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cultist
06-12-11, 08:54 AM
Hello, sh3+gwx3 here, i am playing with the GWX mod fatigue model and i like it.
But when it comes to make my own crew i am so lost.
And crew is very important no?
All you need is good men? :D
How should my crew be like?
I am on a type II U-boat right now, and i'm thinking to get two officers with spotting to replace one with another and some machinists.. and everything gets complicated.
Did anyone find the perfect crew specialization mix?

irish1958
06-12-11, 09:02 AM
I doubt that this exists.
You can use SH3CMDR to assign qualifications to your entire crew;
Qualifications that are almost completely useless are helmsman and medic.

Gerald
06-12-11, 09:05 AM
There, I agree that these two professions, does not serve a great purpose :yep:

Jimbuna
06-12-11, 10:08 AM
Hello, sh3+gwx3 here, i am playing with the GWX mod fatigue model and i like it.
But when it comes to make my own crew i am so lost.
And crew is very important no?
All you need is good men? :D
How should my crew be like?
I am on a type II U-boat right now, and i'm thinking to get two officers with spotting to replace one with another and some machinists.. and everything gets complicated.
Did anyone find the perfect crew specialization mix?

Irish is quite correct and your two most important (TypeII) are torpedo and machinist with repair coming a close third.

Raptor
06-12-11, 10:14 AM
HELMSMAN was never implemented in SH3. The qualification exists but is non-functional. GWX can not fix that. I consider my Navigator to be one of the 4 to 6 Chief Warrent Officers and he gets the Helmsman qualification assigned by default. THat way, I have only three true officers, which is historically accurate for type VII and IX boats. Pure eye candy.


MEDIC is useful on rare occasion. If you can move an injured man quickly enough into the compartment with the Medic (by default, the forward crew quarters), he can sometimes be saved. Managed to save my highly decorated bridge officer once that way. However, in my experience, the men with several medals and patrols are the ones who get killed while the newer sailors around them are the ones who get wounded.

Some type IXC and IXD2 boats carried a doctor for long-distance trips, so you could always add a medical officer to your crew when you drive a bigger boat. These sea-going doctors were removed towards the end of the war as too many died with their boats and medical skills were desperately needed ashore.

postalbyke
06-12-11, 10:38 AM
I play almost exclusively with type II. I recommend having four machinist chiefs (two on-watch, two in quarters), one watchman chief (in the bridge), one torpedo chief (in the engine room), one flak chief (in the aft quarters with the machinists), two radio chiefs (one in sonar, one in forward quarters), then flesh out the watch sections with seamen (should have a full loadout of seamen and chiefs) for the officers, i recommend weapons officer to be torpedo qualified, kept in aft quarters until needed for attack or crew change for fatigue, and watch officer to be flak qualified.
to refresh the crew, i go to 25m, swap everyone out, time compress 32x until everyone is recharged at least 3/4, then i pop back up and carry on.

edit: I don't worry about repair specialties yet because i've never been successfully attacked! dive early, dive often.

Fish In The Water
06-12-11, 04:37 PM
edit: I don't worry about repair specialties yet because i've never been successfully attacked! dive early, dive often.

So you're the one!

Just kidding, here's hoping the streak continues! :up:

Jimbuna
06-13-11, 05:05 AM
Another aid in crew selection would be to use SH3Commander and select the no fatigue option :03:

Gerald
06-13-11, 06:04 AM
Sir,only if you have "balls" :know:

maxextz
06-13-11, 07:03 AM
i don't pick anyone that have eyebrows that meet.i have a gun for the rest i like to rule with an iron fist.

they respect me though.:arrgh!:

BigRich
06-15-11, 07:07 PM
Im running GWX3.
When kitting out my crew before my first patrol I notice that if you select the Helmsman qualification for one officer and stick him in the control room then the efficiency bar increases more than it does for inserting another officer instead, who does not have this qualification.
When the officee with the Helmsman qualification is removed then the bar drops. However if you leave him there and remove another (non Helmsman) then the bar does not drop at all.
This shows the Helm qualification is useful.

Kip336
06-15-11, 07:22 PM
Im running GWX3.
When kitting out my crew before my first patrol I notice that if you select the Helmsman qualification for one officer and stick him in the control room then the efficiency bar increases more than it does for inserting another officer instead, who does not have this qualification.
When the officee with the Helmsman qualification is removed then the bar drops. However if you leave him there and remove another (non Helmsman) then the bar does not drop at all.
This shows the Helm qualification is useful.


Ok. But when your torpedo room bar is almost empty, reloading is much slower then when its full
If your radio room bar is almost empty, your bound to miss contacts
If your machine room bar is empty, you use more fuel.

But if your command room bar is empty? What happens then? No noteable difference in steering...

Jimbuna
06-16-11, 02:51 AM
The Helmsman and Medic qualification have least effect in actual gameplay even though they show a positive move in the strength bar.

