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scottj63
08-04-11, 05:44 AM
After not playing for a few years I found a budget SH3 on base for 9.99$ so I said what the hell. I am glad that I did. I forgot how fun it is. I have been able to get some great add-ons through the site and I greatly appreciate it. I remember a mod that made the ports more "alive" ie.... more ships in port, patrol planes, attacks happening. Can anyone direct me to that in the community?

SH3 is helping me kill time here in Kabul Afghanistan and I really appreciate the modders that made a great game just as close to perfect as it can be.

Scottj63

frau kaleun
08-04-11, 07:14 AM
Welcome aboard!

To liven up the harbors I would suggest checking out the various supermods. I use GWX3 but I would expect the others like NYGM and WAC add something in that respect as well. There are stickied threads for them in the Mods Workshop Forum.

GWX
http://www.subsim.com/radioroom/showthread.php?t=102096

WAC
http://www.subsim.com/radioroom/showthread.php?t=128050

NYGM
http://www.subsim.com/radioroom/showthread.php?t=139231

Any one of them should add tons more fun to your game. :yeah:

Herr-Berbunch
08-04-11, 07:27 AM
Welcome aboard, and stay safe :salute:

Jimbuna
08-04-11, 07:32 AM
Welcome to SubSim Scott http://www.psionguild.org/forums/images/smilies/wolfsmilies/welcome.gif

If GWX becomes your choice of super mod I would advise you to get the exe file plus the 7 bin files from the FF link above my sig.

If you also decide to use the exceptional SH3 Commander the GWX CFG file for that can also be found using my FF link.

Magic1111
08-04-11, 09:23 AM
After not playing for a few years I found a budget SH3 on base for 9.99$ so I said what the hell. I am glad that I did. I forgot how fun it is. I have been able to get some great add-ons through the site and I greatly appreciate it. I remember a mod that made the ports more "alive" ie.... more ships in port, patrol planes, attacks happening. Can anyone direct me to that in the community?

SH3 is helping me kill time here in Kabul Afghanistan and I really appreciate the modders that made a great game just as close to perfect as it can be.

Scottj63

:salute::salute::salute:Welcome aboard !!!:salute::salute::salute:

And I would you highly recommended the Super-MOD "LivingSilentHunter", look here:

http://174.123.69.202/~subsimc/radioroom/showthread.php?t=159165

And please visit own Website from the Super-MOD (english language):

http://www.lsh3.com/v5/index_en.html

Best regards,
Magic

Capt. Morgan
08-04-11, 11:18 AM
Is this (http://subsim.com/radioroom/showthread.php?t=164252) what you're looking for? It includes a lot of animated shore traffic, lots of boats, sub pens, etc. etc. etc.

It is enabled on top of the GWX super-mod, or comes already included in the War Aces Campaign super mod (http://www.subsim.com/radioroom/showthread.php?t=87436 (http://www.subsim.com/radioroom/showthread.php?t=87436&highlight=wilhelmshaven)). I believe it's also included in the Living Silent Hunter Super-mod mentioned above.

Welcome and take care.

Brag
08-04-11, 12:09 PM
Welcome aboard! :salute::salute::salute:

Magic1111
08-04-11, 01:30 PM
I believe it's also included in the Living Silent Hunter Super-mod mentioned above.


Yes, it´s in LivingSilentHunter V5.x SuperMOD included too ! ;)

Best regards,
Magic

scottj63
08-04-11, 02:04 PM
Thank you for all the replies guys. I have tried to get the GWX and the LSH but our net here doesn't like the file sites. About the only thing I can get from (and it isn't always) is Mediafire. I have been downloading smaller add-ons locally from sites and forums though. I would love to get one of the super mods, just a matter of finding them someplace I can get them.

I am on my first patrol (only 35% realism) in a Type II and got a coastal merchant off the east coast of England. I remember why I loved this simulation so much, the anticipation, the build-up to an attack, the tunnel vision of getting the kill that allowed a plane to come in behind me (ouch)

Thank you for making me feel so welcome. I actually have SH4 here with me too that I bought in Dubai, but haven't loaded it. I think I will stick with SH3 for awhile with it's outstanding community.

I always stay safe here. I have learned lots of lessons about staying alive after being in the warzone since January 04 working with the military.

Scottj63

max-peck
08-04-11, 02:37 PM
Welcome :DL

Sailor Steve
08-04-11, 03:45 PM
WELCOME ABOARD! :sunny:

Fish In The Water
08-04-11, 10:02 PM
SH3 is helping me kill time here in Kabul Afghanistan...

Glad you're having fun Scott, and stay safe! :salute:

scottj63
08-05-11, 06:42 AM
well my first big problem. I installed a "real u-boat" mod and didnt read the read me. for version 1.3 and im 1.4. Will have to reload the game because i get a "no menu found" error with the mod.

Glad I expected teething problems with the mods.

Scottj63

Pisces
08-05-11, 09:08 AM
Thank you for all the replies guys. I have tried to get the GWX and the LSH but our net here doesn't like the file sites. ... GWX should also be around as a torrent.

I uploaded the torrent file to my personal webpage:

http://members.home.nl/rico.v.jansen/GWX3.0_torrent.torrent
(I plucked it right from Jimbuna's Filefront page)


I noticed there were about 20 peers, so you should get plenty of download speed.

scottj63
08-05-11, 11:22 AM
Helluva time to realize that my Type II doesnt have a flak gun............

Jimbuna
08-05-11, 11:58 AM
GWX should also be around as a torrent.

I uploaded the torrent file to my personal webpage:

http://members.home.nl/rico.v.jansen/GWX3.0_torrent.torrent
(I plucked it right from Jimbuna's Filefront page)


I noticed there were about 20 peers, so you should get plenty of download speed.


http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

scottj63
08-06-11, 03:02 PM
thank you for posting the torrent, but we can't get torrents here. so far im sticking with the smaller downloads and having fun. i got one big one, the merchant mod that has the many many different types of ships and they look great too. I have a question. Are the "stock game" torpedoes doing correct damage? I had to use 3 to sink a 3500 ton ship and 2 didn't sink a 3250 ton ship. Or should I download a torpedo mod?

Scott

Fish In The Water
08-06-11, 04:44 PM
I have a question. Are the "stock game" torpedoes doing correct damage? I had to use 3 to sink a 3500 ton ship and 2 didn't sink a 3250 ton ship.

You shouldn't need more than one for a ship that size. Placement is obviously an important factor as is listening for the crew cheer shortly after impact. If you hear the cheer the ship is doomed.

It then becomes only a matter of staying in the vicinity and being patient until the fire and flooding take her down. Or, if you're in a hurry, (and the coast is clear), you can always surface and finish her off with a few rounds from the deck gun. :sunny:

logan5
08-06-11, 11:57 PM
... an important factor as is listening for the crew cheer shortly after impact. If you hear the cheer the ship is doomed.


i did not know this, I thought the cheer meant that i hit the ship.. This will save me a lot of torpedoes because i been firing them until it sinks.. now when you said that i have to stay in the vicinity, does that mean if i go to far the ship won't sink?

frau kaleun
08-07-11, 01:41 AM
i did not know this, I thought the cheer meant that i hit the ship.. This will save me a lot of torpedoes because i been firing them until it sinks.. now when you said that i have to stay in the vicinity, does that mean if i go to far the ship won't sink?

Ships don't sink instantly even after being hit, so continuing to fire after the first hit can be a waste of ammo. If you have selected the option for realistic sinking times it will take even longer for a damaged ship to register enough cumulative damage to be considered a kill.

Some ships do take more than one eel to sustain enough damage, so you'll just have to use your judgment - which you'll acquire through playing. A lot of things factor into it - where the torpedo hits, whether or not it was set for impact or magnetic, the weather, etc.

But generally if you get one or two hits and it's safe to hang around and see what happens, just be patient. I've waited an hour or more (in game time, altho I might've shortened it a bit with time compression) for a ship to sink after one hit, but eventually it sank.

