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Fenway72
05-06-11, 07:57 PM
Okay,

I've cruised the forums a bit and mostly got my questions answered and you all seem to be quite helpful- so I'm hoping you can get me the rest of the way there...

First, How do I get that bar up that allows me to give orders to my different officers? Like in SH3 and SH4? I have tried using DarkWraith's UI mod but I get everything EXCEPT that command bar.

(speaking of the DW UI, I cannot seem to move the CO2, Fuel, and Battery clickies off of my speed meter. It's clunky and hard to control ship speed unless using kbd shortcuts).

Also, regarding the UI mod- Is it possible to get the auto aiming feature that is in Vanilla (the one with the numbers 1,2, and 3 along my torpedo path and targets heading) to work with this mod? I like the ability to have more options, but no I can't his squat. Still too new to the game to try manual targeting though I plan on it after the learning curve...

Secondly, How do I manually man the Deck gun? I can manually man the Flak gun as it seems my men wont man it themselves even when the order is given. (It constantly remains empty regardless that I ask them to man the flak several times) I'm assuming this is a bug.

I can, however issue orders for my men to man the deck gun, but I cannot manually man it myself...

Loving this game as I did with SH3 and SH4, but it seems this one is a bit more steep with the learning curve as the others. Things that came easily are a head scratcher now...


Thanks much in advance, and sorry this is so many questions in the form of a wall of text. Any and all help is greatly appreciated.

jwilliams
05-06-11, 08:19 PM
Okay,

I've cruised the forums a bit and mostly got my questions answered and you all seem to be quite helpful- so I'm hoping you can get me the rest of the way there...

First, How do I get that bar up that allows me to give orders to my different officers? Like in SH3 and SH4? I have tried using DarkWraith's UI mod but I get everything EXCEPT that command bar.

Are you doing the tutorial still??? The tutorial makes some parts of the UI hidden. Complete the tutorial and all the UI should then be visible.

(speaking of the DW UI, I cannot seem to move the CO2, Fuel, and Battery clickies off of my speed meter. It's clunky and hard to control ship speed unless using kbd shortcuts).

Not sure what you mean.... A screen shot would help me understand what you want.

Also, regarding the UI mod- Is it possible to get the auto aiming feature that is in Vanilla (the one with the numbers 1,2, and 3 along my torpedo path and targets heading) to work with this mod? I like the ability to have more options, but no I can't his squat. Still too new to the game to try manual targeting though I plan on it after the learning curve...

Yes it is possible. But requires editing the TheDarkWraithUserOptions.py file.

line 687

# the round numbers on the torpedo solution line (1, 2, 3, etc. )
TAITorpedoImpactPointsEnabled = False # stock True

Secondly, How do I manually man the Deck gun? I can manually man the Flak gun as it seems my men wont man it themselves even when the order is given. (It constantly remains empty regardless that I ask them to man the flak several times) I'm assuming this is a bug.

Walk down to the gun and click on it.
How are you ordering them to man the flak\deck guns??
Just talk to the watch officer and he will give you the option. (either in 3d or the officers panel added by TDW).
I use voice commands (Speech Recognition).

I can, however issue orders for my men to man the deck gun, but I cannot manually man it myself...

Loving this game as I did with SH3 and SH4, but it seems this one is a bit more steep with the learning curve as the others. Things that came easily are a head scratcher now...


Thanks much in advance, and sorry this is so many questions in the form of a wall of text. Any and all help is greatly appreciated.

See yellow above...Hope this helps.

THE_MASK
05-06-11, 09:04 PM
http://www.subsim.com/radioroom/showthread.php?t=180046&highlight=how+to+install+mods

kiwi_2005
05-06-11, 09:19 PM
Okay,


Also, regarding the UI mod- Is it possible to get the auto aiming feature that is in Vanilla (the one with the numbers 1,2, and 3 along my torpedo path and targets heading) to work with this mod? I like the ability to have more options, but no I can't his squat. Still too new to the game to try manual targeting though I plan on it after the learning curve...



If your using TDW when in the game open up the window map the one on the bottom left & click on the button "Figure TAI map features" then inside that check the "Round Numbers on Torpedo solution line [1,2,3].

To man the deck gun you order the men to man the deckgun then you go and man it. (I'm presuming you already know but just in case you dont, - you walk down the ladder to the deckgun & man it) You can't man the deckgun unless their are men manning it first.

jwilliams
05-06-11, 11:12 PM
You can't man the deckgun unless their are men manning it first.


Are you sure? When I personally man the gun by walking down to the deck and left clicking on the gun (while its unmanned).... a short time after (3 seconds or so) my gunners join me.

You are correct about being able to select the 1,2,3 lines from the TAI map. Thanks for pointing this out. It's much easier than editing the useroptions.py


@ Fenway72
Heres a screen shot for how...

http://img840.imageshack.us/img840/333/taioptions.png

Click on the Icon marked 1, this will open the options.
Select the option marked 2.

The ? in pic is why I don't know how the fuel etc is obscuring your speed. As you can see mine is not obscured by the fuel etc.
BTW its Ctrl and F11 to take a screen shot. And the pic is found in your SilentHunter folder.

And to tell your men to man the guns.... ask the watch officer.

