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View Full Version : Yamato in Sibuvan Sea sunk


fisherstoys1
07-14-11, 02:08 PM
Well it's Oct. 24 early morning and my stake out has worked.
On my radar I pick up dd and behind I see a rather large fleet.
Location, 121.50 by 12.40 N time is 8:02 AM.
As I work my way the air attacks begin at 9:02 and before you know it there is large, and I mean large number of downed air crew.
By the time the lead dds have passed I come up from 52 meters and there is my dream target. Yamato, she took six hits suffered internal explosions.

After it was go deep and silent for a while I headed south then came back when my sonar showed it safe, and I picked up 13 downed airmen.

The main part is the location and time of the intercept works perfectley for the Center force.

So all I had to do was drop my mission goal and just go and wait.

Love it.:rock:

Bubblehead1980
07-14-11, 02:51 PM
Well it's Oct. 24 early morning and my stake out has worked.
On my radar I pick up dd and behind I see a rather large fleet.
Location, 121.50 by 12.40 N time is 8:02 AM.
As I work my way the air attacks begin at 9:02 and before you know it there is large, and I mean large number of downed air crew.
By the time the lead dds have passed I come up from 52 meters and there is my dream target. Yamato, she took six hits suffered internal explosions.

After it was go deep and silent for a while I headed south then came back when my sonar showed it safe, and I picked up 13 downed airmen.

The main part is the location and time of the intercept works perfectley for the Center force.

So all I had to do was drop my mission goal and just go and wait.

Love it.:rock:


Running RSRD? pretty cool huh?

Armistead
07-14-11, 04:22 PM
Sounds like RSRD, lurker has several large air groups attacking there before they enter the San Bern.

You didn't say you sunk the Yamato, did you? Never seen it done with 6 torps unless M16's.

If you hang around the Yamato will be returning the same way. It heads to Brunei Bay in Borneo. If you want some real action, hang around Brunei the month of November. Most of the groups go back there after Leyte and will come out in Nov in several different TF going to different places. Seems about Nov 8-14. Try to ignore the several large convoys so you have torps for the BB's and CV's.

fisherstoys1
07-15-11, 12:15 PM
OK I am running SH4 with 1.4 only I tried a couple of mods but have not found one that I am happy with.

The torpedos were the one's with only 41 knot setting.
Yamato took one hit right under the barrels of a this was at 8 m's then one the rest set at 10 m's. The seas were very rough so ended up opening up the bottom of ship the last five hits, the one that did here in were under the engine rooms.

The composition of the Center Force were wrong they had somewhere near to 10 heavy cruisers,,, get this ,,,, a FUSO in the main line.
No worry though I got here with three from the stern tubes.

The thing that got me was when were making Fighting Steel we did our best to make sure that there were no wrong ships in a battle. If there was one, it was a ship put in to make up for one that was not in the game yet.
Say Java Sea, I put the K class cruiser in to make up for no Dutch light cruisers with the 5.9 in guns.
Grant
:salute:

Bubblehead1980
07-15-11, 02:06 PM
Ah yea, stock traffic is not historically accurate.Which mods did you try? Trust me, upgrade to 1.5 so can get the outstanding mods like TMO/RFB and RSRD.RSRD reworks the traffic to be realistic.The center force is depicted accurately unlike in stock.

Armistead
07-15-11, 02:31 PM
OK I am running SH4 with 1.4 only I tried a couple of mods but have not found one that I am happy with.

The torpedos were the one's with only 41 knot setting.
Yamato took one hit right under the barrels of a this was at 8 m's then one the rest set at 10 m's. The seas were very rough so ended up opening up the bottom of ship the last five hits, the one that did here in were under the engine rooms.

The composition of the Center Force were wrong they had somewhere near to 10 heavy cruisers,,, get this ,,,, a FUSO in the main line.
No worry though I got here with three from the stern tubes.

The thing that got me was when were making Fighting Steel we did our best to make sure that there were no wrong ships in a battle. If there was one, it was a ship put in to make up for one that was not in the game yet.
Say Java Sea, I put the K class cruiser in to make up for no Dutch light cruisers with the 5.9 in guns.
Grant
:salute:

RSRD doe's have the correct ships in the battle, except for those not in the game. The Fuso is used to replace the Nagato class since it's not in the game. Think Kurita had 5 BB's in the group which RSRD has, including all the CA's. Not only does RSRD have correct ship types it has correct ports and courses. The Center Force leaves Singy to Brunei to the battle taking the exact historical course, as do the other groups.

fisherstoys1
07-15-11, 08:22 PM
Whops made a mistake I started in the Philippines not at Pearl. This was when I got the first taste of the way the game follows some of the war. It was the landing force at Lingayen Gulf. There I got my first heavy cruisers.

The mods I have tried with just 1.4 do not give me the options I want, like one did not have the < > views, the other there was no way of knowing if the target is friendly or not till you get a visual.
Yeah this is the easy way to play but thats me I guess.

The reason it took so long to get to SH4 was my love SH3 GWX.

I do agree this stock version of SH4 is to easy but the dynamic missions and just the experiances of the game are what I am enjoying now.

Here is my plan though finish this career hopefully at the end of the war then start one at the beginning this and go for all the major naval battles instead of followin mission orders when they conflict.
Guadalcanal is the one I would really like to see.

Mind you I have started to have fun building ship fighting ship scenario's but they dont add up to FS. Sure we got the graphics but the rest doesn't do it for me.

Is there any mods suggestions for someone like with only 1.4 or wait and just get 1.5??
Grant

I'm goin' down
07-15-11, 11:07 PM
We're not worthy (audience bows.)

Armistead
07-16-11, 12:44 AM
Whops made a mistake I started in the Philippines not at Pearl. This was when I got the first taste of the way the game follows some of the war. It was the landing force at Lingayen Gulf. There I got my first heavy cruisers.

The mods I have tried with just 1.4 do not give me the options I want, like one did not have the < > views, the other there was no way of knowing if the target is friendly or not till you get a visual.
Yeah this is the easy way to play but thats me I guess.

The reason it took so long to get to SH4 was my love SH3 GWX.

I do agree this stock version of SH4 is to easy but the dynamic missions and just the experiances of the game are what I am enjoying now.

Here is my plan though finish this career hopefully at the end of the war then start one at the beginning this and go for all the major naval battles instead of followin mission orders when they conflict.
Guadalcanal is the one I would really like to see.

Mind you I have started to have fun building ship fighting ship scenario's but they dont add up to FS. Sure we got the graphics but the rest doesn't do it for me.

Is there any mods suggestions for someone like with only 1.4 or wait and just get 1.5??
Grant

You can play why you wait, I would get TMO and RSRD for 1.4, older versions but still a great game. At least get RSRD if you want battles, stock doesn't even do the battle of GC, nor all the other big battles there like eastern solomons, santa cruz, savo, etc., in the area during 42.

fisherstoys1
07-16-11, 12:22 PM
Hands down I bow to you....

Thanks for the advice I will download TMO and RSRD now and give it a try I am just back from my patrol.

Hey just how many mission goals have you been given in a single patrol?
The most I got was 6 goals and at that I managed to get just 5.

I seen a post of the downloads at UBI's site funny though they all are here.

Ok off to start downloading..

Thanks Gentlemen

WernherVonTrapp
07-16-11, 01:49 PM
Hands down I bow to you....
Hey just how many mission goals have you been given in a single patrol?
The most I got was 6 goals and at that I managed to get just 5.
Thanks Gentlemen Welcome abroad fisherstoys1.:up:
As long as you keep sending in Contact Reports, they'll keep giving you new mission goals. When I first started playing SHIV, I swear I must've completed 12 of them before I figured something must be wrong. Then, I searched the forum and learned to maintain strict radio discipline. Now, I only complete the first one, and then again, sometimes I don't.:D Either way, I sink ships and still get credit, new subs, upgrades, etc.:03:

TorpX
07-16-11, 10:28 PM
Is there any mods suggestions for someone like with only 1.4 or wait and just get 1.5??
Grant

Really, I think you would be better off getting 1.5 U-boat missions. Nobody is making mods for 1.4 and most are not satisfied with 1.4 for very long. You will not be able to port a career when you start playing 1.5 with mods, so you might as well get it now. ;)

Daniel Prates
07-18-11, 07:52 AM
Really, I think you would be better off getting 1.5 U-boat missions. Nobody is making mods for 1.4 and most are not satisfied with 1.4 for very long. You will not be able to port a career when you start playing 1.5 with mods, so you might as well get it now. ;)


And its cheep too, around 10 dollars tops.

fisherstoys1
07-18-11, 03:55 PM
Ok now Armistead I got smacked.
I tryed TMO with RSRD and sorry not to my liking I put tried to alter TMO and change the command line that is in the readme to get out my >< views back but they did not work.
So went to just RSRD, now this is good work. I like the invasion force that shows up at Lingayen Gulf.
THE problem started there I got away afther knocking off the the light ca a troop transport and one tanker. Later on I detected an aircraft did a fast dive to 30 m's and by thunder, the explosion came clear I could even blow ballast to get to the surface...

Thanks to everyone for the answers to my question,, now I know about them pesky reporting flaws now just to redo my pacific campaign. I want to go through the whole war.
Thanks to my experment with the TMO - RSCD I had to start the war over again.

Grant

Armistead
07-18-11, 06:07 PM
Are you talking about the external cam command lines. That's an easy fix and should work, has for everyone else.

fisherstoys1
07-22-11, 06:53 PM
Wow,,,,,,

What a look, you guys where right, I just installed and started a campaign in a IXD2. This looks like it's going to interesting..
Grant

Daniel Prates
07-23-11, 11:01 AM
Wow,,,,,,

What a look, you guys where right, I just installed and started a campaign in a IXD2. This looks like it's going to interesting..
Grant

I myself found that those IX-D2 patrols are just great. They are, on their own merit, worth buying u-boat missins.

fisherstoys1
07-29-11, 06:32 PM
Armistead, hey thanks for turning me to 1.5 and love the RSRD, but yeah the loss of cheat cameral is what I am talking about.
In the fix I took out the ; where told in cmd line 50 and 51. But I did it before enabling the mod. Was that wrong,

Now that I am hooked I would love to see TMO, RSDC on 1.5.

You know I think one of the most interesting things in 1.5 was seeing and handling the difference in performance of the U-boat compared to that of the Allied idea of what a sub was. Say crash dive time.

Grant

Oh yes my first big kill was off the N/W coast of Australia, I ended up with a allied with two New Mexico's, a heavy and light cruiser.
I got one New Mexicon and a Norh Hampton.

Armistead
07-29-11, 07:59 PM
If you took the semi colons off both lines 50 and 51 that will restore the next/previous cam. Obvious engage TMO back and other mods and restart the game.

If you want cams in campaign, you must use the radio in the office to set game options and cut cam on, by default it's off. Just click on the radio to the left and use game options.

If you're playing uboats, I assume you just cut the cams back on in options in the office.

Try the OM mod for UBoats....

fisherstoys1
07-31-11, 11:52 PM
Well I ended up putting Op monsun in and wow!!!!!!!
This game has totally expanded.
One thing though is I do not like the German voices only in the Uboat career and how some carry over to the us side.
But this is still great now I am running two different campaigns.
Is Websters modes good for use in OM?

I'm goin' down
08-01-11, 12:26 AM
try OMEGU and it has english speaking sailors if I recall. I like OM but there are not enough capital warships for my taste.

Daniel Prates
08-01-11, 02:46 PM
But this is still great now I am running two different campaigns.


In my experience, once you have OM, it becomes hard to play amarican patrols/campaings due to some incongruencies. If you're playing OM, stick to german boats only, and unable OM if you're willing to go back american style.

I'm goin' down
08-01-11, 03:14 PM
In my experience, once you have OM, it becomes hard to play amarican patrols/campaings due to some incongruencies. If you're playing OM, stick to german boats only, and unable OM if you're willing to go back american style.

I do not know what you are talking about. Other than the difference in setting up the Aob, which takes some figuring, and using the wheel in KIUB, the games seem to me to be very similar. I have played TMO, FOTRS, RFB, GFO. stock with OTC, and OM/OMEGU/KIUB.

Daniel Prates
08-02-11, 08:54 AM
I do not know what you are talking about. Other than the difference in setting up the Aob, which takes some figuring, and using the wheel in KIUB, the games seem to me to be very similar. I have played TMO, FOTRS, RFB, GFO. stock with OTC, and OM/OMEGU/KIUB.

Yeah yeah, we all know all of that. You didn't get me. What I meant is that OM changes sea traffic and other kinds of info, so if you have (for instance) stock + OM, and decides to play american patrols, you come across some problems. Also, i've tried OM plus TMO in some different enabling orders, and they all resulted in tipícal 'mod-soup' problems.

So what I meant is, wanna play OM, go ahead, but if you want to resume playing the american side, disable OM. Thats all.

fisherstoys1
08-10-11, 03:08 PM
Right now the only the thing that bothers me with running just OpMonsoon is the German voices in the american subs.
But I dont think I run OM far enough yet. At this point I stated at the beginning of the war in 2nd flottilla to get my IX, my tally for the first while was dismall. Say a patrol of 15000 tons was good.
But just before Norway I was given a patrol down off of Spain, and that would of taken me to long to complete, and get back in time for the Norwegian battles so I splent about a week up near south westren entrances to Scapa.
Boy that was worth waiting for. I was running at 30 meters when I picked a Kent. I managed to chase him down but I also had another contact that I didn't take a look at as I busy. When I hit the first Kent I checked the secound contact that was now closing.
What a surprise a secound Kent was charging down on me.
The bugger even spotted my scope and started using his main battery. But to bad so sad he zigged when he should of zagged and I got me two Kents in one day.
The next day when I was about to call it quits and head home as I had only the two crusiers in a week.
Smoke on the horizon was spotted and the chase was on.
Two Fiji's running 600 meters apart.
Well that was four cruisers and a happy boat when we got home.

The next partol had me start on the 20th of August to do a patrol off of the Bodo, Narvik area that the allies still had.
When I was about even with Namos I ran into a small task force in medicore weather, and look at that 2 Kents followed by a York. I ran in and did an attack running parallel to them and with great satisfaction I got me a Kent and York.

Daniel Prates
08-10-11, 07:07 PM
Four capital ships in one patrol, two in the next... are you sure you weren't using an Akula, by mistake?

:lurk:

fisherstoys1
08-11-11, 04:33 PM
I know that is nuts. Like I said this is my first run at a campaign with OM installed.
But think about I was outside of Scapa in the Western approaches. But when I nailed the first Kent it was like 1914 Akoukir, Houge and Cressy.
The secound Kent behaved like a dd maybe he coming for surviors after getting a mine signal?
How's that for bolstering the AI.
The 2 Fiji right in line love that but what of the escorts, they were at 22 knots so maybe they figured that it was a high speed run that would save them.
On this patrol getting the Kent and York does surprise me but, the way the allies were using almost any ship they could to get there troops out of Normay almost has this playing into the scipt.
But I see one more capital ship on this patrol it going to be something wrong here.

In Sh3 there used to be a TF parked in fjord by Alesund. When I first posted about no one had seen it before.
It was great wait outside the fjord and sneak in at 7 m then go 15m and line them up 3 tribals two trooptransports and one Fiji.

It's like when you start a patrol and do not see an enemy till you have done your first save. The way gives you tasks is something I would love to understand more.
In one game all it took was the right key strokes at say the time of firing of a gun or a change in speed, they could case the next series of events.

There I rambling again.

fisherstoys1
08-14-11, 10:18 PM
Well to add to the sunken now I add a Revenge and two more Fiji's.

NOW this is a total of
3 Kents
1 York
4 Fiji
1 Revenge
Now how is that for the first campaign with OM. Right now I am on way home from Norway, finishing only my secound patrol.
One thing I noticed in SH3 was when you had a good capital ship kill rate then you could go months without anything bigger than a Tribal.

I disabled OM on next patrol in the pacific but I better drop something in.
Secound patrol and I have three Agano, 1 Ise, and Shokau.
First patrol I got a Kongo.

Grant