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Sammi79
04-30-11, 08:07 AM
I am about ready to forget SH5 for good. I have not played in months as hearing about great new features to be implemented made me want to wait for certain mods to be released. The megamods are a minor improvement on the 40+ mod soup but since their releases umpteen other 'must have' mods have come out, not to mention a gazillion updates to mods that are parts of the megamods, (kind of defeats the point of installing the megamod if I have to install the individual mods updates anyway). Differences in directory structures and help/readme file methodology between the various modders makes configuring the ever expanding mod soup very confusing. Reame files need to be in a documentaion directory and most importantly should be named specifically after the mod they apply to otherwise they just overwrite each other. I just DL'd TDWs new ui v6.5 and I think I probably got a bad download, parts of it failed to unzip giving errors, then when I tried to copy the specific mod folders into my mods directory, I got a couple of 'filename is too long for that directory?!?!?!' errors... yawn. right now after disabling a shed load of mods and trying to figure out what order I should install them in again I am not up for going back downloading again, configuring again it takes too much time - just wanna play a game... sheesh.

Seriously, many, many thanks to all the modders here who have been working for months/years to get this turkey of a program running sweetly, you are so nearly there now it's painfull to watch each tiny step being taken (and having to reinstall a plethora of mods to keep up to date) maybe some of you should group yourselves together into a proper team, give yourselves a team name, forgo some of the personal glory and try and implement all the changes you want into 1 set of mods. With people now seemingly able to add new merchants, add more crew etc, new weather fx surely its time to consolidate the work? and maybe upload them to the downloads section here for the convenience of all?

Really sorry if this sounds arrogant I understand that all you modders have spent vast amounts of hours of your personal time for the benefit of all of us here, just every time I feel like playing this game I have to spend half a day trawling the threads to get the latest updates, then configuring the soup in JSGME by the end of it, you know what, I can't be bothered to even play it. I'm gonna uninstall this game for now, I'll look in the forums here and watch the progression, If it ever gets to the point of having under 20 mods in JSGME with all the expected features implemented I may give it another go then.

Above all, again big big thankyou to all the modders who have worked and are working to fix this flopper at times it has been an enjoyable play, though I never finished the first section of the campaign. (kept restarting with the updated mods like)

So its back to SH4 for me :salute:

(for the time being)

Trevally.
04-30-11, 08:44 AM
:hmmm: I understand your frustration - but,
Do you need to install more mods than you are comfortable with:06:

Anyway im sure the guys who are working together (not for "personal glory") on the ships, will soon have some for adding into the campaign.

The new campaign will be a new milestone for SH5 and as will probably result in V2 for TDWs MO. As this im sure will require a new career start - it will also be a good time for you to come back:yep:

Hope to see you back soon Sammi:salute:

Sammi79
04-30-11, 06:41 PM
Do you need to install more mods than you are comfortable with

unfortunately, to have a realistic glitch free approximation of a German submersible simulation, yes... well err no... not anymore anyway since I am gonna give it a total break. I am quite comfortable installing mods (even large numbers of them) as long as the documentation is clear etc but more and more every time I come back to this game I start to feel a sort of dread at the time I would have to spend to get all the right mods in the right order whilst trawling threads to find out wether this or that mod is included or obsolete now or whatever... it is frustrating to me and this feeling has built up over time and I just am unwilling to put up with it anymore. examples :- 'should I install TDWs FX update UHS fix when I have ddrgns UHS 1.7 installed? if so which order do they go in?' or how about the optional mods in Stoianms dynamic env mod that say 'DO NOT INSTALL, READ FIRST' when there is no help.txt or readme inside?

Look, I really don't want to knock anybodies hard work here I think it's fantastic what you've done and continue to do, and I know I can't expect people to write readmes that pertain to other mods and their possible combinations, but it has given me brain ache. I simply cannot bring myself to carry on with it anymore. I am fed up with UBIsoft and I wish I'd never paid them for SH5 in a nutshell. :nope:

Anyway, rant over. Thanks for your reply, Trevally. maybe 6 months off and my negative feelings toward this game will die down. Maybe the mods will have been merged into more complete and user friendly states.


Hope to see you back soon Sammi:salute:

I hope so too. Happy sailing. :cool:

stoianm
05-01-11, 03:16 AM
or how about the optional mods in Stoianms dynamic env mod that say 'DO NOT INSTALL, READ FIRST' when there is no help.txt or readme inside?

:cool:
Read carefull the readme file:

main mod available in 3 versions with different underwater visibility, impurity, fog, color correction and filter parameters: light version (for very high underwater transparency, low fog density, etc.), realistic version (for the lovers of simulative gaming style) and normal version (intermediate settings);


Optional mods features:
• Dynamic Environment SH5 - Nights: changes nights brightness; it comes in two versions: brighter nights and darker nights. Intermediate settings are used for the main mod. Whichever version you will use, night time visibility will be affected by time and atmospheric conditions (moon phase, cloud cover, etc);
• Dynamic Environment SH5 - Colors: it changes the dominant colors. It comes in two versions: vivid colors (increased saturation for blue component) and realistic colors (balanced saturation);
• Dynamic Environment SH5 - Sleet for Winter Campaigns: changes rain into sleet-like precipitations;
• Dynamic Environment SH5 - Sounds: it changes stock environment sounds (wind, wakes, thunders, etc.) with better ones;
• Dynamic Environment SH5 - Waves: it changes wave mechanics. It comes in three versions: normal version (better waves than stock game, recommended for low spec systems), high version (high waves) and realistic version (very high waves, only for high spec computers);
• Dynamic Environment SH5 - Atlantic Floor: replaces stock seabed textures with better HD ones (installation suggested on high spec systems);
• Dynamic Environment SH5 - Undersea: replaces stock sea plants and rock textures with new HD ones. It is available in 2 versions, for representing different undersea ecosystems (installation suggested on high spec systems);

Sincery i can not see how i can be more explicite than that in my readme... but i accepth anny sugestion... if you think i should change something in that readome.pdf to be more clear and to not confuse people

regards

jwilliams
05-01-11, 04:04 AM
Sincery i can not see how i can be more explicite than that in my readme... but i accepth anny sugestion... if you think i should change something in that readome.pdf to be more clear and to not confuse people

regards

I understood from your instructions perfectly. But I've been adding mods to games for years. Infact I hardly ever play a game unmodded.

Some people aren't used to adding mods to games, and may need a little more help.

This is just a suggestion....


main mod available in 3 versions with different underwater visibility, impurity, fog, color correction and filter parameters:
light version (for very high underwater transparency, low fog density, etc.),
realistic version (for the lovers of simulative gaming style) and
normal version (intermediate settings);
Install only 1 mod from this section. Either Light\realistic or normal


Optional mods features:
• Dynamic Environment SH5 - Nights: changes nights brightness; it comes in two versions:
brighter nights and
darker nights. Intermediate settings are used for the main mod. Whichever version you will use, night time visibility will be affected by time and atmospheric conditions (moon phase, cloud cover, etc);
Install only 1 mod from this section. Brighter or darker.... Not both.
In a folder DO NOT INSTALL (READ FIRST). It's so you know to only activate 1 mod. You must choose a mod and drag it to your MODS folder in SH5
• Dynamic Environment SH5 - Colors: it changes the dominant colors. It comes in two versions:
vivid colors (increased saturation for blue component) and
realistic colors (balanced saturation);
Install only 1 mod from this section. Vivid or realistic... do not use both.
• Dynamic Environment SH5 - Sleet for Winter Campaigns: changes rain into sleet-like precipitations;
Optional.... e.g. Only install while your patrol will be during winter months.
• Dynamic Environment SH5 - Sounds: it changes stock environment sounds (wind, wakes, thunders, etc.) with better ones;
In a folder DO NOT INSTALL (READ FIRST). It's so you know to only activate 1 mod. You must choose a mod and drag it to your MODS folder in SH5
• Dynamic Environment SH5 - Waves: it changes wave mechanics. It comes in three versions:
normal version (better waves than stock game, recommended for low spec systems),
high version (high waves) and
realistic version (very high waves, only for high spec computers);
Do not use more than 1 mod from this section. Normal\high or realistic.
• Dynamic Environment SH5 - Atlantic Floor: replaces stock seabed textures with better HD ones (installation suggested on high spec systems);
In a folder DO NOT INSTALL (READ FIRST). It's so you know to only activate 1 mod. You must choose a mod and drag it to your MODS folder in SH5
• Dynamic Environment SH5 - Undersea: replaces stock sea plants and rock textures with new HD ones. It is available in 2 versions, for representing different undersea ecosystems (installation suggested on high spec systems);
USE only 1 version from this section. e.g. If your patrol area is in a tropical region, use the tropical one. If your patrol area is in the north or temperate then use the temperate version.
e.g.
Dynamic Environment SH5 Basemod (realistic version)
Dynamic Environment SH5 Waves (realistic version)
Dynamic Environment SH5 Atlantic Floor
Dynamic Environmental SH5 Realistic Colors
Dynamic Environment SH5 DarkerNights
Dynamic Environment SH5 Undersea (temperate and polar)
Dynamic Environment SH5 SoundsNow I know that this may seem a little OTT. And I'm sure some will still not know how to install. But those not used to adding mods to games need a step by step set of instuctions. Or a self installer.