You'll know the game has counted the ship as sunk when you get a message from your crew saying "She's going down!" Until you get that message, you must stay within contact range of the vessel. Once you're out of range, the ship "disappears" from the SH3 world and the game will never credit you with a kill even if it would've eventually gone down had you stayed around. But once you get the "She's going down!" message you are safe to leave even if the ship is still partially afloat.

scottj63
08-07-11, 02:18 AM
ahhhhhhhh type of detonator might explain how many torpedoes it is taking me. I just hit a Panamanian merchant (if you are neutral you are the enemy because you can't make a firm decision) with 2 torpedoes right amidships from 1100m and it is still floating, but they didnt go for "impact" they were set for magnetic. I will try for impact next patrol as my 5 torpedoes are gone. Also i didnt know torpedoes could hit each other. Just had that happen with my first 2 i shot at the merchant, 3rd torpedo was a dud then last 2 hit.

I am enjoying this very much. Don't think i will be loading SH4 anytime soon.

Scottj63

Fish In The Water
08-07-11, 02:30 AM
...now when you said that i have to stay in the vicinity, does that mean if i go to far the ship won't sink?

No she'll still sink, (in theory at least), but you won't get credit for the kill unless you stay in contact range. :sunny:

frau kaleun
08-07-11, 03:35 AM
Sinking a neutral may be in line with your personal feelings as a commander, but the game won't care. You'll still lose renown for it (unless you've edited the game files to remove the penalty).

Also, in theory magnetic fuses should create more damage and let you sink ships with fewer eels. An impact fuse requires actual contact with the side of the ship, and it has to hit at a relatively "dead-on" angle (as close to 90 degrees as possible) so the torpedo doesn't just glance off to one side or the other without the impact being enough to cause a detonation. In addition, if you hit too low on the ship where the hull starts to curve inward, the torpedo can glance off in a downward direction and not detonate.

With magnetics, no actual contact with the ship is necessary - the fuse reacts to the electromagnetic field created by the ship's hull. So the angle of attack is not as crucial since you don't need a dead-on physical impact. Ideally the torpedo should run at a depth that will allow it to pass within a meter or so below the ship's keel so it will pass through the EM field while it's under the ship and detonate directly beneath it.

If it detonates as planned directly under the ship, you blow a whole upwards through the keel. That will cause more damage (and more cumulative damage over a shorter period of time) than just punching a hole in the side. :yep:

If you go for impact fuses, though, placement of the hit can be crucial. Personally I like to aim for just under the forward mast or just below the funnel(s). IIRC the first shot has a good chance of opening a hole that spans two different forward holds, which starts flooding in both of them. And under the funnel(s) is where the engine room is - kaboom! Also punching a hole in the bow when the seas are heavy seems to cause a ship to flood faster as its forward momentum makes it scoop more and more water into the hole.

If you're attacking a warship or other armed vessel, aiming under any gun emplacements you see can also give you a good payoff, since that's usually where the ammo is stored.

scottj63
08-07-11, 01:41 PM
Ok, I must be doing something wrong. As I type this in another window I have a M23b dead in the water 1000m in front of my Type IID (5th patrol, still alive 13,000 ton total, my IID has all optional equipment available) I hit it with 1 torpedo right between the bridge and the funnel, dead in the water, practiced with my flak gun on the cargo for a bit, nice explosions. time for coup de grace. torpedo, magnetic settings set for 8 meters. same placement. KABOOMMMMM. the smoke clears and the M23b is still floating. so i read what the senior captains have said, i wait a bit for damage to make it sink........Nope, what is this thing hauling? Cork? Or. I only have 5 torpedoes in my Type IID. So number 3 goes from 900m. Fast, Magnetic, 9 meters. Big KABOOOMMMM and the smoke clears and it is still afloat. So, I am catching my breath and getting rid of frustration as I type this.

I am playing the Vanilla SH3 with the Merchant Mod, but other than that the mechanics are what came out of the box. I don't know what i am doing wrong, but I am using a lot of torpedoes to kill ships that I seem to remember didn't take this much when I used to play.

Well enough of my rant, I feel relaxed again, what the hell, a 4th torpedo should do it. All for 5300 tons.

Scottj63

frau kaleun
08-07-11, 02:55 PM
Wow, and I thought ships were harder to sink in GWX. :hmmm:

I don't know about that particular class of ship, it's one of IABL's medium merchants but whether or not it's harder to sink in general... there are some that are notorious for not wanting to give up the ghost (Passenger/Cargo comes to mind) but usually in my game one good magnetic shot directly below the keel is usually enough for anything in the small to medium range if I'm patient enough. Especially if I've already punched a whole in the side somewhere.

I've never used the MFM ships with the stock game, though.

It sounds like you're aiming all your shots at the same spot, and you might have better results if you varied them up. If I use two or more eels on the same ship I never try to hit the same part of the ship twice. I don't know for sure but the damage is registered in "hit points" by the game and I don't know that you get more of them if you keep hitting the same spot over and over again. I know in GWX it's mostly flooding that counts and causing it in different areas of the ship at the same time seems like the most profitable use of multiple detonations.

OTOH if you are expecting the ship to sink or be counted as sunk as soon as the smoke clears from the detonation, patience may be the key here. IME it's rare to get a kill confirmation that fast, altho I'll admit my memories of stock are minimal.

Brag
08-07-11, 04:47 PM
From what I remember from stock, aiming at the forward end of the stack of medium and large freighters would result in a large explosion and the ship would break in two.

Jimbuna
08-07-11, 04:50 PM
From what I remember from stock, aiming at the forward end of the stack of medium and large freighters would result in a large explosion and the ship would break in two.

Yes, usually :yep:

Fish In The Water
08-07-11, 07:18 PM
...altho I'll admit my memories of stock are minimal.

Seems like a long time ago in a galaxy far far away... :O:

Sailor Steve
08-07-11, 07:39 PM
'Stock' is what you put in soup to make it thicker. Or it refers to cattle. Am I missing something?

frau kaleun
08-07-11, 08:52 PM
'Stock' is what you put in soup to make it thicker. Or it refers to cattle. Am I missing something?

:haha:

But unfortunately scottj63 is in Kabul with limited ability to download, so vanilla + whatever small mods he can get are gonna have to do him for now.

Willem VonBoom
08-07-11, 09:26 PM
Scott -

I know you said you couldn't do download sites or torrents... Is the file size the hangup? The GWX that I torrented from the GWX site comes split into .bin files tat are all about 200megs apiece. A bit big for email still, but there might be another way.

TorpX
08-07-11, 09:47 PM
I am playing the Vanilla SH3 with the Merchant Mod, but other than that the mechanics are what came out of the box. I don't know what i am doing wrong, but I am using a lot of torpedoes to kill ships that I seem to remember didn't take this much when I used to play.

Scottj63
This is just a wild guess on my part, but perhaps the ships of the Merchant Mod were designed to be used with GWX or some other mod with a different damage model. Don't the mods either use a hit point OR a local impact/ flooding model?








'Stock' is what you put in soup to make it thicker. Or it refers to cattle. Am I missing something?

:haha:

Them Kriegers are up to rustlin' the ships again. Time for the Marshall-Admiral to round up a posse of destroyers and git after 'em.

scottj63
08-08-11, 01:01 AM
Yes Frau, I have VERY limited download ability here in Kabul. They block downloading and torrent sites. I got the IT guy to download the Merchant Mod but I can't press my luck

I think my 3 torpedoes went into the same area, right amidships between the bridge and funnel. I used a 4th to sink it which i hit the bow area on purpose. It sank after that but what was funny was that i sat there watching using F12 and it took 33 minutes to sink after the 4th torpedo. (yes i have time to waste here in Kabul) It must have been loaded with styrofoam. I guess I will have to keep hitting them with what I got until I get home. I go home the 27th of August for 23 days on vacation. I live in the Philippines so my net isnt much better, but at least I dont have any restrictions and I will try to get the GWX mod. If I am able to get it I will ask the community what are the must have add-ons for it. I know i love the merchant mod, the ships really add to the realism (except how someone cornered the market on cork and styrofoam that they are all hauling).

Thank you for the help everyone. I am at my desk now and SH3 is running at "normal time" because I am busy, when i get lunch or slow times then i open it up and use time compression and in the evenings i chat with my wife while I play. (thank god for skype cam, she thinks im looking at her (laughing). I will keep updating how I am doing. I really can't believe i have lived through 5 patrols almost untouched. True one patrol my total was 1 Tug boat, but it was a tough tug boat.

