View Full Version : Farcry 3
kiwi_2005
06-19-11, 05:39 AM
“So here’s what you need to know,” he tells us. “You are Jason Brody. Your girlfriend’s missing, your boat’s been destroyed, and you’re on a mysterious island hiding a dark secret, and where everyone on it, is insane.”
AusGamers caught a very early glimpse at Far Cry 3 at this year's E3. Read on for full impressions...
http://www.ausgamers.com/features/read/3068455
I never played FC2 but ain't it in some desert? Farcry was a good game fighting on an island & now with FC3 we are going back there! :rock:
Hottentot
06-19-11, 06:16 AM
I never played FC2 but ain't it in some desert?
Not exactly. It's represents a generic African country, which has dense jungles, savannah, large bodies of water, rivers and other kinds of places (yes, including desert). The terrain is in many places much like in FC1, but generally far more variable. One of the best game worlds I remember when it comes to just scenery and originality.
kiwi_2005
06-19-11, 08:23 PM
Not exactly. It's represents a generic African country, which has dense jungles, savannah, large bodies of water, rivers and other kinds of places (yes, including desert). The terrain is in many places much like in FC1, but generally far more variable. One of the best game worlds I remember when it comes to just scenery and originality.
Ok and its a sandbox game free to go anywhere do your own thing, 50 square km, and factions to choose!. :yeah: When FC2 came out I never bothered to look into it as I was running a pc that would not be able to run it anyways. Always thought it was just another desert shooter.
Just brought it off Trademe auction site over here. :)
Spike88
06-19-11, 11:03 PM
The Farcry 3 trailer was rather impressive if I say so myself.
Hottentot
06-20-11, 12:53 AM
its a sandbox game free to go anywhere do your own thing Pretty much. There are the faction missions that are required to advance in plot, but then there are some side quests. Helping the arms merchants, for example, will make them sell you more weapons. In the beginning they will sell you only some crappy pistols and an assault rifle, but as you help them, there will eventually be rocket launchers, sniper rifles and even a mortar. The arsenal of the game is rather impressive and you can get approximately half of it before even doing any of the faction missions.
On the other hand, you can only carry four weapons at a time and there is this semi-realistic system that has put them in different categories. So for example, you can only have one weapon from the "pistol" category, one weapon from the "special" category and so on. It wouldn't be so bad, if it didn't limit your choices. For example, if I remember correctly, my sneaking tactics were made considerably more difficult when I had to make a choice between either silenced dart rifle to pick off guards from the distance or a remote controlled explosive to blow everything up once I'm done: both were lumped into the "special" category.
The other downside is that the arms merchants always give you the same kind of mission: go to the other side of the freaking map and blow up a convoy of their rival. It doesn't matter to which merchant you do the missions, the new weapons will be unlocked in every shop after that. But the missions are very repetitive and always, always a long distance away. So it's usually a smart thing to pick up a convoy ambush mission when you have another mission in the same area and you are going there anyway.
Other side missions include assassinations in which you can use creativity as much as you like: the target is usually guarded, but not holed up in the last room of some bunker complex like in many others games. They are pretty fun. Then you have friends that also give you missions, but these are pretty much useless, unless you really just want to shoot something up and need a mission for that. I never did many of those. Oh, and then you will suffer from malaria and are every now and then forced to do a stupid "go to this place here, kill a handful of bad guys and get pills to cure yourself" mission. They are annoying.
In the faction missions you usually have two ways of doing things: the short way and the long way. After accepting a mission, your buddy (whoever it is, it seems to be random) calls you and asks you to meet him/her. Then you will be given a choice of doing some additional task for him/her, which in turn will make the mission itself a little easier somehow. For example, if you are supposed to kill someone, your friend can lure the target to some completely other place, in which killing him/her is supposedly easier than in the original location.
And otherwise you are free to go where ever you like and do things in any order you like. But there isn't much to do in the game besides the missions.
50 square kmI've never measured it, but I think that's what the advertisements say. The world is large, though. The only form of instant fast travel is using a bus, which will take you from the center of the map's bus central to each corner of the map, if I remember correctly. Otherwise you will find yourself walking, swimming or driving a boat or a car. A lot. So much in fact that it can get tedious.