stoianm
05-01-11, 04:08 AM
I understood from your instructions perfectly. But I've been adding mods to games for years. Infact I hardly ever play a game unmodded.

Some people aren't used to adding mods to games, and may need a little more help.

This is just a suggestion....


Now I know that this may seem a little OTT. But those not used to adding mods to games need a step by step set of instuctions. Or a self installer.
I will change a bit:up:... of topic... how do you find the underwater visibility and bright?... to high ... do you think i should adjust for the realistic version of base mod?:hmmm:

Rongel
05-01-11, 04:16 AM
I hope you come back Sammi and fix the deck gun stabilization like in SH 4 :DL! I understand and agree that messing with 30+ mods is too much and I hope that the mods will be streamlined and integrated in future, I just think were not yet there. No mega mod can keep up with the things happening now in SH 5.

EDIT

Stoainm's work here is a good example how things should be done, he asked permissions from a lot of people and integrated all the best enviromental mods and fixes together and improved them, now you really need only one env. mod!

jwilliams
05-01-11, 04:19 AM
I will change a bit:up:... of topic... how do you find the underwater visibility and bright?... to high ... do you think i should adjust for the realistic version of base mod?:hmmm:

Visibility is a little too good under water. I would prefer it a little darker/less visible. But Its not far off. :yep:

Same with night time, needs to be more dark. :03:

But overall a fantastic mod. :yeah:

Sammi79
05-01-11, 04:23 AM
Hi Stoianm, thanks for your comment, your readmes and tutorial videos really are very good and helpful I'm sorry for a bad example, but my point is - what about w-clears env mod in relation to yours? is it obsoleted? what about sobers different env mods (waves/sky/fog/wake/trees) also? what about the env parts of magnum opus? If I want the most realistic environment (water geometry/underwater/day sky/night sky/clouds/sun/moon/stars/rain/fog/environment sounds/terrain/terrain objects) should I install just yours? or maybe a mix of all? and in what order? and... oh no I've gone cross eyed... :timeout:

No your instructions are clear and specific the only advice I can offer (not just to you!) is to put readmes in with each 'mod' wether it be optional or not and more importantly to name the readme files "x_readme" where x is the mod name. also for all modders to agree upon where the readme is to be placed within the mod directory structure - I end up with folders 'documentation', 'documents', etc aswell as a bunch of miscellaneous readmes in the main folder, half of which have overwritten each other beacause they are all named readme.txt.

Please do not take it personal it is me, my frustration has brimmed over and I needed to vent. As I have stated I must give this a break now before I really start saying/doing things I regret. When I come back I'm sure things will be much improved to be honest I think that SH5 just needs perhaps another 6 months-year before the gargantuan amount of work that needs doing to it is nearing completion a la SH4s TMO or OM. So thankyou for your continued efforts I look forward to the day that they are realised in completion, sorry I can't be of any help myself I just got my head round SH4 modding, SH5 still seems alien to me and my patience has worn too thin, my time too short.

regards,
Sam.

Trevally.
05-01-11, 04:26 AM
Keeping up with all the mods and thier updates is very hard:yep:
I have been away playing "Shogun 2" now for a while but try to come on here ever day to keep up to speed with any changes.