Scottj63

scottj63
08-08-11, 02:13 AM
Just finished patrol #7 out of the Wilm. I am still alive and up to 22,700 tons. I am transferring to Brest as I type this per the BDU, maybe i can get a targe of opportunity in my channel run. Would love to torpedo a rich guys yacht. I bet I am going to be the only Type IID at Brest. Hopefully I will have enough renown to get a Type VII in a patrol or two.

I wish I remembered what that mod I was looking for was called. It was like a "living port" mod, but not the one that the members of the community told me about here. I remember one patrol I started out of my sub pen and a couple British bombers proceeded to bomb the port, was so cool to watch. Well ok me ramming a destoyer while in F12 watching the bombing run wasn't cool (laughing).

Let's see what the BDU has in store for me once I get settled in Brest.

Scottj63

Fish In The Water
08-08-11, 02:48 AM
Would love to torpedo a rich guys yacht.

:haha:

scottj63
08-08-11, 03:06 AM
First patrol out of Brest. I find a nice merchant alone at night at the west end of the channel. 2 torpedo spread from 1200 meters, both hit and like usual it is dead in the water and on fire. I fire my last 3 torpedoes one at a time to finish it, all 3 hit, all 3 bounce off, 1 was set for impact, the other 2 were set for magnetic. I am going to pull my hair out and make a blanket with it. I can't have this bad of luck as my career is showing me. 5 torpedoes and nothing in the kill column. I will empty my Flak gun in it just to feel better then sail back to Brest and try to explain to BDU why my boat is cursed.

a very frustrated Scottj63

sublynx
08-08-11, 03:29 AM
First patrol out of Brest. I find a nice merchant alone at night at the west end of the channel. 2 torpedo spread from 1200 meters, both hit and like usual it is dead in the water and on fire. I fire my last 3 torpedoes one at a time to finish it, all 3 hit, all 3 bounce off, 1 was set for impact, the other 2 were set for magnetic. I am going to pull my hair out and make a blanket with it. I can't have this bad of luck as my career is showing me. 5 torpedoes and nothing in the kill column. I will empty my Flak gun in it just to feel better then sail back to Brest and try to explain to BDU why my boat is cursed.

a very frustrated Scottj63

After two hits the merchant should sink if you prick it with a needle. Use your Flak gun wisely - if you hit his cargo, masts, life boats or funnel enough, they will explode adding damage to the ship. I think you should be able to finish the merchant with the Flak gun. It is however very curious, that after two torpedo hits the ship is still afloat - if it is not a big one, over 4000 GRT.

scottj63
08-08-11, 04:25 AM
sublynx, I emptied 1000 rounds of AP into the ship, all cargo and lifeboats were gone with pretty explosions. the crew was on the deck watching the pretty lights with popcorn. After 1000 rounds the captain of the m08 flipped me the finger and mooned me as the ship was still afloat and from behind it out pops an Elco who started shooting at me, had to bug out with nothing to show for it. But I did get a medal for my efforts I guess. BDU said something about "how about a patrol on the eastern front"

I am running out of ideas. I have a tanker lined up now (paused) as i type this on Patrol #9. Let's see how this fiasco, I mean opportunity turns out.

Scottj63

Captain, U4 "The Cursed Herring"

Jimbuna
08-08-11, 05:38 AM
BE MORE AGGRESSIVE!! http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

sublynx
08-08-11, 06:00 AM
sublynx, I emptied 1000 rounds of AP into the ship, all cargo and lifeboats were gone with pretty explosions. the crew was on the deck watching the pretty lights with popcorn. After 1000 rounds the captain of the m08 flipped me the finger and mooned me as the ship was still afloat and from behind it out pops an Elco who started shooting at me, had to bug out with nothing to show for it. But I did get a medal for my efforts I guess. BDU said something about "how about a patrol on the eastern front"

I am running out of ideas. I have a tanker lined up now (paused) as i type this on Patrol #9. Let's see how this fiasco, I mean opportunity turns out.

Scottj63

Captain, U4 "The Cursed Herring"

1000 rounds, cargo exploding, two torpedo hits in different places and nothing :o

I believe you must have pissed off some sea god pretty badly... It's time to make a nice offer to Neptune - I recommend making Bernard walk the plank ASAP :)

scottj63
08-08-11, 08:28 AM
Finished Patrol #10 and I am still alive. Working out of Brest i "meet" a lot more aircraft, shot down 3. After our mid ocean offering to Neptune (following Sublynx advice) we found a light cruiser doing 25 knots by itself, fired 2 torpedoes which were not even close. With 3 torpedoes left we kept going to our patrol point. Before we arrived we encountered a 3500 ton merchant. fired one torpedoe, fast, magnetic, 10 meters and there is goes right down the middle of the ship andddddddddddddd nothing. it passed underneath. what a sneaky trick. Fired my last 2 torpedoes fast impact 8 meters and double boom, it sank quickly. I have 31,000 tons after 10 patrols. Still in my trusty U-139 Type IID otherwise known as the "Cursed Herring" I have 1900 renown so i am getting closer to a larger boat. At the officers club there is "The Herring Table". The smallest table in the club with a signed "reserved for Scott Von Ainz" They think they are funny.

Scottj63

frau kaleun
08-08-11, 08:39 AM
Take a look at this mod and see if it's one you can download and use.

http://www.subsim.com/radioroom/showthread.php?t=180921

[REL] Unit damage from smoke and/or fires
Just as it sounds, now the fires on ships will cause damage and flooding. If there are enough fires and given enough time the unit will lose all HPs and either explode (die) or sink from flooding.

IIRC it's a pretty small file, and according to the release thread should work with any version of the game including stock. Not sure why your targets are so hard to take down, but this might help a little.

scottj63
08-08-11, 09:04 AM
Thank you Frau, I am trying to d/l it now. Sounds like that will definitely help me.

I have another question about renown. Being in a Type IID with limited torpedoes, I have the issue of being out of ammo before I even get to my patrol point. Do I get penalized renown if I don't make my 24 hours on station? If so then it makes sense to just cruise for 24 hours to make sure I get everything I should. I need to get out of the "Cursed Herring" and into a bigger boat.

Scottj63

frau kaleun
08-08-11, 09:17 AM
Thank you Frau, I am trying to d/l it now. Sounds like that will definitely help me.

I have another question about renown. Being in a Type IID with limited torpedoes, I have the issue of being out of ammo before I even get to my patrol point. Do I get penalized renown if I don't make my 24 hours on station? If so then it makes sense to just cruise for 24 hours to make sure I get everything I should. I need to get out of the "Cursed Herring" and into a bigger boat.

Scottj63

In the stock game there is a renown reward for reaching your patrol grid and another for completing 24 hours there. But you don't lose renown you've already earned by not doing so. You just don't get the rewards you would've gotten if you'd completed the objectives.

And nothing says you have to go back to base when you're out of ammo, you could always just go to the grid and put in the time anyway (provided you've got fuel enough to get there and back home).

scottj63
08-08-11, 09:21 AM
another noob question obviously if it is coming from me. What is the minimum range for the german torpedoes to explode. Just had a FAT merchant, a big one sitting 900 meters from me. it was doing 12 knots. i fired a spread of 3 fast magnetic 8 meters and all 3 hit, and all 3 bounced off. ALL $%^^&*^&% 3 OF THEM. So I am wondering if they are not having time to arm.

Scottj63 (beating his head against the bulkhead and cursing Neptune)

frau kaleun
08-08-11, 11:11 AM
another noob question obviously if it is coming from me. What is the minimum range for the german torpedoes to explode. Just had a FAT merchant, a big one sitting 900 meters from me. it was doing 12 knots. i fired a spread of 3 fast magnetic 8 meters and all 3 hit, and all 3 bounced off. ALL $%^^&*^&% 3 OF THEM. So I am wondering if they are not having time to arm.

Scottj63 (beating his head against the bulkhead and cursing Neptune)


If I remember correctly the minimum distance they have to travel before arming is 300 meters.

When firing from close to that distance you also need to take into account the speed and course of the target, they may be more than 300 meters away when you fire the shot but if they are moving toward you does the eel still get a full 300 meters in the water to arm before it and the ship meet each other? Altho IME this is more an issue with escorts that are pursuing you which they usually do at high speed.

sublynx
08-08-11, 11:25 AM
another noob question obviously if it is coming from me. What is the minimum range for the german torpedoes to explode. Just had a FAT merchant, a big one sitting 900 meters from me. it was doing 12 knots. i fired a spread of 3 fast magnetic 8 meters and all 3 hit, and all 3 bounced off. ALL $%^^&*^&% 3 OF THEM. So I am wondering if they are not having time to arm.

Scottj63 (beating his head against the bulkhead and cursing Neptune)

The book says 300 meters should be enough. However I don't really trust that and use 500 meters as minimum.

I think the problem with your shots here was the depth setting. The torpedoes hit the ship so deep that the keel was probably curved. Early in the war it's best if the torpedoes hit a straight wall, 90 degrees angle both horizontally and vertically.

(You can think of the torpedo as having four spikes separated from each other. If there is any curves or angles differing from 90 degrees the torpedo will hit sideways and not all of the spikes will hit the ship. It isn't really like this, but maybe helps you in visualizing what you need to achieve.)

The magnetic shots are unreliable, impacts detonate better - but at a cost: the impact shots don't cause as much damage as the magnetics. Later in the war the torpedoes are more reliable and the angles are not that important any more.

Jimbuna
08-08-11, 12:17 PM
300 metres for everything except the Falke which is 400 metres.

scottj63
08-08-11, 12:28 PM
that was it, i watched the torps hit and they hit the curve on the bottom and bounced off angled down. Ok. Lesson learned. I just finished my 11th patrol. i have 34000 tons now. I have been given all medals except the top left one and i have done my last 2 patrols at 40% realism up from 33%. i downloaded the damage mod Frau and have installed the dat file. Does it have to be renamed or will it work with that long name that ends in sh3.dat? Any mods that you guys will think give me a better experience please let me know. I can't get GWX until I get home in the Philippines the end of the month.

Scottj63

frau kaleun
08-08-11, 12:45 PM
i downloaded the damage mod Frau and have installed the dat file. Does it have to be renamed or will it work with that long name that ends in sh3.dat?

I think the mod comes JSGME-ready so as long as you unzipped it and put it in your MODS folder correctly and then enabled with JSGME you should be fine. There is no need to rename the .dat file that it adds to the game.

scottj63
08-08-11, 01:26 PM
I dont have the JSGME mod enabler, I have just been manually putting my downloads in. I put the damage mod where it said to go and when i load the game next time we will see how it works. As many fires as I start on ships and they dont sink, this will be a god send if it works.

Scottj63

Scott Von Ainz
Captain, Type IID, U-139 "The Cursed Herring"
11 Patrols, 34,700 tons

frau kaleun
08-08-11, 01:52 PM
I dont have the JSGME mod enabler,

Duh, I keep forgetting the download limits you've got to deal with. :damn:
Most of us get it automatically with GWX3. Have you tried to d/l it separately, though? It's, like, only 900kb or something ridiculously small all by itself. Anyway try here if you want:

http://www.users.on.net/~jscones/software/products-jsgme.html

As many fires as I start on ships and they dont sink, this will be a god send if it works.


Well, that's what I thought too. Every little bit helps. :yeah:

scottj63
08-08-11, 03:51 PM
I downloaded it with the link you gave me Frau, thank you so much i will open it up tomorrow and see what it does for me. It is 120am here in Kabul and I need to get some sleep. I am to old for the old "just one more patrol" routine. (laughing)

Thank you everyone for your help in making SH3 so much more. And I found the "living port" mod, will be installing it tomorrow too.

Scottj63

Jimbuna
08-08-11, 04:03 PM
SINK EM ALL!! http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

Fish In The Water
08-08-11, 04:07 PM
Thank you everyone for your help in making SH3 so much more. And I found the "living port" mod, will be installing it tomorrow too.

Have fun and good hunting! :arrgh!:

frau kaleun
08-08-11, 05:59 PM
I downloaded it with the link you gave me Frau, thank you so much i will open it up tomorrow and see what it does for me. It is 120am here in Kabul and I need to get some sleep. I am to old for the old "just one more patrol" routine. (laughing)

Thank you everyone for your help in making SH3 so much more. And I found the "living port" mod, will be installing it tomorrow too.

Scottj63

Here is the thread for JSGME:

http://www.subsim.com/radioroom/showthread.php?t=173324

Definitely suggested reading before you install it and start to use it. :up:

There's also an online user guide that you can access by clicking "Help" in the interface once you get it installed and open it. It's very straightforward and simple to use once you know how it works, but any questions you have just ask.

scottj63
08-09-11, 02:23 AM
I have downloaded a couple gun mods and I am wondering if they are good as there is no read me included. they are "New_20mm_Flak_beta_v1.1" and "New_Uboat_Guns_1.2"

Thanks to anyone who can enlighten me on them.

Scottj63

scottj63
08-09-11, 05:30 AM
patrol #12 out of Brest in my trusty Type IID U-139 "The Cursed Herring". not 5 mile out of Brest 4 Hurricanes attack me. I shoot down 2 and the others run. Heading through the western approaches to the channel heading to my patrol zone next to Liverpool I encounter a M29x. Now is when my luck becomes normal. I loaded the electric torpedoes this time. Do they do less damage? I hit that ship with 2 eels (like that term) and dead in the water. Flak gun for a bit, on fire from stem to stern. Another torpedo. Nice damage on side of ship with the new mod i put in, but still afloat. another 300 rounds of flak. another torpedo to the bow area. That makes 4 mind you. It is still floating. Looks like a huge candle in the water. another 500 AA rounds, there is nothing left to blow up. Still floating. I have 1 torpedo left. If i shoot this one and that damn M29x doesnt sink I will park this Type IID in Doenitz's ass. Torpedo number 5 hits from 700m, finally i am told that it is sinking. this one pissed me off, i exited the patrol and decided i would try again, so i load last save, and what the hell now they are transferring me to Kiel.

i dont think i will use the electrics again when it takes 5 of them to sink a 4903 ton merchant.

MILLANDSON
08-09-11, 11:04 AM
They all do the same damage - you just didn't hit any critical areas of the ship, like under the waterline or the fuel bunker.

scottj63
08-09-11, 02:04 PM
I think I am getting the hang of the magnetic torpedoes. Sank my first ship with 1 shot. True only 2100 tons but 1 shot. I got a 5300 ton merchant with 2 shots, and I just came so close to getting a C2 for 5000 tons with 1 shot. I am watching it now, the entire stern is under water and it is on fire so I am hoping the fire damage mod that Frau showed me works and it sinks, will be my first 10000 ton + patrol.

Seems that I have these books that describe the ships (laughing) and if i actually read them I know what the draft is. If I add 1 meter to that those magnetic shots are deadly. I will have enough renown to transfer to a VIIC out of Kiel. I will miss the U139 "Cursed Herring". 13 missions she kept us alive but we realize the duct tape holding her together isn't watertight.

Scottj63

frau kaleun
08-09-11, 02:22 PM
Seems that I have these books that describe the ships (laughing) and if i actually read them I know what the draft is. If I add 1 meter to that those magnetic shots are deadly. Scottj63

That is exactly what they were designed for... you don't want them to hit the ship, you want them to pass directly below it but still within its electromagnetic field (which is what triggers the fuse). Best case scenario is that it goes off under the keel and just guts the ship from the bottom up.

scottj63
08-09-11, 02:29 PM
After 13 patrols the U-139 Type IID was officially retired. The captain, Scott Von Ainz with 10 ships sunk for 43,300 tons and 15 shot down enemy aircraft took possession of the keys for his new ride the Type VIIc U-75. Here is wishing him better luck in this boat.

