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thebigJ_A
04-28-11, 01:35 AM
1. When "buying" a new boat (playing GWX w/ Commander), do I purchase it at the end of a patrol before exiting the game, or do I leave, select the new type in Commander on loading it back up, then purchase it? Or perhaps leave commander alone, and buy it when the game loads?

2. I was badly damaged attacking (successfully) a convoy, but no one on my crew was hurt. I escaped, got to a nice, empty bit of ocean, and saved the game and exited. When I loaded it back up today, first all the valves and dials burst as soon as the game came up, then four of my crew were suddenly red. There wasn't anything around, so it had to be related to the damage taken before. How does that happen? I put the wounded crew in their bunks with a medic-trained officer and made it back to my home port, but they were all listed as dead when the patrol report came up after I docked.

VONHARRIS
04-28-11, 02:05 AM
About No1
You can not change your Uboot type with the Commander in the middle of the career.
It makes no difference if you buy a new one when you finish your patrol or when you start your next one so long you have the renown.

About No2
The bursting of dials is common is that situation , it happens to me as well. It is just eye candy.
As far as the wounded men , I really don't know.

King_Zog
04-28-11, 04:38 AM
2. I have had similar issues. For example If you start to take damage from a dive for instance you can then surface your boat, repair all the damage and then save your game, and when you reload sometimes the game still thinks you are taking damage from pressure and will crush your submarine even though you are on the surface and everything is fine and dandy.

Generally if you save your game in Silent Hunter 3 there is always a chance something crappy will happen.

edit: (Although ofcourse some lucky people never experience any issues at all, your best defence is to make lots of saves you can fall back on, but yeah it does suck when you've just done something really cool and you lose your achievement to weird bugs or game crashes upon reloading a save. Sometimes I think it is just Ubisoft's way of trolling us, I bought SH4 hoping these issues would be fixed but it reacts in the same old way also :rotfl2:)

Jimbuna
04-28-11, 05:48 AM
When you load a save with a damaged boat the crashing of glass from dials etc. is the games way of assessing the damage and starting your save from the same state of play as when you made said save.

Better to upgrade boat, equipment etc. just prior to commencing your patrol.

irish1958
04-28-11, 07:48 AM
#2
Looks to me that your officer-medic is incompetent. Unload the bugger, and suggest a transfer to the Eastern front. :D

Mittelwaechter
04-28-11, 07:57 AM
If you restart a savegame in a damaged boat you get the reminder of the taken damage by audible and visible signs.

But there may be a random function for the damage calculation and it may rerun while loading the savegame.
This may lead to different results in the amount of damage taken and consequently includes the possibility to be sunk or have wounded or killed crew.

Can't load a game right now for my constantly reappearing 'summer '43' issues. Someone please check if the damage meter shows different percentage of taken damage before and after the save.

Jimbuna
04-28-11, 09:42 AM
Someone please check if the damage meter shows different percentage of taken damage before and after the save.


No need to because the damage amount is a constant embedded in the save file on saving.

Hotspur1337
04-28-11, 03:26 PM
I make a habit of saving on the surface after a successful attack so that I don't get robbed of my accomplishment by a corrupt save later in the patrol. Often when I reload that save one of my guys yells "Yay!" Like we just sunk another ship.

frau kaleun
04-28-11, 04:05 PM
I make a habit of saving on the surface after a successful attack so that I don't get robbed of my accomplishment by a corrupt save later in the patrol. Often when I reload that save one of my guys yells "Yay!" Like we just sunk another ship.

He's just really happy the save loaded without a CTD. :haha:

Hotspur1337
04-28-11, 04:20 PM
Hahahaha

I think you're on to something.

Fish In The Water
04-28-11, 04:22 PM
#2
Looks to me that your officer-medic is incompetent. Unload the bugger, and suggest a transfer to the Eastern front. :D

LOL... :haha:

thebigJ_A
04-28-11, 06:40 PM
So do any injured crew automatically die when you get back to port? Should I sit outside the port with time sped up until everyone heals? On that note, how do I tell how badly hurt someone is? There's just a black "X" on a bandage-looking thing.

frau kaleun
04-28-11, 06:55 PM
So do any injured crew automatically die when you get back to port? Should I sit outside the port with time sped up until everyone heals? On that note, how do I tell how badly hurt someone is? There's just a black "X" on a bandage-looking thing.

I don't know but I think if they're still wounded when you end your patrol, the game will award them a wound badge. But if they are all the way healed when you return to base, the game doesn't remember it and they don't get diddly.

I'd be interested to hear if anyone's ever returned to base with a still wounded crewman, it has to be possible in theory otherwise the wound badge wouldn't exist and work the way it does.

thebigJ_A
04-28-11, 08:44 PM
I don't know but I think if they're still wounded when you end your patrol, the game will award them a wound badge. But if they are all the way healed when you return to base, the game doesn't remember it and they don't get diddly.

I'd be interested to hear if anyone's ever returned to base with a still wounded crewman, it has to be possible in theory otherwise the wound badge wouldn't exist and work the way it does.

I was ctually kind of excited to give out my first wound badges (what do they do, if anything?), so I was quite disappointed when the guys kicked the bucket. The petty officer was my best mechanic.

Fish In The Water
04-28-11, 09:08 PM
I was ctually kind of excited to give out my first wound badges (what do they do, if anything?)...

The badges increase the crewman's endurance so they don't tire as quickly as normal. If you're playing with an active fatigue model then you should notice the bars dropping a little slower than before.

VONHARRIS
04-29-11, 07:23 AM
I'd be interested to hear if anyone's ever returned to base with a still wounded crewman, it has to be possible in theory otherwise the wound badge wouldn't exist and work the way it does.

Yes , I have.
My flak gunner got wounded while inbound for Wilhelmshaven and he was not healed until we reached port.
And yes , the game gave him the wound badge.

I don't have a screenshot to prove it though.

frau kaleun
04-29-11, 10:41 AM
Yes , I have.
My flak gunner got wounded while inbound for Wilhelmshaven and he was not healed until we reached port.
And yes , the game gave him the wound badge.

I don't have a screenshot to prove it though.

Oh, I'll take your word for it.

I wonder if when you return to port with wounded crew, the game makes a decision whether their status is switched to fully healed or KIA depending on the state of his health when you dock? Cuz it sounded to me like the OP upthread was returning to base with wounded crew and having them all die at that point.

Jimbuna
04-29-11, 11:16 AM
Yes , I have.
My flak gunner got wounded while inbound for Wilhelmshaven and he was not healed until we reached port.
And yes , the game gave him the wound badge.

I don't have a screenshot to prove it though.

Yeas, that's precisely what happens.....but only on occasion...most frustrating at times when they're suddenly 'killed off'.

thebigJ_A
04-29-11, 05:56 PM
Oh, I'll take your word for it.

I wonder if when you return to port with wounded crew, the game makes a decision whether their status is switched to fully healed or KIA depending on the state of his health when you dock? Cuz it sounded to me like the OP upthread was returning to base with wounded crew and having them all die at that point.

But how can you even tell the state of his health? There's no health bar, just a black "X". (At least in my game.)

I decided to cheat a little, and gave a couple crewmembers who were in the same compartments wound badges via Commander.

Doesn't matter now, though. My saves are lost.:nope:

Fish In The Water
04-29-11, 06:25 PM
Yeas, that's precisely what happens.....but only on occasion...most frustrating at times when they're suddenly 'killed off'.

Seems rather contradictory...

I can see it if the crewman was critical prior to arrival, but it seems silly to suddenly lose him when he might have made it if you had stayed out, (away from the hospital), for a little while longer.

TorpX
04-29-11, 08:32 PM
Seems rather contradictory...

I can see it if the crewman was critical prior to arrival, but it seems silly to suddenly lose him when he might have made it if you had stayed out, (away from the hospital), for a little while longer.


Could it be that they are crippled up, and mustered out of service?

Fish In The Water
04-30-11, 12:04 AM
Could it be that they are crippled up, and mustered out of service?


Not a bad way to look at it I suppose...

If you tell yourself this then you don't have to feel 'cheated' by the sudden loss. :up:

Jimbuna
05-01-11, 07:27 AM
Seems rather contradictory...

I can see it if the crewman was critical prior to arrival, but it seems silly to suddenly lose him when he might have made it if you had stayed out, (away from the hospital), for a little while longer.

One of the big positives when the game was first released was the fact so much was left to individual perceptions and interpretations, coupled with a good variety of game options that meant everyone could more or less play the game to their liking.

Never forget the game engine is well over five year old now and could well have died a while ago had it not been for the modding community.

irish1958
05-01-11, 11:13 AM
One of the big positives when the game was first released was the fact so much was left to individual perceptions and interpretations, coupled with a good variety of game options that meant everyone could more or less play the game to their liking.

Never forget the game engine is well over five year old now and could well have died a while ago had it not been for the modding community.
If it weren't for the modding community, this game would have died within a year or less.
95% of what I do with this game is tinkering with the files; this is the reason I like PC games over "console" games so much.

Jimbuna
05-01-11, 12:01 PM
If it weren't for the modding community, this game would have died within a year or less.
95% of what I do with this game is tinkering with the files; this is the reason I like PC games over "console" games so much.

Rgr that matey http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

Fish In The Water
05-01-11, 03:59 PM
One of the big positives when the game was first released was the fact so much was left to individual perceptions and interpretations, coupled with a good variety of game options that meant everyone could more or less play the game to their liking.

Yes very flexible in that regard. Probably a major contributing factor in its longevity (in addition to all the great work by the modding community). :up:

Never forget the game engine is well over five year old now...

Can't say I totally get your meaning here. Looking at it in context, if the lack of full/proper medic implementation was a shortcoming when the engine was new, how is remembering the deficiency is five years old going to help? :hmmm:

Jimbuna
05-02-11, 06:14 AM
When in development it was close to release and there was an outcry from the community for a dynamic campaign so Ubi deferred release and most if not all efforts were centered on said demand.

Sailor Steve
05-02-11, 11:57 AM
When in development it was close to release and there was an outcry from the community for a dynamic campaign so Ubi deferred release and most if not all efforts were centered on said demand.
I called it the "Great Mutiny".
:rotfl2:

Jimbuna
05-02-11, 01:08 PM
I called it the "Great Mutiny".
:rotfl2:

Possibly the last time the community was listened to...possibly? :hmmm:

Fish In The Water
05-02-11, 05:54 PM
When in development it was close to release and there was an outcry from the community for a dynamic campaign so Ubi deferred release and most if not all efforts were centered on said demand.

If that's the case, shame they never fixed the medic with a patch... :nope:

Jimbuna
05-03-11, 07:48 AM
If that's the case, shame they never fixed the medic with a patch... :nope:

A lot of things were corrected with the final patch (1.4b) but the issue with the medic wasn't one of them.

Fish In The Water
05-03-11, 07:59 PM
My PM box is now working...cheers NealGreat news, welcome back to the loop! :up: