Log in

View Full Version : ultra realistic recognition manual?


commandosolo2009
05-26-11, 01:35 PM
Hey fellas,

It's just not fair.. We want (at least some people, apologies to point and shoot skippers) the game to be as realistic as can be, and yet, we have a recognition manual, full, with incorrect specs (at least no length) and a damaged stadimeter.

How about a less consultable recog man? I mean real boat skippers did not have the exact schematic (RA2 installation screen) prototype gallery of the enemy boats, yet they did a straw draw and argued with the XO and eventually, a similar ship, was selected from the looks of the actual target. If you're missing my meaning, refer to (Clear the Bridge! Richard O'kane) sinking the first ship.

I mean its not like ("Hey, it's a Taihosan or a Kabuki Maru or whatever" But rather should be like ("Hey, could be whatever or whatever or whatever....)

then a less clear, manual with not all ships in game included, should help trigger our imagination on actual sighting over periscope and available manual data.

Hell, we can even estimate tonnage based on lack of ships in the manual.

What do you guys think?:salute:

Daniel Prates
05-26-11, 01:56 PM
It's fair. I think it is pretty sure that skippers where bumping into unknowh ship classes all the time, and that they would have to estimate more or less the mast heigh according to similar profiles.

Platapus
05-26-11, 05:15 PM
you could always play without the recognition manual. :)

There is so much that is unrealistic about SH4 that a manual is down on my list.

Rockin Robbins
05-26-11, 07:34 PM
Our recognition manual as the problem of knowing the exact numbers for every single ship on the ocean. Never mind that the exact numbers are wrong. Never mind that our stadimeter has binning problems. The real things were MUCH worse than what we have. The stadimeter was more inaccurate, the recognition manual didn't recognize the vast majority of targets.

The real thing also enjoyed advantages we don't have: peripheral vision, much better optical resolution, a crew that augmented the abilities of the skipper. No simulation at this time can come close to that.

It's amazing that SH4 has SOME of the flavor of the real thing. Methinks it's the best we're going to get for many years. Right now we're looking for a white knight and Ubi ain't it...

WernherVonTrapp
05-26-11, 07:43 PM
I suppose one could say that Naval Intel really was just a feature of Human Anatomy.:D

TorpX
05-26-11, 08:50 PM
There is so much that is unrealistic about SH4 that a manual is down on my list.

This is pretty much my view as well. There are lots of worse problems in the game.

Armistead
05-26-11, 11:13 PM
Manual doesn't really matter, people would learn it all by head in no time, just due to the many same ship classes. To me tonnage sunk equals reality. I find the most realism in game is adjusting traffic, setting crew ratings across the board to vet and elite. I added many sub killer groups that travel the shipping lanes and ran some elite killer groups to travel ahead of TF and large convoys.

commandosolo2009
05-27-11, 12:07 PM
you could always play without the recognition manual. :)

There is so much that is unrealistic about SH4 that a manual is down on my list.

is that so? so how am I supposed to enter mast height?

Daniel Prates
05-27-11, 12:58 PM
is that so? so how am I supposed to enter mast height?

Even that is incorrect in the game, check a recent thread by cptnscurvy.

magic452
05-27-11, 07:08 PM
Try Ship Center Accuracy Fix (SCAF) mod by cptnscurvy.
You use things other than the mast high to get range. It's a little bit more accurate and easier to use. Not all that realistic but fun and fun is why I play.


Magic