Jimbuna
08-09-11, 02:47 PM
You'll find you have a lot more options with the VIIC.

frau kaleun
08-09-11, 02:50 PM
You'll find you have a lot more options with the VIIC.

http://2.bp.blogspot.com/-riIx5s4UjPk/TcflhRQIceI/AAAAAAAAB5E/RE0ciNmSi7k/s1600/oh-the-places-youll-go.jpg

:D

Jimbuna
08-09-11, 02:58 PM
LOL :DL

scottj63
08-09-11, 03:59 PM
first cruise out with my U-75............ I have so many torpedoes I can't count that high after being in the IId for a year. First target an armed trawler, seas are rough so I actually torpedo it. 531 tons. next I find a nice merchant. 2 eels out both hit, 3156 tons. a Corvette comes to assist and I have my stern tube ready...... out goes the fish, it hit and bounces off downward angle, hit the angle at the bottom. I get depth charged take minor damage and sneak away. Find a 6000 ton merchant, look it up in the book, draft 7.3 m, set for 9m. Two fish away both hit beautifully, ship breaks in 2 and i have my first 10,000 ton patrol........about to say "Hell Yeahhhhhhhh" instead out comes "Hellllllllllllllll NOOOOOOOOOOO".........CTD. oh my lord.........SH3 is very buggy with windows 7, but why in the holy f$^k did you CTD now? How bad can my luck be. I am amazed that I haven't died in the game yet. I am waiting to be like the movie and torpedo a damn truck. (operation petticoat reference) It is 128am here in Kabul, I am going to bed...................damn game.

Scottj63

Fish In The Water
08-09-11, 10:03 PM
...about to say "Hell Yeahhhhhhhh" instead out comes "Hellllllllllllllll NOOOOOOOOOOO".........CTD.

That's the thing with SH3, it'll take you to the heights and then drop you to the depths! Funny thing is, we keep coming back for more! :yep:

scottj63
08-10-11, 11:07 AM
My first COMPLETED cruise in U-75 (patrol 14) and they made room for me at the big table at the officers club. 7 merchants sunk, 29,310 tons and a couple Hurricanes as well. Thanks to the lessons taught here I am doing much better. Frau, the magnetic trigger is incredible now that I know how to use them. Find the draft, add 1.5 meter. I got a 6400 ton tanker with 2 torpedoes today. If i would have had patience it might have sunk with 1, but I dont like sitting around England for extended periods, the planes are getting better and more numerous.

14 Patrols, 72,200 tons. One thing that has really surprised me is that I have only been depth charged a couple times, and nothing life threatening. Patrol 14 saw not one escort present at AN84. Plenty of planes though. I have an observation though. You can't use deck or flak gun in rough seas, i understand that. But if my flak gun is on the bridge and not the main deck, it should be able to be used. Not a complaint, just an observation.

Thanks to the incredible community. It is amazing to see a forum with no flaming that is game related.

Is there a mod for faster reloading of the deck gun? Being part of the military for so many years, even I know it doesnt take that long to load a gun like that.

Scottj63

Willem VonBoom
08-10-11, 11:16 AM
Well, the closest the munitions for that deck gun can be stored even during us is in the control room, which means there's 3 ladders to carry each shell up. I figured that probably has something to do with the slow reload times.

frau kaleun
08-10-11, 11:30 AM
My first COMPLETED cruise in U-75 (patrol 14) and they made room for me at the big table at the officers club. 7 merchants sunk, 29,310 tons and a couple Hurricanes as well.

:yeah: :salute:

You can't use deck or flak gun in rough seas, i understand that. But if my flak gun is on the bridge and not the main deck, it should be able to be used. Not a complaint, just an observation.

In theory, I suppose the flak gunner could be secured to the bridge in the same way the watchment are in rough weather, so it would be less dangerous for him than for men trying to use the deck gun. But the whole boat is still going to be pitching around like mad.

Someone else here will have the statistics handy (paging Sailor Steve), but naval gunnery is difficult enough in relatively calm seas, even from a much larger and theoretically more stable platform and while shooting at another ship. Planes are generally smaller, faster, and much trickier to hit even in the best conditions.

scottj63
08-10-11, 01:15 PM
Quick question. If I am on patrol and I get a radio message "Base has changed to Brest" does that mean I go to Brest at the end of my patrol?

Scottj63

scottj63
08-10-11, 01:43 PM
Wow, talk about immersion. I am north of Scapa Flow on Patrol 15, doing great 2 merchants for 10,000 with 2 torpedoes. I am heading to Brest with 25% diesel left and i find a 5000 ton merchant. I am setting up my run and I see a blue aircraft pop into the screen. so I pause to see what it is with f12. It is a condor doing a bombing run on my target. I watch this play out. Incredible is all i can say. The condor dropped 3 bombs bracketing the ship but no hits. the **** starts shooting back at it with AA rounds. The Condor bugged out. I have never seen that before. Of course now I will sink the ship, but was a great show.

Scottj63

frau kaleun
08-10-11, 01:47 PM
Quick question. If I am on patrol and I get a radio message "Base has changed to Brest" does that mean I go to Brest at the end of my patrol?

Scottj63

Probably, yes. I always seemed to be in base when my flotilla transferred to France, so I don't recall ever getting a message about it.

But the flotillas operating out of German ports start transferring to French bases after the summer of 1940.

sublynx
08-10-11, 02:16 PM
Quick question. If I am on patrol and I get a radio message "Base has changed to Brest" does that mean I go to Brest at the end of my patrol?

Scottj63

Yes, it does mean that. I've gotten a message like that once or twice before. Congrats on seeing the Condor attack! Wish I could see one like that! :)

Jimbuna
08-10-11, 02:54 PM
Quick question. If I am on patrol and I get a radio message "Base has changed to Brest" does that mean I go to Brest at the end of my patrol?

Scottj63

Try it...press the 'Esc' key and see where the game takes you to.

scottj63
08-10-11, 03:03 PM
Patrol 15 is over. 6 more allied ships and trying to crawl to their destination along the bottom for 25,312 tons. Again a lack of escorts is making my life easy. I ran into an armed trawler and found out the hard way the water was to rough for my deck gun but we got away. Made it back to Brest on 17 June 1941. I learned another good lesson. In rough water magnetic triggers are iffy because of the variation of ship levels with the waves. In rough water will be using impact.

Scottj63
Capt. Scott Von Ainz
U-75 Brest
98,117 tons @ 40% realism

Fish In The Water
08-10-11, 03:05 PM
I am setting up my run and I see a blue aircraft pop into the screen. so I pause to see what it is with f12. It is a condor doing a bombing run on my target. I watch this play out. Incredible is all i can say... a great show.

Very nice! :up:

Jimbuna
08-10-11, 03:10 PM
Patrol 15 is over. 6 more allied ships and trying to crawl to their destination along the bottom for 25,312 tons. Again a lack of escorts is making my life easy. I ran into an armed trawler and found out the hard way the water was to rough for my deck gun but we got away. Made it back to Brest on 17 June 1941. I learned another good lesson. In rough water magnetic triggers are iffy because of the variation of ship levels with the waves. In rough water will be using impact.

Scottj63
Capt. Scott Von Ainz
U-75 Brest
98,117 tons @ 40% realism

BE MORE AGGRESSIVE!! http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

frau kaleun
08-10-11, 03:13 PM
I ran into an armed trawler and found out the hard way the water was to rough for my deck gun but we got away.

Always check out what your watch crew is wearing. :yep:

If the weather state is within the parameters the game designates as "storm conditions" for your type boat, the watch crew will be in their oilskins instead of their regular clothes/uniforms.

The same parameters determine whether or not you can use your guns.

So if the crew on the bridge is dressed for bad weather, you will not be able to man the guns.

The only drawback is that the crew cannot change into their oilskins while on station - so if the weather was fair, but then gets bad, and you remained on the surface the whole time and did not rotate the watch crew after the weather got too rough, nobody will have changed their gear. Two ways to know for sure: dive and resurface, and everyone who goes to the bridge will be wearing the proper gear for the prevailing conditions. Or just take one guy off the bridge, move him below, and then put him (or somebody else) back up on the bridge again. If he's changed into oilskins while he was below, the weather's gotten too bad to use the guns.

I do this a lot because with Commander running the "no fatigue" option I don't rotate the bridge crew regularly. If it looks to me like the weather is getting rough, and particularly if I've got an enemy contact that I may be attacking soon, I will switch a guy down and back just to check on whether I can plan on using the guns or will have to rely on torpedoes only.

JuergenSchT
08-10-11, 03:18 PM
Probably, yes. I always seemed to be in base when my flotilla transferred to France, so I don't recall ever getting a message about it.

But the flotillas operating out of German ports start transferring to French bases after the summer of 1940.
I once got a 'base changed' message right BEFORE starting a patrol (I had been tinkering with hydrophones). Which is, when you begin your mision.
I spawned in 0°N 0°E, heading 0°.
I could only blame UFOs :shifty:.

