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BritAbroad
07-26-11, 09:51 PM
Hi everyone.

I've played SH3 for a couple of years now, but only this month started experimenting with mods. This is my first post here, but I've been visiting for a bit and its been really useful, so thanks!


I've now come up against a problem that I haven't been able to solve, and a few searches haven't been useful. I wonder if anybody here can work this one out.

I'm running SH3 v1.4b with GWX Gold and SHCommander 3.2 (with the GWX fix), using Windows Vista. I have the following mods enabled using JSGME:

GWX -16km Atmosphere
GWX - Enhanced Damage Effects
GWX - No Medals on Crew
GWX - Open Hatch Mod
GWX - VIIC41 Player Sub
GWX - Late War Sensors Snorkel Antennas
GWX - Alternative Flotillas
LifeBoats&Debris_v4
ANZACMICKS DAMAGE IMMERSION

I have to say, I'm very impressed and I love what I'm getting out of that setup. The only snag is that it only works when I load up SH without using SH Commander. When I use SHCommander to start the sim, my mods do not appear to be enabled.


I've tried all manner of combinations of mods, I've also tried a few uninstalls, each with manual deletes and use of CCleaner and restarts before going with a clean install. After this, I came to the conclusion that its SHCommander causing the conflict.

Does anybody know how to resolve this? Perhaps there's a particular way of installing them, an order I've got wrong? Is there a known incompatibility that I have missed?
The worst thing is that I'm sure it was working before (but I may be wrong - after the first install, I checked in the academy). I had a career that I got five patrols in before noticing the mods weren't working. They may never have worked, as the first two or three were my August 1939 shakedowns with little action, and I only really noticed when lifeboats weren't appearing as I was sinking stuff.

Secondly, I'm new to Commander. I like the extra little detail it gives, but do I need to launch SH from it, in order for it to work, or does it "know"?



Finally, does anybody recommend any further "must-have" mods?




Thanks a lot, guys!

sublynx
07-27-11, 06:47 AM
Hi everyone.

I've played SH3 for a couple of years now, but only this month started experimenting with mods. This is my first post here, but I've been visiting for a bit and its been really useful, so thanks!


I've now come up against a problem that I haven't been able to solve, and a few searches haven't been useful. I wonder if anybody here can work this one out.

I'm running SH3 v1.4b with GWX Gold and SHCommander 3.2 (with the GWX fix), using Windows Vista. I have the following mods enabled using JSGME:

GWX -16km Atmosphere
GWX - Enhanced Damage Effects
GWX - No Medals on Crew
GWX - Open Hatch Mod
GWX - VIIC41 Player Sub
GWX - Late War Sensors Snorkel Antennas
GWX - Alternative Flotillas
LifeBoats&Debris_v4
ANZACMICKS DAMAGE IMMERSION

I have to say, I'm very impressed and I love what I'm getting out of that setup. The only snag is that it only works when I load up SH without using SH Commander. When I use SHCommander to start the sim, my mods do not appear to be enabled.


I've tried all manner of combinations of mods, I've also tried a few uninstalls, each with manual deletes and use of CCleaner and restarts before going with a clean install. After this, I came to the conclusion that its SHCommander causing the conflict.

Does anybody know how to resolve this? Perhaps there's a particular way of installing them, an order I've got wrong? Is there a known incompatibility that I have missed?
The worst thing is that I'm sure it was working before (but I may be wrong - after the first install, I checked in the academy). I had a career that I got five patrols in before noticing the mods weren't working. They may never have worked, as the first two or three were my August 1939 shakedowns with little action, and I only really noticed when lifeboats weren't appearing as I was sinking stuff.

Secondly, I'm new to Commander. I like the extra little detail it gives, but do I need to launch SH from it, in order for it to work, or does it "know"?

Finally, does anybody recommend any further "must-have" mods?

Thanks a lot, guys!

I hope someone can help you with your main problem - I'm of no use here. It sounds like you have already tried what I would have tried.

Commander needs to launched first and then launch SH3 from Commander, otherwise Commander options don't work.

And if you like realism oriented mods, I recommend H.sie's and Stiebler's realism oriented mod. There's a sticky in SH3 mod workshop about that one.

Welcome to the forum!:salute:

Jimbuna
07-27-11, 08:07 AM
I'm presuming you have opened JSGME (the one that came with GWX) and can see the mods enabled in the right hand column.

If that is the case, perform a rollback with Commander and create a new career.

You could also upgrade Commander with the latest version:

http://www.gamefront.com/files/17709755/SH3Cmdr32_7z

Seaman John Ellis
07-27-11, 05:20 PM
hi i'm trying to install H.sie's and Stiebler's realism mod.
i'm useing GWX 3.0 Gold wich rules by far.. and i do have SLH 4 and 5, SLH 3 GWX 3.0 Gold is my pride and joy....

ok to the point i haven't played in the losngst time, and was reaidind up on the new mods that came out just a few day's ago and wow to all you guy's out there who put there time and efforts in too SLH 3-4-5

i'm not a computer file typ of guy it's way out of my field i'm trying to understand when i download a mod from this site not sub skins that i can handell i'm trying to understand 7z file like how do i install it, do i put it in a file in the game or what :doh:


mostly Longer repair time mod a must

H.sie's and Stiebler's realism mod
but this one comes wiht LRT.


i just started a new carre, i never got past december 1940 do to work.
and now it's time...

so there it is ..

WetOne
07-27-11, 06:22 PM
Hi :DL

A 7z file is a zipped file using the 7zip programme. You can download it here: http://www.7-zip.org/. It is an open source programme which can zip and open in many different formats.

Good luck

Jimbuna
07-27-11, 06:26 PM
7z is the best available.

Seaman John Ellis
07-27-11, 07:10 PM
all right guy's i'm getting there still learing.... thks
let you guy's know how i'm done on this new adventure of moding,,

Fish In The Water
07-28-11, 02:05 AM
all right guy's i'm getting there still learing.... thks
let you guy's know how i'm done on this new adventure of moding,,

Sure thing, take it one step at a time, have fun and keep us informed! :salute:

Jimbuna
07-28-11, 05:24 AM
SINK EM ALL!! http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif