View Full Version : Weather issus
Alpha Von Burg
06-22-11, 03:39 AM
Do you know how when you time compress your game and all of a sudden it start rainging and you don't know about it.
I was wondering if there is a mod that will let you know that the weather has changed, so one may respond to the situation accordingly.
Just wondering... :salute:
Bakkels
06-22-11, 04:57 AM
Just try 'H.Sie's realism- and gameplayrelated hardcode fixes'
Among other very useful options (like the WatchOfficer moving to the Conning Deck automatically after submerging) it lets your Watch Officer give you a warning when it's suddenly foggy. It's a stickied thread in the Sh3 Mods Workshop.
Snestorm
06-23-11, 01:44 AM
My original install used to cut to TCx1 for every weather change, my present install doesn't.
Not sure which of those I prefer.
Too bad they didn't think to include a weather advisory above the nav chart.
sublynx
06-23-11, 02:05 AM
Too bad they didn't think to include a weather advisory above the nav chart.
Now that would be an absolutely great mod, if someone knew how to change the messaging system so that everytime the weather changes the Watch officer would give a warning.
Alpha Von Burg
06-23-11, 04:50 AM
Just try 'H.Sie's realism- and gameplayrelated hardcode fixes'
Among other very useful options (like the WatchOfficer moving to the Conning Deck automatically after submerging) it lets your Watch Officer give you a warning when it's suddenly foggy. It's a stickied thread in the Sh3 Mods Workshop.
Thanks, this is exactly what I have been looking for. In fact more that what I have been looking for. Thanks:yeah:
:salute:
Alpha Von Burg
06-23-11, 04:55 AM
While we are talking about weather here, I know from weather reports wind speeds can go up to 30 knots, perhpas more. And in the game the max wind speed would seem to be only 15 knots.
any opinion to this...
Jimbuna
06-23-11, 06:02 AM
In one of my installs the wind speed can go up to 99 knots but that is because the file is modded to allow the deck gun to be manned in any weather condition.
The ingame windspeeds aren't totally realistic but designed more to aid the parameters necessary for the games options.
Fish In The Water
06-23-11, 02:23 PM
And in the game the max wind speed would seem to be only 15 knots.
any opinion to this...
Check out this post:
http://www.subsim.com/radioroom/showpost.php?p=1679026&postcount=210
:sunny:
While we are talking about weather here, I know from weather reports wind speeds can go up to 30 knots, perhpas more. And in the game the max wind speed would seem to be only 15 knots.
any opinion to this...
15 m/s ~ 30 knots
Schwieger
06-23-11, 03:35 PM
I'd like to see hurricane force winds in SH3.
Sailor Steve
06-23-11, 03:53 PM
While we are talking about weather here, I know from weather reports wind speeds can go up to 30 knots, perhpas more. And in the game the max wind speed would seem to be only 15 knots.
any opinion to this...
As TorpX said, it's not 15 knots, it's 15 meters/second, which is exactly 29.2 knots. SH3 Commander incorporated the old Big Waves mod, which doubled the size of the waves at any given wind speed, which means that a 15 m/s wind will give waves the equivalent of a 60-knot hurricane. If you choose 'Seasonal' then the waves will be standard height in June and July, 1.25 in April, May, August and September, 1.5 in February, March, October and November, and 2 (actually 1.85) in January and December.
Every day I file a patrol report with my 4-digit grid location, course, speed, wind, Beaufort State and wave height. To vary it up I first get the wind speed from the Watch Officer. I then roll a die:
1 = 2 m/s slower than he said.
2 = 1 m/s slower.
3-4 = Same.
5 = 1 m/s faster than he said.
6 = 2 m/s faster.