Now I have an urge to be in my u-boat again and am also finding it hard.
Perhaps we are mostly mod addicts. I know I can't resist all the new goodies:D

stoianm
05-01-11, 04:29 AM
Hi Stoianm, thanks for your comment, your readmes and tutorial videos really are very good and helpful I'm sorry for a bad example, but my point is - what about w-clears env mod in relation to yours? is it obsoleted? what about sobers different env mods (waves/sky/fog/wake/trees) also? what about the env parts of magnum opus? If I want the most realistic environment (water geometry/underwater/day sky/night sky/clouds/sun/moon/stars/rain/fog/environment sounds/terrain/terrain objects) should I install just yours? or maybe a mix of all? and in what order? and... oh no I've gone cross eyed... :timeout:

No your instructions are clear and specific the only advice I can offer (not just to you!) is to put readmes in with each 'mod' wether it be optional or not and more importantly to name the readme files "x_readme" where x is the mod name. also for all modders to agree upon where the readme is to be placed within the mod directory structure - I end up with folders 'documentation', 'documents', etc aswell as a bunch of miscellaneous readmes in the main folder, half of which have overwritten each other beacause they are all named readme.txt.

Please do not take it personal it is me, my frustration has brimmed over and I needed to vent. As I have stated I must give this a break now before I really start saying/doing things I regret. When I come back I'm sure things will be much improved to be honest I think that SH5 just needs perhaps another 6 months-year before the gargantuan amount of work that needs doing to it is nearing completion a la SH4s TMO or OM. So thankyou for your continued efforts I look forward to the day that they are realised in completion, sorry I can't be of any help myself I just got my head round SH4 modding, SH5 still seems alien to me and my patience has worn too thin, my time too short.

regards,
Sam.
I do not take personal.... i like constructive criticisme... my mod is an compilation of all the best env mods from sh5... read the contributors... i used all the env files from sober, impurity from aitlantD, 3 .dat files and waves files and some .dds files from w_clear etc, i used all the files from env moders that i was not been able to do better than them... i tweeked some a bit to fit in a fine tuned parameters for the dynamic env... and i puted a lot of my work and my old env files from older env mods... also Gap has cahanged the overcast and climat zones about 90% compared to stock or any other anv mod... we pushed the game engine to the limit.... and we will try to control the overcast totaly in a realistic way in the next version... for example we use 12 cfg files for colors and 17 cfg files for overcast... stock game use 3 for colors and 3 for overcast... this is only a small example

regards

asanovic7
05-01-11, 07:03 AM
Bicuj, bicuj me
bicuj Stojane
uzmi ovaj kais
modrica nek ostane

:D :up:

regarding this topic..

I agree..
for sh5.. turkey should this time be prepared by a large group of chefs working together :DL

cheers

renthewog
05-01-11, 09:10 AM
I have to say now that this topic has been brought up I totally agree with "Sammi79"...I love sh5 and think its such an advanced U-boat simulator, and every day I too seem to be checking these forums for new mods/updates to keep making this sim getting better and more realistic..seems these modders have nearly made a whole new game out of it! But yeah when i think about it, i too am wasting/spending alot of my free time checking here for latest mods, then mucking around with my mod soup and trying to be cautious to have not overwritten important files that will conflict etc..etc..

So you end up spending like an hour just setting up the game right before you play it, and by the time i start playing it I almost cant be bothered, but i keep persisting because i really want to just enjoy it, and then after a couple of CTD's...thats it i've lost my patience..:damn: at the moment for me its about 70% configuring time, and 30% playing time.

Maybe its my computer to blame..who knows, and im tired of running this sim on medium graphics, so i must be crazy to invest $1800 on a new gaming PC that should eat this games FPS and graphics for lunch! and then re-install ALL the latest mods once more and maybe..just maybe this friggin sim will work properly and i can finally enjoy it to its full potential and running on the highest settings possible...P.S looking forward to trying your new Environment mod "stoianm"...i'd install it now but i think it will kill my PC so ill just be patient til i get this new one built to tame sh5..lol

And yes life would be so much easier if all the most reccomended mods were compiled in to one mega-mod, TDW's mega-mod helped, but theres still alot of mods to be installed on top.

Zedi
05-01-11, 09:50 AM
I was playing this game for almost a year with only 4-5 mods and I enjoyed it a lot. Then I added tdw ui as Im using real nav now. My mod list never goes over max 8 mods. So there is no need to use 30-50 mods as I see many does, game works fine with less mods, is just a question of taste and play style around what mod to use. Read careful what every mod does before install and use it only if you like it/need it, not because others said so.

