View Full Version : "Ship spotted" text missing
thebigJ_A
04-17-11, 02:20 AM
I suddenly have a strange bug. This is a little long, but it's hard to explain, sorry.
Now, when my watch officer sees a ship, he'll yell "Ship spotted!" (in German ofc!), but he doesn't say the bearing, and no text at all will appear in the dialogue box. This is an issue, because without the bearing, I have no way of telling whether he's simply reacquired the same ship, or a new one has appeared, bar hopping on deck and searching myself (not always the most expedient thing to do). If I ask for the nearest visual contact, only the bearing text appears, no distance.
It just started happening after I ran SH3Gen on this save for the first time, but since that just reads data from the game, then writes it on the save's navmap and log, I don't see how it could cause this.
I tried changing officers, and submerging and resurfacing, but it didn't help. I made a new career and loaded it, and it worked fine. I then ran SH3Gen on that save, and the problem didn't recur. But then again, it didn't seem to happen right away the previous time.
The only other change I remember making was adding the OLC Gold Flat Sun Fix, but I took it off right away because it didn't seem to do anything. (I didn't think I needed it, was just experimenting.)
Another thing, and this might be a really stupid question, I was wondering if the CO ever changed position. At the same time I noticed the text not appearing, I realized he was, instead of standing right in front of me in the command room, slightly to the left, facing to the right, between the two seated guys (type VII), with his left hand in one guy's back. When I loaded the new career (type II), the CO was facing the same way.
What I'm running (via Commander):
GWX
GWX Axis Mediterranean a/c skins
GWX English Nav Map
GWX Main Movie Das Boot ('cause it's friggin Das Boot!:ping:)
OLC Gold MkII ~ Option 4
OLC Gold MkII Update
ACM Reloaded for OLC Gold MkII
ACM Lite Map
TMT v2
GWX3-WB News Network
GWX Captain America's Officer Icons
That stuff all seemed to work fine, it was only after SH3Gen and the flat sun fix that this happened, though of course correlation doesn't necessarily imply causality.
Any ideas?
King_Zog
04-17-11, 02:59 AM
I'm not sure if this will work but you can try checking your data\menu\en_menu.txt file to make sure it is correct. (Or which ever language you use). String 4616 should read like this for your watch officer to give you a bearing:
4616=Nearest visual contact at bearing %03.0f!
or like this if you want a bearing and a distance also:
4616=Nearest visual contact at bearing %03.0f, range %.0f meters!
I'm afraid I can't think of anything else, but no doubt someone on here will probably give you the answer if this doesn't help you.
Jimbuna
04-17-11, 05:34 AM
Take the Gen and flat sun bits out and see if that rectifies the problem.
If it does then it's a case of trial and error with the remainder of your installed mods I'm afraid, until you can distinguish where the clash is.
thebigJ_A
04-17-11, 05:36 AM
Strange. The second part of that line was missing. How did that happen?
I don't have time to load up the game right now, but something is changing that, else I wouldn't have been getting the range in my other campaign. Hmm.
Now I'm wondering what else might be messed up.
The only one solution to finding out is to disable all mods. Then enable one by one all mods and note which are replacing this specific file. Depending on your language settings (german vs. english text option) this may also be data\menu\de_menu.txt.
Then knowing which mod replaces those files you analyse these differences between the mods.
thebigJ_A
04-17-11, 11:49 PM
Oh, now I've gone and done it. I tried pulling out all the mods, then putting them back in and starting a new campaign to see if that might work. It didn't, and somehow now the green bars above the Sub's compartments are always blank(i.e. not green). Starting a new campaign doesn't help.
So, I took all the mods off my SH GWX install, again, and started adding one by one to find out which thing was doing it. It didn't take long. The very first mod, OLC Gold MkII (the one I need the most). OLC worked fine before! How did it just suddenly not work? And all by itself with nothing to conflict with! :nope:
I've removed SH3Gen, even though I can't see how that had anything to do with it. It is only supposed to affect a single save. But the only thing I can think of is that it changed something, causing all these other weird issues. Of course removing it doesn't actually fix anything...
Now I have no idea what to do. :damn:
thebigJ_A
04-18-11, 12:36 AM
And for added weirdness, "GWX Nav Map and Grid Refs" no longer does anything (which makes me wonder if any of the other mods aren't working, too), and all the switches and buttons (in the TDC and periscopes, for instance) are in German suddenly... for some reason.
I'm beginning to suspect I'm going to have to completely wipe SH3 and everything related to it from my hard drive and do a complete reinstall.
King_Zog
04-18-11, 01:30 AM
A few pointers:
If you pick the longer repair times option for OLC one of the side effects is the removal of the green bars, that's normal. You have to use an option that doesn't include LRT if you want to see them.
