View Full Version : No ammo from the start
johnlarue
05-07-11, 08:32 AM
Hi people.
Going back from SH5 to SH4 I have to deal with a unexpected situation: I have no deckgunammo and flakgunammo, right from the start of each mission. That can't be true, is it?
Is that a part of the deal of the installed mods or is this not supposed to happen? Is there anybody who is familiar with this?
FYI: my mods-list
TriggerMaru_Overhaul_2
TMO_Update_20_to_21
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
I appriciate some help in this case.
WernherVonTrapp
05-07-11, 08:53 AM
You have to load the ammo manually. Go to the Deck Gun and on the right, you'll see various icons representing shells. Mouse over the shells to see which ones are available and then just click on the one that is. Then, watch the gun until the ammo is finished loading.
Daniel Prates
05-07-11, 03:52 PM
Before i ran TMO, my deckguns all had AP and HE shells. After runing the mod, only HE shells appear. But the selected ammo to start with is always AP, so you have to switch them.
I suppose this (lack of AP shells) is to make things realistic, though still, as in starshells, I think you should be able to get whatever the hell you wanted.
johnlarue
05-08-11, 07:39 AM
You're right! I was too quick with my conclusion. Thanx! :up: Strange though that I cannot choose; I have to deal (that is in the mission I'm doing right now) with just the HE-ammo
.
You have to load the ammo manually. Go to the Deck Gun and on the right, you'll see various icons representing shells. Mouse over the shells to see which ones are available and then just click on the one that is. Then, watch the gun until the ammo is finished loading.
torpedobait
05-09-11, 08:16 AM
The deck gun will get loaded much faster if you first actually place people on the gun. I tend to keep mine unmanned with the gun crews safely in the after battery compartment. That way a depth charge that does damage to the guns won't also "kill" my gun crews! Something that should not happen but does.
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