Durak=MNE=
05-01-11, 10:39 AM
Bicuj, bicuj me
bicuj Stojane
uzmi ovaj kais
modrica nek ostane

:D :up:

regarding this topic..

I agree..
for sh5.. turkey should this time be prepared by a large group of chefs working together :DL

cheers

Šta reče to Asanoviću,crn ti obraz :DL
Pozdrav iz Podgorice.

stoianm
05-02-11, 02:27 AM
Visibility is a little too good under water. I would prefer it a little darker/less visible. But Its not far off. :yep:

Same with night time, needs to be more dark. :03:

But overall a fantastic mod. :yeah:
Now i perfectly understand that who said that your room is a ''dark cage'' was perfectly right.... i think i will make for you a filter with gamma=0:D.... but as i know you, you will say that it is to bright in the night:D

Salvadoreno
05-02-11, 03:01 AM
Agree with OP. Im not the most computer literate person, especially when it comes to messing with files .dats/.sats/.mats/ etc.. in the game. While these mods are great, i dont have the time nor patience to try and figure out how each and every one of them work. I wish i did! I would be a much happeir gamer! But ive spent over a week and a half trying to get my Sh3 to work correctly just with the few megamods they have! I must have uninstalled and reinstalled the game a hundred times. I even started messing with the files within the game and try to understand them, but failed.:damn: I had to stop because my work life was starting to take a backseat! And my social! lol.

But i have also taken a break from sh5. For same reasons. I know Sh5 is going to go places with all the excellent modders out there. I will try to stick with the forums so when i come back i will have a good sense of how all the mods work (and the future megamods).

So thank you to all you modders! I wish i could be as computer literate as you!!!:rock:

p.s Hurrah! Goodbye Osama!!!!

Ducimus
05-02-11, 05:23 PM
There is much i could say, but i'll keep it to myself as it's likely i would ruffle a few feathers. Suffice to say, like it or not, the OP has a point.

divittor
05-02-11, 06:29 PM
Ive been alternating between different UI's, Mega mods and standalones and found gameplay in all that I really like and other bits I'm not so keen on.

There is great potential for taking the best of all these MODS and creating
a really immersive subsim with a great look and feel.

If I knew how to get all the MODS or aspects of MODS I like into one package, I would ask the Modder's permissions and do it.
Alas I have no savy with respect to programming/modding at all and quite honestly prefer to play.
But an upto to date Mega Mod Package using the latest Mods is what's missing.

Imagine looking at your Enabler and it saying 1 Mod activated.

Then playing the game and having a totally superior experience from that of stock game.

It's all here on this great website written by all of you.


Just needs packaging.
:salute:Hope i haven't offended. div.

TheDarkWraith
05-02-11, 06:32 PM
But an upto to date Mega Mod Package using the latest Mods is what's missing.

Imagine looking at your Enabler and it saying 1 Mod activated.

patience ;)

divittor
05-02-11, 06:37 PM
Please include wasser bomb I like that:O:

Medzell
05-02-11, 07:27 PM
Sammi does have a point, you know. It does seem we have so many mods any of which are candidates to be packaged up as part of a Megamod that it's become a minefield out there. I'm sitting here putting in 70 (Yes, SEVENTY) mods all of which have to be in the correct order or it'll be CTD Heaven for a THIRD day. Maybe we all like instant gratification too much these days and just have to have the latest tweak like right now and simply can't wait for a Megamod to be put together, tested and released. So many variations of about the same 10 things available that it can be very frustrating when you can't get a stable configuration. Sammi has reached his limit, it seems, and I bet there are a substantial number not terribly far behind him. I know I was all for throwing in the towel a little earlier today but I'm determined not to let it beat me (yet).

jwilliams
05-02-11, 11:56 PM
While mods are still being made and updated. There isn't much point updating/Making another megamod. As all the work would have to be redone.

I'm sure that once the campaign mod is finished, then MO will be updated to include the most popular and up-to-date mods.

And we'll be back to just having 1 mod installed into SH5.

Then a few months after we'll be back to having 20+ mods.:O:

jwilliams
05-03-11, 12:04 AM
Now i perfectly understand that who said that your room is a ''dark cage'' was perfectly right.... i think i will make for you a filter with gamma=0:D.... but as i know you, you will say that it is to bright in the night:D

Dark cage?

I think you mean Dark caVe. :haha:

Well it was "Man Cave". A nickname my wife gave my computer room, due me always having the curtains drawn (I hate the reflection of light on my screen).

Everyone will think I have some Weird fetish if you keep calling it a dark cage. :88)

stoianm
05-03-11, 01:02 AM
Dark cage?

I think you mean Dark caVe. :haha:

Well it was "Man Cave". A nickname my wife gave my computer room, due me always having the curtains drawn (I hate the reflection of light on my screen).

Everyone will think I have some Weird fetish if you keep calling it a dark cage. :88):haha:.... sorry jwilliams.... i wanted to say ''dark cave'':)

wingtip
05-04-11, 11:24 AM
To the orig poster, this is the very reason i have chose to not purchase sh5 yet even though its less than $5 at amazon.

most people on her are running 40-50 mods to get the game to a working level... to me thats insane and i know exactly what you mean about trying to install them all and make them all compatible with one another... its a dam shame the community has to develop this because ubi cant put out a someone even close to being finished game.

My sh4 runs 6 or 7 mods and thats it. Its fun, relaxing, great for making fun video clips... but reading some of the tutorials on here about sh5 in regards to getting it to work is like a fulltime job..

No thanks... Im going to hold out and hope ubi produces a sh6 and has learned their lessons from this "now polished turd" they call sh5..... and we all know turds can be polished, mythbusters proved it hahahahaa

TheDarkWraith
05-04-11, 11:27 AM
you don't NEED 40-50 mods to make the game playable. You only need maybe 3-5 :yep:

ddrgn
05-04-11, 12:25 PM
you don't NEED 40-50 mods to make the game playable. You only need maybe 3-5 :yep:

And truly what different is this from 3 or 4? I had GWX and TMO rocking with at least 20 to 30 other mods underneath.... I think the end users should be patient like real sub captains should be.... Check compatibilities, understand the changes being made to some extent, read the documents closely and not expect the modders to waste time reading crap about uninstalling the game etc and how you feel blah blah blah.... :smug:

The SH series has always required patients, this is nothing new.....

Zedi
05-04-11, 12:46 PM
Q1: omg I hate this because I need to ...
A: you dont need to
Q2: jizaz do i need to... ?!?
A: no
Q3: argh why i need to...?1!?
Q4: lol zis sux.. i need to..
$: Hi, click this link to see me naked
Locked.

Jaguar
05-04-11, 03:13 PM
I think the end users should be patient like real sub captains should be.... Check compatibilities, understand the changes being made to some extent, read the documents closely and not expect the modders to waste time reading crap about uninstalling the game etc and how you feel blah blah blah.... :smug:

Man, if even I managed to do something like this a healthy oyster also can, with no more than 10 mods btw.

Sammi79
05-04-11, 04:04 PM
Well, Ok I started off thanking you guys and kept that as a primary theme throughout my posts, so after reading these last few posts I feel compelled to reply.

you don't NEED 40-50 mods to make the game playable. You only need maybe 3-5 :yep:

Actually, the game is 'playable' without any mods, It's just not a whole lot of fun, and it is certainly not worth even $5 let alone the £30 I paid for it IMHO

And truly what different is this from 3 or 4? I had GWX and TMO rocking with at least 20 to 30 other mods underneath.... I think the end users should be patient like real sub captains should be.... Check compatibilities, understand the changes being made to some extent, read the documents closely and not expect the modders to waste time reading crap about uninstalling the game etc and how you feel blah blah blah.... :smug:

The SH series has always required patients, this is nothing new.....

I am being patient. When did this game come out? It's over a year ago IIRC, and if the modders decide to waste their time reading this 'crap' thread, well that's their choice, they don't have to. A quick glance at the first post would tell you exactly what it is about - so if you don't like it, I'm not asking you to read it. I played SH3 for years without any mods, not only was it playable, It was fun. SH4 needed mods from the off to deal with persistent graphical and gameplay problems, but they got certain elements right - full crew/reasonable damage system/dynamic campaign/multiple playable subs etc. Now do you really think SH5 was released in an equivalent state to any of its forerunners? because I think (and I base my opinion on personal experience) it was MUCH worse. So, while I appreciate that this is nobody heres fault, It certainly needs a lot more modification than its predecessors.

Q1: omg I hate this because I need to ...
A: you dont need to
Q2: jizaz do i need to... ?!?
A: no
Q3: argh why i need to...?1!?
Q4: lol zis sux.. i need to..
$: Hi, click this link to see me naked
Locked.

:roll: Look, this was never meant as a dig at you folks and fine, you can laugh it up at my expense, and the others like me who have stated agreement with the original sentiment, to be honest I was surprised how many. Like I stated in my first post I think you lot need to collaborate more closely, and release fewer but more complete works. I remember when I worked out how to fix the bridge dials in Lurkers Op. Monsun, at first I did just the type 7s and 9s (I'd never played with the type 2s) and gave these files to Lurker. They came out in the next update. Then I fixed the type 2s and the rest and sent these also - they came out in the next update. By this time I realised there were many dials and clocks inside the subs that had similar problems and eventually fixed every single one I could find in every playable sub and sent these, to get a PM from lurker saying I should complete the task before sending the files as it was frustrating to have to keep releasing updates. I was mildly offended at the time but I understood perfectly, Its just when I fixed the first few I was still learning, and I hadn't realised exactly how many things needed fixing. So I can understand if my statements have caused some offence, truthfully none was intended, as an old boss of mine used to say, don't take it to heart, take note.

Zedi
05-04-11, 04:36 PM
You missed the point. There is tons of topic where people complain about mod soup, but they dont listen when an advice is given. They somehow fail to read the right answers and just keep complaining over and over again and ending up bashing SH5. Is not about you or any1 else, its a trend.

And yes, 5-6 mod is just enough to play even on hardcore mode. I never ever pass 10 on the active list and Im pretty hardcore with this game. But also picky with mods.

Sammi79
05-05-11, 05:10 AM
Well sorry I missed the point, but 5-6 mods? you are aware of course that amongst SH5 players you are in the small minority as every mod list I have seen is at least 10-15 and most are 25-30+. I myself am a hardcore realism enthusiast, as well as a high-res junkie and a big fan of Das Boot and its soundtrack. The only thing I do contrary to this is edit the files so i can have the external cam for screenshots etc... so, for absolute realism and detail in gameplay/graphics/sound/historical accuracy, which 5-6 mods will do this for me?

stoianm
05-05-11, 05:12 AM
Well sorry I missed the point, but 5-6 mods? you are aware of course that amongst SH5 players you are in the small minority as every mod list I have seen is at least 10-15 and most are 25-30+. I myself am a hardcore realism enthusiast, as well as a high-res junkie and a big fan of Das Boot and its soundtrack. The only thing I do contrary to this is edit the files so i can have the external cam for screenshots etc... so, for absolute realism and detail in gameplay/graphics/sound/historical accuracy, which 5-6 mods will do this for me?
you will need only one... new MO... available soon on theatres (buy a ticket now to be sure you will not miss it:D)

Sammi79
05-05-11, 05:56 AM
:DL Thankyou Stoianm I think when it is released I shall reinstall.

Zedi
05-05-11, 06:17 AM
Well sorry I missed the point, but 5-6 mods? you are aware of course that amongst SH5 players you are in the small minority as every mod list I have seen is at least 10-15 and most are 25-30+. I myself am a hardcore realism enthusiast, as well as a high-res junkie and a big fan of Das Boot and its soundtrack. The only thing I do contrary to this is edit the files so i can have the external cam for screenshots etc... so, for absolute realism and detail in gameplay/graphics/sound/historical accuracy, which 5-6 mods will do this for me?

Im aware and makes me sick to see those long list of mods. But I cannot hop in every time when a player ask for advice.. and it would not help anyway as its a trend to have more and more mods.. if possible, to have them all. I said many times that you dont need millions of mods, but nobody listen, people keep pumping up the game with mods no matter what.

Also, there is a habit to advice the newcomers to use tons of mods, which is also bad. But even so, as newcomer dont just jump in and install everything.. take your time and read first what each mod do. If possible, install them one by one, that way you can see if is good for you or not, if you will have tdc or not. Its the safest way.

And for realism, I go with IRAI, TDW UI with real nav, EnviroMod, FX Update, UHS, MCCD, Hydro fix and SteeelVinking interior for working dials. I also use Speech recon which is a fantastic tool, you have every command in the game available there.. no need to install a mod that will enable some hidden commands, not to mention that you can be really fast with everything and absolutely no need to use the mouse (I hate clicking!).