 PM
@Sea Wraith! Welcome to SubSim, :salute:

Sea Wraith
10-03-11, 08:52 AM
On my 3rd patrol have decided for this one to patrol the east coast of Scotland I will lay off the coast of my real life home town and see if I can get some single merchants that way.Nailed a tramp steamer half way acroos the north sea with the deck gun.

Question When I press[ or ] that will turn me either port or starboard but for rudder amidship it says press a key I don`t have on my key board am I missing something.:hmmm: the key looks likw this "`" but it is not that as it does not center my rudder.

Nerazzurri
10-03-11, 09:04 AM
Try "=" or failing that "#"

gazpode_l
10-03-11, 09:05 AM
On my 3rd patrol have decided for this one to patrol the east coast of Scotland I will lay off the coast of my real life home town and see if I can get some single merchants that way.Nailed a tramp steamer half way acroos the north sea with the deck gun.

Question When I press[ or ] that will turn me either port or starboard but for rudder amidship it says press a key I don`t have on my key board am I missing something.:hmmm: the key looks likw this "`" but it is not that as it does not center my rudder.

Try lookin for you're # key! :yep:

Sea Wraith
10-04-11, 09:12 AM
I am confused I was 61kms east of the border of AN01 at a depth of 24m`s.My sonarman alerts me to a merchant at 002 at long range,Surface and make my way to find it.The merchant is a Norwegian large merchany 8760 tonnes as he is in British waters I consider him a legit target.

Launch a torp at 3500 metres and it hits but he changes course so I increased speed and course I also placed a ruler line along his course,I get into position and he has vanished I even sailed back down the courrse of the ruler line. He has simply vanished,My sonarman cannot hear him My WO is resting as he is exhausted.Has that happened to anyone else any idea as to where to look.

Sea Wraith
10-04-11, 10:05 AM
Trying to post a screenshot hope this works at the end of the plot is where I last saw the merchant.

http://www.subsim.com/radioroom/%3Ca%20href=http://imageshack.us/photo/my-images/411/mapgrid.jpg/%20target=_blank%3E[IMG]http://img411.imageshack.us/img411/3992/mapgrid.jpghttp://img411.imageshack.us/img411/3992/mapgrid.jpg (http://imageshack.us/photo/my-images/411/mapgrid.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

Jimbuna
10-04-11, 12:54 PM
Could have been set to 'delete at final waypoint'.

Fish In The Water
10-04-11, 06:33 PM
Could have been set to 'delete at final waypoint'.

A.K.A. vanish into thin air. Come to think of it, VITA was a historical tactic often employed by those devilish Allies... :03:

washishu
10-13-11, 05:47 AM
Hello Sea Wraith; nice to hear from someone else in the UK.

I'm not sure if this is what happened in your case, but, a ship hit with a non-fatal shot will immediately begin to zig-zag. If the ruler you drew was along the first leg of the zig-zag, then you would be in completely the wrong position.

The zig-zag will be such that the ship's mean course is the same as it's original course and it will continue zig-zagging for about an hour or so or for as long as you are in visual range. If this is what happened then your solution is to do an "end around".

What I do is draw a ruler to the target's original course then scoot off out of visual range and parallel the original course at a speed which will put me ahead of the target (remembering that as it is zig-zagging, it will take him longer to get from A to B). Then I move back towards the target course (sometimes, as you did, actually backtracking up the ruler) and submerge to listen for him.

Usually, after about an hour or two the target will have returned to his original course and you can mount a new attack.

The only times this has gone wrong is when the target changes course to follow the shipping lanes - eg WSW out of the Channel then turning SW to head down to the south Atlantic. With time you get to know when/where this is likely to happen.