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View Full Version : Naval Game developers get off your butts.


Seademon
07-02-11, 10:14 PM
Naval game developers get off your butts,
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We havent see an proper Naval Carrier Based Flight Sim for 20 years now.
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20 years is a long time.
You should be develping them for campains in countries like china, russia, arabia, europe and asian and pacific islands, (many muslim countries in asia for potential story lines, ) and addon disks can be given out for each new campaign or downloadable patches.

Dynamic campaigns, "see myself duck as dev. throw rolled up papers" yes its harder work but you know you want to do it for the millions of dollars you will get and for the gamer satisfaction it will bring, second (*ironic grin*)

suggested titles
Strike Fighter Wing Atlantic (http://en.wikipedia.org/wiki/Strike_Fighter_Wing_Atlantic)
Strike Fighter Wing Pacific (http://en.wikipedia.org/wiki/Strike_Fighter_Wing_Atlantic) or you could have Pacific and Atlantic as companion games.
carrier battle group (http://en.wikipedia.org/wiki/Carrier_battle_group)
Carrier Air Wing (http://en.wikipedia.org/wiki/Carrier_Air_Wing)

Each modern u.s. carrier consists of these aircraft



One Strike Fighter (VFA) squadron with 12-14 F/A-18E Super Hornets (http://en.wikipedia.org/wiki/F/A-18E/F_Super_Hornet);
One Strike Fighter (VFA) squadron with 12-14 F/A-18F Super Hornets (http://en.wikipedia.org/wiki/F/A-18E/F_Super_Hornet);
Two Strike Fighter Squadrons (VFA) of 10-12 F/A-18C Hornets (http://en.wikipedia.org/wiki/F/A-18_Hornet), with one of these often provided by a U.S. Marine Corps (http://en.wikipedia.org/wiki/United_States_Marine_Corps) Fighter Attack squadron (VMFA);
One Electronic Attack Squadron (VAQ) of 4-6 EA-6B Prowlers (http://en.wikipedia.org/wiki/EA-6_Prowler) or EA-18G Growlers (http://en.wikipedia.org/wiki/EA-18G_Growler);
One Carrier Airborne Early Warning Squadron (VAW) of 4-6 E-2C Hawkeyes (http://en.wikipedia.org/wiki/E-2_Hawkeye);
A detachment from a Fleet Logistics Support Squadron (VRC) of 2 C-2 Greyhounds (http://en.wikipedia.org/wiki/C-2_Greyhound);
One Helicopter Antisubmarine Squadron (HS) of 6-8 SH-60F & HH-60H Seahawks (http://en.wikipedia.org/wiki/SH-60_Seahawk).

Not to mention support ships and submarines.

This could lead to a number of interesting and exciting scenarios, linking. land, sea and air operations, not forgetting that the carrier itself is a floating airport and needs to operate as such. It could be designed in a simulated way for that to happen.

Crew cycles, damage control, aircrew/aircraft maintenance, ship refueling and maintenance , air refueling, awacs, naval and air recon, CAS , CAP, (certain ship maintenance could be made automatic or manual. The whole box and dice. pilot recovery and SAR.
On call civillian assistance for disaster relief. Military and non military. Crew training rank skill levels. related to kills, (on a small scale) and participation, and experience in a particular area .
Arma 2 has a boot camp, Make a flight school , target range and skill testing on flight and naval manuvers.

A must is a carrier with a "Rolling / Pitching Deck in a variety of sea states from 1 -5, and hence, dynamic weather.
Weather linked to jeppersons real life weather ? and time zone. or user chosen. many variables to choose from.
and FSX on the ocean.

One carrier could easily support a 64 player game engine.

Not to mention a kick ass AI to really test peoples skills.


Lets get busy people.... put your thinking caps on, :know:

Its been over 20 years. Silent Hunter is great but its had its day.

Time for Carrier Warfare, (also a good game name) and not in a futuristic setting, in todays setting,

See subsims headline, Chinese building up navy to oust US navy?? ( Good game storyline )

So for you guys from microprose revamping old games, no one wants that now, we need something new fresh and exciting and this is it. Get into it.

Platapus
07-03-11, 07:34 AM
Well you, or someone, would have to make a business case that would demonstrate that in today's video game market, there would be a sufficient demand to justify the expense and lost opportunity to develop a Naval Flight Simulator.

Video game companies are not going to make a simulator just to keep the art alive. :nope:

Honestly, I don't know if today's video game customer is really interested in Naval Flight simulators.

It would be interesting to see a market survey done on that topic.

Seademon
07-06-11, 01:24 AM
well it wouldnt be a game totally devoted to flight simulator aircraft, it would have a naval component as well as the carrier group or carrier would need multiplayer to run or run ai in multiple compartments

Krauter
07-06-11, 01:42 AM
Adding an extra aspect (i.e: CVBG control and aspects,etc) just means the challenge is more daunting and less big name companies will be willing to risk losing prestige over it.

elephantium
07-11-11, 11:11 PM
What's wrong with Fleet Command? It's kind of old, but it's not 20 years old.

Sonarman
07-12-11, 04:47 AM
Naval game developers get off your butts,
So for you guys from microprose revamping old games, no one wants that now, we need something new fresh and exciting and this is it. Get into it.


Why can't we have both?... I must be a "no one", as I'm certainly looking forward to a modern day marriage between (what is still the best ww2 surface sim) Task Force 1942 & 1942 The Pacific air war.


Hopefully "Jet Thunder" the Falklands based sim will add some control over naval units as part of its long term development strategy.

Blacklight
07-12-11, 04:05 PM
Frankly, I want a new "Harpoon". It just doesn't get more realistic than that.

It would be nice to get a new Harpoon rather than them just constantly updating the old and buggy Harpoon 3.

Herman
07-12-11, 05:11 PM
I agree. I would welcome ANY working version of Harpoon II, III, ANW, or HUE. They've swatted at it ineffectively for 17 years and cannot seem to get a single version into something resembling a semi-functional state. :damn:

nikimcbee
07-13-11, 10:05 AM
Well you, or someone, would have to make a business case that would demonstrate that in today's video game market, there would be a sufficient demand to justify the expense and lost opportunity to develop a Naval Flight Simulator.


We had this discussion with the Sonalysts people during the last subsim meet. There not much market for them atm:shifty:.

On a side note, if I had some capital, I could do my pt-boat game. I could hire a few programmers, artists, and someone to manage it, plus all of the business equipment.
Any takers.:hmmm:

Herr-Berbunch
07-13-11, 10:12 AM
We had this discussion with the Sonalysts people during the last subsim meet. There not much market for them atm:shifty:.

On a side note, if I had some capital, I could do my pt-boat game. I could hire a few programmers, artists, and someone to manage it, plus all of the business equipment.
Any takers.:hmmm:

No. But have you a rough, all-in cost estimate of how much you'd need? :hmmm:

As a side thought I've just looked on ebay at arcade machines and there's After Burner for just $350. Although that is 24 years old.

JU_88
07-13-11, 01:13 PM
With the entire sim genre hanging by a thread? We're lucky to still get the odd Flight sim.
20 years is along time and as said above the market has changed drasticly over the last two decades.
Sadly the bottom line is that most people just dont want games like this anymore. :(
The 00-ties has seen most of the classic sim franchises put out to pasture.

Herman
07-13-11, 01:19 PM
I think that the good ones (as always) have no problem attracting customers. It is always the mediocre or poor ones that whine about a diminishing market, pirates, etc. War in the Pacific, Battles from the Bulge, ToAW, are just some of the great ones that will be around forever because they WORK.

Rilder
07-13-11, 02:22 PM
Video game companies are not going to make a simulator just to keep the art alive. :nope:


They shouldn't really need to in this day in age of digital distribution, all you'd need is a dedicated indie dev team to make the game and then throw it on steam or something,

Highbury
07-28-11, 10:56 PM
War in the Pacific, Battles from the Bulge, ToAW, are just some of the great ones that will be around forever because they WORK.

That, in my uneducated opinion, is the biggest problem right there. The big game companies do not want you to play a game for years, or even months. They want you bored ASAP and in the shop looking for your next fix.