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View Full Version : Race Into Space 1.0 released


Blacklight
08-15-11, 05:52 PM
I've been following this project for years. This is a fan re-creation of a fantastic game that I used to play back in the early 90's. It recreates the space race between the Soviets and the US and it's a LOT of fun ! The original version was only for Windows 95, I believe and doesn't want to run on anything newer. The fan-made version will run on anything modern. Anyway. It's an awesome and challenging game. Check it out !
http://sourceforge.net/projects/raceintospace/ (http://www.subsim.com/radioroom/newthread.php?do=newthread&f=177)

Raptor1
08-15-11, 05:55 PM
Mid-Course Correction Burn...fail...

I reinstalled it a few weeks ago, it's still an awesome game, even if it is ridiculously hard to win. What's new (Or rather, fixed) in 1.0 over the previous version?

EDIT: Oh, and your link doesn't work.

Blacklight
08-15-11, 06:15 PM
The link works now. 8)

What's changed from a thread on the Orbiter forums:
Mostly bugfixes, historically accurate name of the hardware, and features that help the gameplay (simple but welcome things like displaying what autopurchase is going to cost you, etc...)

Oh and when you have a catastrophical failure and the safety factor drops, the R&D max % is now equal to best safety % you reached while flying the rocket. This is invaluable with russian hardware which has low R&D factors ! Like all the flight experience you have with a vehicle doesn't go to paper basket because of a single failure, and like you learn from mistakes.

Also one step has been removed for the duration missions (the A-level step, which doesn't require endurance from the 'nauts). This is only justice, those were very hard !!

And maybe I'm just lucky but I get a decent amount of money playing the Soviet, which were starving beyond reason in the last version.

'nauts morale is better, they don't massively desert at the first casualty.

Also, the return from the Moon has been reworked. No more "orbital insertion", "LEO activities", "deorbit burn" THEN "reentry" but directly "reentry corridor", then "reentry". Much more realistic, and removing those steps remove difficulty (which is welcome) !

CaptainHaplo
08-15-11, 08:17 PM
Now if someone would just redo Hyperspeed.....