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theroc44
09-01-11, 03:01 AM
Hey guys well i finally got a stable SH3 and of course what do i want to do.... ADDD MORREE lol so far i got this setup stable so im looking for a few mods and wanted your guys opnions
SH5 water version 10
SH4 effects GWX 30 71
b25 sf grass v2
Torp dam final 2.0
GWX additional damage
GWX DFa Flags and Pens 2010
Lifeboats V4
Rbs with life boats
rbs enhance oil expolsion
WB deck awash and fuel economy
Merchant fleet mod 3.2 after 26 hours of edits btw
gwx contact color
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
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OK so heres what im trying to add and make stable

Aces Turm V6
and additional turm lighting and such
FM_interiors 1.0
Torpedo_HAHD_1024_GWX
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
sober 3d wave
wac animated sub pens WAC4.1 SubPen_animated_18.02.2010
Fumo 30 up down
Depth charge shake 2.1
new uboat guns 2.1
sh5 shipsV2-ships lol
Community units-more ships never go wrong with that
extras for wilhelmshaven - good stuff for wilhelmshaven
WB's .mis file for molke2005's HMS Terror to edit my ships
ICe age
Aces' Multimod compatability fix release v1.3 public beta
Aces' St.Nazaire Super Pens v5.1 GWX Version
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on
Haunting Atlantic Wind
Carotio_SH3_Seafloormod - 256mb cant find this anywhere either
Steiblers Fix for SH3.exe not all options though

thats basically it so what ya guys think? Too much am i missing something, im trying to get the best possible experience this time around. Im going all out lol any how any help or advice would be most apperciated. Thanks everyone

theroc44
09-01-11, 04:14 AM
i realize that the title for the thread was not intelligently thought out. Srry if i caused any confusion i couldnt change it lol I should said looking to add a few mods what ya think :D

Jimbuna
09-01-11, 06:06 AM
I think you'll be lucky if you can get them all working together but don't use most of them myself so couldn't say with certainty.

I'd be adding one mod at a time then checking for compatability.

You can get most of the GWX stuff from the link above my sig.

theroc44
09-01-11, 06:16 AM
I think you'll be lucky if you can get them all working together but don't use most of them myself so couldn't say with certainty.

I'd be adding one mod at a time then checking for compatability.

You can get most of the GWX stuff from the link above my sig.

Yea Jim ur probably right that im over reaching, but outta those i dont have which would u say are must have?

danasan
09-01-11, 06:54 AM
http://www.silenthuntermods.com/forum/index.php?topic=63.0

Here is one of Carotios seafloor mods...

Edit: The 256 is included...

Jimbuna
09-01-11, 07:40 AM
Yea Jim ur probably right that im over reaching, but outta those i dont have which would u say are must have?

If it were me personally I'd go for...

Torp damage final
Lifeboats V4
WB deck awash and fuel economy
GWX contact color (if you want the colours and tails back)
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6

...just as a start then take further advances if the game remained stable.

theroc44
09-01-11, 05:11 PM
If it were me personally I'd go for...

Torp damage final
Lifeboats V4
WB deck awash and fuel economy
GWX contact color (if you want the colours and tails back)
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6

...just as a start then take further advances if the game remained stable.


yea i just got home from work. Gonna grab a bite to eat and then start adding and testing and see where i can get it stable. But thanks for your help

theroc44
09-01-11, 05:12 PM
http://www.silenthuntermods.com/forum/index.php?topic=63.0

Here is one of Carotios seafloor mods...

Edit: The 256 is included...


thanks i couldnt find it anywhere

Jimbuna
09-01-11, 06:32 PM
yea i just got home from work. Gonna grab a bite to eat and then start adding and testing and see where i can get it stable. But thanks for your help

No problem :salute: