View Full Version : Another franchise ruined by Ubisoft
Sonarman
07-12-11, 04:39 AM
What a disaster for the BIA series, why not give this new title a new identity/branding all together, see what I'm blabbing about here (http://simhq.com/forum/ubbthreads.php/topics/3312365/Sad_day_for_the_BIA_Franchise.html#Post3312365)
It looks like fun, but I do agree, should've been a new title instead of a BiA game. :hmmm:
Krauter
07-12-11, 08:51 AM
You're kidding me right?
No really where is the punchline?...
How can you go from this:
http://www.youtube.com/watch?v=Sa6E2414sYY
http://www.youtube.com/watch?v=bcxec6nE6s0
To that?
What the hell is wrong with Ubisoft and fudging up classic titles.... :damn:
:damn: Looks like someone has been watching too much Inglourious Basterds...
:damn: Looks like someone has been watching too much Inglourious Basterds...
I do believe that's the point of it. :O:
Arclight
07-12-11, 12:24 PM
This is a surprise? :O:
Seriously, name 1 Ubi franchise that actually got better over time.
And don't say Assassin's Creed. The combat in 2 is a joke, way too easy. Not too mention they are milking what was supposed to be a trilogy by stuffing in spin-offs.
difool2
07-12-11, 01:31 PM
Same story with HOMM 6, alas.
Platapus
07-12-11, 05:12 PM
That game seems to create a significant vacuum. :yep:
Falkirion
07-12-11, 10:13 PM
Everything Ubisoft touches goes to die in the most horrible way possible. A slow milked to death existence. Though we're yet to see Beyond Good & Evil 2 which was probably the last decent Ubi game I played.
Spike88
07-12-11, 10:18 PM
This is a surprise? :O:
Seriously, name 1 Ubi franchise that actually got better over time.
And don't say Assassin's Creed. The combat in 2 is a joke, way too easy. Not too mention they are milking what was supposed to be a trilogy by stuffing in spin-offs.
Anno.
Do I win :D?
Oh wait. They've only published the last game(and the DS spin-off) and are publishing the next game. I guess I don't win.
Stealhead
07-12-11, 11:44 PM
That looks so....crappy.
And what was up with the "Texas" guy wearing the Calvary stetson?That was in style in the 19th centenary and got revived by US Air Calvary chopper pilots back in the 1960's and stuck.
I love the stereotypes you have a Texas guy that brands people and an Indian guy that uses Tomahawks and a some guy that zapps dudes in the balls.
Crap,crap,crap.
Krauter
07-12-11, 11:48 PM
I die a little more every time I watch this :shifty:....
kiwi_2005
07-12-11, 11:56 PM
Its about as crap as that Teamfortress 2. No doubt the kids will love it...
Jankowski
07-13-11, 12:54 AM
Wow. WTF. Never really played the BIA games but what the F...
Arclight
07-13-11, 04:16 AM
Anno.
Do I win :D?
Oh wait. They've only published the last game(and the DS spin-off) and are publishing the next game. I guess I don't win.
The latest Anno game would also be the fist one that didn't work right for me (overscan issue) and I ended up skipping.
So I'd have to say no. ;)
max-peck
07-13-11, 06:12 AM
Miniguns and chainsaws in a BIA game?
I despair, I really do :nope:
AVGWarhawk
07-13-11, 12:44 PM
WTH was that I just watched? :o
Ducimus
07-13-11, 12:59 PM
WTH was that I just watched? :o
Another reason to avoid future Ubisoft titles is my guess.
Another reason to avoid future Ubisoft titles is my guess.
You mean people weren't avoiding them already?
Radtgaeb
07-14-11, 07:22 PM
Hell's Highway was an awe-inspiring narrative of human interaction, relationship, superstition, and stress response. It was literally a glimpse into the mind of a PTSD sufferer.
And then they **** on us with this. Thanks, Ubi.
Stealhead
07-14-11, 08:43 PM
I am guessing that perhaps they did not get enough sales on previous BIA series.I thought Hells Highway was pretty good story wise and the squad control was not bad either.I think what kills many games these days is their lack of main stream appeal there are more possible buyers in a COD style shooter than there are in a more tactical style for simulation style "game" like say ArmA or the DCS series many people just dont have the patience to play the kinds of a games that a subsim member might be more inclined to enjoy and for a gaming company that means that they will be less and less likely to make games that cater to us.
I think in a few more years you wont be seeing many "thinking" games out there it is a down side of gaming being so main stream companies want that money so they are going to more and more likely to make easier and easier games as time goes by.The sad truth I am afraid.developers for the most part are going to make dumber and dumber AI as time goes by I would say dont play the games that you enjoy right now too often because it may be a long time before another good one comes along.
We have all seen it the last few years a good game slowly but surely going more and more main stream and getting dumbed down.
Radtgaeb
07-14-11, 10:38 PM
Don't get me wrong. The occasional "dumb" game is fun. Saints Row 2, Just Cause 2, (arguably) the Battlefield series are all "Dumb" games that I seriously enjoy. But to do this to a franchise grounded in tactical control, deep storytelling, and marginally historical narrative just feels wrong.
Stealhead
07-15-11, 12:42 AM
I agree I did mean to say that "mass market" games are bad some of my favorites like Fallout 3/New Vegas fall into that category.It is just a shame that the gaming companies are so interested in making a buck that rush games though development like they often do that really hurts more complex games that tend to require more thinking as you play.I read some place(Steam forums maybe) this person was saying how the current gaming industry is somewhat in a similar situation as just before the big video game crash of the early 80's.They shelling out so many games and cutting so many corners the same thing might happen again.
Arclight
07-15-11, 06:38 AM
With digital distribution nowadays, I don't think it will crash like it did then. What I do see happening at some point is more and more people abandoning the current big companies as new ones become more succesfull.
What you see nowadays, and has been growing for years on PC, is a shift to indie games. Minecraft is a good example, selling well over a million copies before even making it out of alpha and without any marketing marketing campaign backing it. It really illustrates how the "PC gaming isn't profitable" argument is a load of BS.
People play games because they are fun. Companies make games because they make money. It's just not compatible; just imagine how much cheaper or how much more content a CoD game could be/have if they didn't sink hundreds of millions into advertising.
Imho there's just something inherently wrong when you spend more money on marketing than actually developing a game.
andrasinovicgergely
07-15-11, 06:53 AM
@arclight u got the point.
Stealhead
07-15-11, 12:26 PM
I agree with the smaller companies making better games and them getting a bigger share of the market at the same time if you are going to sell any product you are going to have to spend some money on advertising it.It is true that larger companies spend alot of money that they could spend on developing the game itself.If you look at COD it at its base has not changed notably since COD Modern Warfare really so they clearly spent much more money on marketing.
The thing is obviously they are selling these large titles largely on hype more than anything and they are selling a lot of units so they seeing the money results that they desire from spending all the money on advertising.I dont see that changing any time soon unless the next COD or Battlefield flops horribly and they have no choice but to spend more money on actual game development allowing the many very good developers out there to truly make the game they want to make and not the one the big boss forces them to make.
At the same time though the indie companies are not as well known and many people find out about them at digital stores like Steam or Gamer Gate and they where likely there buying or looking at some larger companies games.Also the larger companies have more capital and they can afford to make games that smaller companies cant afford to make.
My hope is that the larger will look at what smaller companies have been doing in past years and learn lessons from them and as a result make better games that get proper development time and testing before release.
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