Log in

View Full Version : Finding contacts


pyro1588
09-03-11, 02:19 PM
Hey folks, how's it going?
I used to play modded SH4 and have recently tried to pick up SH5 magnum opus. Without bringing up the extreme rage and fury I have for ubisoft and their long history of releasing what can only be described as alpha builds, I want to ask how on earth I'm supposed to find targets. I'm playing the British supply mission in the firs campaign. I'm already using up 3% of my fuel getting there, and once I'm there, I can't seem to find any ships to attack. On the rare occasion that I DO pick up a hydrophone contact, I can never chase them down because I can't ever get close enough to make visual contact.

I admit that I'm very rusty, but I just can't seem to do this. Any advice?

Trevally.
09-03-11, 03:00 PM
See here for good info http://www.subsim.com/radioroom/showthread.php?t=181538

maferio
09-10-11, 03:16 PM
It took me almost 15 days in my first patrol make a visual contact, just be patient, and use Trevally Scripts, it can help you a lot on patrol.

BigBANGtheory
09-11-11, 02:53 AM
tbh I think this is the reason why we were left with hydrophone contacts whilst surfaced (to get the range), I agree its not realistic but from a pure gameplay mechanic it must speed up the detection aspect of the game.

Gerald
09-11-11, 05:59 AM
@pyro1588. Welcome to SubSim, :salute:

Jimbuna
09-11-11, 06:03 AM
You'll get there with a little practice...it does take a bit of time.