Fish In The Water
06-16-11, 02:09 PM
But if your command room bar is empty? What happens then? No noteable difference in steering...

Chalk it up to the devs editorializing that any half wit can run the command room... :D

Jimbuna
06-16-11, 06:09 PM
LOL :DL

TheGreatHonker
06-17-11, 03:36 AM
I prefer to give the officer two qualifications, then start giving the chiefs qualifications.

The one with the highest rank gets Torpedo and Repair, Then I have a Machinist/Torpedo, Watchman/Medic, Watchman/Gunner, and Helmsman/Repair, or something close to that

I always wait til I'm about to start a patrol to apply a qualification, seeing as my qualified crewman have a habit of transferring, dying in bar fights, or being killed by partisans (with SH3 Commander).

With Torpedo, Machinist, Gunner, Watchman, and Repair being covered by officers and then have one chief with machinist, I usually make sure I have at least two radiomen. After that I usually just apply torpedo or machinist qualifications, maybe a flak gunner with the IXB/C/D

A high ranking officer with torpedo only requires 4 or 5 crewman to fill the torpedo bar, granted two of them are chiefs with torpedo qualifications (In the Type VII).

Watchamn/Gunner will have the deckgun and flak bar filled just using regular crewman to man them (in the Type VII).

Jimbuna
06-17-11, 06:47 AM
Get further on in the war and the odd one will be beamed aboard an alien spaceship where medical experiments will be performed on them :03:

Fubar2Niner
06-17-11, 12:44 PM
Get further on in the war and the odd one will be beamed aboard an alien spaceship where medical experiments will be performed on them :03:

I hope they are sexy blonde ( insert preferential hair colour here ) female aliens :D

On a serious note shipmates, something has just crossed my mind. Why is there no qualification as sound/hydro operator ? Or is this covered by radio?

Best regards.

Fubar2Niner

Osmium Steele
06-17-11, 12:59 PM
Why is there no qualification as sound/hydro operator ? Or is this covered by radio?


It is. 2 qualified radiomen maxxes out the green bar.

Fish In The Water
06-17-11, 01:56 PM
It is. 2 qualified radiomen maxxes out the green bar.

Quite correct... :DL

Jimbuna
06-17-11, 02:42 PM
I hope they are sexy blonde ( insert preferential hair colour here ) female aliens :D

On a serious note shipmates, something has just crossed my mind. Why is there no qualification as sound/hydro operator ? Or is this covered by radio?

Best regards.

Fubar2Niner

I asked this of a certain ubi developer of the game whilst in the States and the response was "There is radioman covering both areas" ....which makes sense in a way because once you have a radio qualification and a leading seaman (or two PO's if you like) the bar is maxed out.

Fubar2Niner
06-17-11, 03:03 PM
@Jim & Osmium Steele

Makes sense now shipmates, hopefully my SO will now become a little more co-op :yep: Kinda buggers you off when you ask for a report on nearest vessel and he says .... blah....... then you ask him to follow it and he says ' No sound contact ' . I thought it was because I weren't training him hard enough, or do you think he's been at the Schnapps behind closed doors? :03:

Best regards.

Fubar2Niner

Jimbuna
06-17-11, 03:09 PM
Probably at the Schnapps behind closed doors :DL

Fubar2Niner
06-17-11, 03:17 PM
Damnit Jim your right, and when your right, your right. Just caught him and the helms having a knees up with the cook ! The buggers have done the crate, and we haven't left port yet :damn:

Best regards.

Fubar2Niner

Jimbuna
06-17-11, 04:03 PM
Damnit Jim your right, and when your right, your right. Just caught him and the helms having a knees up with the cook ! The buggers have done the crate, and we haven't left port yet :damn:

Best regards.

Fubar2Niner

They're showing initiative and promise them.

http://img682.imageshack.us/img682/2884/drunkcob.gif

irish1958
06-17-11, 05:07 PM
I hope they are sexy blonde ( insert preferential hair colour here ) female aliens :DFubar2Niner

But they are. The only problem is that their hair is on their posteriors, and their heads are like corrugated cardboard.:know:
I know, I had a blind date with one when I was in college.:oops:

Jimbuna
06-17-11, 06:11 PM
But they are. The only problem is that their hair is on their posteriors, and their heads are like corrugated cardboard.:know:
I know, I had a blind date with one when I was in college.:oops:

LMAO :rotfl2:

FIREWALL
06-17-11, 11:53 PM
Get further on in the war and the odd one will be beamed aboard an alien spaceship where medical experiments will be performed on them :03:


Probeing ? :DL

irish1958
06-18-11, 07:03 AM
Of course, he gets his prostate exam frequently.

Jimbuna
06-18-11, 08:01 AM
Of course, he gets his prostate exam frequently.

Never had the err pleasure but I am occasionally advised I should have one :o