I just remembered that it is actually ACM reloaded that alters your 1WO in the x_menu.txt files. If you want to see range aswell as bearing from your watch officer you'll have to manually edit the sting back yourself after you've installed all the mods you want to use that can effect that file. I think the mod's author felt the range request was too accurate for his taste or something like that. However you should always get a bearing with this mod even if you leave those files alone.
If you use SH3 Commander make sure you roll it back everytime before enabling or disabling mods, as failing to do this can sometimes cause JSGME to not
not remove/replace the game files properly. Perhaps this was the cause of your problems? Either that or SH3 Gen did something to your install, I'm not sure as I never have used it. Setting SH3 Commander to rollback automatically on exit is a good thing to do.
The list of mods you have displayed on your first post should work fine together in the order you have written. I can't see any reason why they would cause problematic conflicts.
thebigJ_A
04-18-11, 02:51 AM
A few pointers:
If you pick the longer repair times option for OLC one of the side effects is the removal of the green bars, that's normal. You have to use an option that doesn't include LRT if you want to see them.
I just remembered that it is actually ACM reloaded that alters your x_menu.txt files. If you want to see range aswell as bearing from your watch officer you'll have to manually edit the sting back yourself after you've installed all the mods you want to use that can effect that file. I think the mod's author felt it the range request was too accurate for his taste or something like that. However you should always get a bearing with this mod even if you leave those files alone.
If you use SH3 Commander make sure you roll it back everytime before enabling or disabling mods, as failing to do this can sometimes cause JSGME to not
not remove/replace the game files properly. Perhaps this was the cause of your problems? Either that or SH3 Gen did something to your install, I'm not sure as I never have used it. Setting SH3 Commander to rollback automatically on exit is a good thing to do.
The list of mods you have displayed on your first post should work fine together in the order you have written. I can't see any reason why they would cause problamatic conflicts.
Then that's even stranger. I was using option 4, with LRT, all along. Ditto with ACM. So in reality, what I was used to wasn't right.
Here's my theory.
It's entirely possible something got messed up from not rolling back. I didhave it set to automatically roll-back, but my pc has crashed a couple of times (unrelated issues), so maybe it failed to do so.
Then, I installed SH3Gen, which may or may not have caused a problem, but I did install that sun-fix mid patrol. I've since read that the game doesn't like that. Maybe it's what caused my lookout to not speak properly. So, I monkeyed with the mods, this time rolling back. This perhaps "fixed" the two things that I was unaware of (green line not supposed to be there, range not supposed to be told). I then took those to be yet more problems. I guess things aren't as bad as I thought.
I've deleted all my saves, and loaded OLC Option 3 w/o LRT (why would the lines denoting a compartment's efficiency be taken away in a mod affecting repair time?). So far it seems ok, except that the English Nav Map mod doesn't work, and the boat's controls are all in German. The map I have sufficient geographical knowledge to deal with, but a mod that should work having no effect is troubling. I wish i knew how to turn those buttons back to English, too.
King_Zog
04-18-11, 03:14 AM
Well, it's a German boat so you might aswell have German labels on your controls no? :D
edit: If you really need English labels try making a post in the ACM Reloaded thread asking for advice... (I think it is ACM reloaded which makes those changes) mine have always been in German anyway but I have seen pictures and video of people using this mod with all its features except for the labels still appearing in English, and I gather you've had them in English before. So there must be a way to get them back.
thebigJ_A
04-18-11, 07:13 AM
Yeah, they were English until this happened. It isn't a big deal. I know what it all does now, and I suppose it is more immersive.
I just want to know why the map mod doesn't work. If it doesn't, I can't be sure something doesn't either. Unfortunately I can't open the .raw image of the map in my image software for some reason, so I can't check and see if it's actually replacing it.
Whatever. I'm going to just play. If something else goes wrong later, I deal with it then.
Thanks.
Just to make sure, what is the version of JSGME? It is the latest?
Jimbuna
04-18-11, 02:43 PM
Yeah, they were English until this happened. It isn't a big deal. I know what it all does now, and I suppose it is more immersive.
I just want to know why the map mod doesn't work. If it doesn't, I can't be sure something doesn't either. Unfortunately I can't open the .raw image of the map in my image software for some reason, so I can't check and see if it's actually replacing it.
Whatever. I'm going to just play. If something else goes wrong later, I deal with it then.
Thanks.
You may well find the faults begin to mount/stack up and CTD's will be the eventual outcome.
Fingers crossed it pans out for you and a reinstallation won't be required http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
thebigJ_A
04-19-11, 01:00 AM
Just to make sure, what is the version of JSGME? It is the latest?
