View Full Version : Sonar issue at TMO 2.2
Vaso Yer
07-23-11, 12:54 PM
Greetings, seawolves.
Could someone please help me with an issue that I have. I run Silent Hunter 4 v.1.5 + TMO 2.0+2.2 (via JSGME 2.6) on Win 7 Ultimate.
The problem is the following - when I launch the game both in vanilla or TMO 2.0 I'm able to run Sonar manually, however when I add TMO 2.2 the Sonar does not work - left-click simply activates the observation mode (I simply can look up/down).
Thanks in advance,
Vaso Yer
Armistead
07-23-11, 12:57 PM
I think it's an issue caused by the radar mod that's now included in TMO2.2, the mouse cursor won't spin the sonar. However, the hotkeys work for me, I think home and end, you can spin it either way.
Vaso Yer
07-23-11, 01:06 PM
I think it's an issue caused by the radar mod that's now included in TMO2.2, the mouse cursor won't spin the sonar. However, the hotkeys work for me, I think home and end, you can spin it either way.
Thanks for the advice - hotkeys work fine.
Vaso Yer
Daniel Prates
07-25-11, 12:37 PM
Lots of people have reported this very same problem and the only way around it found so far was to use the keys to operate the sonar.
Capt. Morgan
07-28-11, 01:32 PM
The mouse-wheel will also change the bearing if the cursor is in the Sonar display.
MadMacgunner
07-28-11, 02:07 PM
Greetings, seawolves.
Could someone please help me with an issue that I have. I run Silent Hunter 4 v.1.5 + TMO 2.0+2.2 (via JSGME 2.6) on Win 7 Ultimate.
The problem is the following - when I launch the game both in vanilla or TMO 2.0 I'm able to run Sonar manually, however when I add TMO 2.2 the Sonar does not work - left-click simply activates the observation mode (I simply can look up/down).
Thanks in advance,
Vaso Yer
Ivé the same issue. It works fine till suddenly it starts to go that way. no way to use the sonar manually anymore.
I play TMO 2.0, so could this be an WIN 7 issue?, I didnīt have that problem when I played the game under WinXP.
Another problem I have is than when I load a mission, sometimes I have an smoke column over the sub. I donīt Know if this is seen for AI, but when I loaded a previous game after a failed attack on a convoy, scorts came for me from an incredibly long distance, so perhaps they can see you better.
Do you have the same problem too?
Yes this happens only in TMO 2.2 on submarine classes that have the 3D DTC.
I do not consider this like an issue, after all they used a handwheel to rotate the shaft not a pointing device like a mouse and I'm for to disable it fully on all classes.
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