Fish In The Water
08-10-11, 03:18 PM
So if the crew on the bridge is dressed for bad weather, you will not be able to man the guns.

Or simply use Jim's 'All Weather Guns' mod and defy the laws of physics... :D

Sailor Steve
08-10-11, 03:50 PM
And see your watch crew wear summer dress in a hurricane. :O:

frau kaleun
08-10-11, 04:19 PM
Or simply use Jim's 'All Weather Guns' mod and defy the laws of physics... :D

That mod is for GWX, I don't know if it works for the stock game. Possibly, but it overwrites all the uboat .cfg files in the data\Submarine folder. I don't know what else GWX may have changed in those files that might cause problems if you dropped the mod's GWX-based versions into a stock installation.

I can remember the question coming up before and I think Jim said he hadn't tested it with stock, but IIRC there were people who tried it with stock and it was okay. But I'm not sure and Jim or somebody else would have to confirm that.

If nothing else, the edits necessary to change the storm conditions parameters are not that difficult to do manually. You can get all weather guns that way or just up the wind speed and precip levels at which the guns can still be used. That's what I do, because as Steve has already noted if you want guns in all weather then your bridge crew will be out there with no raingear no matter how bad it gets. I tried it that way and just couldn't stand it, lol, it's bad enough that I leave them out there for an entire patrol. The least I can do is give them oilskins when the weather gets really bad. :O:

Fish In The Water
08-10-11, 08:31 PM
...it's bad enough that I leave them out there for an entire patrol. The least I can do is give them oilskins when the weather gets really bad. :O:

Big babies... First it's oilskins then they'll want umbrellas, then a gazebo and then a portable heater. It's the thin edge of the wedge I tells ya! :D

scottj63
08-11-11, 01:36 AM
Frau, thank you again for your tip. That is a great idea and quick which will save me a couple inbound rounds as I found out last patrol. I am sure that my career is a fluke so far as far as the escorts go. I did encounter what was called a "task force" once. I got close enough to see what they were and it was a "hunter killer" group of destroyers, 6 to be exact, and I bugged out quickly, but other than that I have yet to encounter a coffin, i mean ship with an escort in my 15 patrols. It is amazing to me that i have more than doubled my tonnage in 3 patrols with my VIIc than i had in 12 patrols in my IId. Well Frau's lessons at the officers mess are a HUGE reason for that of course.

About to head out on Patrol 16 out of Brest. Good hunting and better luck to all.

Scottj63

AHS Centaur RIP
08-11-11, 03:27 AM
Another question about home bases. I tried docking for repairs and resupplies in a neutral base above Scotland, and a few others. And it only sends me back to my home base port I started at. Can you only do that in Spain, I've done before heaps of times before?


@ Jimbuna thanks for your download page, I'm sure from all of us. Its invaluable. :up:

Jimbuna
08-11-11, 05:37 AM
Another question about home bases. I tried docking for repairs and resupplies in a neutral base above Scotland, and a few others. And it only sends me back to my home base port I started at. Can you only do that in Spain, I've done before heaps of times before?


@ Jimbuna thanks for your download page, I'm sure from all of us. Its invaluable. :up:

The subtle difference in Spain being the supply ship moored in the harbour :03:

scottj63
08-11-11, 07:07 AM
Hey guys (and Frau) how do I get my reserve external tubes to load into the tubes? I am surfaced with full crew in the torpedo room and it wont go. I am out of stern tubes and need that fish damnittttttttttttttt.

Scottj63

max-peck
08-11-11, 07:14 AM
If it looks to me like the weather is getting rough, and particularly if I've got an enemy contact that I may be attacking soon, I will switch a guy down and back just to check on whether I can plan on using the guns or will have to rely on torpedoes only.

Oh now that's a good idea.

Two years playing and that never occurred to me.

Thanks Frau :DL

max-peck
08-11-11, 07:17 AM
Hey guys (and Frau) how do I get my reserve external tubes to load into the tubes? I am surfaced with full crew in the torpedo room and it wont go. I am out of stern tubes and need that fish damnittttttttttttttt.


You're not trying to load them from the external reserve straight into the tubes are you?

You have to drag them to your internal reserve first, them wait an hour whilst this is carried out, then you can load your tubes.

If you are trying this and it's still not working then I'm not sure what the problem is.

scottj63
08-11-11, 07:25 AM
thank you Max, that was it. I was trying to drag them straight to the tube no the reserve slot. Now they are both moving.

Once again thank you everyone for the support here.

Scott

frau kaleun
08-11-11, 07:57 AM
Oh now that's a good idea.

Two years playing and that never occurred to me.

Thanks Frau :DL

You're welcome.

Of course if the one guy come back up top in raingear, I have to send everybody below to suit up. Otherwise it doesn't look like a cohesive collection and we can't have that!

http://cache.gawker.com/assets/stills/PRcougar_jez.flv.jpg

scottj63
08-11-11, 08:38 AM
Patrol 17 done, 5 ships sank for 25,500 tons and 1 aircraft. The western approaches to Brest are a VERY dangerous place for British aircraft. I got attacked by a dozen before I hit the open water. I encountered a mini convoy of 2 ships and found a bug. I hit the M25x and it went dead in the water, the big T2 in front stopped. I mean literally stopped. I used the rest of my torpedoes and sank them both. No escorts or warships at all this trip, but my patrol zone was near the Azore islands. I was going to venture near the straits of Gilbraltor but i was bingo on ammo for deck gun and torpedoes. I accidentally sank the Hipper also. I was watching it in my periscope and after i had fun doing that I went to hit TC up and hit the enter button. Do you guys know what the enter button does? Well a spread of 3 torpedoes went 600m straight into the side of the Hipper and it sank in about 10 seconds. I got a medal for it. hmmmmmm. Is there something I dont know about here. I get a medal for sinking our own heavy cruiser?

Capt Scott Von Ainz
17 Patrols, U-75
30 Merchants
1 Destroyer
(1 German Heavy Cruiser that I blamed on a reef)
144,710 tons

AHS Centaur RIP
08-11-11, 12:00 PM
The subtle difference in Spain being the supply ship moored in the harbour :03:

Yes exactly it was what I think was called a MilkCow re supply ship in Spainish waters. Thanks for that mate.

Jimbuna
08-11-11, 12:23 PM
Yes exactly it was what I think was called a MilkCow re supply ship in Spainish waters. Thanks for that mate.

The supply ships were...supply ships ie. Thalia in Cadiz or Belchen off the east coast of Greenland.

The milch cows were Type XIV U-boats usually and would meet up with U-boats at pre-designated locations to offer fuel or a few torpedoes usually.

The game treats them both the same way apart from graphically of course :DL:up:

scottj63
08-12-11, 12:34 PM
My 18th patrol was an adventure. 5 merchants for 21,000 tons and I took major damage for the first time. Those British aircraft have gotten better, they hit me in the approach to Brest, direct hit amidships thank god i had no one on the bridge. When i got to Brest i hit exit patrol and KABOOM, CTD. I am not happy right now. With -1600 renown i will be in this boat for a longggggggggg time.

Way to may CTD's.

Scottj63

scottj63
08-13-11, 03:05 AM
hey everyone, I downloaded Jimbuna's "GWX enhanced damage effects" will that work with the stock 1.4 that I am using?

Thanks for the help.

Scottj63

FIREWALL
08-13-11, 03:17 AM
Good Luck and Good Hunting :salute:

And Thank You scottj63 for your service to our country :salute::salute::salute:

Fish In The Water
08-13-11, 04:32 AM
hey everyone, I downloaded Jimbuna's "GWX enhanced damage effects" will that work with the stock 1.4 that I am using?

I'll let Jim answer for sure, but IIRC it makes a lot of changes to Zones.cfg and particles.dat - so I suspect not.