No, it's an old one. I don't even know what the latest version is. 2.6?
I didn't think it mattered, since most of these mods are years old.
You may well find the faults begin to mount/stack up and CTD's will be the eventual outcome.
Fingers crossed it pans out for you and a reinstallation won't be required http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
I hope not, but we shall see. I take it that's a phenomenon common to the SH3 experience?
I've already had another weird experience. I noticed that, on this new campaign I've started, I only began with 500 renown. GWX is supposed to give you 1500. Again, not a big deal, I just ran through the tutorials again quickly (I can always use the practice) and i was up to 1500, but strange and slightly disconcerting.
Just to make sure, what is the version of JSGME? It is the latest?
No, it's an old one. I don't even know what the latest version is. 2.6?
I didn't think it mattered, since most of these mods are years old.
...
I remember reading in one of the JSGME readme's or changelogs (years ago) that JScones fixed a JSGME bug that could potentially mix up your game-install. So I thought you might have been unlucky to have such a version. But I haven't got a clue which version this was. So don't take this as a given as the cause. But as a warning to keep yourself uptodate, and if nothing else is probable to do a re-install.
Jimbuna
04-19-11, 07:51 AM
No, it's an old one. I don't even know what the latest version is. 2.6?
I didn't think it mattered, since most of these mods are years old.
I hope not, but we shall see. I take it that's a phenomenon common to the SH3 experience?
I've already had another weird experience. I noticed that, on this new campaign I've started, I only began with 500 renown. GWX is supposed to give you 1500. Again, not a big deal, I just ran through the tutorials again quickly (I can always use the practice) and i was up to 1500, but strange and slightly disconcerting.
Te newest ersion is 2.6.0.157 IIRC
500 renown to start off wit is orret uness you arry out a few of te training exams.
500 renown to start off wit. is .orre.t un.ess you .arry out a few of te training exams.Sound like your keyboard is taking a day off. ;)
Jimbuna
04-19-11, 11:57 AM
Sound like your keyboard is taking a day off. ;)
Bleedin dyslexic fingers more like :DL
Fish In The Water
04-19-11, 11:58 AM
Sound like your keyboard is taking a day off. ;)
Maybe he needs to be more aggressive with it? :03:
Jimbuna
04-19-11, 05:48 PM
Maybe he needs to be more aggressive with it? :03:
I resemble that remark :stare:
Fish In The Water
04-19-11, 06:21 PM
I resemble that remark :stare:
Well if the shoe fits... :haha:
Jimbuna
04-19-11, 06:33 PM
Well if the shoe fits... :haha:
No, not the shoe....das boot of course :03:
thebigJ_A
04-24-11, 03:48 AM
More weirdness.
Things had been fine since my last post on this thread, until tonight. I was on patrol, and got a radio intercept for a convoy. I made a successful blind attack, middle of the night in a storm, didn't see any of my contacts. I put myself 90 degrees off their course and 1000m away, and fired at hydrophone directions. This was with full realism. Sorry for the digression. I had to brag to someone, girlfriend does not care!)
Anyway. I had to leave the house, so I paused and alt-tabbed. When I cam back a few hours later, as I escaped, everytime my watch officer sighted a ship, I'd hear "schiff gezeiten" twice, in two different voices! Also, that's all he'd say, both when he reported on his own, or when I asked for nearest contact. The text in both instances was correct. But always two guys' voices.
I stumbled right on a destroyer in the murk and had to crash dive. Took some damage. While down there, I got eight or ten messages in the text box that just said "CE:". Like the beginning of all messages from the CE, but blank. No voice either. He would report the depth just fine.
Very strange.
To give the end of my digression, I eventually got away (I don't think the destroyers had ASDIC, can that happen?) but my two periscopes and radio antenna are unfixable, as is my conning tower. Minor to moderate damage elsewhere. I battled flooding for an hour, and I have but a single aft torp left. IDK if I'll make it back around England to home. But hey, three ships sunk!
frau kaleun
04-24-11, 09:49 AM
everytime my watch officer sighted a ship, I'd hear "schiff gezeiten" twice, in two different voices! Also, that's all he'd say, both when he reported on his own, or when I asked for nearest contact. The text in both instances was correct. But always two guys' voices.
I notice this sometimes. I've always assumed it was because the ship was off in a direction where one of the four watch crew spotted it first, and called it out... then the WO repeats it.
Sometimes there is a delay between the "schiff gesichtet" and the report of range and bearing, occasionally long enough to be annoying. I don't know why that is. Eventually I always get the full report, though, either by waiting or clicking. :DL
Jimbuna
04-24-11, 12:21 PM
More weirdness.
