View Full Version : A mod like GWX for SH4?
Rickgren
07-17-11, 07:33 PM
Hey all, was wondering if there was a mod like GWX for SH4
thanks
Krauter
07-17-11, 07:44 PM
Uhh.. never played SH3+GWX, but the main go to mods for SH4 and RSRDC+TMO or RFB
Both have different flavors and many players run both because they're such extensive mods.
Also, Welcome Aboard! :salute:
Sailor Steve
07-17-11, 11:53 PM
Yes, RFB, TMO and FOTRS are all excellent mods which add greatly to SH4.
Jan Kyster
07-18-11, 05:31 AM
But... erh... guys... these mods are all fine, but not even remotely close to GWX as they are Fleet Boats!
For Grey Wolves the OP must be directed to Operation Monsun instead!
http://www.subsim.com/radioroom/showthread.php?t=141858
Daniel Prates
07-18-11, 08:05 AM
But... erh... guys... these mods are all fine, but not even remotely close to GWX as they are Fleet Boats!
The mods we have available for SH4 are fine but none are as wide, complex and realistic as GWX is to SH3.
Sailor Steve
07-18-11, 12:42 PM
But... erh... guys... these mods are all fine, but not even remotely close to GWX as they are Fleet Boats!
For Grey Wolves the OP must be directed to Operation Monsun instead!
http://www.subsim.com/radioroom/showthread.php?t=141858
The OP didn't mention what kind of boats, and he posted in the Fleet Boats section, asking about SH4, not SH4 u-boats.
Sailor Steve
07-18-11, 12:44 PM
The mods we have available for SH4 are fine but none are as wide, complex and realistic as GWX is to SH3.
All of them have excellent AI and gameplay fixes, and most add a lot. No, they don't have the fluff that GWX provides, and I've complained about that many times, but they have what's truly important. What is really needed is the equivalent to SH3 Commander, and that's why I still play SH3 as well as SH4.
Daniel Prates
07-18-11, 02:41 PM
.... and that's why I still play SH3 as well as SH4.
Well, not only that, eh? SH3 is still a heck of a game. OM does not top it.
Sailor Steve
07-18-11, 04:19 PM
Well, not only that, eh? SH3 is still a heck of a game. OM does not top it.
As I said, SH4 is only missing the fluff (which I love, don't get me wrong). Gamewise OM is as good as any of them, and SH4 is far and away the better platform.
Rockin Robbins
07-18-11, 04:23 PM
Actually nothing can fix the Atlantic campaigns in either SH3 or SH4 because they are missing the central aspect of German submarine strategy in World War II: the wolfpacks, with their communication with Admiral Donitz coordinating multiple U-Boats to a single attack point. The Atlantic without wolfpacks is about as realistic as the Pacific without water.
However the gameplay aspect of SH3 is fun and fairly robust. It does still have the defect that kicked me permanently to SH4, the ability to forget your campaign completely because you (choose one or more) saved while in contact with another entity, saved submerged, too close to land, did not face Mecca or didn't chant the correct incantation. I found that just awful and insolvable.
So I bought SH4 and never looked back......except once in awhile. SH3 has an atmosphere the SH4 just never caught.
As far as the SH4 supermods, they are carefully crafted NOT to replicate the bloat of GWX. However, if you want something darned close, try Fall of the Rising Sun. It is truly the closest to GWX that you can get in SH4 and is just an excellent mod.
SH3 has an atmosphere the SH4 just never caught.
I've never gotten the same feeling of immersion in SH4 that I had with SH3+GWX. I don't know if it's just something lacking in the core game itself, of if it's all the modders focusing on the u-boats, with very little attention paid to the fleet boats. Perhaps if SH4 had been released as a u-boat sim, and had the fleet boats as an expansion, things would have turned out differently.
Rockin Robbins
07-19-11, 08:38 AM
Fleet boats deserve a good sim. SH4 is still the best there is. However there are strengths in SH3 that were not continued into SH4 because of the faulty way in which Ubi conducts its business.
There was very little continuity in knowledge between SH3 and SH4, the two teams sharing few programmers on the dev teams. It's similar to what would happen if Star Wars were made by George Lucas and then the film company farmed out The Empire Strikes Back to a whole new director like Michael Moore, who knew nothing of how Star Wars worked or what their goals were. He might borrow some elements from the original movie, but Moore's movie would have just about nothing to do with the original.
That's game companies. They have a group of programmers. They have a very simple job description: do what you're told. The company chooses the teams. They look at all programmers as liabilities with no unique or valuable skills as individuals. A programmer who worked on SH3 last week could be working on Ratchet and Clank while SH4 is being made and some poor guy who worked on Pong is on SH4 in his place. Hey, they're programmers. It's their business to program what they're told this week.
The result was that the SH4 team didn't even know how many parts of SH3 worked. The program modules affected were just opaque black boxes. Some of them were used anyway with some bad side effects. That means that some things that worked in SH3 didn't work too well in SH4. Sometimes they wrote their own thing and tried to make it work with the black boxes. But they didn't know how the black boxes worked. It was and is a mess. But it's the best sub sim mess in the world right now and for the forseeable future.
Until a game company assembles a team for a game franchise and commits to keeping that team together so learning can take place and be applied to future franchise releases, no real improvement is going to take place. For every new feature that works there will be two old things that used to work that break. It's a stupid way to run a company. But they all do it and think it's just fine. After all, quality doesn't sell games, snazzy boxes do.
Daniel Prates
07-19-11, 09:38 AM
... what would happen if Star Wars were made by George Lucas and then the film company farmed out The Empire Strikes Back to a whole new director like Michael Moore
"Obi-wan never told you what happened to your father"
"He told me enough! He told me you killed him!"
"No.... his company was downsized and moved to indonesia, he lost his job, and I am going to do seven documentaries about it!"
"No! It's impossible!"
"Search your feelings, you will know this to be true!"
The mods we have available for SH4 are fine but none are as wide, complex and realistic as GWX is to SH3.
I beg to differ on that.
kylesplanet
07-25-11, 06:02 AM
I guess I'm in the minority but I like SH4 far and away better than SH3. SH4 was my first sub sim. I bought SH3 after playing awhile but just never could put myself in the SH3 environment. I've played this sim since the first patch came out and I can't stay away from it for more than a month or so between careers.
RFB, TMO, FOTRS, RSRD are all incredible mods and have made this my all time favorite game.
Daniel Prates
07-25-11, 12:45 PM
I beg to differ on that.
That is just the way I feel about it.
Ducimus
07-25-11, 06:25 PM
Well, if you feel the mods available aren't good enough for you, there's nothing stopping you from getting into the files and fixing them yourself. :salute:
AVGWarhawk
07-26-11, 09:09 AM
Hey all, was wondering if there was a mod like GWX for SH4
thanks
http://www.subsim.com/radioroom/downloads.php?do=cat&id=10
:up:
Rockin Robbins
07-26-11, 06:27 PM
I for one do not equate eyecandy with realism. And I find the long loading times, mod fragility, AI side effects, inability to easily swap modules in and out with JSGME game killers.
Compared to that TMO is small, installs in seconds with JSGME, plays well with some others, doesn't slow SH4 down and packs a huge gameplay punch. It has eyecandy that you will see every day. It does NOT have eyecandy you might see once in a career.
Like I said in a post above, TMO and RFB were consciously NOT designed to replicate GWX. They were made by people who had what they considered better ideas.
Calling any of them realistic is truly laughable. There is NOTHING realistic about GWX, RFB or TMO. You can't get wet, you never buy fuel, machinery never breaks, your sonar man works for the IJN, there are no wolfpacks, you cannot talk to Admiral Donitz, you cannot move torpedoes from the bow torpedo room to the aft torpedo room or vice versa, nobody smells and you can't die. I haven't even scratched half a percent of the surface. Nobody can call either sub sim in any of its mod configurations more than a couple percent realistic. You're beating a dead horse.
http://i196.photobucket.com/albums/aa293/RockinRobbins13/smileys/beathorse.gif
Madox58
07-26-11, 06:45 PM
GWX was a Mod for SH3 based on what was known of the SH3 files at that time.
I don't consider it the 'BEST' nor the end all be all for SH3.
Nor do I feel compareing what the SH4 Modders did,
as to what GWX Team did,
as a straight line thing.
They are different Games, different files, A different AO.
Also a different way of doing things, which the SH4 Modders set out to do and pulled off in a very nice way.
Please stop compareing the SH4 Mods with SH3 GWX!
I find it insulting to them and to myself.
Rockin Robbins
07-26-11, 06:50 PM
Not only that but you just can't do it! Mods were NEVER made to imitate each other. Each has its distinct personality and that is what makes each of them special.
And each of them has at least one person and some have dozens of people who have invested their talents for months to make them work the way they do. Saying one is better is just an insult to the hard work that went into all of them and doubly an insult to the modder(s) who made the one you like best.
AVGWarhawk
07-27-11, 09:48 AM
Answering the OP question.
http://www.subsim.com/radioroom/downloads.php?do=cat&id=10
:up:
:D
CptChacal
07-28-11, 10:27 AM
Begun, the subsim wars have.
AVGWarhawk
07-28-11, 10:42 AM
Begun, the subsim wars have.
There is no rebellion Yoda. :O:
Ducimus
07-28-11, 11:50 AM
Begun, the subsim wars have.
No they haven't. Privateer was on the GWX team. Read what he posted, of which i agree with.
AVGWarhawk
07-28-11, 12:18 PM
These are not the modders you are looking for.
http://2.bp.blogspot.com/_4C_tSMqS810/SZmZ_nkErQI/AAAAAAAADQM/Rc8OVX5iBPY/s400/Daniel+Dennett+and+atheism.JPG
I crack myself up sometimes. :har::O:
Daniel Prates
07-28-11, 01:27 PM
Hehehe... 'move along, move along'.
Rockin Robbins
07-28-11, 05:54 PM
However I will readily admit that Slightly Subnuclear Mark 14s and Cuties is not as realistic or immersive as GWX, RFB, TMO, GFO, IBM or HP.:D
I feel terrible about it. REALLY!:shucks:
Sailor Steve
07-28-11, 06:42 PM
I crack myself up sometimes. :har::O:
Not hard to do when you were cracked in the first place. :O:
Good one, though.
lurker_hlb3
07-28-11, 08:05 PM
No they haven't. Privateer was on the GWX team. Read what he posted, of which i agree with.
I also agree with this!
AVGWarhawk
07-29-11, 08:02 AM
Lurker! How is it going? :DL
OK just to be clear here: Trigger MAru Overhaul, Real Fleet Boats and Run Sislent Run Deep are the mods to get; do they all have current versions for 1.4?
Rockin Robbins
08-03-11, 08:46 AM
All those are written for 1.5 U-Boat Missions. If you get SH4 Gold you have version 1.5 with no patching necessary.
Daniel Prates
08-03-11, 01:00 PM
OK just to be clear here: Trigger MAru Overhaul, Real Fleet Boats and Run Sislent Run Deep are the mods to get ...
Yet they're all insignificant... compared to the power of the force.
Hey all, was wondering if there was a mod like GWX for SH4
thanks
If you are looking for something similar to GWX for playing SH4 the only choice for you is Operation Monsun and Operation Monsun Environmentally & Graphics Upgrade. It's not the same, GWX has much better atmosphere (IMHO), but uses higher resolutions, has new U-boot types (VIID, XXIII) and looks better on big LCDs. But GWX will always be my first love (if we are talking about subsims of course :D). OM+OMEGU gives you the only chance for playing U-boot in SH4, rest of supermods for SH4 were made for PTO, not ATO and Kriegsmarine U-bootwaffe.
Daniel Prates
08-04-11, 02:20 PM
When this thread was started, with the question "is there anything similar etc...", I think Rickgren was meaning: "is there a mod that works similar to what GWX has done towards SH3", and not "how do I get german subs in SH4".
Was it?
AVGWarhawk
08-04-11, 02:37 PM
My impression was a mod for SH4 similar to size and scope as GWX. Theater of operation not specified. At any rate, I think he has what he needs.
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