View Full Version : Ramming Speed!
GreyBeard
07-05-11, 02:39 PM
I noticed if I sink either a junk or sampan by ramming they will show up on the nav map as being sunk, but I receive no credit unless I actually spent ordinance sinking it. What a gyp! It's much more fun to just ram them! Especially if they're shooting at me. :D
magic452
07-05-11, 03:46 PM
Throw a few rounds of 40MM at them before you ram. Should get credit.
Magic
Armistead
07-05-11, 04:55 PM
Yep, just need to score some gun or torp damage first. You can do the same with ships. If US planes attack, you can often hit the ship with one shell and if it sinks you'll get credit.
I noticed if I sink either a junk or sampan by ramming they will show up on the nav map as being sunk, but I receive no credit unless I actually spent ordinance sinking it. What a gyp! It's much more fun to just ram them! Especially if they're shooting at me. :D
Yes, the COMSUBPAC staff is very picky about these things. :har:
WernherVonTrapp
07-06-11, 02:33 AM
Yep, just need to score some gun or torp damage first. You can do the same with ships. If US planes attack, you can often hit the ship with one shell and if it sinks you'll get credit.
That didn't work for me. Operation Ten-go, I intercepted the Yamato which was under attack by navy dive-bombers. She sustained numerous hits but was nowhere close to going down. Then, I hit her port side with 6 Mark-16s. A fantastic series of secondaries immediately followed before she sank but I got no credit.:shifty:
I even saved and replayed it two more times with the same results, no credit. Sure, those hot-shot pilots probably grabbed all the headlines back in the States.:damn:
Armistead
07-06-11, 10:36 AM
That didn't work for me. Operation Ten-go, I intercepted the Yamato which was under attack by navy dive-bombers. She sustained numerous hits but was nowhere close to going down. Then, I hit her port side with 6 Mark-16s. A fantastic series of secondaries immediately followed before she sank but I got no credit.:shifty:
I even saved and replayed it two more times with the same results, no credit. Sure, those hot-shot pilots probably grabbed all the headlines back in the States.:damn:
Works great on merchants, not so good on capital ships. I find you must get the killing blow on large ships to get credit.
commandosolo2009
07-07-11, 05:34 AM
why in God's name would you want to damage your boat? DG the hell out of these ****-kickers.... Save your boat for depths... And before you're doing so, why not practice torpedo attacks.. These can help alot when you're new to manual targetting. Just like O'kane in his shakedown in the Carribean, he practiced torpedo drills without firing on Mexican fisher boats... :woot:
GreyBeard
07-07-11, 07:38 AM
why in God's name would you want to damage your boat? DG the hell out of these ****-kickers.... Save your boat for depths...... :woot:
So far, in the dozen or so times I've run over junks and sampans I've sustained zero hull damage. I'll try it on a fishing boat just to see what happens. :D I believe they're a little larger.
Daniel Prates
07-07-11, 09:00 AM
So far, in the dozen or so times I've run over junks and sampans I've sustained zero hull damage. I'll try it on a fishing boat just to see what happens. :D I believe they're a little larger.
This can only be accounted as a huge game flaw. I am pretty sure that hitting a ship, even a small junk, would cause damage.
I have just installed GWX for my SH3 and the programmers did a wonderful thing: they removed the dial where you check how much damage your hull has sustained - as indeed I doubt a captain could assess if he had, say, "37% damage" or something.
Makes you go very careful when you have already sustained some hits. So ramming anything would be out of the question.
I must admit, I never thought about this much. It is difficult to imagine any skipper willingly ramming another vessel (at least anything bigger than a rowboat).
Daniel Prates
07-08-11, 10:03 AM
I must admit, I never thought about this much. It is difficult to imagine any skipper willingly ramming another vessel (at least anything bigger than a rowboat).
Yeah. And I think it is not only about structural integrity. There were so many delicate equipment, as the sonar listening heads, the deck gun and AA guns, antenas, periscope heads... all risking destruction if you risk ramming anything.
Fleet boats aren't built for running into things.
http://www.navsource.org/archives/08/0821513.jpg
http://www.navsource.org/archives/08/0821503.jpg
TLAM Strike
07-08-11, 01:14 PM
I must admit, I never thought about this much. It is difficult to imagine any skipper willingly ramming another vessel (at least anything bigger than a rowboat).
Capt. Fluckey rammed a trawler that refused to sink on his last war patrol. :03:
No, I don't usually ram the sampans either. It's tricky to make sure you hit him straight, since they can jump forward and back so quickly, it's like they have a motor on board. Always better to just get in close and take him to school with your 40mm gun!
Capt. Fluckey rammed a trawler that refused to sink on his last war patrol. :03:
I forgot about him; did quite a few unorthodox things, didn't he? I think he got frustrated after the many dud torpedos he had. :-?
Mescator
07-09-11, 03:11 AM
I forgot about him; did quite a few unorthodox things, didn't he? I think he got frustrated after the many dud torpedos he had. :-?
If memory serves me correctly he only made captain after those issues had been fixed. I think he just had that ability to think outside the box combined with a imagination =p
Sailor Steve
07-09-11, 12:38 PM
I don't normally ram things either, but no damage is more real that SH1 was. In the original you would instantly sink if you rammed anything, including a wooden sampan. :dead:
If memory serves me correctly he only made captain after those issues had been fixed. I think he just had that ability to think outside the box combined with a imagination =p
You're right about his thinking outside the box, but he did have serious problems with torpedos on the last patrol. The idea that all the torpedo problems occured in the earlier part of the war (and they were fixed by a certain date) is a big oversimplification. Many issues were encountered with the electric models, for example.
I don't normally ram things either, but no damage is more real that SH1 was. In the original you would instantly sink if you rammed anything, including a wooden sampan. :dead:
Hmmm...... didn't know this.
When I briefly played SH3, I found out ramming a ship was like playing bumper cars; you bounce off and hear a lot of terrible screeching, but nobody sustains any damage. Did not care for that model.
Mescator
07-09-11, 11:47 PM
he did have serious problems with torpedos on the last patrol
I forgot all about him getting a heap of experimental torpedoes for his last patrol, my bad.
I forgot all about him getting a heap of experimental torpedoes for his last patrol, my bad.
Were they considered experimental? Maybe I should go back and read it again. I remember O'Kane had awful problems with his torps, as well. I forget which patrol(s). What bothered me most about Fluckey's patrol was that this was at the last stage of the war. It suggests that the USN never did solve it's torpedo issues.
TLAM Strike
07-10-11, 12:21 AM
Were they considered experimental? Maybe I should go back and read it again. I remember O'Kane had awful problems with his torps, as well. I forget which patrol(s). What bothered me most about Fluckey's patrol was that this was at the last stage of the war. It suggests that the USN never did solve it's torpedo issues.
Not sure if they were considered experimental or not, but the Mk 28s he was given were not standard issue.
IIRC the problem with them was that they would follow the sound waves that bounced off the ocean floor or some such.
Only 14 of the weapons were fired during the war for 4 hits.
Mescator
07-10-11, 02:40 AM
Were they considered experimental? Maybe I should go back and read it again. I remember O'Kane had awful problems with his torps, as well. I forget which patrol(s). What bothered me most about Fluckey's patrol was that this was at the last stage of the war. It suggests that the USN never did solve it's torpedo issues.
Yeah, he got Mark 28's and some of the first Cuties off the run i think. None of the 28's ran properly, but he did sink a smallish ship with a cutie.
If i remember correctly, the 28's operated correctly when tested in deep water, but once given to fluckey the shallow water where he was operating caused them to home in on echoes off the bottom. You'd think the BuOrd would learn minimal testing was bad >.<
As far as O'kane having torpedo issues goes, i would wager awful issues is something of a understatement ;)
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