Heres a pic to show...

http://img151.imageshack.us/img151/9265/watchofficer.png


P.s. I just noticed something unusual in the pic with the TAI..... Look at the lighthouse and how its leaning almost a 45 degrees. :hmmm:

Fenway72
05-07-11, 11:59 AM
Are you sure? When I personally man the gun by walking down to the deck and left clicking on the gun (while its unmanned).... a short time after (3 seconds or so) my gunners join me.

You are correct about being able to select the 1,2,3 lines from the TAI map. Thanks for pointing this out. It's much easier than editing the useroptions.py


@ Fenway72
Heres a screen shot for how...

http://img840.imageshack.us/img840/333/taioptions.png

Click on the Icon marked 1, this will open the options.
Select the option marked 2.

The ? in pic is why I don't know how the fuel etc is obscuring your speed. As you can see mine is not obscured by the fuel etc.
BTW its Ctrl and F11 to take a screen shot. And the pic is found in your SilentHunter folder.

And to tell your men to man the guns.... ask the watch officer.

Heres a pic to show...

http://img151.imageshack.us/img151/9265/watchofficer.png


P.s. I just noticed something unusual in the pic with the TAI..... Look at the lighthouse and how its leaning almost a 45 degrees. :hmmm:

Okay first off....


These forums are NOT iPad friendly... Lol

I can't do a screen cap at the moment as I am at work- but I can try and describe it to you:

Where you see your speed, in the far right side of the gauge is where my CO2, battery, and and fuel gauges are. Right on top of the speed gauge. It covers up from the speed rating of 3 to speed 5. It's like its overlaid right over it. And thus far I cannot seem to move it out of the way. I also noticed that you have a gauge to navigate your sub by compass heading. The one that is to the right of your speed. On mine it is there, but it is blank. Meaning there are no compass notations. Just a black bar with a yellow rectangle inside it.

Also, as stated in my original post- I can't get the bar up that has clickables of each officer to issue orders and from looking at your screen cap, you have more options for your deck officer than I do. I have no way to issue orders to navigation officer, weapons officer, or any other officer.


As far as the deck gun and flak, how do I get down to the deck gun? I can even see it to click on it as the coning tower is in the way.

Also, my men NEVER man the flak gun. EVER. If I use the flak, it HAS to be manual. No matter how many times I issue the orders. I can issue the order for them to man the deck gun, and they do, but not the flak


I'm beginning to think I am plagued by bugs.

Anyone have answers fir this?

Again you are all most helpful and I thank you for taking ten time to help solve these problems...

jwilliams
05-07-11, 03:42 PM
Okay first off....


These forums are NOT iPad friendly... Lol

I can't do a screen cap at the moment as I am at work- but I can try and describe it to you:

Where you see your speed, in the far right side of the gauge is where my CO2, battery, and and fuel gauges are. Right on top of the speed gauge. It covers up from the speed rating of 3 to speed 5. It's like its overlaid right over it. And thus far I cannot seem to move it out of the way. I also noticed that you have a gauge to navigate your sub by compass heading. The one that is to the right of your speed. On mine it is there, but it is blank. Meaning there are no compass notations. Just a black bar with a yellow rectangle inside it.

Also, as stated in my original post- I can't get the bar up that has clickables of each officer to issue orders and from looking at your screen cap, you have more options for your deck officer than I do. I have no way to issue orders to navigation officer, weapons officer, or any other officer.


As far as the deck gun and flak, how do I get down to the deck gun? I can even see it to click on it as the coning tower is in the way.

Also, my men NEVER man the flak gun. EVER. If I use the flak, it HAS to be manual. No matter how many times I issue the orders. I can issue the order for them to man the deck gun, and they do, but not the flak


I'm beginning to think I am plagued by bugs.

Anyone have answers fir this?

Again you are all most helpful and I thank you for taking ten time to help solve these problems...

Is your Game patched to version 1.2 ????

A screen shot would seriously help me understand with the fuel,co2 etc.

The officers bar shoud be there by default, have you installed the mod correctly? Have you tried the UI in historical missions?? are you doing the tutorial??

There is a ladder to get down from the conning tower to the deck. one on the right side and also one on the left side of the conning tower.


The extra options in my dialog with the watch officer is from a mod. Magnum Opus (Athlonic's MCCD "More Crew Commands by Dialog").

Are any parts of the newUI's showing???

I'm beginning to think that either your not patched to 1.2 or you haven't installed the mod correctly. I dont think any of the problems your having are bugs from the game or mod.

Fenway72
05-07-11, 04:42 PM
Is your Game patched to version 1.2 ????

A screen shot would seriously help me understand with the fuel,co2 etc.

The officers bar shoud be there by default, have you installed the mod correctly? Have you tried the UI in historical missions?? are you doing the tutorial??

There is a ladder to get down from the conning tower to the deck. one on the right side and also one on the left side of the conning tower.


The extra options in my dialog with the watch officer is from a mod. Magnum Opus (Athlonic's MCCD "More Crew Commands by Dialog").

Are any parts of the newUI's showing???

I'm beginning to think that either your not patched to 1.2 or you haven't installed the mod correctly. I dont think any of the problems your having are bugs from the game or mod.


Yeah, I'm pretty sure I'm patched. I ran the updated in the support file. The game menu says 1.15 and it will not patch any further.


