View Full Version : Flickering textures
Caustic
05-24-11, 12:20 AM
I'm dealing with flickering textures on ships, how widespread is this problem and how do I resolve it? I was reading about how it was a z-buffer issue...
Caustic
05-25-11, 10:56 AM
Bump...
Screenshot
http://cloud.steampowered.com/ugc/578924085734067193/B803DD5B9B97E17614D86C45F509025595427D94/
The flickering isn't very noticeable in single images. Here is my mod list
Generic Mod Enabler - v2.6.0.157
[C:\Program Files\Steam\steamapps\common\silent hunter 5\MODS]
NewUIs_TDC_6_5_1_ByTheDarkWraith
NewUIs_TDC_6_5_1_jimimadrids_map_tools
FX_Update_0_0_16_2_ByTheDarkWraith
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
NewUIs_TDC_6_5_1_Real_Navigation
Capthelms SH5 Audio Mod
Lite Campaign LC 1.2
Shadow Improvement Mod
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
Any ideas? It only occurs on distant objects and it disappears when my u-boat(not the camera) gets closer.
http://steamcommunity.com/id/Oblivi0us/screenshot/578924085734067193/?tab=all
TheDarkWraith
05-26-11, 03:00 AM
move mousewheel forward then back...
I'm dealing with flickering textures on ships, how widespread is this problem and how do I resolve it? I was reading about how it was a z-buffer issue...
Hi!
I think I have the same problem. I thought that it's a common thing, but seems that everyone doesn't suffer from it. It doesn't matter that much, but it would be great to get rid of it.
I have NVIDIA GeForce GTX 460.
Its a bug common to those with nvidia cards, Im used with it and I dont bother about anymore.
Caustic
05-28-11, 12:34 AM
Very interesting, thanks for the heads up. There were problems with Nvidia cards in Silent Hunter 4 as well...
THE_MASK
05-28-11, 04:45 AM
I have the flickering with the ati card as well .
SteelViking
05-28-11, 09:09 AM
I have an AMD 6790 and I also get some mild flickerig.
Webster
05-28-11, 12:03 PM
it has nothing to do with Nvidia its the game settings combined with your computer specs that matters most wether its very noticable or not.
i think there is always a small amount of flicker no matter what but i cant say if its grafics related or game engine or both
Caustic
05-29-11, 08:31 AM
I tried adjusting the in-game settings. Disabling AA had no effect and the flickering remained after turning off all effects and lowering the texture quality.
renthewog
05-29-11, 11:23 AM
I've just got the nVidia GTX 580 and I still get occasional flickering, and that's a top end graphic card so don't think it's the graphic card with the issue it'd be the game engine.
stoianm
05-29-11, 11:26 AM
i think ddrgn found a solution for flickering long time ago... i do not know if he remember:hmmm:
THE_MASK
05-29-11, 02:59 PM
My guess its in the shaders folder somewhere . Anyone want to check :O:
Caustic
05-29-11, 05:54 PM
Its a bug common to those with nvidia cards, Im used with it and I dont bother about anymore.
Running the game on my ATI HD4870 removed the texture flickering.
:up:
Alas, this isn't a solution for nvidia cards.
Caustic
06-02-11, 12:16 AM
I suppose this is a lost cause.:hmmm:
TheDarkWraith
06-03-11, 09:03 AM
The cause is trying to 'merge' two textures into one without alpha blending. The 'ice' texture is trying to be overlaid onto the normal ship's texture and that is where the flickering is coming from.
Caustic
06-04-11, 05:09 PM
The cause is trying to 'merge' two textures into one without alpha blending. The 'ice' texture is trying to be overlaid onto the normal ship's texture and that is where the flickering is coming from.
It happens on any and all objects when viewed from a distance. Probably a hardware/driver-level problem?
Meldric
06-08-11, 04:04 PM
As wrote on a different thread:
I face flickering textures because of a mod I used to change the camera behaviour (external camera). If I removed this mod, flickering was gone. I think that this mods' changes now have been included in NewUIs (TDW) and that those might cause it.
I disabled NewUIs (latest) and flickering was gone. I guess that this is the issue for my NVIDIA GTX 470.
@TDW: Could you confirm or maybe point me to the files in question so that I might try without them and confirm that this solves the problem?
Thanks!
denny927
01-11-13, 04:20 PM
i have the same problem, strange thing, not appear in external view, in external view I dont have any problem without a glitch, only in attack/observation scope.This with stock game, or with any mods...I dont want to roll back driver only for sh5, I play a lot of different game too.
This problem was present to some extent in the stock game, but as you said, it happened mostly in the attack/observation periscope.
This can be fixed with modding, by increasing the Zmin parameter for the cameras used in periscope mode. However increasing it too much will lead to other visual bugs. A balance needs to be found.
The bug comes from the limited precision in the Z buffer. having a very small Zmin value decreases precision in a more than linear progression.
Sorry to bump this tread but I'm having flickering texture problems too.
Here is what it is looking like :
http://youtu.be/bFg_r28nhTw
Sometimes, depending the time of the day, it's less obvious. During the night, I don't see much of those flickers tho. Might be related?
I didn't played SH5 for a long time before buying a new videocard a couple of months ago, I've decided to give SH5 another try. I've followed instructions and installed Sober's Mega mod (I'm currently using "sobers 0600 05042013"). So playing SH5 during those couples of month with that new videocard (XFX R7970), I did notice the flickering textures. I was thinking either a bad videocard or some obscure drivers problems. So I've waited and updated the Catalyst drivers over the month, hoping to see improvement, but it didn't seem to do the trick. Thinking it's the videocard, I've decided to put back my previous one (Sapphire HD5850) just to see if my problems would be solved. To my surprise, they were not!
So yesterday I decided to try to pinpoint the origin of the problem. I've started the game and went to the Museeum. No flickers there. I've then decided to disable all mods form sober's Megamod list, went to a start a historical missions. No flickers there.
It was quite obvious that one or more mods was causing this issue. So after a loto of enabling and disabling, I've found the two mods that is causing this flickering :
- NewUIs_TDC_7_1_0_ByTheDarkWraith
- Manos Scopes-patch for 16x9
If I enable one of those, flickering will appear in my game.
Pushing my research a little more, I decided to copy the game's original "cameras.cam" to the Manos Scope-patch mod folder and enable that mod, but still disabling "NewUIs_TDC_7_1_0_ByTheDarkWraith". Flickers were gone!
After reading NewUIs_TDC readme file, it seem that there is a Manos Scope version integrated in it, and it would be logical since it seems that's what is causing my flickering textures.
I've taken a look in the "NewUIs_TDC_7_1_0_ByTheDarkWraith" mod folder and found a "cameras.cam" file there too. I removed it, enable that mod and disabled Mano Scopes-patch mod and there was no more flickers.
I did tried the "NewUIs_TDC_7_4_2_TheDarkWraith" version but I had the same flickering issues.
So I'm there. I know in part what is the problem (modified version cameras.cam) but I don't know why. I'm hoping my little bug hunt will help one of you trace the problem. At least I've narrowed where to look! The game is playable, even with the flickers, but it would be nice to get rid of them once and for all!
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