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Spike88
05-10-11, 03:29 PM
http://m.gametrailers.com/newsstory.rbml?id=http://epicbattleaxe.com/?p=34406

New hitman game has finally been revealed. As this is one of my favorite serieses, I'm estatic.


http://www.gametrailers.com/video/debut-teaser-hitman-absolution/713699

Also a teaser :D

Arclight
05-10-11, 06:36 PM
And some info, too!
“For the first time we are taking Agent 47 on a personal journey which allows us to explore other parts of the Hitman fantasy. This is both a familiar and yet significantly different experience from other Hitman games; something our silent assassins will relish, as will all those new to the Hitman world.”
http://www.rockpapershotgun.com/2011/05/10/hitman-absolution-preview/

seaniam81
05-10-11, 07:42 PM
:yeah: Love Hitman :rock:

JU_88
05-11-11, 03:56 AM
:yeah: Love Hitman :rock:
Me too! I will definatley get this if a PC version is on the cards. :yeah:

Spike88
05-11-11, 04:47 PM
Might as well turn this into a Hitman discussion thread.

What's everyone's favorite levels?

Mine are:
The hotel mission from Contracts and only because I went Postal in it on occasion.
The level where you are in the Russian depot and have to sneak into the Russian base
The first mission in Silent Assassin
And the final level of blood money.

Captain Vlad
05-11-11, 05:08 PM
Really loved the demo mission for the first Hitman...in the game I think it was actually the second run. Where you had to off one of the guys at the meeting and the police chief and make it look like the other Triad did it.

I always did it Michael Corleone style; entered the restaurant before the meet, left a gun in the bathroom, then went and killed the Red Dragon negotiator, entered pretending to be him, then went into the bathroom, retrieved my pistol, and shot my targets before fleeing.

In Blood Money, I really loved the mission where you had to whack the father and the son during a wedding. I did that really clean and quiet, but do not remember how.

The New Orleans mission from Blood Money was also fun.

Spike88
05-11-11, 05:12 PM
Really loved the demo mission for the first Hitman...in the game I think it was actually the second run. Where you had to off one of the guys at the meeting and the police chief and make it look like the other Triad did it.

I always did it Michael Corleone style; entered the restaurant before the meet, left a gun in the bathroom, then went and killed the Red Dragon negotiator, entered pretending to be him, then went into the bathroom, retrieved my pistol, and shot my targets before fleeing.

In Blood Money, I really loved the mission where you had to whack the father and the son during a wedding. I did that really clean and quiet, but do not remember how.

The New Orleans mission from Blood Money was also fun.

The father and son mission was in New Orleans.

Edit: Wait no, the Father in Son was in the Louisiana swamps, the New Orleans was Martigras, my mistake.

Arclight
05-12-11, 05:53 AM
Loved the bit at the rehab clinic. Several targets which can be neatly dispatched by staging accidents.


Bit more info: http://www.rockpapershotgun.com/2011/05/12/itll-be-a-hit-man-hitman-absolution-details/

seaniam81
05-12-11, 06:48 AM
I liked the hotel and white house missions in Blood Money

Arclight
06-09-11, 06:57 AM
http://www.rockpapershotgun.com/2011/06/09/e3-2011-first-look-hitman-absolution/

That's not very Hitman-y. :(

One thing I like about the series is the option to complete a level with 1 bullet/bomb/exploding stove/dumbbell/falling chandelier/poisoned drink/good ol' fiber wire strangle/falling piano/shove. Not seeing anything like that yet. :-?

Spike88
06-09-11, 02:43 PM
http://www.youtube.com/watch?v=qBzELV7caaU

Some actual gameplay.

I love the fact you can use items from the world as a weapon.

I dont like the fact you can hang from ledges now.

Arclight
06-27-11, 09:05 AM
Bit more info: http://www.rockpapershotgun.com/2011/06/27/hitman-absolution-details-talk-variety/


I get the impression they're are turning it into... whatever they are turning Tomb Raider into as well. Not a bad thing per se, probably will be a bit different though.

Square Enix... not a bad influence, not at all. But maybe not ideal for a Hitman game? :hmmm:

Arclight
08-18-11, 07:49 PM
Peep talks about Absolution: http://www.vg247.com/2011/08/18/47-is-back-ios-blystad-on-bringing-back-hitman-with-absolution/


...