Driving can be especially difficult, since the roads are full of armed road blocks that will shoot you on sight and even if you kill everyone in them, they will respawn very soon. I usually try to drive past them and if that doesn't work, then sneak and find a new car somewhere else. You will occasionally find them driving around and they too will shoot you on sight, so feel free to ambush them.
The map is divided into two parts. You can't move between them and will get to the second part after doing certain amount of the plot missions. The first part is mostly savannah, hills and some desert with forests thrown in for good measure. The second, on the other hand, is much more lush and tropical and it has this huge lake in the middle of it. Personally I prefer the first part, as it's more variable than the second one, but both are good.
and factions to choose!There are two, but you will eventually end up working for them both. I don't know who made this retarded choice when developing the game, but that's how it is. When you have done certain amount of missions to the first faction, there will simply be no more and you are forced to go help the other faction, which you have so far been killing mercilessly in the previous missions.
Just brought it off Trademe auction site over here.All the above being said, I'd still say you made a good choice, especially if it was cheap. Far Cry 2 is a very good shooter, and I'm not usually fond of the genre. Many things could have been done better and it has a lot of wasted potential by not really allowing modding, but it's still a good and impressive game in its own right. It can get repetitive and it can get annoying, but it also has some of the most memorable moments I remember from any game. I have especially enjoyed playing as a dedicated sniper and utilizing the long distances the game offers you, or then sneaking in the night with a silenced weapons and a remote controlled explosives that I have planted in creative places and enjoyed the fire works. On the other hand, as a straight "guns blazing and kill them all" shooter it's mostly mediocre. The fun is what you make it, I guess.
Sheesh, never meant to write a wall of text. Sorry everyone! :-?
kiwi_2005
06-20-11, 04:30 AM
Thanks for the info Hottentot. :)
SgtPotato
06-20-11, 09:47 AM
Did I give you the definition of insanity?
NeonSamurai
06-20-11, 11:04 PM
Insert obligatory Yahtzee review here
http://www.escapistmagazine.com/videos/view/zero-punctuation/510-Far-Cry-2
Far Cry 2 had a lot of potential, but the mind numbingly tedious and cookie cutter-esque missions really dragged the game down. Otherwise it was beautiful to look at, and very immersive.
kiwi_2005
06-20-11, 11:36 PM
Insert obligatory Yahtzee review here
http://www.escapistmagazine.com/videos/view/zero-punctuation/510-Far-Cry-2
At first I had no idea what this idiot was saying but then I downed 3 coffees and it all came together nicely 2nd time round....
Feuer Frei!
06-23-11, 08:55 AM
I'm interested in the engine that the game will use.
So far it has been stated that FC 3 will keep using the Dunia engine, which was used in FC 2 and is a heavily-modified CryEngine 2.
They won't be using Cry's current, which is No 3, which is a bugger.
The Dunia engine is very good.
Now, will Ubislop actually release the sandbox editor for this game? FC 2 was imo (and i'm just running through it again atm) was an ok game, but, and the but is that there were no mods to speak of, certainly none that stood out, just a few maps here and there, and that game had sooo much potential.
The scenery was amazing, the grafix were awesome, everything looked great, but as we all know, gfx ain't everything.
The Mercs with their silly accents, or the limited weapons carries, or the running from here to there was sloppy on Ubi's behalf.
It could have been a great game, not just a good one.
FC 3, with the Dunia engine will be great.
But, will it be moddable this time 'round? Only Ubi will know that.
kiwi_2005
06-23-11, 11:06 AM
I'm still waiting for Farcry 2. Damn couriers :damn:
NeonSamurai
06-23-11, 04:19 PM
The limited weapon carries didn't bother me too much. How quickly the weapons stopped working and literally rusted did however. So did the lack of modability. That and every single car you drove went exactly the same speed (slow), yet when driven by the AI goes twice as fast as you do (the old GTA cop nonsense).
Hottentot
06-24-11, 09:48 AM
How quickly the weapons stopped working and literally rusted did however.
I don't remember ever having problems with that. I usually pick a few favorite weapons for each playtrough, buy all the upgrades I can and stick with them. Then again, it depends on weapon. When sniping, I mostly used Dragunov and remember going trough at least two or three missions in row without having it jam.
So did the lack of modability.
One of my main issues too. The game's general feeling and atmosphere are so made for moddable weapons, that I can understand why they weren't implemented. Things like scopes, sights and such were sorely missing.
That and every single car you drove went exactly the same speed (slow), yet when driven by the AI goes twice as fast as you do
Good thing they can't hit the broadside of a barn with their weapons. I usually let them drive behind me until there are several already following, then stop and have them crash at me and each other. Then finish the whole bunch with a grenade and find a new car.
kiwi_2005
06-24-11, 11:57 PM
Farcry 2 nice game though was just a couple of hrs into it where now I have to start from the begining as the game auto updated to latest patch stuffing up my saves, I can load the save but can't talk to any of the npc or click on anything. Restarted new game.:damn: Seems to be different each time you start a new game this time round I am in some meat house when you meet up in the start after the shootout, last time I wasn't in this meat house. The first buddie was a female this time round its a male & the male buddie didn't give me a quest to go see the doc my main quest giver did when I returned to him to get paid. Unless the patch changed it all.
Hottentot
06-25-11, 12:21 AM
The place where you end up in the beginning depends on where you pass out. There are (if I recall) four ways out of the town and each one results in one of the four different characters saving you. It also determines your starting faction, again if memory serves. But it's mostly cosmetic.
The buddy is random. Though I always seem to get that annoying wannabe marine, who in my games tends to die in a mysterious accident on the first possible opportunity. It was a battle, how was I supposed to know not to pop his stupid round head when they don't wear uniforms?!
I think the latest and last patch is 1.03. If you have that trough autoupdater, then you should be fine in the future, but if not, it can also be found from some websites. I can't remember where I got it from, but I have it on my computer nevertheless. Google is your friend.
kiwi_2005
06-25-11, 01:01 PM
The place where you end up in the beginning depends on where you pass out. There are (if I recall) four ways out of the town and each one results in one of the four different characters saving you. It also determines your starting faction, again if memory serves. But it's mostly cosmetic.
Ah yes first time I went straight out the door second time I jump out of a window and passed out on the balcony . My buddy has save me from near death twice now turns up just at the right moment. I like how the missions are presented & the two choices I get - buddy gives you another choice how to complete the mission so I went round to the buddy's hideout and picked up a nice sniper rifle for the mission then I got the fights on the way to the mission, steal a jeep or take a boat to avoid the fights get the old flame thrower out and start a huge fire to keep them back. It has its faults the AI are a bit stupid at times, they will flank and hide for cover where other times they will just stand in the open & they are crazy drivers! Still so far this game is bloody amazing :rock:
kiwi_2005
07-01-11, 11:12 AM
can you make single player maps in the map editor:hmmm: I just spent few hrs making a map only to save it and find out there is no single player option. Just multi player. Farcry you could, Farcry 2 multi only. The posts ive read online are dated 2008-2009 just wondering if they enabled SP map making for the editor by now & I need to dl some update or is it still not an option. What a bad move not to allow SP map editing. :damn: Hope FC3 will go back to SP maps for the editor.
WTF Is... Far Cry 3?
www.youtube.com/watch?v=EvMQAkoue6w
kiwi_2005
11-28-12, 06:47 AM
Did i just see Uplay in the FC3 menu.
Ubisoft. Yep i did...
FC3 editor im hoping I can make single player maps, FC2 they disabled that.
Spike88
11-28-12, 01:26 PM
Did i just see Uplay in the FC3 menu.
Ubisoft. Yep i did...
FC3 editor im hoping I can make single player maps, FC2 they disabled that.
I believe I read somewhere that Ubisoft has removed it's DRM and made Uplay less obtrusive.
reignofdeath
12-04-12, 09:39 PM
I believe I read somewhere that Ubisoft has removed it's DRM and made Uplay less obtrusive.
According to Reviews, it is now with the option to tick offline mode after the initial boot up.
Im still thinking of getting it for PC, can anyone confirm the graphics level and reccomended requirements for PC version??
2.3 GHz i7 3600Q
with 16 GB Ram
and a 2GB Dedicated nVidia 660M GTX
I want to get it so A) I have a good shooter to play on deployment,
B) so far Ive seen the PC graphics look amazing compared to 360
Spike88
12-05-12, 01:45 PM
I have to say this is one of the best games of the year. Definitely the best shooter of the year.
Even on the PS3 version the graphics look superb(although funnily enough pre-rendered cutscenes look bad compared to the in-game stuff(Absolution is the same way).
I've put in a good 12 hours and still have a lot left to unlock and do. I spend more time hunting or taking over Pirate camps than I do actually playing the story.
Although, that's not the say the story isn't good, It's actually fairly interesting and worth going through.
My only two complaints are
The upgrade system -You can't upgrade the "bottom" tier weapons. Despite the fact that they would be upgradable in real life. These include the AK-47 and 1911 knock offs. The AK47 has a weapon slide, yet you can't put anything on it. Almost every gun offers a "upgraded" magazine size, except for the bottom tier weapons. Also when you do upgrade a weapons magazine, it doesn't show up on the actual gun(yet the scopes and silencers do). Finally most guns are locked at 2 upgrades, so while you can have a larger magazine, your choice between two different scopes, and a silencer, you have to choose 2 out of the 3. Bit silly that you can't have a silencer, scope, and larger magazine.
The Health system- The healing animations are a bit slim. In some cases your character will bandage something he just bandaged a second ago(and the bandage will be missing). Although on the more serious injuries you get gory "heal" scenes, like in Far Cry 2.
Another small problem is that the AI drivers are kind of horrible, but that's not uncommon for open world games, and doesn't really detract from the gameplay. As the game is somewhere in the Pacific, you could just make a joke about Asian drivers.
Not too many games let you go hunting with grenades, or accidentally set a field on fire because you launched a grenade launcher at a group of enemies.
The AI also seems to be pretty good. They fire at your last known position, and if you're sniping with a silenced rifle, they'll investigate where they think the shot came from without magically knowing where you are. It's quite easy to disappear into the bushes like a silent predator.
You also get extra points for stealth approaches on the Camps, which is a nice thing.
kiwi_2005
12-05-12, 02:16 PM
First there was the haka, GW2, now Farcry 3 the moko (facial tattoos) and Kia ora greeting (hi) what next will be taken from us and thrown into a game, yeah they have tribal tats, they greet in Maori and are of course they're the bad guys! :stare: :D.
I haven't play FC3 yet but i just might buy it now.
http://www.stuff.co.nz/national/8041721/Far-Cry-3-characters-say-kia-ora
Kiwi gamers are buzzing about the latest international video game - but not because of its technological advances. Far Cry 3, released last week, features an island populated by characters with moko, distinctly Kiwi accents and a generous helping of "kia ora" greetings to the main character as he roves around.
"For Kiwis, that's probably the first thing that jumps out at you," said Gerard Campbell, Fairfax tech and game reviewer. "When I started playing it, I thought, heck, that seems like a Maori accent.
"And when the well-known phrases pop up, you think clearly they've used Maori as an influence. I'm sure there's even a few ‘bros' thrown in there."
Many of the islanders also have tribal arm tattoos and some have facial moko.
Spike88
12-05-12, 02:56 PM
First there was the haka, GW2, now Farcry 3 the moko (facial tattoos) and Kia ora greeting (hi) what next will be taken from us and thrown into a game, yeah they have tribal tats, they greet in Maori and are of course they're the bad guys! :stare: :D.
I haven't play FC3 yet but i just might buy it now.
http://www.stuff.co.nz/national/8041721/Far-Cry-3-characters-say-kia-ora
The guys with the tataus are the good guys. The bad guys just look like pirates.
kiwi_2005
12-05-12, 03:11 PM
The guys with the tataus are the good guys. The bad guys just look like pirates.
Ah okay thx for that. I want to get this game but my PC only meets min requirements. :shifty: Should fork out on a better video card, currently running a GTX 9800 512 ram which has done well tho is to low for FC3 and maybe 8gigs of ram instead of the 4
reignofdeath
12-05-12, 05:34 PM
I have to say this is one of the best games of the year. Definitely the best shooter of the year.
Even on the PS3 version the graphics look superb(although funnily enough pre-rendered cutscenes look bad compared to the in-game stuff(Absolution is the same way).
I've put in a good 12 hours and still have a lot left to unlock and do. I spend more time hunting or taking over Pirate camps than I do actually playing the story.
Although, that's not the say the story isn't good, It's actually fairly interesting and worth going through.
My only two complaints are
The upgrade system -You can't upgrade the "bottom" tier weapons. Despite the fact that they would be upgradable in real life. These include the AK-47 and 1911 knock offs. The AK47 has a weapon slide, yet you can't put anything on it. Almost every gun offers a "upgraded" magazine size, except for the bottom tier weapons. Also when you do upgrade a weapons magazine, it doesn't show up on the actual gun(yet the scopes and silencers do). Finally most guns are locked at 2 upgrades, so while you can have a larger magazine, your choice between two different scopes, and a silencer, you have to choose 2 out of the 3. Bit silly that you can't have a silencer, scope, and larger magazine.
The Health system- The healing animations are a bit slim. In some cases your character will bandage something he just bandaged a second ago(and the bandage will be missing). Although on the more serious injuries you get gory "heal" scenes, like in Far Cry 2.
Another small problem is that the AI drivers are kind of horrible, but that's not uncommon for open world games, and doesn't really detract from the gameplay. As the game is somewhere in the Pacific, you could just make a joke about Asian drivers.
Not too many games let you go hunting with grenades, or accidentally set a field on fire because you launched a grenade launcher at a group of enemies.
The AI also seems to be pretty good. They fire at your last known position, and if you're sniping with a silenced rifle, they'll investigate where they think the shot came from without magically knowing where you are. It's quite easy to disappear into the bushes like a silent predator.
You also get extra points for stealth approaches on the Camps, which is a nice thing.
are you playing on pc? What requirements would you reccomend if you are? (hardware requirements I mean)
Spike88
12-05-12, 06:56 PM
I have it on the PS3, but I figure if the consoles can handle it, most mid range computers can too.
reignofdeath
12-05-12, 08:54 PM
I have it on the PS3, but I figure if the consoles can handle it, most mid range computers can too.
Well I am wondering if Im going to be able to run it on highest settings. I dont see why not with this system Im running SH5 heavily modded on highest settings (Minus shadows)
Yahtzee:
http://www.escapistmagazine.com/videos/view/zero-punctuation/6603-Far-Cry-3
AngryJoe's Review:
http://www.youtube.com/watch?v=sthdNBoMJBQ
Herr-Berbunch
12-13-12, 08:23 AM
Yahtzee:
http://www.escapistmagazine.com/videos/view/zero-punctuation/6603-Far-Cry-3
:har:
AngusJS
12-15-12, 11:00 AM
Any tips on how to save in this game? I keep saving while exploring, but every time I load a save, I end up not where I left the game, but at the previous point in the story, which often forces me to sit through a cutscene or dialogue yet again.
After liberating the first enemy outpost, I ignored game's repeated commands to talk to Dr. Earnhardt and instead went exploring, thinking that this was a actually an open-world game, and I could do what I want. When I would load those saves, though, I would start right back at the outpost.
So I finally gave in, found the doctor, and completed the quest he gave me. I then patiently listened to the phone call re: the Medusa, and set off again to explore. I saved, loaded, and was right back at the house, and had to listen to the phone call yet again.
Please tell me this is just because I'm only 1-2 hours into the game, and it feels that the excessive player aids aren't enough - I need to be shown exactly where to go, too - but that it will finally quit this crap after a while. Because right now, this open world means absolutely nothing if I can't save my location and status in it. :stare:
Spike88
12-15-12, 03:59 PM
You always have to listen to phone calls when you load the game. It's not the game forgetting, it's just a way to keep you on track with the story after you load a save, which can be annoying, but isn't a bad thing if you spend a while away from the game or play multiple games at once.
As for returning to the house, the game returns you to the nearest safe house when you load a save. It doesn't save your actual position. It's just like Far Cry 2 or Grand Theft Auto, but without forcing you to return to the point to save. This is typical in Open World games of this type. Your progress is however saved.
AngusJS
12-16-12, 10:55 AM
You're right, it is like GTA in that regard. What threw me was the expansiveness of the world - it just beckons to be explored, but unlike Skyrim which encourages exploration, FC3 discourages it with the save system.
It also discourages replays. I played some sections of Far Cry 1 and Crysis over and over again, trying different approaches and tactics, just for fun. You can't do that in Far Cry 3.
I just cleared the Medusa, and my wish to do it undetected was stymied by the very last enemy. In other games, I could reload a save and do it again, but not in FC3 - my previous save was from the day before (I tried to save it earlier, but couldn't because the mission had already started), and the autosave was already written over.
This article kind of sums up my view of it. (http://egamer.co.za/2012/12/gaming-like-a-sir-no-quick-save-is-making-me-hate-far-cry-3/)
AngusJS
12-16-12, 11:03 AM
List of mods:
http://forums.ubi.com/showthread.php/734046-Mods-for-Far-Cry-3
I'm using Compilation 1.6, which removes tagging and the wallhack, the minimap (I love how it marked the location of absolutely everything, even underwater plants - heaven forbid we have to look for things ourselves), the objective indicators, and the stupid glow emanating from interactive objects. It also makes the gun play harder, and gives more weapons and more attachments.
soopaman2
12-18-12, 04:21 AM
I really like the co op in this game.
Like alot...
I am nasty with a silenced sniper rifle (z98 or something like that? The .50cal one) and a bow. My close work? I prefer the last LMG you unlock (forgot the name) Loud work at least.
Silent I go for takedowns, and the MP5 silenced.
I am a freaking ghost!
Shoot one guy and scoot and hide, then kill another, repeat and rinse, key to this game. Even with a silencer, they seem to pinpoint you based on your shot.
Edit: sometime in the mid game when you craft your 4th weapon slot, save a place for the grenade launcher. (the noob toob is boss)
Also why do signature weapons suck?
BossMark
01-01-13, 05:31 AM
Got this game for Christmas and been playing it since but......
But I have a problem or I think it is, I wanted to travel south in the patrol boat to open a radio tower but it said I was out of bounds (or something like that) is this a glitch or do I have travel by land or do more of the main quest to stop this. Any help will be much appreciated.
Spike88
01-01-13, 07:04 AM
South Island is locked until a certain point in the story.
BossMark
01-01-13, 07:21 AM
South Island is locked until a certain point in the story.
OK thank you
soopaman2
01-01-13, 11:30 AM
Got this game for Christmas and been playing it since but......
But I have a problem or I think it is, I wanted to travel south in the patrol boat to open a radio tower but it said I was out of bounds (or something like that) is this a glitch or do I have travel by land or do more of the main quest to stop this. Any help will be much appreciated.
You unlock the southern Islands later in the story. (points up to Boss' post)
Guns guns guns!
Tell me Vaas is not one of the coolest villains?!
Oh and watch out for Citra, she is a black widow spider.
Spike88
01-01-13, 12:25 PM
This is one of those games where you can feel like a "bad-ass" by your own actions.
Last night I completed a radio tower, jumped off and opened the wing suit you unlock later in the game. Glided towards a check point. I silent snipe off a few of the outside units, sneak in and use the machete to finish off the other units, using combo take-downs and the knife take-downs.
Schroeder
01-01-13, 01:46 PM
I ran into a strange problem. I've downloaded Far Cry 3 using Steam and now I can only play it in Direct X 9 mode which runs extremely crappy (and why do I have to use U-Play when I'm already using Steam???:/\\!!). I've read that I have to start the game using the farcry3_d3d11.exe for DirectX11 but then U-play always asks me for the CD-key which is strangely enough not the CD-key that Steam gave me.:doh: However when I start the game through Steam I get redirected to U-Play and can normally start it...in DirectX9...with the CD-Key from Steam...
Does anyone else have the same problem or a solution?
I'm on the first island still, in fact I've only done the first mission, I've not even been to that Doctor dude yet, I'm sure taking my time clearing out the outposts and radio towers around the first island. Been quite fun so far, but just had a moment that made me laugh.
I was travelling to an outpost to take it down, as I got near I jumped out of my car, which promptly sailed over the cliff near the outpost, landed in the middle of the outpost, caught fire and then exploded, killing three of the bad guys nearby, the explosion of the car then also released a bear that had been caged, which then proceeded to wipe the rest of the bad guys out.
Base cleared, not detected, no alarms triggered and not a single shot fired! :har:
Of course, there's the slight problem of the angry bear wandering around the base, but that's not my problem that's the Pakrats problem, or whatever they call themselves.
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