Things had been fine since my last post on this thread, until tonight. I was on patrol, and got a radio intercept for a convoy. I made a successful blind attack, middle of the night in a storm, didn't see any of my contacts. I put myself 90 degrees off their course and 1000m away, and fired at hydrophone directions. This was with full realism. Sorry for the digression. I had to brag to someone, girlfriend does not care!)
Anyway. I had to leave the house, so I paused and alt-tabbed. When I cam back a few hours later, as I escaped, everytime my watch officer sighted a ship, I'd hear "schiff gezeiten" twice, in two different voices! Also, that's all he'd say, both when he reported on his own, or when I asked for nearest contact. The text in both instances was correct. But always two guys' voices.
I stumbled right on a destroyer in the murk and had to crash dive. Took some damage. While down there, I got eight or ten messages in the text box that just said "CE:". Like the beginning of all messages from the CE, but blank. No voice either. He would report the depth just fine.
Very strange.
To give the end of my digression, I eventually got away (I don't think the destroyers had ASDIC, can that happen?) but my two periscopes and radio antenna are unfixable, as is my conning tower. Minor to moderate damage elsewhere. I battled flooding for an hour, and I have but a single aft torp left. IDK if I'll make it back around England to home. But hey, three ships sunk!
If your not @100% realism the Esc key can be a Godsend :03:
thebigJ_A
04-24-11, 10:11 PM
I notice this sometimes. I've always assumed it was because the ship was off in a direction where one of the four watch crew spotted it first, and called it out... then the WO repeats it.
Sometimes there is a delay between the "schiff gesichtet" and the report of range and bearing, occasionally long enough to be annoying. I don't know why that is. Eventually I always get the full report, though, either by waiting or clicking. :DL
They definitely never said the range and bearing. It did say it in the text, so it wasn't too much of an issue. But it was a double report every time (which was extremely often, since in the storm they kept losing and reacquiring contacts). Including when I clicked.
Any idea on the blank CE text report w/ no voice accompanying?
If your not @100% realism the Esc key can be a Godsend :03:
You mean the "return to port" option? I've never used it while out at sea, only when next to harbor (when it'll actually say "Wilhelmshaven" or whatever). Does that teleport you all the way to your home port?
If so, I'd rather not. Too cheaty for my tastes.
Missing Name
04-24-11, 11:23 PM
everytime my watch officer sighted a ship, I'd hear "schiff gezeiten" twice, in two different voices! Also, that's all he'd say, both when he reported on his own, or when I asked for nearest contact. The text in both instances was correct. But always two guys' voices.
I've noticed that one voice is the watch officer. Not unusual. The other seems to be the navigator... I could be hearing it wrong, though.
I stumbled right on a destroyer in the murk and had to crash dive. Took some damage. While down there, I got eight or ten messages in the text box that just said "CE:". Like the beginning of all messages from the CE, but blank. No voice either. He would report the depth just fine.
This is frustrating. It's like in Das Boot: "I want some PROPER damage reports!"
thebigJ_A
04-25-11, 01:09 AM
This is frustrating. It's like in Das Boot: "I want some PROPER damage reports!"
So this is something that happens to everyone?
Fish In The Water
04-25-11, 01:49 AM
Does that teleport you all the way to your home port?.
If you're running at less than 100 percent realism, you'll get a 'Return to Base' option.
If so, I'd rather not. Too cheaty for my tastes.
Can't say I blame you there... :sunny:
desirableroasted
04-25-11, 02:23 AM
Took some damage. While down there, I got eight or ten messages in the text box that just said "CE:". Like the beginning of all messages from the CE, but blank. No voice either.
Hyperventilating in sheer terror?
This happens to me, too, and while I do not know the cause, it is never a good sign.
Snestorm
04-25-11, 11:20 PM
I notice this sometimes. I've always assumed it was because the ship was off in a direction where one of the four watch crew spotted it first, and called it out... then the WO repeats it.
Sometimes there is a delay between the "schiff gesichtet" and the report of range and bearing, occasionally long enough to be annoying. I don't know why that is. Eventually I always get the full report, though, either by waiting or clicking. :DL
I get that too, and it's annoying.
If it doesn't come with a bearing and range, I'd rather not hear it.
Can a sound file be removed to shut them up, without compromising the boats safety?
(IE, so only the WO is audable, and not the watch crew).
If so, it would also fix the Continuous Ship Spotted/Sighted, permanently.
jonameijers
08-25-12, 04:52 PM
Had a similar problem. I edited the menu.txt file as suggested in the second reply but somehow it kept reverting! Solved it by disabling all mods and enabling them one by one.
I noticed that the ACM reloaded for OHC mod made the change in the txt file. I reinstalled that mod but this time I added the line in the menu file of the mod itself. This resolved the issue for me.
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