“We really don’t see it as a reboot,” game director Tore Blystad tells VG247 an interview yesterday in Cologne.

“The first four games were very much in succession, an evolution. We knew the technology was kind of holding us back, so we wanted to start from scratch and build something better.

“And we got the time, the money from the board to actually make a new engine. We’ve had very little compromises from our management building this game. So it’s very much the Hitman game we wanted to make.”

...

Arclight
10-10-11, 08:06 AM
Teaser: http://www.vg247.com/2011/10/10/hitman-absolution-gets-first-gameplay-teaser/

Interview, half of the answers are "I dunno" though: http://www.vg247.com/2011/10/10/sing-for-absolution-io-answers-your-qs-on-hitman-absolution/

Oh, and hardcore-mode confirmed: http://www.vg247.com/2011/10/08/hitman-absolution-contains-stealth-focused-hardcore-mode-for-veteran-fans/

Spike88
10-12-11, 04:46 PM
16 minute video of the E3 Demo Walkthrough. Haven't finished watching it myself as my internet is being slow at the moment:
http://www.gametrailers.com/video/e3-demo-hitman-absolution/722132


Can't say if I'm getting a hitman vibe of the game(especially with the new voice), but I did get a Bourne Identity movie vibe going. Might have to get it on that merit alone.

Arclight
11-03-11, 12:28 PM
http://www.vg247.com/2011/11/03/hitman-absolution-gets-17-minute-commentary-walkthrough/

That looks... familiar. Just with far less gold. :hmmm:

Arclight
07-12-12, 03:23 PM
Streets Ahead: New Hitman Video Is Rather Good (http://www.rockpapershotgun.com/2012/07/12/streets-ahead-new-hitman-video-is-terrific/)

Awesome.

Spike88
07-12-12, 03:47 PM
They have succeeded in not turning it into a straight action game(see Splinter Cell Conviction). I have high hopes for this(they were slightly diminished by the Sniper Challenge, it's not bad it's just a little unpolished).

The Purist difficulty was the best thing about this video. Hopefully we do get the ability to turn on and off which help we do or do not want(I personally dislike the score bar in the corner).

Arclight
08-15-12, 08:07 AM
Much Obliged: Hitman’s Freeform Contracts (http://www.rockpapershotgun.com/2012/08/14/much-obliged-hitmans-freeform-contracts/)
Again, awesome.

Arclight
09-28-12, 03:07 PM
The Contract Is On: Hitman – Absolution (http://www.rockpapershotgun.com/2012/09/28/the-contract-is-on-hitman-absolution/)

Dowly
11-18-12, 06:17 AM
WTF Is... - Hitman: Absolution:
http://www.youtube.com/watch?v=dluMZCa5wIk

the_tyrant
11-18-12, 12:51 PM
IGN gave it a 9, this game is going to suck my life away........

Spike88
11-18-12, 05:36 PM
IGN gave it a 9, this game is going to suck my life away........

GameInformer gave it an 8.5.

I was surprised their review came out so early(magazine shipped a week ago, features tons of stuff on GTA V :up:)

Arclight
11-19-12, 12:23 AM
The people who know what they're on about aren't too impressed though... :hmmm:

Dowly
11-19-12, 09:11 AM
The people who know what they're on about aren't too impressed though... :hmmm:

Indeed. :-?

the_tyrant
11-19-12, 12:23 PM
I will be dressed in my 47 costume, in front of my computer, waiting for the game tonight!


The main thing I want with a 47, is the tone and atmosphere. I want a 47 that is a cold, calculating, sexless, killing machine.

Herr-Berbunch
11-19-12, 12:41 PM
Reading through the_tyrant's list of wants - sexless!

Castout, is that you back again? :hmm2:

Spike88
11-20-12, 05:53 PM
I just picked up my version from gamestop. I look at the receipt and realize that I have a code to download the original trilogy off Impulse for free.

the_tyrant
11-21-12, 06:48 AM
Ok, after playing around 8 hours:

The good:
The level of detail is amazing! I have never seen this level of detail anywhere.
The new sound system actually makes you feel that you are there!
47 is a darker antihero.
the missions are varied.

The bad:
Some larger missions are chopped up (to accommodate consoles perhaps?)
Audio system has glitches

Spike88
11-21-12, 09:28 AM
The bad:
Some larger missions are chopped up (to accommodate consoles perhaps?)



