Seademon
07-02-11, 10:14 PM
Naval game developers get off your butts,
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We havent see an proper Naval Carrier Based Flight Sim for 20 years now.
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20 years is a long time.
You should be develping them for campains in countries like china, russia, arabia, europe and asian and pacific islands, (many muslim countries in asia for potential story lines, ) and addon disks can be given out for each new campaign or downloadable patches.
Dynamic campaigns, "see myself duck as dev. throw rolled up papers" yes its harder work but you know you want to do it for the millions of dollars you will get and for the gamer satisfaction it will bring, second (*ironic grin*)
suggested titles
Strike Fighter Wing Atlantic (http://en.wikipedia.org/wiki/Strike_Fighter_Wing_Atlantic)
Strike Fighter Wing Pacific (http://en.wikipedia.org/wiki/Strike_Fighter_Wing_Atlantic) or you could have Pacific and Atlantic as companion games.
carrier battle group (http://en.wikipedia.org/wiki/Carrier_battle_group)
Carrier Air Wing (http://en.wikipedia.org/wiki/Carrier_Air_Wing)
Each modern u.s. carrier consists of these aircraft
One Strike Fighter (VFA) squadron with 12-14 F/A-18E Super Hornets (http://en.wikipedia.org/wiki/F/A-18E/F_Super_Hornet);
One Strike Fighter (VFA) squadron with 12-14 F/A-18F Super Hornets (http://en.wikipedia.org/wiki/F/A-18E/F_Super_Hornet);
Two Strike Fighter Squadrons (VFA) of 10-12 F/A-18C Hornets (http://en.wikipedia.org/wiki/F/A-18_Hornet), with one of these often provided by a U.S. Marine Corps (http://en.wikipedia.org/wiki/United_States_Marine_Corps) Fighter Attack squadron (VMFA);
One Electronic Attack Squadron (VAQ) of 4-6 EA-6B Prowlers (http://en.wikipedia.org/wiki/EA-6_Prowler) or EA-18G Growlers (http://en.wikipedia.org/wiki/EA-18G_Growler);
One Carrier Airborne Early Warning Squadron (VAW) of 4-6 E-2C Hawkeyes (http://en.wikipedia.org/wiki/E-2_Hawkeye);
A detachment from a Fleet Logistics Support Squadron (VRC) of 2 C-2 Greyhounds (http://en.wikipedia.org/wiki/C-2_Greyhound);
One Helicopter Antisubmarine Squadron (HS) of 6-8 SH-60F & HH-60H Seahawks (http://en.wikipedia.org/wiki/SH-60_Seahawk).
Not to mention support ships and submarines.
This could lead to a number of interesting and exciting scenarios, linking. land, sea and air operations, not forgetting that the carrier itself is a floating airport and needs to operate as such. It could be designed in a simulated way for that to happen.
Crew cycles, damage control, aircrew/aircraft maintenance, ship refueling and maintenance , air refueling, awacs, naval and air recon, CAS , CAP, (certain ship maintenance could be made automatic or manual. The whole box and dice. pilot recovery and SAR.
On call civillian assistance for disaster relief. Military and non military. Crew training rank skill levels. related to kills, (on a small scale) and participation, and experience in a particular area .
Arma 2 has a boot camp, Make a flight school , target range and skill testing on flight and naval manuvers.
A must is a carrier with a "Rolling / Pitching Deck in a variety of sea states from 1 -5, and hence, dynamic weather.
Weather linked to jeppersons real life weather ? and time zone. or user chosen. many variables to choose from.
and FSX on the ocean.
One carrier could easily support a 64 player game engine.
Not to mention a kick ass AI to really test peoples skills.
Lets get busy people.... put your thinking caps on, :know:
Its been over 20 years. Silent Hunter is great but its had its day.
Time for Carrier Warfare, (also a good game name) and not in a futuristic setting, in todays setting,
See subsims headline, Chinese building up navy to oust US navy?? ( Good game storyline )
So for you guys from microprose revamping old games, no one wants that now, we need something new fresh and exciting and this is it. Get into it.