I'll try and get a screenshots tonight for ya. Just hit print screen, right?

And as far as the newUI, it's all showing as far as I know. Just the CO2 gauges on top of my speed gauge and the compass dial in the navigational bar to the right of the speed bar not showing up at all. (again, its just an empty black rectangle with a yellow square in the center)

Hopefully I can get a screenie for ya and post it this evening.

jwilliams
05-07-11, 05:10 PM
Yeah, I'm pretty sure I'm patched. I ran the updated in the support file. The game menu says 1.15 and it will not patch any further.


I'll try and get a screenshots tonight for ya. Just hit print screen, right?

And as far as the newUI, it's all showing as far as I know. Just the CO2 gauges on top of my speed gauge and the compass dial in the navigational bar to the right of the speed bar not showing up at all. (again, its just an empty black rectangle with a yellow square in the center)

Hopefully I can get a screenie for ya and post it this evening.

Screen shot is Ctrl F11. (the manual says print screen, but the manual is incorrect). The screenshot is save in your silenthunter5 root folder.

What version of the game do you have??? Steam, Digital download, gold, collectors, DVD, other(please specify).


From the new UI's page http://www.subsim.com/radioroom/showthread.php?t=166093
NewUIs with TDC for SH5 by TheDarkWraith
version 6.5.0

YOU HAVE TO BE PATCHED TO v1.2 OF THE GAME!!!

So the problem is you need to update to version 1.2 (not 1.1.5)

http://img232.imageshack.us/img232/2339/versionno.png

Fenway72
05-07-11, 05:43 PM
Digital download.

Can't remember from where, but when I launch the game from the SH5 icon, a window appears with a big "play" button on the bottom right that launches the game. I think it's an ubisoft window of some sort. I know it is not steam, gold, or collectors...

How can I patch to 1.2 from here? I tried using the updater from the support folder and it will not update any further. I even downloaded a 1.2 patch but when I run it it says I'm running an incorrect version or somethingoranother...

And thanks so much for the help! Appreciate the time you are all taking to help. I swear I'm not this dumb in real life.

jwilliams
05-07-11, 05:58 PM
Digital download.

Can't remember from where, but when I launch the game from the SH5 icon, a window appears with a big "play" button on the bottom right that launches the game. I think it's an ubisoft window of some sort. I know it is not steam, gold, or collectors...

How can I patch to 1.2 from here? I tried using the updater from the support folder and it will not update any further. I even downloaded a 1.2 patch but when I run it it says I'm running an incorrect version or somethingoranother...

And thanks so much for the help! Appreciate the time you are all taking to help. I swear I'm not this dumb in real life.

The game should auto update when you launch it.


You should try this link...http://www.san-ubisoft.de/custom-support-uk/home.php

Fenway72
05-07-11, 06:57 PM
The game should auto update when you launch it.


You should try this link...http://www.san-ubisoft.de/custom-support-uk/home.php

I'll have to give that a shot. I've run the game several times and it has yet to update from 1.15.

Fenway72
05-09-11, 11:00 AM
http://i286.photobucket.com/albums/ll110/kyle_0112/SH5Img2011-05-09_113755.jpg


This is my screenshot.

Notice how the co2, battery, and fuel gauge is right over the speed gauge and also how there is no compass points in the gauge next to the speed gauge.

any fixes for this?

By the way, I AM finally on 1.2 now after a reinstall and updated over a clean (no modded) vanilla install. Menu screen shows 1.2.

TheDarkWraith
05-09-11, 11:31 AM
Hopefully you patched to v1.2 with NO mods installed. If so, you might have to reinstall SH5 and re-patch to v1.2

Fenway72
05-09-11, 02:03 PM
Hopefully you patched to v1.2 with NO mods installed. If so, you might have to reinstall SH5 and re-patch to v1.2

I did a clean reinstall with no mods activated and patched to 1.2.

I also noticed, that the Depth under Keel does not work. I hear the "ping" but I get no report. This is from using the shortcut button as well as the navigational officer.

Does this help?

Have you seen this issue in your mod yet?

Fenway72
05-09-11, 02:41 PM
Also, return to course does not work.

Jaguar
05-09-11, 03:13 PM
Also, return to course does not work.

Itīll help if you post your current mod list.

TheDarkWraith
05-09-11, 05:13 PM
I did a clean reinstall with no mods activated and patched to 1.2.

I also noticed, that the Depth under Keel does not work. I hear the "ping" but I get no report. This is from using the shortcut button as well as the navigational officer.

Does this help?

Have you seen this issue in your mod yet?

Can't say that I have. But I can tell that you are getting a Python error somewhere and it's being squelched because you don't have debugging enabled. Enable debugging (\documents\SH5\data\cfg\main.cfg) and run the DbgView app I included with the mod (\data\Applications) before running the game.

Fenway72
05-09-11, 07:06 PM
Can't say that I have. But I can tell that you are getting a Python error somewhere and it's being squelched because you don't have debugging enabled. Enable debugging (\documents\SH5\data\cfg\main.cfg) and run the DbgView app I included with the mod (\data\Applications) before running the game.

Debug scripts is already set to yes. Is there an edit for somewhere else?

okay, running the debugger thing. Do you want me to post the results? or email them to you?

