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Doolar
09-23-11, 06:54 AM
What is the best method to use when patrolling, to increase your chances for a contact ? Parallel to the most logical enemy coarse or perpendicular to the most logical enemy coarse. For example : Take AM51. I would consider most traffic to be west to east and not north to south. So would it be better to patrol in a west/east pattern on cross the grid in a north/south pattern ? Or maybe say a diagonal pattern ?

Osmium Steele
09-23-11, 07:04 AM
I find my spot, go to 25m, rig for silent (to hopefully reduce oxygen usage, not sure if it works) and sit still to listen. Hydrophones will pick up contact much further than eyes, even with the 16k mod.

I realize WWII boats couldn't hover as they do in SH3. I treat it like the No Fatigue option. I assume my crew is making small corrections to keep station and put it out of my mind.

Another option is to lay out a spiral pattern and move at 2kts.

It is all personal preference, really.

flag4
09-23-11, 09:01 AM
...dive to twenty/thirty meters (not that it makes any difference, only immersion!) then set my rudder 1 degree to port or starboard. set speed to slow 1 or 2 knots and leave alone for an hour or so.

my boat turns very slowly in a circle. i also have external h/phones, these are apparently better, but more likely to get damaged.

Jimbuna
09-23-11, 09:28 AM
For quickness and ease you can also travel to your assigned patrol grid and use the pre-plotted course from your navigator.

Uboatman
09-23-11, 09:28 AM
I've been wondering how other Kaleuns patrol for sometime too, and like a previous poster said, I think it comes down to personal preference. I like to do long zig zag courses along the projected course of the merchants. Submerge every 3-4hrs for a sound check during the day and stay down all night at 2kts and I always manually check at those intervals too. I wonder how many radio contacts I miss doing this however:hmmm:

This is early war practice and I've no doubt I will be forced to alter my tactics somewhat as the war progresses but so far it's working for me.

I'll post a screenshot in this post later in the evening, it'd be interesting to compare to others.

Good question Doolar Semler:salute:

desirableroasted
09-23-11, 10:47 AM
In my assigned grid, I use the Navigator's automatic course-maker to lay down my search course. And I keep doing that until I have spent 7-10 days on station.

Then, if BdU permits (in other words, if my dice roll right), I go to favorite hunting grounds. There, I track back and forth along the likely shipping routes. If I am in fairly likely range of planes, I submerge at 1 knot during the day. I also submerge at intervals to check the phones.

Doolar
09-23-11, 07:11 PM
Thanx UBootman, I like to ask opinion questions, to see how other players play. Ya never know what ur gonna learn. I do prefer the diagnal pattern myself, cutting across the grid at 45° or around there. I surface to recharge and ventilate the boat, at around 10kts for 4 hours then do a trim dive to 40 meters at 3kts for 8 hours. Check'n the hydrophone every 2 hours and playing the gramophone once in a while and only if everybody cleaned their plates. LOL :cool: As for length of time spent in my assigned grid, I use the SAILOR STEVE rule.

papa_smurf
09-24-11, 07:04 AM
For quickness and ease you can also travel to your assigned patrol grid and use the pre-plotted course from your navigator.

Thats just lazy, but we all use it:D

Jimbuna
09-24-11, 07:22 AM
Thats just lazy, but we all use it:D

No, not me...never!!

http://img833.imageshack.us/img833/6305/liaranimatedanimationli.gif

Sailor Steve
09-24-11, 07:27 AM
Thats just lazy, but we all use it:D
Not quite all. I draw a series of waypoints, first around the border of the grid, then criss-crossing the corners, then criss-crossing the halves.

It's a holdover from my AOTD days (which are still occasionally going on now). :sunny:

Fish In The Water
09-24-11, 02:24 PM
It's a holdover from my AOTD days (which are still occasionally going on now). :sunny:

Good days...

So no need to bring 'em to an end. :DL

Pisces
09-24-11, 05:12 PM
I go by this reasoning:

http://www.subsim.com/radioroom/showpost.php?p=1021427&postcount=27

If I am patrolling a traffic lane, I move perpendicular to the expected target course at cruise speed (8 kts). I do a hydrophone check every 2 hours. Depending on how narrow the lane is I might do multiple checks after another, then turn around.

flag4
09-25-11, 11:24 AM
Not quite all. I draw a series of waypoints, first around the border of the grid, then criss-crossing the corners, then criss-crossing the halves.

It's a holdover from my AOTD days (which are still occasionally going on now). :sunny:

success SS ?

or is it mostly right place right time kind of thing ?

Sailor Steve
09-25-11, 01:10 PM
success SS ?

or is it mostly right place right time kind of thing ?
Yeah that second one. I figure that if I set my own waypoints, use the auto-pattern or just sit still my chances are about the same. I could be wrong of course, but as I always say for me it's more about the experience than actually sinking things.

acetoolguy
09-25-11, 08:30 PM
For quickness and ease you can also travel to your assigned patrol grid and use the pre-plotted course from your navigator.


Huh? Really? I've only seen the canal run...you can preplot to your assigned grid? GWX or another mod?

Sailor Steve
09-25-11, 10:52 PM
[/U][/I][/B]


Huh? Really? I've only seen the canal run...you can preplot to your assigned grid? GWX or another mod?
No, we're talking about patrolling the grid once you arrive there. The Navigator can set up patrol patterns.

Jimbuna
09-26-11, 07:58 AM
[/U][/I][/B]


Huh? Really? I've only seen the canal run...you can preplot to your assigned grid? GWX or another mod?

Click on the navigator icon (bottom left) then select the pre-plotted course icon when your at your patrol grid then click on the left of the three icons (lower centre).

http://img841.imageshack.us/img841/8314/unledyqv.jpg (http://imageshack.us/photo/my-images/841/unledyqv.jpg/)

mookiemookie
09-26-11, 08:06 AM
Historically, they set up patrol lines with each boat heading parallel to the expected course of a convoy. They would space the boats according to the max visual range of the lookouts which was 5 miles (so 10 miles between boats) and they'd go towards the expected contact, sometimes doubling back and then forwards again. Of course if there was bad weather and the navigator couldn't get a good visual fix, the boat could drift off course and a convoy could slip through the resulting gap in the patrol line.

That's for a convoy intercept patrol line. For a freijagd patrol, each captain would be on his own to do as he liked in a given patrol area.

In game, I alternate zigzags, up and down and back and forth in my patrol area, just because I get bored watching the ship go in the same pattern. :sunny:

JazzJR
09-30-11, 03:25 PM
You won't get bored if you try to sneak out of Scapa Flow. :D

http://i17.photobucket.com/albums/b74/Desert-Rat/Ubergods.jpg

soopaman2
09-30-11, 03:53 PM
In most occasions the grid I get is rubbish.(too easy to get a premium square from sh3commander so I just stay random with mine)

I fart around for 24 hours to shut BdU up then I spend the rest of my time nw or se of Scapa, where I have all my luck.

I seem to get sent out in the middle of the ocean where nothing is, and my crew has to feel the boat shudder from a torpedo launch or they get antsy.

Jimbuna
09-30-11, 05:16 PM
In most occasions the grid I get is rubbish.(too easy to get a premium square from sh3commander so I just stay random with mine)

I fart around for 24 hours to shut BdU up then I spend the rest of my time nw or se of Scapa, where I have all my luck.

I seem to get sent out in the middle of the ocean where nothing is, and my crew has to feel the boat shudder from a torpedo launch or they get antsy.

So pick a grid with little expected traffic.