================================================== ===
We havent see an proper Naval Carrier Based Flight Sim for 20 years now.
================================================== ===
20 years is a long time.
You should be develping them for campains in countries like china, russia, arabia, europe and asian and pacific islands, (many muslim countries in asia for potential story lines, ) and addon disks can be given out for each new campaign or downloadable patches.
Dynamic campaigns, "see myself duck as dev. throw rolled up papers" yes its harder work but you know you want to do it for the millions of dollars you will get and for the gamer satisfaction it will bring, second (*ironic grin*)
suggested titles
Strike Fighter Wing Atlantic (http://en.wikipedia.org/wiki/Strike_Fighter_Wing_Atlantic)
Strike Fighter Wing Pacific (http://en.wikipedia.org/wiki/Strike_Fighter_Wing_Atlantic) or you could have Pacific and Atlantic as companion games.
carrier battle group (http://en.wikipedia.org/wiki/Carrier_battle_group)
Carrier Air Wing (http://en.wikipedia.org/wiki/Carrier_Air_Wing)
Each modern u.s. carrier consists of these aircraft
One Strike Fighter (VFA) squadron with 12-14 F/A-18E Super Hornets (http://en.wikipedia.org/wiki/F/A-18E/F_Super_Hornet);
One Strike Fighter (VFA) squadron with 12-14 F/A-18F Super Hornets (http://en.wikipedia.org/wiki/F/A-18E/F_Super_Hornet);
Two Strike Fighter Squadrons (VFA) of 10-12 F/A-18C Hornets (http://en.wikipedia.org/wiki/F/A-18_Hornet), with one of these often provided by a U.S. Marine Corps (http://en.wikipedia.org/wiki/United_States_Marine_Corps) Fighter Attack squadron (VMFA);
One Electronic Attack Squadron (VAQ) of 4-6 EA-6B Prowlers (http://en.wikipedia.org/wiki/EA-6_Prowler) or EA-18G Growlers (http://en.wikipedia.org/wiki/EA-18G_Growler);
One Carrier Airborne Early Warning Squadron (VAW) of 4-6 E-2C Hawkeyes (http://en.wikipedia.org/wiki/E-2_Hawkeye);
A detachment from a Fleet Logistics Support Squadron (VRC) of 2 C-2 Greyhounds (http://en.wikipedia.org/wiki/C-2_Greyhound);
One Helicopter Antisubmarine Squadron (HS) of 6-8 SH-60F & HH-60H Seahawks (http://en.wikipedia.org/wiki/SH-60_Seahawk).
Not to mention support ships and submarines.
This could lead to a number of interesting and exciting scenarios, linking. land, sea and air operations, not forgetting that the carrier itself is a floating airport and needs to operate as such. It could be designed in a simulated way for that to happen.
Crew cycles, damage control, aircrew/aircraft maintenance, ship refueling and maintenance , air refueling, awacs, naval and air recon, CAS , CAP, (certain ship maintenance could be made automatic or manual. The whole box and dice. pilot recovery and SAR.
On call civillian assistance for disaster relief. Military and non military. Crew training rank skill levels. related to kills, (on a small scale) and participation, and experience in a particular area .
Arma 2 has a boot camp, Make a flight school , target range and skill testing on flight and naval manuvers.
A must is a carrier with a "Rolling / Pitching Deck in a variety of sea states from 1 -5, and hence, dynamic weather.
Weather linked to jeppersons real life weather ? and time zone. or user chosen. many variables to choose from.
and FSX on the ocean.
One carrier could easily support a 64 player game engine.
Not to mention a kick ass AI to really test peoples skills.
Lets get busy people.... put your thinking caps on, :know:
Its been over 20 years. Silent Hunter is great but its had its day.
Time for Carrier Warfare, (also a good game name) and not in a futuristic setting, in todays setting,
See subsims headline, Chinese building up navy to oust US navy?? ( Good game storyline )
So for you guys from microprose revamping old games, no one wants that now, we need something new fresh and exciting and this is it. Get into it.