Fenway72
05-09-11, 07:16 PM
Can't say that I have. But I can tell that you are getting a Python error somewhere and it's being squelched because you don't have debugging enabled. Enable debugging (\documents\SH5\data\cfg\main.cfg) and run the DbgView app I included with the mod (\data\Applications) before running the game.



does this help at all?


00000000 0.00000000 [2996] ..\..\..\..\launcher\main.cpp(213) :
00000001 0.00016152 [2996] ..\..\..\..\launcher\main.cpp(214) : -- Starting Ubisoft Game Launcher --
00000002 0.00024435 [2996] ..\..\..\..\launcher\main.cpp(218) : Platform: PC.
00000003 0.00042753 [2996] ..\..\..\..\launcher\main.cpp(220) : Version: 0268.
00000004 0.00050272 [2996] ..\..\..\..\launcher\main.cpp(221) : Built: Mar 30 2011.
00000005 0.00128611 [2996] ..\..\..\..\launcher\main.cpp(232) : Arguments: "-orbit_product_id" "3" "-orbit_game_version" "3" "-orbit_exe_path" "QzpcUHJvZ3JhbSBGaWxlcyAoeDg2KVxVYmlzb2Z0XFNpbGVudC BIdW50ZXIgNVxzaDUuZXhl" "-orbit_working_directory" "QzpcUHJvZ3JhbSBGaWxlcyAoeDg2KVxVYmlzb2Z0XFNpbGVudC BIdW50ZXIgNQ==" "-orbit_arguments" "QzpcUHJvZ3JhbSBGaWxlcyAoeDg2KVxVYmlzb2Z0XFNpbGVudC BIdW50ZXIgNQ==" "-orbit_cookie" "2442212718" "-orbit_language_code" "en-US"
00000006 0.01594973 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\Configuration.cpp(135) : Proxy type is automatic. No proxy detected.
00000007 0.02075647 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\Session.cpp(61) : Remember me present. Username is fenway72
00000008 0.02093456 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\DebugOverrides.cpp(124) : failed to read debugoverrides from disk
00000009 0.09686501 [2996] ..\..\..\..\launcher\launcher\views\MainViewQt.cpp (106) : Log level is set to info.
00000010 0.09811863 [2996] ..\..\..\..\launcher\launcher\views\MainViewQt.cpp (216) : Environment is PROD.
00000011 0.16410874 [2996] ..\..\..\..\launcher\launcher\views\MainViewQt.cpp (293) : Started with product id 3, game version 3, exe path C:/Program Files (x86)/Ubisoft/Silent Hunter 5/sh5.exe, arguments C:\Program Files (x86)\Ubisoft\Silent Hunter 5 -orbit_cookie 2442212718, working directory C:/Program Files (x86)/Ubisoft/Silent Hunter 5/, cookie 2442212718.
00000012 0.23503619 [2996] Object::connect: No such signal QWidget::shown()
00000013 0.23507825 [2996] Object::connect: (sender name: 'GameView')
00000014 0.28655893 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitFacade.cpp(1034) : Downloading Satellite list from URL http://static3.cdn.ubi.com/orbit/satellitelist/satellitelist.txt.
00000015 0.29811257 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\ProductConfiguration.cpp(148) : Reading file C:/Program Files (x86)/Ubisoft/Ubisoft Game Launcher/data/3/config/product_config.yml.
00000016 1.51784706 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\PatchDownloader.cpp(681) : No lingering files. Skipping creation of lingering files file
00000017 1.84262443 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\PatchDownloader.cpp(681) : No lingering files. Skipping creation of lingering files file
00000018 1.87419641 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\ProductConfiguration.cpp(148) : Reading file C:/Program Files (x86)/Ubisoft/Ubisoft Game Launcher/data/3/config/product_config.yml.
00000019 1.87958014 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\Profile.cpp(112) : Logging in user fenway72.
00000020 4.50742674 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\AdFacade.cpp(45) : Bad root type in ad configuration, should be KeyValue
00000021 10.02659225 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(74) : Starting game with product id 3.
00000022 10.59561348 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(146) : A game connected to the pipe.
00000023 10.59582329 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(190) : Start game request. Cookie is 2442212718
00000024 10.59586716 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(207) : Sending game start accepted to game.
00000025 10.59717751 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(386) : Incoming get OSI request. Product id is 3, subproduct id is 13.
00000026 10.85195637 [2620] mg\common\AutoDumper.cpp (66): Auto dumper init
00000027 10.85195637 [2620]
00000028 10.85207748 [2620] SH_OSI.cpp (50): SH5 online OSI Started
00000029 10.85229397 [2620] SH_OSI.cpp (68): Ready for Messages
00000030 10.85602093 [2620] orbit\helpers\DistLogBackend.cpp (51): No logbal_host specified. Distlogging disabled
00000031 11.00604916 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(437) : OSI Pipe ubisoftosipipe_3_13 created for game.
00000032 11.00644112 [2620] SH_ServerOrbitProtocol.cpp (89): Got incomming connection to orbit spawn.
00000033 11.52717400 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(488) : Incoming handle get login request.
00000034 11.52765083 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(136) : Game connected to OSI pipe.
00000035 70.91974640 [2844] 32bit Key found. Value='C:\Ubisoft\Silent Hunter 5'
00000036 70.91979980 [2844] InstallPath=C:\Ubisoft\Silent Hunter 5
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00000038 70.93618011 [2844] C:\Ubisoft\Silent Hunter 5\data\Roster\Names.cfg doesn't exist!
00000039 70.96797180 [2844] class TDWAutomation.__init__: folder C:\Ubisoft\Silent Hunter 5\data\Automation doesn't exist
00000040 71.00934601 [2844] Loading all WWII ship names
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00000042 118.72960663 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 316e95b6a4507e7f4f86abc3cde5f989 number of bytes: 16384
00000043 118.74967194 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 18ebf6106da55e29a1224f6042a4328b number of bytes: 16384
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00000046 118.80962372 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: b2804523facda6301226b7bd1a2d05da number of bytes: 16384
00000047 118.82965851 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 6dbd8042ffc17e7dd253ad3df68e3fd6 number of bytes: 16384
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00000049 118.86965942 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: a4fd1d9d60c807cc4301ae1b41f9d608 number of bytes: 16384
00000050 118.98059845 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 5551c2b4ae18c561fa33d2dfcd871761 number of bytes: 16384
00000051 119.00059509 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: b85d402921f6c2d04bf38969d7abede2 number of bytes: 16384
00000052 119.02062225 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 68db821a18be9724e45e0064db683c8c number of bytes: 16384
00000053 119.04060364 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 43dcfd7ebd8f1d13c17d8c42b0615c88 number of bytes: 16384
