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View Full Version : SH5 Noob ??


Livewire
08-15-11, 12:22 PM
I just started playing SH5 and had a few questions i havn't been able to figure out from the posts i've read so far. Mainly about the campain and missions in general.

First I started a campain and have options for 2 missions to start. Britash Coastal Waters and one other i forget the title atm. I requested the BCW mission first, went on patrol in along various areas along the red line, found many un-escorted merchant convoys and proceded to destroy them and refit as nessicary, waiting for the sub command post to move closer in Oct before ending the patrol. at some point i found a convoy very near the mission patrol marker, destroyed it and in my captains log the mission was listed as complete. when i ended the patrol i was able to request the mission for BCW again and got same misison, again completeded it and ended patrol, I cannot seem to get a solid Iron cross on teh world map indicating i've finished that objective. I've completed teh mission 3 times, all times within 100km of the red line, with no luck on a completion with some 35 ships sunk and 250k tons downed. I gave up and started another mission for the Carrier near northern britain / iceland.

My question is once you complete a mission for a specific task, is that enough to complete it come june 1st? or do you have to do a few misisons for the same task to complete the task... ie. In a previous campain i had gotten all the way to the Normandy invasion and got a mission to recon a port, then a misison to patrol an area from the same task marker. So again do you complete multiple missions for the same task to get that task marked of or simply complete a misison for task once and that is enough that when deadline comes around it is marked complete. Can someone please explain this aspect of the game to me, i'm interested in the mechanics of the mission system so i can progress, i'm willing to save and search for the placed convoys specific for a mission on my own, even if it takes forever to find i just want to know i'm not wasting months doing missions for a task never to complete the task.

So another question, can you complete a mission for a task and still need to kill a specific ship/set of ships to complete the overal opjective for the task?

So far on the campain i'm on its already Nov i have a new ship, and no missions complete with almost 300k tons sunk IN THE MISSION AREA. All from convoys and a few indvidual ships, from large freighters to troop transport / armed merchant ships, in the BCW task area, no luck on a completion its very frustrating

0rpheus
08-15-11, 12:48 PM
Well, first question - are you using any mods? If so, post your list. :)

Livewire
08-15-11, 02:54 PM
No not yet, just learned about them recently... was just playing the stock install for first time. Still going over the incredibly vast and varing list of mods and there install orders =(

THE_MASK
08-15-11, 03:26 PM
Just read this .
http://www.subsim.com/radioroom/showthread.php?t=179959

Trevally.
08-15-11, 03:38 PM
When playing the campaign you will get two types of missions.

Type 1
This is you campaign objective.
You can select it when in the briefing.
It is selected by clicking on the "request mission" button.
You have a time limit (date) to complete (usually a few months).
It will ask you to sink a tonnage of shipping etc.
The area where the ships will count are either coloured grey or a shipping line.
You can see this by clicking on the marker when in the map view.
You can re-arm or end patrol when back at base as many time as you like.
Re- arm gives you fuel and ammo and take no time to happen
End patrol will give you the option to re-arm and upgrade equipment when in the bunker. It takes about 14 days to end patrol and then get back out.
As you sink tonnage, a progress bar will fill. (click marker in map to view).
It will finish on the date or when progress bar is full.
If you finish it on time - you will get campaign stars.
With enough stars you can win each campaign.


Type 2
This is missions objective.
You get it automitically when you set sail.
You can see it as an orange marker on the map view.
You can see what you must do by looking at the captains log.
If it is patrol area - draw a 80km circle and stay within it for 72hrs.
Note: some patrol areas can be as big as 200km and some even bigger. You can't tell sostay within 80km to be sure. This areas sizes apply to all these mission types.
You may get a sink ship mission. As above stay inside 80km. (fishing boats count if you use OH II :up:)
When complete you may or may not get another automitically.
Eash one is worth 200 renown points.
Use these renown points at the end of a patrol to upgrade your boat.
Each mission will be within the area for you campaign objectives so you can do both at the same time.
You will get a new mission objective with each new patrol.

Remember - you do not have to do any of this.
You can just go out and sink ships to get renown and upgrade your boat.

0rpheus
08-15-11, 04:21 PM
Trevally knows of which he speaks :D However it sounds to me like the ships you're sinking aren't registering with the mission - if the 'progress bar' you get when you click on it out at sea isn't filling up, then you're sinking ships outside the mission area, and they won't count towards the tonnage total. You'll have to get closer to the red line along the British coastline and find ships there. Once you start seeing the bar fill up after a sinking you know you're close enough - just carry on until the bar is full.

Once the bar is full the mission will remain on the map, but will no longer be selectable when in port, and you'll get the campaign star. Then you can move on to the next one.

Trevally modestly didn't mention it, but one of the best mods at the moment (definately a 'must have', along with IRAI, FX Update & New UIs with TDC) is his & Zedi's 'Open Horizons II' - a fully redesigned campaign with much better objectives. If (when, lol) you start to get annoyed with the stock campaign, that mod should be your first port of call. And if you get lost in the mods (or our suggestions don't solve your problem), just ask. :D

:salute:

Livewire
08-15-11, 06:06 PM
Generic Mod Enabler - v2.6.0.157
[C:\Games\SH5 Mod Loader\MODS2]
Magnum_Opus_v0_0_1
Magnum_Opus_v0_0_1_Patch_2
IRAI_0_0_30_TheDarkWraith
TDW_Add_On_Mods_v1_0_0
NewUIs_TDC_6_7_0_TheDarkWraith
OPEN HORIZONS II
Church's Compass Dials Mod v2.2


Those Are what i just downloaded today will be another week before i can download any others. Hopefully all goes well and it will be more playable.

0rpheus
08-15-11, 07:20 PM
Generic Mod Enabler - v2.6.0.157
[C:\Games\SH5 Mod Loader\MODS2]
Magnum_Opus_v0_0_1
Magnum_Opus_v0_0_1_Patch_2
IRAI_0_0_30_TheDarkWraith
TDW_Add_On_Mods_v1_0_0
NewUIs_TDC_6_7_0_TheDarkWraith
OPEN HORIZONS II
Church's Compass Dials Mod v2.2


Those Are what i just downloaded today will be another week before i can download any others. Hopefully all goes well and it will be more playable.

Ok, well two things I see there.

Firstly your folder. When you first loaded JSGME it should have asked you to create a mod folder. This folder should have been created in C:\Ubisoft\Silent Hunter 5/ - or wherever your game is actually located. The correct path for JSGME would be C:\Ubisoft\Silent Hunter 5\MODS, or wherever your SH5 folder is located.

I honestly don't know if having your mod folder somewhere other than the game folder could cause problems, but it should be easy enough to make another 'MODS' folder in your SH5 folder, point JSGME at it and use that. Having the mod folder in the game folder was part of the readme, or install instructions I read ages ago, most likely at Subsim, so it's a 'best practice' thing I think. Best to be on the safe side

Secondly, 'TDW Add On Mods' is not a mod in itself - you can't enable it that way. If you go into that folder, you'll find another called 'MODS', and a text file with descriptions of the mods in the pack. Going into the 'MODS' folder, you will see each individual mod folder - those are the ones you need to put in your main mod folder and enable with JSGME. This is probably what's causing your problem, as you're kinda trying to enable them all at once and this is probably causing conflicts.


Hope this helps, let us know how you get on! :salute: