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View Full Version : The curse of Helgoland...


Collin Dougherty
04-22-11, 05:58 PM
Well i admit it, i did a nono.
I havent played SH3 in about 2 weeks after buying minecraft & Fallout new vegas for the 360.

About an hour or 2 ago i created a new game. 2nd flotilla out of wilhemsaven.
a little in while leaving port, and sailing past that little island of helgoland (I think thats what it is called) i was in the radio room when i got a bunch of damage, medic, and flooding reports in very quick sucession. There was no shake. no noise. no nothing. we didnt hit anything and we were surfaced. I sunk about 5 seconds later.

Is this a bug or am i cursed for putting down this amazing game?

Fish In The Water
04-22-11, 06:12 PM
...and sailing past that little island of helgoland...

Enter at your own risk...

The area is heavily mined by the bad ole Brits. :damn:

Collin Dougherty
04-22-11, 06:23 PM
Enter at your own risk...

The area is heavily mined by the bad ole Brits. :damn:

That may have been it but how did they hit me if i was surfaced? O.o

Fish In The Water
04-22-11, 06:46 PM
That may have been it but how did they hit me if i was surfaced? O.o

Here's a screenshot from the mission editor of the vicinity around Helgoland:

http://img52.imageshack.us/img52/9596/mines.jpg

The minefields are set at variable depths, and while most are periscope depth or greater running on the surface is not a guarantee of total safety. This is especially true east of the island where the water is so shallow that the mines are usually quite close to the surface. Also if the sea is rough your keel could dip low enough to make contact.

HW3
04-22-11, 10:32 PM
Yes give it a wide berth to the East to avoid the mines.:yep:

Pisces
04-23-11, 12:47 PM
Depending on the weather you may have made a dive too deep when rolling of a large wave.

Jimbuna
04-23-11, 05:05 PM
Tis always gratifying to see one's work paying dividends :smug:

Schwieger
04-23-11, 05:09 PM
Tis always gratifying to see one's work paying dividends :smug:

Gratifying to know you had a part in the destruction of fellow Kaleun's U-Boots?

Jimbuna
04-23-11, 05:55 PM
Gratifying to know you had a part in the destruction of fellow Kaleun's U-Boots?

More a case of gratifying that the Campaign_SCR is working as designed/edited.

Schwieger
04-23-11, 06:17 PM
More a case of gratifying that the Campaign_SCR is working as designed/edited.

Ah, just making sure you aren't from the wrong side of the Channel :har::haha:

Jimbuna
04-23-11, 06:28 PM
Ah, just making sure you aren't from the wrong side of the Channel :har::haha:

Depends on what is considered the 'right' side :03:

Fish In The Water
04-23-11, 07:43 PM
More a case of gratifying that the Campaign_SCR is working as designed/edited.

Well at least now he knows where to point the finger... :03:

frau kaleun
04-23-11, 07:50 PM
Depends on what is considered the 'right' side :03:

But you Brits always keep to the left... :O:

Jimbuna
04-24-11, 10:54 AM
But you Brits always keep to the left... :O:

Very true...but when working on the scripting a balance was sought around the parameters of gameplay versus realism.

If Privateer and I had of had our way some of the harbours with large tonnage in them were going to have listening devices as per in RL as well as fully netted off entrances/booms.

Harbour raiding whilst unrealist/historic was balanced against gameplay so in hindsight perhaps we should have released a mod to cover the above if the player wanted it.

What we ended up deciding on was a pretty realistic rendition of the coastal minefields (game constraints permitting) taken from official Admiralty charts given to us by a certain naval author and to the best of my understanding still having not been made public.

I'm open to offers/bribes :O:

j/k :03:

Obersteuermann
04-24-11, 01:59 PM
If Privateer and I had of had our way some of the harbours with large tonnage in them were going to have listening devices as per in RL as well as fully netted off entrances/booms.
Listening devices? Can you even simulate these in SH3? I'm intrigued... :hmm2:

Jimbuna
04-24-11, 03:49 PM
Listening devices? Can you even simulate these in SH3? I'm intrigued... :hmm2:

Yes it is/was possible (similar to mines ingame) but we never did get around to doing it.

Osmium Steele
04-25-11, 09:13 AM
Yes it is/was possible (similar to mines ingame) but we never did get around to doing it.

NEE! NEE!

We shall be forced to say NEE! again to you, if you do not appease us.

The Kaleuns who say NEE! demand... ... this mod! A nice one. And not too expensive.

Now GO!
:D

maillemaker
04-25-11, 09:16 AM
Wow, they had listening devices in harbors during WWII?

What a boring job that must have been.

"Doh! Bernard has run into pier 12 again..."

Steve

TorpX
04-25-11, 02:39 PM
Didn't they also have metal detectors as well?

Fish In The Water
04-25-11, 02:57 PM
We shall be forced to say NEE! again to you, if you do not appease us.

The Kaleuns who say NEE! demand... ... this mod!

So we're back to a policy of appeasement are we? Doesn't have a great track record, but hey - the post was funny! :haha:

Jimbuna
04-26-11, 02:52 PM
Here's an example:

http://indicatorloops.com/usn_scituate.htm

Collin Dougherty
04-26-11, 04:50 PM
I was just right of the coast when it happnd.

Jimbuna
04-27-11, 01:01 PM
I can't check the mission editor atm bt IIRC you need to be approx 80 km away from the coastline.