I don't think it's to accommodate the consoles, Hitman 2, Contracts, and Blood money had large levels and were on PS2.


I had the game yesterday, but have yet to start playing it due to being in the middle of the 'Prequel' novel. After finishing the novel last night before going to sleep, I am ready to start playing.

the_tyrant
11-22-12, 08:30 AM
I don't think it's to accommodate the consoles, Hitman 2, Contracts, and Blood money had large levels and were on PS2.


I had the game yesterday, but have yet to start playing it due to being in the middle of the 'Prequel' novel. After finishing the novel last night before going to sleep, I am ready to start playing.


There is a LOT more detail in absolution than blood money, and the new audio system is the BEST I have ever seen.

The developers tried their best to make the game seem "fluid", when the game loads, they put in a cutscene to hide the fact that it is loading. But it is obvious that some levels are chopped up. But than, the chopped up ones have much more detail than the large scale open world ones. So I guess it is a compromise that has to be made.

Spike88
11-22-12, 11:55 AM
There is a LOT more detail in absolution than blood money, and the new audio system is the BEST I have ever seen.

The developers tried their best to make the game seem "fluid", when the game loads, they put in a cutscene to hide the fact that it is loading. But it is obvious that some levels are chopped up. But than, the chopped up ones have much more detail than the large scale open world ones. So I guess it is a compromise that has to be made.

Blood Money was quite detailed.

The levels feel smaller because of the breakups, but it isn't necessarily a bad thing.

After putting some time into the game, I have to say I am enjoying it.

The little touches are amazing, the way that police and swat may show up if you go guns blazing is nice. Instinct mode isn't at all cheaty, it's pretty much the same functionality as previous games maps, just in an overlay that doesn't take you out of the action. The point A to Point B parts of the game aren't bad, they were already in the game before, just all in one map. They also add tension to the game.

For those complaining about the fact 47 has to run from the cops in Chicago, it makes sense why he has too.

The only things I haven't liked so far is that 47 can conceal long guns like a GTA game, I much preferred the Blood Money system where he tucked him under his shoulder or carried them in the other hand. Also at the point in Chicago when you're fleeing from the cops and the helicopter chases you, it opened fire on the bird cages despite the fact it hadn't detected me. I also had one ps3 locking crash the first time I went through the bird cage area.

Edit: Another small qualm I have is that weapons just materialize in your hand when you equip them. Same thing when you change into a disguise. But it's not game breaking.

the_tyrant
11-23-12, 10:53 PM
I have to say, I love absolution.
BUT, it has ONE major problem. And that is the disguises system (which to be honest, blood money had exactly the same problem, just to the opposite direction).

In blood money, when a big bald guy with a barcode who doesn’t even remotely look like the guy he is trying to impersonate manages to trick everyone simply because he is wearing the right set of clothes, I face palm. I was thinking, are you people really so damned stupid?!

In absolution, when a cop recognizes that you aren’t really a cop from 50 feet away, I pound the table and scream ARE YOU @&$%in KIDDING ME!!!! Somehow these cops know EVERY SINGLE OTHER COP IN THE CITY?

Well how should the devs fix it? Make it so that the guards will recognize you, but only if you walk close to them. And, make it so that if you are trying to impersonate someone from a smaller group, you will get caught easier than if you are trying to impersonate someone from a larger group.

I congratulate the hitman team for trying this, other games like splinter cell, dishonored and assassin’s creed don’t even try to have a disguise system but I also think that this mechanic needs a LOT of work. Please fix it for the next hitman!

Arclight
11-24-12, 12:27 AM
Barking up the wrong tree I'm afraid; IO isn't even developing the next one.

IO-Nara: Squenix Montreal To Make Next Hitman (http://www.rockpapershotgun.com/2012/11/22/io-nara-squenix-montreal-to-make-next-hitman/)

the_tyrant
11-24-12, 08:22 AM
Barking up the wrong tree I'm afraid; IO isn't even developing the next one.

IO-Nara: Squenix Montreal To Make Next Hitman (http://www.rockpapershotgun.com/2012/11/22/io-nara-squenix-montreal-to-make-next-hitman/)

I say, give them a chance. I LOVE hitman, yet for two games in a row (hell, the whole series), the game fell on its face on the exact same mechanic.