00000054 119.06066132 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 6b2f253d0799bd811bcc5ec0c41cd1d9 number of bytes: 16384
00000055 119.08068848 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 1376e9a3bad68385e2b703ef68eeea11 number of bytes: 16384
00000056 119.10067749 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 7606c81e5c8b80097e7b59e33e8ba49a number of bytes: 16384
00000057 119.12065887 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 2b619fc1a87370ac76dfdfa30fa14537 number of bytes: 16384
00000058 119.14066315 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 2c91018494b379a2687335bb5372639b number of bytes: 16384
00000059 119.16067505 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 7d19bd4fe9900142222a7c3516ac2699 number of bytes: 16384
00000060 119.18067169 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 92acc4027418b308b1fa477222ce4ec1 number of bytes: 16384
00000061 119.20066833 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: a82d4e7052c9548fe184d67e18c9bf28 number of bytes: 16384
00000062 119.22066498 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: c3bc6719d91d133a97004771d63e8f59 number of bytes: 16384
00000063 119.24066925 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 042fcb2ff54951bbd73ab08903dec046 number of bytes: 16384
00000064 119.26068115 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 89d31552f1140e24068945d89e595cf3 number of bytes: 16384
00000065 119.28067017 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: e1f431f7c9808f5e746084b82fa100a8 number of bytes: 16384
00000066 119.30067444 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 61f56babe6352e4df9857c1f53d9c3cd number of bytes: 16384
00000067 119.32066345 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 286f1b1bb64f2dff6cfad87e2271d82d number of bytes: 16384
00000068 119.34066772 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 3134ca0075acac5d3299b78fa2810b11 number of bytes: 16384
00000069 119.36067200 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: faeff9099f24e98ceaaa24ceca84379d number of bytes: 16384
00000070 119.38068390 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 31b4aa79e9edaf79c970469de7bb1b08 number of bytes: 16384
00000071 119.40067291 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 11fb721e88f8b30906e697e7fe33f7de number of bytes: 16384
00000072 119.42067719 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 6973d995daa5c92eef59f1e555879f9b number of bytes: 16384
00000073 119.44067383 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 214ba0edf783570defede13f50c2edbf number of bytes: 16384
00000074 119.46067810 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 0b696dd582797afbc11b207924577abc number of bytes: 16384
00000075 119.48069000 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 25f64aa224f0a9cbd6de94cd34331545 number of bytes: 16384
00000076 119.50069427 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 2663f92f75279f8520ba709d9b2ebe21 number of bytes: 16384
00000077 119.52068329 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: fbf53c13fbb839e1b4503164a6ddad73 number of bytes: 16384
00000078 119.54068756 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 0b596eb033ca615836ab4301a4c8cc83 number of bytes: 16384
00000079 119.56068420 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: d0a7417efa9217e062864c8d5c01f386 number of bytes: 16384
00000080 119.58068085 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 99e35668f119b2b13959b82b47203675 number of bytes: 484
00000081 119.64434814 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 2dc99d878192da385cad8c2ddf549217 number of bytes: 16384
00000082 119.67461395 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 4650b53b00d0c4ecb90d72bc9ed6ab76 number of bytes: 16384
00000083 119.71460724 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 8d790d25ec8495e9333841f2efa4ca00 number of bytes: 16384
00000084 119.74459839 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 09a7803326c59865149638dd4b746131 number of bytes: 16384
00000085 119.77459717 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: a223ba94a9ae166a8a62c145ecb0a304 number of bytes: 16384
00000086 119.80387115 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: bd1ec6e33d035f7c8ea40c7fcd348adf number of bytes: 16384
00000087 119.82386780 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 4c5120dcfee5d4223a1c7f04d33f2fa2 number of bytes: 16384
00000088 119.84387207 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 7844a0d1272b0212fe756cc68a931a8b number of bytes: 16384
00000089 119.86385345 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 672923d84fb7c83e0eb1edde41230dcc number of bytes: 16384
00000090 119.88386536 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: b163f886f36ed5482225778c3f825958 number of bytes: 16384
00000091 119.90399170 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 950b6e21080c05d3c156008072b0f8f9 number of bytes: 16384
00000092 119.92386627 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 110791320ef65e25ed40746f6314c73a number of bytes: 16384
00000093 119.94398499 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: dd5a29a7463555b571bdb1128ce728bf number of bytes: 16384
00000094 119.96390533 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: b91e496cafa3bfd5bb76ea48462b4f05 number of bytes: 16384
00000095 119.98390198 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 9bce8cc7e862aff0f705888c5a7bb6e7 number of bytes: 16384
00000096 120.00387573 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 641b48daf674a6460513ac048ca06320 number of bytes: 16384
00000097 120.02398682 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 81c16b6a402605e2d0d6d4fd31f2ba5d number of bytes: 16384
00000098 120.04387665 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: e726e9a820479d6026c06cae935ed67c number of bytes: 16384
00000099 120.06398010 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 142a2b65f00b34deb795b3839a261967 number of bytes: 16384
00000100 120.08386993 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 36b49c561eb08d97951ff14373299669 number of bytes: 16384
00000101 120.10399628 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 4e81820d71dd8d002bbeb5a75366e71d number of bytes: 16384
00000102 120.12387848 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 4c7b609ea25adfd954a67c6ee4164c1f number of bytes: 16384
00000103 120.14398956 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: c03fe540f8ffab8bc73c39708fc18097 number of bytes: 16384
00000104 120.16388702 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 070a2245745eaa44026f0e250e83a15c number of bytes: 16384
00000105 120.18399048 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: eb51dbed4bb59fed048166a11136c4d6 number of bytes: 16384
00000106 120.20388031 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 99681c66ea28999fc3f51500098b0605 number of bytes: 16384
00000107 120.22399902 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: e67c2e90a3264a87cc836278902c2bbc number of bytes: 16384
00000108 120.24388885 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 29fd4fba3a0a7b02f60520ce91a4ebd3 number of bytes: 16384
00000109 120.26399231 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 900aed1dcf4fb365432863bc167c3d3c number of bytes: 16384
00000110 120.28388977 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: ad461339614b1ad7faaeb3137b84eda1 number of bytes: 16384
00000111 120.30400848 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 91417fb52174d8c41436b27398562a9b number of bytes: 16384
00000112 120.32389069 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: f80f408a74249413e6afcca3f50836da number of bytes: 16384
00000113 120.34388733 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: ad760ae49c0132b4eb02d7e80fea10b8 number of bytes: 16384
00000114 120.36388397 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 22668459a3cd9c9e04a0cb9802d5f7eb number of bytes: 16384
00000115 120.38400269 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 20fe48742628249ffb914afe66362d25 number of bytes: 16384
00000116 120.40389252 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 9182ae370eba1e04ca7361692136618f number of bytes: 9731
00000117 120.46741486 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 2738b6b499550fcbe17df13f09c467ce number of bytes: 16384
00000118 120.50690460 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 0fce9a1845e7d12a8d548708836fee7a number of bytes: 16384
00000119 120.53042603 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 84db96ab7c81379c796ecc0598068653 number of bytes: 16384
00000120 120.54689789 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: f3e91471e53c2e6c9791b07823bee66a number of bytes: 16384
00000121 120.56671143 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 492bc8696bcb3f943749f9b5dbe59a69 number of bytes: 16384
00000122 120.58672333 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: eefd6573475cf16726412e7fbf531bae number of bytes: 16384
00000123 120.60671234 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 0ee9140d1a78c7c2bccc0918a9cf74c7 number of bytes: 16384
00000124 120.62672424 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: cdd8ab992f47641142e4473102507056 number of bytes: 16384
00000125 120.64671326 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: bbaa2d9aee563ea6ac2f94fe8ff20b10 number of bytes: 16384
00000126 120.66671753 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: d2c1c9b30828be4f5858cd4c8703e803 number of bytes: 16384
00000127 120.68670654 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: c0a806b09f3e1d1fc16d11ce6ebd959f number of bytes: 16384
00000128 120.70765686 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 2e43e2c9fedbbe88eb2da951b65ea520 number of bytes: 16384
00000129 120.74689484 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 0c26e88e1ba5e58eb69175621bfda90a number of bytes: 16384
00000130 120.76690674 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 82acecb6aa398ff031ebaf61e6845c2d number of bytes: 16384
00000131 120.78690338 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: ad2bb6ec2218039fe0f37692d77bb0fd number of bytes: 16384
00000132 120.80671692 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 94366d72f5b3a81b5770cc84c40859fe number of bytes: 16384
00000133 120.82672119 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 2bd1041d389a2887568db43c65e0dfe8 number of bytes: 16384
00000134 120.84671021 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 54af98da5366242058edc51116a38b94 number of bytes: 16384
00000135 120.86671448 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: ef28a82d9a345bd8daa99cadf9173215 number of bytes: 16384
00000136 120.88671875 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 56a27940c0741e90bf35a3d26027d484 number of bytes: 16384
00000137 120.90673065 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 2ca6d54929b94551058564864236ec93 number of bytes: 16384
00000138 120.92671967 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: a1472cd2e41c032318a57142617ddb5c number of bytes: 16384
00000139 120.94672394 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 3b9d56965ccc0770088c3f1b8180054d number of bytes: 16384
00000140 120.96672058 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 8056ebd966e028dd84371ca952363e2f number of bytes: 16384
00000141 120.98672485 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: a739c5ec8e3acd4f17b2f50b9363813c number of bytes: 16384
00000142 121.00766754 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 82875892146edb51450873eb103c6f5d number of bytes: 16384
00000143 121.04694366 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: a2668c92c77542695cb9babd832144e9 number of bytes: 16384
00000144 121.06695557 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 8e96f456472859e492d2dd6b7261787e number of bytes: 16384
00000145 121.08692932 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 59283d8c512b5443eb3e418a94f23dda number of bytes: 16384
00000146 121.10692596 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 87dc2491d70773a7a56889985497460a number of bytes: 16384
00000147 121.12693024 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: c75d624dba23d65f9d651c46531f1ac9 number of bytes: 16384
00000148 121.14693451 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: c10091d490c4ca37c821014b45a7812b number of bytes: 16384
00000149 121.16674805 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: bc81fa1d3d1da53532f986e2e689916c number of bytes: 16384
00000150 121.18675232 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 72f33fc6dcebc8f38cfcc55e4692958e number of bytes: 16384
00000151 121.20674133 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 5dcf8ec2e410ec8f7fd302751b2e0a6e number of bytes: 16384
00000152 121.22674561 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: f434e1064cce10d871ed2506a68a0125 number of bytes: 16384
00000153 121.24778748 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 4d544c4ae602d5771ef1835430173f7a number of bytes: 16384
00000154 121.28693390 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 98919b5950f4c7c3d00e5f0e5b98d2b2 number of bytes: 16384
00000155 121.30694580 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 88f40b13ea1cb71ea2942ad9772d9b93 number of bytes: 4025
00000156 121.37041473 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 8e6026ca9186859a8d101d37d0f6eff2 number of bytes: 16384
00000157 121.40991974 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: afa69b41b306f42368aa5dec1a1d2640 number of bytes: 16384