I then multiply that number by the Seasonal factor and look up that number on my handy-dandy copy of the Beaufort chart, which gives me sea state and wave height. It also gives a number that matches pretty well with what I see the ocean doing.
sublynx
06-27-11, 12:48 PM
As TorpX said, it's not 15 knots, it's 15 meters/second, which is exactly 29.2 knots. SH3 Commander incorporated the old Big Waves mod, which doubled the size of the waves at any given wind speed, which means that a 15 m/s wind will give waves the equivalent of a 60-knot hurricane. If you choose 'Seasonal' then the waves will be standard height in June and July, 1.25 in April, May, August and September, 1.5 in February, March, October and November, and 2 (actually 1.85) in January and December.
Every day I file a patrol report with my 4-digit grid location, course, speed, wind, Beaufort State and wave height. To vary it up I first get the wind speed from the Watch Officer. I then roll a die:
1 = 2 m/s slower than he said.
2 = 1 m/s slower.
3-4 = Same.
5 = 1 m/s faster than he said.
6 = 2 m/s faster.
I then multiply that number by the Seasonal factor and look up that number on my handy-dandy copy of the Beaufort chart, which gives me sea state and wave height. It also gives a number that matches pretty well with what I see the ocean doing.
Thanks Steve, a very nice post :salute: Great information here. I will start trying the same kind of approach and see if I like it.
In one of my installs the wind speed can go up to 99 knots but that is because the file is modded to allow the deck gun to be manned in any weather condition.
The ingame windspeeds aren't totally realistic but designed more to aid the parameters necessary for the games options. Jim! This is interesting about being able to change the wind speed, it is in scen.dat file or what changes are made, if it goes :hmm2:
Jimbuna
06-27-11, 01:34 PM
Sorry I meant to say 'storm conditions'
As TorpX said, it's not 15 knots, it's 15 meters/second, which is exactly 29.2 knots. SH3 Commander incorporated the old Big Waves mod, which doubled the size of the waves at any given wind speed, which means that a 15 m/s wind will give waves the equivalent of a 60-knot hurricane. If you choose 'Seasonal' then the waves will be standard height in June and July, 1.25 in April, May, August and September, 1.5 in February, March, October and November, and 2 (actually 1.85) in January and December.
Every day I file a patrol report with my 4-digit grid location, course, speed, wind, Beaufort State and wave height. To vary it up I first get the wind speed from the Watch Officer. I then roll a die:
1 = 2 m/s slower than he said.
2 = 1 m/s slower.
3-4 = Same.
5 = 1 m/s faster than he said.
6 = 2 m/s faster.
I then multiply that number by the Seasonal factor and look up that number on my handy-dandy copy of the Beaufort chart, which gives me sea state and wave height. It also gives a number that matches pretty well with what I see the ocean doing.
This is a good idea. How realistic are the weather effects?
Sailor Steve
06-27-11, 05:01 PM
Which weather effects? The wave height is the only one that's actually changed in Commander. Here is wintertime at x2:
http://i14.photobucket.com/albums/a325/SailorSteve/WhyILikex2Waves2.jpg
http://i14.photobucket.com/albums/a325/SailorSteve/WhyILikex2Waves1.jpg
Jimbuna
06-27-11, 05:53 PM
Nice shots Steve :yeah:
I can honestly say I've yet to try that setting.
Missing Name
06-27-11, 11:14 PM
To go back to an earlier comment...
Now that would be an absolutely great mod, if someone knew how to change the messaging system so that everytime the weather changes the Watch officer would give a warning.
There are actually messages and associated sound files regarding weather within the game files. You could be told that the weather was improving or deteriorating. It seems they were dummied out, though.
Which weather effects? The wave height is the only one that's actually changed in Commander. Here is wintertime at x2:
I was thinking about the speed and pitching of the boat in rough seas. One of the BIG dissappointments for me with SH4 was that the rough weather had minimal effect on the operation of the boat. It was for all intents and purposes 'eye-candy', but I remember playing SHCE that rough seas had a drastic effect on surface speed (and therefore fuel consumption). Also, aiming of the deck gun was very difficult.
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