Hopefully these guys can figure out the best way to make disguises work.

Valantine
11-24-12, 12:44 PM
My biggest complaint is the quicktime system: seriously - if I wanted to play some stupid quicktime event or use some stupid "instinct xray vision type BS" I'd have bought it on the console as these have no place in a PC game!

Other than that the game feels OK, the storyline is pretty decent and the graphics are great: but for me the gameplay mechanics and the brokenup levels ruin it a bit: it seems to be much more linear than previous Hitman games: sure there are a few different ways of completing a hit but it feels like it steers you towards them rather than letting you figure it out by yourself.

Fun - but not as agood as previous titles
V

Spike88
11-24-12, 08:35 PM
My biggest complaint is the quicktime system: seriously - if I wanted to play some stupid quicktime event or use some stupid "instinct xray vision type BS" I'd have bought it on the console as these have no place in a PC game!

I can understand your opinion on the QTE, they probable made the decision so you weren't sitting there with no "control" during disarms. But it's one of those hit and miss things. Some people like that you're still in control during the hand-to-hand, others hate QTE.

As for the Instinct mode, I can't find it as a flaw at all. It's up to you to actually use it. If you want to find things out on your own don't use it. It's the same functionality as the map(showing you points of interest), juts overlayed ontop of the map. No one is forcing you to use it, and you can turn it off if you feel the need to.

-snip-

I agree with your thoughts on the disguise system. It needs to be a bit more refined. I can't remember the name, but there is a Hitman like game set in WWII that has a disguise system that is pretty well done. The disguises go by rank, if you disguise as a private, other privates wont notice you, while higher ranks will. Certain units like the Gestapo can tell your disguise no matter what(if I remember correctly) and there are certain disguises that are pointless to use(these are usually targets, or really important people).

I'd like to see a system like the one you described where smaller groups would see through your disguise more than bigger groups, but throw in "bosses" that can tell the difference. If you dress up as a bellboy, other bellboys shouldn't care, but if you were to dress up as a security guard for a small and tight security firm, the others would be suspicious. It should also depend on distance, if you are farther away or can't see your face, they leave you along, if you get closer is when they get suspicious. Although it gets tricky with police officers, as most police officers tend to know most local police officers(even if they work for different agencies). Again, it should be by distance, if you get within 10 feet they can start to tell the difference.
To make the system more complex there should be "bosses" that can tell who are you. If you dress up as a waiter inside a restaurant and bump into the head chef responsible for hiring up close, he should start to detect you. There is a great example of this in the Hitman: Damnation novel where 47's disguise is blown by the person responsible for hiring new bellboys in a hotel.



A complaint of mine is the weapon system. I honestly prefer the one from Blood Money or previous games(which while a bit clunky, make more sense than Absolutions). While you could carry a lot of crap in previous games(almost an infinite amount of small firearms) you couldn't put away long guns. In Absolution you are limited in what you can carry. You can carry one side arm, your AMT hardballers, one melee weapon(previous games let you carry many more), your fiberwire, and then two long guns. If you "holster" a long gun, it magically disappears. Also, at no point do you get frisked, which is a good thing since it's impossible to drop a weapon once it's picked up.

You can acquire DLC weapons through pre-orders or the CE. Other than the fact you can use them in contracts, I found this pointless as you can't choose your loadout before a mission. Although the one light in the tunnel is the fact that these weapons and any other pre-order dlc was made available on launch as DLC. You can buy what you want for .99c a piece or buy all of it for 5.99. You may be thinking what's good about that? 90% of the time these pre-order/Collectors Edition "exclusives" are never made available, making you feel like you missed something neat(this is generally true when it's extra levels).


Now for some more good things:
The small touches in the game are really superb. These range from the fact that 47's tie isn't static(it moves with your posture), to gum stuck on the inside of that closet your hiding in.

There are plenty more accidental deaths.
If you kill someone using an "accident" and there body is discovered it doesn't penalize you, and the guards don't go into "alert". Which I feel is the way it should be. I think it's more suspicious for someone killed by an accident to be hid, rather than found out in the open.

If a guard finds a body that was killed by an accidental death, they'll rush over and kneel by its side. In previous games, they find the body, inspect it and then go back as if nothing happened.