00000158 121.42991638 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 96eb69f2d4ef49e282204b5d996457a5 number of bytes: 16384
00000159 121.44991302 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: a5e382cc16d7226b41a13ebe1805b3cf number of bytes: 16384
00000160 121.46991730 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: b400f5ea36646fb3c2a8611ce9285e83 number of bytes: 16384
00000161 121.48992157 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 2a9e3e1d46fd84c6c6084c0194bea3c8 number of bytes: 16384
00000162 121.50991821 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 4adab8c2f5e933334e7784aa94541046 number of bytes: 16384
00000163 121.52992249 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 0654896e4b7f16793c64b75b9984f29f number of bytes: 16384
00000164 121.54992676 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 54c322c60ef587fff87a1e0f737d383f number of bytes: 16384
00000165 121.56992340 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: f91e4560586dc672adabce10370d5c9a number of bytes: 16384
00000166 121.58992767 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 417f638c1dae328f4788394c77c107bd number of bytes: 16384
00000167 121.60993195 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 629106e717165d3fb35b19f715ea4d9c number of bytes: 16384
00000168 121.62992859 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: cb266434a1054f04171c16535cc3437a number of bytes: 16384
00000169 121.64992523 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: ab0ed70cf2ac723642be12d7ff7f435a number of bytes: 16384
00000170 121.66992188 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: bbbef81690bac48599ab505a6602254d number of bytes: 16384
00000171 121.68993378 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: d5ca1ee12c227e807c541c7c59623371 number of bytes: 16384
00000172 121.70993042 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 1d440e3150535a80cc4b4cb64abfb1f1 number of bytes: 16384
00000173 121.72992706 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 70ac459b720855c684a86f3bd6a16f95 number of bytes: 16384
00000174 121.74993134 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 6be9187c7a5e6b94011d50fde299b5ef number of bytes: 16384
00000175 121.76992035 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: a75070cae059feb37c4d0a81e2a64c7c number of bytes: 16384
00000176 121.78993225 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 6ee9758a1002367600e093a363286407 number of bytes: 16384
00000177 121.80992889 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: e3994309c7317bc2e6ba7925d672a040 number of bytes: 16384
00000178 121.82992554 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 570fe8f0e761fd0e672dedc9ad14b81e number of bytes: 16384
00000179 121.84992981 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 9d2081a83d4b576b61a8dfb8ffd731b0 number of bytes: 16384
00000180 121.86993408 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 37d630bf69136ba82c8f15a7da438841 number of bytes: 16384
00000181 121.88993073 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: d1b99c3873ca570fd73ce47cc36b1dec number of bytes: 16384
00000182 121.90992737 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 32ee905c36ea6ad55a9444c00b6e14eb number of bytes: 16384
00000183 121.92992401 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: b6c6cbd78ce33e715bc6d5ca84d34676 number of bytes: 16384
00000184 121.94992828 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 90b5d8ca29f9597215247040bb72cd91 number of bytes: 16384
00000185 121.96994019 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 5028536997d7a8c42d04a021cec4d798 number of bytes: 16384
00000186 121.98992920 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 6aee8701fc43a69fa10c0c890787732d number of bytes: 16384
00000187 122.00993347 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 3ac335d7d5034afc44127a485ac73b71 number of bytes: 16384
00000188 122.02993774 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 9187950d3d98d0321aa0b9daae940464 number of bytes: 16384
00000189 122.04994965 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: cb76b362246879eba55a9228ebcda553 number of bytes: 16384
00000190 122.06993866 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: b1ce1b38bc10bb1b14179e52ea547e3c number of bytes: 16384
00000191 122.08994293 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 4bb0c1ee2038b57856dbaa722e478a2c number of bytes: 16384
00000192 122.10993958 [2996] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(593) : Savegame Read Request. MD5 of Data: 3ef075b54515ed141765c61b4a29cbcf number of bytes: 404
00000193 134.17462158 [2620] Entities.cpp (83): Process Message:
00000194 134.17474365 [2620] Entities.cpp (114): OSI Ping
00000195 134.17494202 [2620] Entities.cpp (123): succeeded
00000196 214.97752380 [2844] SenviromentMgr::Serialize
00000197 217.40377808 [2844] PageSpeechRecSettings's draggables restored!
00000198 217.41195679 [2844] PageTutorial's draggables restored!
00000199 217.52992249 [2844] Pagelayout's draggables restored!
00000200 217.54418945 [2844] high precision timer reset
00000201 217.54447937 [2844] Stopping high precision timer
00000202 217.54689026 [2844] Timer stopped
00000203 217.54747009 [2844] Timer started
00000204 217.65666199 [2844] PageTDC's draggables restored!
00000205 218.88388062 [2620] Entities.cpp (83): Process Message:
00000206 218.88421631 [2620] Entities.cpp (91): Init OSI user profile
00000207 218.88439941 [2620] Entities.cpp (123): succeeded
00000208 218.88458252 [2620] Entities.cpp (83): Process Message:
00000209 218.88484192 [2620] Entities.cpp (94): Init OSI campaign objective
00000210 218.88500977 [2620] Entities.cpp (123): succeeded
00000211 218.88520813 [2620] Entities.cpp (83): Process Message:
00000212 218.88552856 [2620] Entities.cpp (97): Init OSI map zones
00000213 218.88562012 [2620] Entities.cpp (123): succeeded
00000214 218.88577271 [2620] Entities.cpp (83): Process Message:
00000215 218.88604736 [2620] Entities.cpp (100): Init OSI campaign named entities
00000216 218.88615417 [2620] Entities.cpp (123): succeeded
00000217 218.88630676 [2620] Entities.cpp (83): Process Message:
00000218 218.88645935 [2620] Entities.cpp (114): OSI Ping
00000219 218.88671875 [2620] Entities.cpp (123): succeeded
00000220 220.36921692 [2620] Entities.cpp (83): Process Message:
00000221 220.36949158 [2620] Entities.cpp (109): OSI Eval campaign objectives
00000222 220.37023926 [2620] Entities.cpp (123): succeeded
00000223 231.42916870 [2620] Entities.cpp (83): Process Message:
00000224 231.42926025 [2620] Entities.cpp (114): OSI Ping
00000225 231.42944336 [2620] Entities.cpp (123): succeeded
00000226 242.71316528 [2620] Entities.cpp (83): Process Message:
00000227 242.71334839 [2620] Entities.cpp (114): OSI Ping
00000228 242.71347046 [2620] Entities.cpp (123): succeeded

TheDarkWraith
05-10-11, 05:55 AM
You have an installation problem:

00000035 70.91974640 [2844] 32bit Key found. Value='C:\Ubisoft\Silent Hunter 5'
00000036 70.91979980 [2844] InstallPath=C:\Ubisoft\Silent Hunter 5
00000037 70.92073822 [2844] rosterfilepath=C:\Ubisoft\Silent Hunter 5\data\Roster\Names.cfg
00000038 70.93618011 [2844] C:\Ubisoft\Silent Hunter 5\data\Roster\Names.cfg doesn't exist!
00000039 70.96797180 [2844] class TDWAutomation.__init__: folder C:\Ubisoft\Silent Hunter 5\data\Automation doesn't exist

Fenway72
05-10-11, 02:25 PM
You have an installation problem:

00000035 70.91974640 [2844] 32bit Key found. Value='C:\Ubisoft\Silent Hunter 5'
00000036 70.91979980 [2844] InstallPath=C:\Ubisoft\Silent Hunter 5
00000037 70.92073822 [2844] rosterfilepath=C:\Ubisoft\Silent Hunter 5\data\Roster\Names.cfg
00000038 70.93618011 [2844] C:\Ubisoft\Silent Hunter 5\data\Roster\Names.cfg doesn't exist!
00000039 70.96797180 [2844] class TDWAutomation.__init__: folder C:\Ubisoft\Silent Hunter 5\data\Automation doesn't exist

I've reinstalled twice now. How can I fix this?

TheDarkWraith
05-10-11, 08:27 PM
I've reinstalled twice now. How can I fix this?

Have you verified the folders physically do exist?

Silent Steel
05-11-11, 12:07 AM
Have you verified the folders physically do exist?

Before re-install make sure you erase this:

C:\Users\xxxx\Documents\SH5

//