BritAbroad
07-26-11, 09:51 PM
Hi everyone.
I've played SH3 for a couple of years now, but only this month started experimenting with mods. This is my first post here, but I've been visiting for a bit and its been really useful, so thanks!
I've now come up against a problem that I haven't been able to solve, and a few searches haven't been useful. I wonder if anybody here can work this one out.
I'm running SH3 v1.4b with GWX Gold and SHCommander 3.2 (with the GWX fix), using Windows Vista. I have the following mods enabled using JSGME:
GWX -16km Atmosphere
GWX - Enhanced Damage Effects
GWX - No Medals on Crew
GWX - Open Hatch Mod
GWX - VIIC41 Player Sub
GWX - Late War Sensors Snorkel Antennas
GWX - Alternative Flotillas
LifeBoats&Debris_v4
ANZACMICKS DAMAGE IMMERSION
I have to say, I'm very impressed and I love what I'm getting out of that setup. The only snag is that it only works when I load up SH without using SH Commander. When I use SHCommander to start the sim, my mods do not appear to be enabled.
I've tried all manner of combinations of mods, I've also tried a few uninstalls, each with manual deletes and use of CCleaner and restarts before going with a clean install. After this, I came to the conclusion that its SHCommander causing the conflict.
Does anybody know how to resolve this? Perhaps there's a particular way of installing them, an order I've got wrong? Is there a known incompatibility that I have missed?
The worst thing is that I'm sure it was working before (but I may be wrong - after the first install, I checked in the academy). I had a career that I got five patrols in before noticing the mods weren't working. They may never have worked, as the first two or three were my August 1939 shakedowns with little action, and I only really noticed when lifeboats weren't appearing as I was sinking stuff.
Secondly, I'm new to Commander. I like the extra little detail it gives, but do I need to launch SH from it, in order for it to work, or does it "know"?
Finally, does anybody recommend any further "must-have" mods?
Thanks a lot, guys!
I've played SH3 for a couple of years now, but only this month started experimenting with mods. This is my first post here, but I've been visiting for a bit and its been really useful, so thanks!
I've now come up against a problem that I haven't been able to solve, and a few searches haven't been useful. I wonder if anybody here can work this one out.
I'm running SH3 v1.4b with GWX Gold and SHCommander 3.2 (with the GWX fix), using Windows Vista. I have the following mods enabled using JSGME:
GWX -16km Atmosphere
GWX - Enhanced Damage Effects
GWX - No Medals on Crew
GWX - Open Hatch Mod
GWX - VIIC41 Player Sub
GWX - Late War Sensors Snorkel Antennas
GWX - Alternative Flotillas
LifeBoats&Debris_v4
ANZACMICKS DAMAGE IMMERSION
I have to say, I'm very impressed and I love what I'm getting out of that setup. The only snag is that it only works when I load up SH without using SH Commander. When I use SHCommander to start the sim, my mods do not appear to be enabled.
I've tried all manner of combinations of mods, I've also tried a few uninstalls, each with manual deletes and use of CCleaner and restarts before going with a clean install. After this, I came to the conclusion that its SHCommander causing the conflict.
Does anybody know how to resolve this? Perhaps there's a particular way of installing them, an order I've got wrong? Is there a known incompatibility that I have missed?
The worst thing is that I'm sure it was working before (but I may be wrong - after the first install, I checked in the academy). I had a career that I got five patrols in before noticing the mods weren't working. They may never have worked, as the first two or three were my August 1939 shakedowns with little action, and I only really noticed when lifeboats weren't appearing as I was sinking stuff.
Secondly, I'm new to Commander. I like the extra little detail it gives, but do I need to launch SH from it, in order for it to work, or does it "know"?
Finally, does anybody recommend any further "must-have" mods?
Thanks a lot, guys!