Then again I could be wrong... :O:

scottj63
08-13-11, 09:29 AM
Patrol #18 is completed with no CTD this time. I encountered my first big convoy and lived to tell the tell, if not completely successful. I snuck between two of the escorts (which were all Flowers) and ended up in the middle of the convoy in bad weather. I fired all 5 torpedoes at 3 targets. the 2 big C2's and a Coastal Merchant. One C2 took to magnetic shots below the keel and sank quickly, the second C2 was missed as both eels passed under the keel. the last torpedo shot from 500m at the Coastal Merchant appeared to hit and explode, but the ship sailed on as if undamaged. I dove to 100 meters (first time that deep) and crept away while torpedoes were reloaded. I was unable to relocate the convoy. I got a total of 6 merchants for 34,500 tons. (ohhh lord am I lucky, i just alt/tab back to the game and it CTD when i was going to get my total tonnage) Ok back in the game. My tonnage is now 174,451 tons. My renown is -751 so maybe I will be able to upgrade my boat next year. The date is Oct 4, 1941.

I gave the men their medals and promotions and we had a huge party. I didn't know I had a crew member named Bernard? Well I hope he fits in with the crew.

Capt Scott Von Ainz.

scottj63

Jimbuna
08-13-11, 03:36 PM
I'll let Jim answer for sure, but IIRC it makes a lot of changes to Zones.cfg and particles.dat - so I suspect not.

Then again I could be wrong... :O:

Your not wrong...the mod is/was intended for GWX.

Miltiades
08-13-11, 03:45 PM
Your not wrong...the mod is/was intended for GWX.
Isn't ''Enhanced Damage Effects'' included in 3.0?

Jimbuna
08-13-11, 03:54 PM
Isn't ''Enhanced Damage Effects'' included in 3.0?

It is :yep:

scottj63
08-13-11, 05:20 PM
thanks Jim, appreciate that answer. i was glad I asked before I added it to my stock game.

scottj63

AHS Centaur RIP
08-14-11, 12:29 AM
I think “Enhanced Damage Effects” is an optional mod in GWX3 GOLD

Fish In The Water
08-14-11, 03:09 AM
I think “Enhanced Damage Effects” is an optional mod in GWX3 GOLD

Quite correct. :up:

Jimbuna
08-14-11, 05:55 AM
thanks Jim, appreciate that answer. i was glad I asked before I added it to my stock game.

scottj63

No problem Scott, you'll get all the advice you could want from this brilliant community http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

scottj63
08-16-11, 02:26 PM
Patrol 19, setting out from Brest. Got 2 large merchants alone of the Spanish Coast on the way to CG87 for patrol. Finished them both with the deck gun. One blew completely apart, a nice night explosion. Patroled for 24 hours with no contacts so I decided to see the Rock of Gilbraltor for the first time. On the way in at night I encountered a 9 merchant convoy with 3 Flower Corvettes. Got between 2 of them and fired 4 torpedoes. 3x at a C2 and 1x at a Coastal Merchant. Please to report 4 hits recorded and both ships sank. 2 of the Flowers tried to locate me, but i slipped away north under the remaining merchants. Found 2 Large Merchants together with no convoy. Fired 4x torpedoes at them (2 for each). the M30 went down quickly, but the M08 must have been another styrofoam hauler. Took 4 torpedoes to sink it as the waters were to rough for the deck gun. Heading back to Brest due to a lack of fish and found a Coastal merchant by the Northwest Coast of Spain. Sank it with the deck gun and some idiot named Bernard and a Mauser 98. He is demanding credit for the sinking. 7 ships sunk for 31,000 tons. Head back to brest. get within 25 miles of the port and end patrol and a M*&^%*(er F*&^#$#ing CTD again. I am getting sick of them. So I head back out on Patrol 19 again. Encounter a Coastal Merchant of the west coast of Spain and engage with the deck gun. After I sink it, I F12 to watch it sink and it CTD's again.

That's it. I have had enough, going to bed. I am getting very tired of the CTD's.

Capt Scott Von Ainz
U-75 Type VIIb
should be 209,000 tons, but instead 178,000 tons.

Fish In The Water
08-16-11, 04:14 PM
I am getting very tired of the CTD's.

should be 209,000 tons, but instead 178,000 tons.

A real shame to lose that patrol. :damn:

I hope you get the CTD's sorted with your new GWX install. In the meantime, I'd be saving periodically during the patrol so you only lose the tail end of it.

Hang in there mate and good hunting! :salute:

Capt. Morgan
08-16-11, 10:54 PM
...I'd be saving periodically during the patrol so you only lose the tail end of it....

Essential advice. So now is probably a good time to fill Scott in on the arcane rules of saving games in SHIII. Here they are - as best as I can remember them.

1) Never save when you are submerged.

2) Never save when your time compression is above 1X

3) Never save if any other vessels have spawned. How can you tell?

3a) Run the time compression up to 1024X. If there are any
other vessels in your world, your progress across the map
will be jittery.

3b) Zoom in fully on your boat in map view. If there are any other
vessels in your world, the display may bog down and respond slowly.

3c) Submerge to 20m or so, shut off the engines, go to the
hydrophone station, and do a slow 360d sweep. The player can
usually hear vessels long before their crew will report them


4) Never save if you are closer that 50km from land - or maybe it's further. Especially - don't save if there is any kind of harbor within that distance.

Failure to observe these rules may result in a CTD, and note that once a game-save has been corrupted, all subsequent saves based on it will also be corrupt.

Did I miss anything?

BTW Scott, your exploits in this thread make for some very enjoyable reading. I think you may well make it to May 7th, 1945

scottj63
08-16-11, 11:58 PM
Thank you Captain. I will do that with the saves. I have lost 2 big Patrols now near port with CTD's when i exit patrol.

I have never been past Patrol #7 before this career. It is a fluke. I have only encountered 2 convoys. If you notice before I have only had 1 warship sunk. (well a flak gun kill on an Elco doesnt make 2 kills) I have a great streak of luck with finding ships with NO escorts at all. I avoid the channel (take the long way when i was out of the Wilm and Kiel.) My biggest problem is aircraft. I have taken a direct hit on my stern once, didnt lose any people, but sure damaged the boat, right outside the approaches to Brest.

On a good note, I have the "Living Sub Hunter" mod. My IT guy downloaded the 7 parts for me. I asked him to get GWX, but I wont complain. I won't be loading it until this career ends, one way or the other. I am sure I need to load it on a fresh install.

Scottj63
Home to the Philippines in 10 days, no more Afghanistan for nearly a month.

Fish In The Water
08-17-11, 01:51 AM
Home to the Philippines in 10 days, no more Afghanistan for nearly a month.

Sounds like a great opportunity to catch up on your downloads. :03:

Have a safe trip and enjoy the leave! :woot:

scottj63
08-17-11, 01:59 AM
Damn, i had to delete Patrol 18 and 19 saves, when i would start the next mission the graphics would go black and it would CTD. had to start in port for Patrol 18. ITS A TIME WARPPPPPPPPP. I thought my game was corrupted, but i went to the academy and the missions loaded perfect graphically.

Thanks Fish, looking forward to seeing my wife and son. I work 95 days on 25 days off. We are heading to Thailand for a week (she is in college and that is all she can miss). So should be a fun trip.


Back to Patrol 18.

Scottj63

scottj63
08-17-11, 03:51 AM
After being an unwilling victim of a Time Warp, Patrol 18 was just completed (again). Found a lone merchant in rough seas to the northwest of Spain. The C2 took 2 eels to sink. Went to Patrol CF61 as ordered and as soon as I arrived found a HUGE convoy. Biggest I have seen to date. Looked to be 18 merchants/Tankers with 4 Hunt Destroyers. I used my normal method of going between 2 escorts to get to the convoy, BUT this time I made a mistake. I didn't see a Hunt coming in from the left until it was to late. I fired 4 torpedoes at it at 800 meters to hopefully throw off his run on me and crash dived. The tactic worked, he veered off and the 4 torpedoes ran into the convoy causing havoc (3 meters G7a impact) Did you know that ships in a convoy can collide? I have never seen that. Slowed two C-2's down to 3 knots. I avoid the Hunts that were pinging me and went up to periscope depth. Right away i was detected. Fired 4 more torpedoes into the convoy (targeted one of the slowed C-2's with a big spread on them to hopefully hit another ship also) and dived deep again. Got hit by depth charges for the first time, destroyed my periscope (forgot to lower) my deck gun and flak gun, Hull at 82%. 2 torpedoes hit though and one of the C-2's sank. I avoided the Hunts again and surfaced hoping to find a dead ship from the other torpedo but no luck, they were all gone. 1 torpedo left with no deck gun. Time to head back to Brest. I tell Bernard to go fix the deck gun, that should keep him out of trouble for awhile. We find a lone M08 so down to periscope depth to get a solution. BERNARD, DIVING MEANS GET IN THE BOAT, NOT ON THE BOAT. Hit the M08 dead amidships with a 9m magnetic hit. It slows but doesn't sink. Such is war. We head back to Brest and end the patrol. 2 ships sunk, 12,600 tons and first time we were actually in serious trouble. Good lessons learned.

Capt. Scott Von Ainz (BERNARDDDDDD, LEAVE THE GRAPE NEHI'S ALONE)

scottj63
08-17-11, 06:41 AM
Well Patrol 18 is the end of the career of Capt. Scott von Ainz. Every time I start Patrol 19 the game graphics go black if i go to any screen other than the map. So I am deleting all the saves and starting over.

Scottj63

scottj63
08-17-11, 01:29 PM
On my third patrol after having to delete my last career do to Patrol 19 CTD's. I am in a Type IIa and i torpedoed a 7000 ton merchant 4 times including 2 magnetic keel shots at 1149am. It is now 230am the following day and I am still watching the ship. There are 5 fires burning and 2 are huge now. it started with one small fire. I wonder if it will sink and I wonder how long it will take. I will post if it goes down. It better though, i have 2470 renown and i want in a Type VIIb for next patrol.

The ship sank at 707am the following day. so 19.5 hours after i torpedoed it. I guess patience pays off (laughing)


scottj63

Jimbuna
08-17-11, 02:20 PM
Scott....I hope this post will be of some eventual long lasting use to you, can you list your system specs and the game version you are using as well as any mods you have enabled?

scottj63
08-18-11, 12:49 AM
Jimbuna, I use a MSI GX640 laptop (travel light in Afghanistan)

I7 CPU Q720 @1.6 ghz
8 gb ram
windows 7 / 64bit
Radeon HD 5850

I am running the bundle version of SH3. Came with SH2. It is patched to V1.4 out of the box.

My mods are-

anzacmicks damage immersion
damage_texturen-v2
DD Type M
Egret class sloop
float planes mod
fubars harbor personnel (you know you can't shoot them?)
Grimsby class sloop
Harbor traffic 1.47 (standalone)
improved smoke 1.1
Lifeboats_debris v3b
MEP 2.1
Merchant fleet mod 3.2 (the best)
Merchant mod C2 & C3 by JUJU
Military Mod's 1-6
New_20mm_flak_beta_v1.1
New_Uboat_guns_1.2
SH3_xpsp2_res_fix_for_1.4b
SH4_cargo_for_SH3
SH3 flagmod by JUJU
Torpedo_explosion
Torpedo_damage_final_ver2

I don't have the JGMSE yet for mod activation yet.

Scottj63

Jimbuna
08-18-11, 08:22 AM
Jimbuna, I use a MSI GX640 laptop (travel light in Afghanistan)

I7 CPU Q720 @1.6 ghz
8 gb ram
windows 7 / 64bit
Radeon HD 5850

I don't have the JGMSE yet for mod activation yet.



Now that's a bugga!! :damn:

Your system specs look fine but you've a lot of mods there.

With JSGME you could have uninstalled them then reininstalled individually until the fault reared its ugly head.

A PITA I know but I'd perform a second installation and add JSGME from here:

http://www.users.on.net/~jscones/software/products-jsgme.html

Then enable one additional mod at a time.

scottj63
08-19-11, 06:05 AM
i have been sitting with a ship for 33 hours to see if it will sink. I hit it with a keel shot. It slowed to 3 knots then 1 knot, then stopped. Huge fire burning around the bridge. Water is to rough for my deck gun. Let's see if it goes down.

Scottj63

Jimbuna
08-19-11, 08:14 AM
33hours? :o

You've a lot more patience than me matey :DL

scottj63
08-19-11, 08:27 AM
Jimbuna, it ended up taking 44 hours to sink. made my patrol 5 ships for 18,600 tons. 4 patrols for 39,900 total now.

I will download the JSMGE (or whatever it is called) when i get home in the Philippines. I am also going to download your GWX then also. I am really looking forward to that.

Scott

SubConscious
08-19-11, 11:59 AM
You're in for a treat with GWX3. Just be sure to download it from Jim's File Front page. I ran into problems with the downloads from the Grey Wolves site, but Jim's have worked flawlessly for me.

Best wishes on your holiday. Thank you for your service. :up:

Jimbuna
08-19-11, 02:26 PM
Jimbuna, it ended up taking 44 hours to sink. made my patrol 5 ships for 18,600 tons. 4 patrols for 39,900 total now.

I will download the JSMGE (or whatever it is called) when i get home in the Philippines. I am also going to download your GWX then also. I am really looking forward to that.

Scott

Pleased to know http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

You're in for a treat with GWX3. Just be sure to download it from Jim's File Front page. I ran into problems with the downloads from the Grey Wolves site, but Jim's have worked flawlessly for me.

Best wishes on your holiday. Thank you for your service. :up:

Aye that...link above my sig http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

scottj63
08-21-11, 02:39 PM
Just got done with my 9th Patrol with the U-52 Type VIIb. 144,276 tons making me the leading captain. Once again another career starting with catching ships alone with no escorts. But this time I have a lot of warship kills. 7 destroyers and 2 corvettes. I got a V&W doing 25 knots from 6100 meters. I could have taken a nap waiting for that torpedo to hit. After patrolling AN16 (second time been assigned that) I tried sneaking into Scapa Flow. Won't be doing that again, let's leave it at that. (I think the water is 12 ft deep lol). I saw a Fiji cruiser alone, but I couldnt get a shot off. I am glad the Elco's can't use their torpedoes. I got into a running fight with 3 of them near Dover. My deck gun crew got one and I got 2 with the flak gun. I torpedoed a trawler. it split in two and the bow must have shot 20 ft out of the water. Made a big splash when it landed too. I have 3200 renown, so after next patrol I will be upgrading to the Type VIIc. I have actually never been in one.

I fly to Dubai on Friday and home to the Philippines on Saturday. Will be nice having a 23 day break.

Scottj63

Jimbuna
08-21-11, 03:09 PM
Enjoy matey...very well deserved :salute:

Fish In The Water
08-21-11, 03:25 PM
I fly to Dubai on Friday and home to the Philippines on Saturday. Will be nice having a 23 day break.

Cheers mate! :up:

scottj63
08-24-11, 04:21 AM
Patrol 12 is done and we are docked in Lorient. I hate that port. It is to cramped and way to many ships for its size. Patrols 10 and 11 were long and without much success patrolling in the dead zone that is called the Azores. Only got 3 ships in the 2 patrols. Patrol 12 was eventful. 5 ships for 18,000 tons. I was down to one torpedo when i met the fattest convoy of my career. It had 2 passenger liners and 4 tankers along with 6 C-2's. I fired my last torpedo at 6000m at a passenger liner, but a T-3 tanker was hit instead. It slowed down but didnt stop. The escorts were unable to locate me but I also didnt get a sinking. I am at 169,900 tons ahead of Prien at 169,000. Ohhhh, I tried to see Gibraltor but that place is swarming with destroyers. 2 hunter/killer groups were in the straits. I will attempt to get photos later.

Capt Scott Von Ainz.

Scottj63

Jimbuna
08-24-11, 05:28 AM
BE MORE AGGRESSIVE!! http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif






:03:

scottj63
08-24-11, 12:15 PM
Patrol 14 done and it was a resounding success. Had a great cat and mouse chase in a horrible storm with a huge convoy. The mouse won though as I couldnt get it in the storm. But we got 6 ships for 31,700 tons bringing the ships total to 201,000 tons. Ahead of the second captain by 7,000 tons. Again, no escorts with any of my targets and I got another 2 ship convoy. Sank the first and damaged the second badly but i had no deck gun ammo to sink it after i used my last torpedo. I followed it for a day because it had 2 huge fires burning but it didnt sink and I was down to 10% fuel. There is a new supercharger for my ship, but i dont have the renown yet to get it. Hopefully another successful patrol and I will be able to get that extra knot I want.

Capt. Scott Von Ainz

Scottj63