Another nice aspect is that standing stationary in large crowds of NPC's blends you in Assassin's Creed style.


I can see why they made the decisions for this game(focusing more on a dramatic story over typical Hitman gameplay), while it's not perfect it's a pretty good game.

I'm hoping the sequel will be a pleasant mix of Blood Money and Absolution. Ideally I'd like to return to Blood Money type missions where you were put into the map and set free, and where you can choose your equipment. However I'd like to see the accident mechanics, crowd system, and reinforcement system to return from Absolution.

I'd also like the weapon system with customization to return from BM.

As for the more linear "escape" missions, I'm in favor of them to return if their done correctly. If you pull a smooth hit and get out without an alarm, you wouldn't have to do them. However if you do a shoot out, you'd have to do an extra mission where you escape. For example, if you go into a hotel, get into a shoot out, you'd have to do an extra mission where you have to get out of the hotel after S.W.A.T and police officers have closed down the nearby areas.

Dowly
11-25-12, 10:24 AM
Weak mind is weak. Bought. :dead:

Arclight
11-25-12, 10:53 AM
I wants it too... I know I'll quite enjoy it because it's simply a good game but the departure from the formula keeps holding me back. :-?

It's like what they did with Splinter Cell Conviction. I rather liked it, good game, but the idea of a new SC now leaves me cold and it doesn't rank up there with the "would play again now and then" games, like the old SCs. :(

Dowly
11-25-12, 11:04 AM
Can't say I like the more linear approach, but with the past games I've used some
house rules to try and finish the contracts in different ways (only silverballers, no disguises etc.)

And there's the Contracts stuff that ought to give few extra hours. :hmmm:

Hottentot
11-25-12, 11:45 AM
I can't remember the name, but there is a Hitman like game set in WWII that has a disguise system that is pretty well done. The disguises go by rank, if you disguise as a private, other privates wont notice you, while higher ranks will. Certain units like the Gestapo can tell your disguise no matter what(if I remember correctly) and there are certain disguises that are pointless to use(these are usually targets, or really important people).

Death to Spies (http://en.wikipedia.org/wiki/Death_to_spies)?

It at least had a nice attempt at disguise, but in the end there always was the Eagle Eye Ernst who miraculously knew every single person in Wehrmacht, Luftwaffe and Kriegsmarine and could tell from a mile away that you were a Russian spy. And he always somehow managed to end up guarding a tight corridor that you absolutely had to pass in order to proceed. It got tiresome after a few missions.

Arclight
11-25-12, 12:00 PM
And there's the Contracts stuff that ought to give few extra hours. :hmmm:
Honestly I think that would be my main reason to get it. Just doesn't feel right to pay full price for what is essentialy a side-show.

Thing is I don't think it will hit a discount anytime soon and I'm gonna break in short order.

Dowly
11-25-12, 12:12 PM
Thing is I don't think it will hit a discount anytime soon and I'm gonna break in short order.

Yeah, figured as much, so I just went ahead and bought it now. :hmmm:

Spike88
11-25-12, 01:02 PM
Can't say I like the more linear approach, but with the past games I've used some
house rules to try and finish the contracts in different ways (only silverballers, no disguises etc.)

And there's the Contracts stuff that ought to give few extra hours. :hmmm:

It opens up a bit later on.

Honestly, it feels like the one mistake they made with the game was focus more on story. Which is a bit rare to say. Usually most games lack in the story department. :haha:

Death to Spies (http://en.wikipedia.org/wiki/Death_to_spies)?

It at least had a nice attempt at disguise, but in the end there always was the Eagle Eye Ernst who miraculously knew every single person in Wehrmacht, Luftwaffe and Kriegsmarine and could tell from a mile away that you were a Russian spy. And he always somehow managed to end up guarding a tight corridor that you absolutely had to pass in order to proceed. It got tiresome after a few missions.

Ah yes. It was Death to Spies.

Dowly
11-25-12, 06:49 PM
That ****ing Library level... :nope:

Dowly
11-26-12, 01:35 PM
Angry Joe's Review:
http://www.youtube.com/watch?v=CeM8YL_grsY

the_tyrant
11-26-12, 04:42 PM
That ****ing Library level... :nope:

I rethought my opinion on disguises. You see, with Blood money, the disguises system is extremely unrealistic, and would destroy all of the "escape" missions. Since all you had to do in that level was to get a policeman disguise, and walk away.

However, the Absolution style also has quite a few problems. Since after all, you are forced to playing the game as Splinter Cell, I want to play as 47 not Sam Fisher goddamnit!

Dowly
11-26-12, 05:11 PM
I wouldnt mind the fact that everyone of profession X knows their collagues if the range would be a tad shorter.
Makes it pretty frustrating as I play on Expert without using the instinct crap.

And they could've gone with a bit better pacing with the sneaky missions.
You got the 4 sneaky levels in "Run for your life", followed by one at the beginning
of "Hunter and Hunted", one assasination level and then again at least two sneaky levels. :doh:

But, the assasination levels have been very fun so far. :yep:

Spike88
11-26-12, 07:05 PM
You know, I'm most interested in where they will take the story now.

While I haven't finished the game, I doubt ICA will take him back after the events in the game. After he went AWOL the first time he was actually supposed to be killed off but they chose to bring him back in. On top of that 47 will no longer have the iconic barcode, but will instead have the iconic barcode with a scar at the bottom.

Dowly
11-28-12, 09:09 AM
One thing I really dont like is how when you select a level, it starts you off
with the disguise you had when you entered that level for the first time.
For example, if I want to play "Chinese New Year", it starts me wearing the
street vendor disguise.

But it's good otherwise, 16 hours in and I'm about half-way through it on Expert+no instinct. :up:

Spike88
11-28-12, 01:25 PM
One thing I really dont like is how when you select a level, it starts you off
with the disguise you had when you entered that level for the first time.
For example, if I want to play "Chinese New Year", it starts me wearing the
street vendor disguise.

But it's good otherwise, 16 hours in and I'm about half-way through it on Expert+no instinct. :up:

I dislike how certain levels have 47 loosing his disguise between them, despite the fact they're in the same place. This is most noticeable when in the Dexter Industries missions. Although Hitman 2 had this same issue at certain points.

reignofdeath
12-04-12, 09:53 PM
I can understand your opinion on the QTE, they probable made the decision so you weren't sitting there with no "control" during disarms. But it's one of those hit and miss things. Some people like that you're still in control during the hand-to-hand, others hate QTE.

As for the Instinct mode, I can't find it as a flaw at all. It's up to you to actually use it. If you want to find things out on your own don't use it. It's the same functionality as the map(showing you points of interest), juts overlayed ontop of the map. No one is forcing you to use it, and you can turn it off if you feel the need to.



I agree with your thoughts on the disguise system. It needs to be a bit more refined. I can't remember the name, but there is a Hitman like game set in WWII that has a disguise system that is pretty well done. The disguises go by rank, if you disguise as a private, other privates wont notice you, while higher ranks will. Certain units like the Gestapo can tell your disguise no matter what(if I remember correctly) and there are certain disguises that are pointless to use(these are usually targets, or really important people).

I'd like to see a system like the one you described where smaller groups would see through your disguise more than bigger groups, but throw in "bosses" that can tell the difference. If you dress up as a bellboy, other bellboys shouldn't care, but if you were to dress up as a security guard for a small and tight security firm, the others would be suspicious. It should also depend on distance, if you are farther away or can't see your face, they leave you along, if you get closer is when they get suspicious. Although it gets tricky with police officers, as most police officers tend to know most local police officers(even if they work for different agencies). Again, it should be by distance, if you get within 10 feet they can start to tell the difference.
To make the system more complex there should be "bosses" that can tell who are you. If you dress up as a waiter inside a restaurant and bump into the head chef responsible for hiring up close, he should start to detect you. There is a great example of this in the Hitman: Damnation novel where 47's disguise is blown by the person responsible for hiring new bellboys in a hotel.



A complaint of mine is the weapon system. I honestly prefer the one from Blood Money or previous games(which while a bit clunky, make more sense than Absolutions). While you could carry a lot of crap in previous games(almost an infinite amount of small firearms) you couldn't put away long guns. In Absolution you are limited in what you can carry. You can carry one side arm, your AMT hardballers, one melee weapon(previous games let you carry many more), your fiberwire, and then two long guns. If you "holster" a long gun, it magically disappears. Also, at no point do you get frisked, which is a good thing since it's impossible to drop a weapon once it's picked up.

You can acquire DLC weapons through pre-orders or the CE. Other than the fact you can use them in contracts, I found this pointless as you can't choose your loadout before a mission. Although the one light in the tunnel is the fact that these weapons and any other pre-order dlc was made available on launch as DLC. You can buy what you want for .99c a piece or buy all of it for 5.99. You may be thinking what's good about that? 90% of the time these pre-order/Collectors Edition "exclusives" are never made available, making you feel like you missed something neat(this is generally true when it's extra levels).


Now for some more good things:
The small touches in the game are really superb. These range from the fact that 47's tie isn't static(it moves with your posture), to gum stuck on the inside of that closet your hiding in.

There are plenty more accidental deaths.
If you kill someone using an "accident" and there body is discovered it doesn't penalize you, and the guards don't go into "alert". Which I feel is the way it should be. I think it's more suspicious for someone killed by an accident to be hid, rather than found out in the open.

If a guard finds a body that was killed by an accidental death, they'll rush over and kneel by its side. In previous games, they find the body, inspect it and then go back as if nothing happened.

Another nice aspect is that standing stationary in large crowds of NPC's blends you in Assassin's Creed style.


I can see why they made the decisions for this game(focusing more on a dramatic story over typical Hitman gameplay), while it's not perfect it's a pretty good game.

I'm hoping the sequel will be a pleasant mix of Blood Money and Absolution. Ideally I'd like to return to Blood Money type missions where you were put into the map and set free, and where you can choose your equipment. However I'd like to see the accident mechanics, crowd system, and reinforcement system to return from Absolution.

I'd also like the weapon system with customization to return from BM.

As for the more linear "escape" missions, I'm in favor of them to return if their done correctly. If you pull a smooth hit and get out without an alarm, you wouldn't have to do them. However if you do a shoot out, you'd have to do an extra mission where you escape. For example, if you go into a hotel, get into a shoot out, you'd have to do an extra mission where you have to get out of the hotel after S.W.A.T and police officers have closed down the nearby areas.

These three paragraphs sum it up.

On the disguises though, there needs to be a fine line, just like you said, something like being a low level bellboy or mechanic should be hard to be noticed. Another thing I hate though is that no matter how far you are from someone dressed like you, the notice meter goes up just as fast, same if you turn your back, if you're a distance away, they shouldn't be able to notice you as quick. As well as if you grab a disguise with a mask (say S.W.A.T. or the Wades guys who shoot the orphanage up) it should be extremely hard to spot you. I think its dumb having to cover your face all the time, makes it almost impossible to get around guys, and that is on Hard, I cant even relish the thought of expert or purist.

On top of that, the QTE suck, I hate that when Im sneaking up on a guy to subdue him and he turns around JUUUUUST as I press x (Like halfway) it goes into QTE and I knock him out without anyone hearing, but I lose my "don't be spotted" rating. Id like it to be more like if you alert more than one guy (say you take out one guy in a obscure room and no one notices) THEN you lose that rating.

Theres more, but overall, I enjoy the game, a very diverse set of levels.

And Contracts is quite fun, I extremely enjoy it so far.

Dowly
12-05-12, 06:26 AM
I think its dumb having to cover your face all the time, makes it almost impossible to get around guys, and that is on Hard, I cant even relish the thought of expert or purist.

I'm playing it on expert without using instinct. :yep: It's definitely harder that way,
but finishing a level is also much more rewarding. The disguises are more of
a boost to your stealth, you get that 1-2 extra seconds to be in the open before
being spotted.

reignofdeath
12-05-12, 08:56 PM
I'm playing it on expert without using instinct. :yep: It's definitely harder that way,
but finishing a level is also much more rewarding. The disguises are more of
a boost to your stealth, you get that 1-2 extra seconds to be in the open before
being spotted.

Yeah but still. I feel like there are disguises which should take much longer to be spotted. It definately need perfected, but its much better than before.

the_tyrant
12-08-12, 11:13 PM
Yeah but still. I feel like there are disguises which should take much longer to be spotted. It definately need perfected, but its much better than before.

Yeah, why can cops spot me nearly instantly?

make hitman more realistic I say:
http://articles.chicagotribune.com/2009-01-26/news/0901250331_1_police-officers-chicago-police-boy

BossMark
12-09-12, 04:34 AM
Just put this on my Christmas list, hope its as good as they say