View Full Version : Shooting the Ships
Captain Birdseye
08-23-11, 01:29 PM
Hello everyone, me again, sorry :oops:
I've just started a career on realistic difficulty and am quite enjoying it. The fine balance between fuel CO2 and batteries is fun :)
However,
I have never shot torpedo's manually before. I can kinda get my heard around angle on bow as I just use the arrow on the circle to point from which direction I can see the ship. Identifying the ship takes a while but isn't an issue really. My major issue is measuring range and speed.
I use the stadimeter to measure the range of the ship but no matter how close the ship is when I line the two "images" up correctly, it always reads a distance of 20000m when it's more like 1000m. This was in rough seas and I found it extremely difficult with the UZO and difficult with periscopes both bobbing around.
As for speed, I don't even know where to start.
Any advice please? this is with Open Horizons, IRAI and dynamic enviroment.
Thank you Kaleuns, good hunting! :|\\
Trevally.
08-23-11, 01:43 PM
If you use TDWs UI - you can try my tutorials (http://www.subsim.com/radioroom/showthread.php?t=177725)
They will take you through different methods whilst in game:up:
You can also try TDC help. (http://www.subsim.com/radioroom/showthread.php?t=182764)
Captain Birdseye
08-23-11, 02:12 PM
Thanks Trevally, unfortunately i'm using the default UI.
Drewcifer
08-23-11, 04:27 PM
Well first off you dont' line up the images.. you place the mirror image ontop of the real ship. Speed is easy enough but I highly suggest a mod so that you can get the quick speed charts. I like to mark off the contact.. hit the stop watch wait five minutes, pull the chart and however much distance the ship traveled in five minutes = knots via a quick and easy read out sheet, WHICH is realistic as these were standard Kreigsmarine issue onboard.
0rpheus
08-24-11, 11:53 PM
Hello everyone, me again, sorry :oops:
I've just started a career on realistic difficulty and am quite enjoying it. The fine balance between fuel CO2 and batteries is fun :)
However,
I have never shot torpedo's manually before. I can kinda get my heard around angle on bow as I just use the arrow on the circle to point from which direction I can see the ship. Identifying the ship takes a while but isn't an issue really. My major issue is measuring range and speed.
I use the stadimeter to measure the range of the ship but no matter how close the ship is when I line the two "images" up correctly, it always reads a distance of 20000m when it's more like 1000m. This was in rough seas and I found it extremely difficult with the UZO and difficult with periscopes both bobbing around.
As for speed, I don't even know where to start.
Any advice please? this is with Open Horizons, IRAI and dynamic enviroment.
Thank you Kaleuns, good hunting! :|\\
Sure I had a good SH4 related link that taught me, but seem to have lost it. Pants. :(
Anyway, just as a rough starter:
AOB - use the protractor. Draw a line in the TAI/Navmap from the bow of the target to the centre of the target, then draw another line to the bow of your sub. Degrees shown on protractor = AOB, though remember that this changes by a degree every few seconds depending on target speed, so you must be quick to input and recheck regularly.
Speed: Make one 'x' mark at the bow of the target and start your stopwatch. After 3mins 15 seconds exactly, make another mark at the new bow position. Use the ruler tool to draw a line between them - that will tell you the distance travelled between the two marks. Distance travelled divided by 100 = speed. In SH4 the time between marks was 3 minutes, but I'm 99% certain it's 3.15 for SH5, and I'm sure one of the chaps will have a link to back that up (or disprove it, if I'm wrong lol).
Range: Stadimeter is used by aligning the bottom of the target's mirror image to the top of the target.
So activate the Stadi, and move the mirror image so the wake of the mirror image is aligned with the highest exhaust stack in the true image. This should give you a fairly accurate range. Don't forget to check & recheck as well to refine your solution before firing.
Hope this helps.. though I really would recommend TDWs New UIs with TDC - you'll have a much easier time as the stock manual inputs have daft limitations like only being able to manually input speed in increments of 2 knots.. not much use if your target is doing 11 knots :O:
NiceSub
08-25-11, 04:13 AM
Hmm when i started campain i put dificultiy to hard..but still i have map conatact update....so if you have same dificulty set maybe you have it too trned on...and if you do i have noticed when you put your pointer over some ship on map and hold it there in second should pup up windwo in botom right corner...and there you can read accurate disatnce from target and speed...than you just input that data to TDC...so only now you need to get AOB..try it..IF YOU USE STOCK GAME......
BTW:could somebody tell me if stadi in stock game is working fine or is broken and inacurate like it was with stock SH4 and you need mod to fix that in SH4 do I need to fix it to in SH5??
NiceSub
08-25-11, 04:15 AM
Sure I had a good SH4 related link that taught me, but seem to have lost it. Pants. :(
Anyway, just as a rough starter:
AOB - use the protractor. Draw a line in the TAI/Navmap from the bow of the target to the centre of the target, then draw another line to the bow of your sub. Degrees shown on protractor = AOB, though remember that this changes by a degree every few seconds depending on target speed, so you must be quick to input and recheck regularly.
Speed: Make one 'x' mark at the bow of the target and start your stopwatch. After 3mins 15 seconds exactly, make another mark at the new bow position. Use the ruler tool to draw a line between them - that will tell you the distance travelled between the two marks. Distance travelled divided by 100 = speed. In SH4 the time between marks was 3 minutes, but I'm 99% certain it's 3.15 for SH5, and I'm sure one of the chaps will have a link to back that up (or disprove it, if I'm wrong lol).
Range: Stadimeter is used by aligning the bottom of the target's mirror image to the top of the target.
So activate the Stadi, and move the mirror image so the wake of the mirror image is aligned with the highest exhaust stack in the true image. This should give you a fairly accurate range. Don't forget to check & recheck as well to refine your solution before firing.
Hope this helps.. though I really would recommend TDWs New UIs with TDC - you'll have a much easier time as the stock manual inputs have daft limitations like only being able to manually input speed in increments of 2 knots.. not much use if your target is doing 11 knots :O:
If you click on speed in window where you inpu tdata you can input sped by typing numbers on keyboard
0rpheus
08-25-11, 09:08 AM
If you click on speed in window where you inpu tdata you can input sped by typing numbers on keyboard
Ha, really? Never knew that, cheers :D
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