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Jokeman
04-16-11, 05:15 PM
Hello guys,

I’ve recently found this site looking for mods for SH5 and thought that I could find some people (amongst the veterans of this fine forum) that would be willing to help. My problem/question is that I want to put some mods in SH5 (I have a clear vision of what I want to mod) but I don’t know which mods should I use and what is the proper order of installation using JSGME. I know this isn’t the first time you see/read a post of newbie with such problems. I’ve found few similar topics on this forum but the answers there are not satisfying in my opinion.

As I stated before I have clear vision of what I want to mod in the game but the amount of great mods is just so overwhelming that I really don’t know which to choose :doh:. The other thing is the compatibility between mods which also is very confusing :doh:. I’m aware of existence of the great mod compilation by TDW called Magnum Opus but this is a big file and my internet connection isn’t fast and stable(recently) . So I decided that I would make my own mod pack (for own use) with smaller single mods and here is my wish list of features that I would like to see in this mod pack:



More advanced user interface for more realistic use of periscope, TDC, TAI and other equipment (I’ve installed TDW UI but when I’ve launched the game using SH5enhanced interface the officer’s bar was clipping on course indicator, also when I was installing the mod I wasn’t quite sure which of the mods that were included in the TDW UI should be installed ). I’m planning to use no contacts setting in game so I need real navigation tools and working hydrophone.
More realistic camo, flags, emblems on uboat and other ships
Better AI of boats and planes
Real ships stats (and interiors with working gauges) and uboat behaviour on and beneath the surface
Normal crew abilities (current are a bit overpowered imo)
Better environments (water, weather etc)
Torpedoes textures for different types of torpedoes
Tutorials on usage of certain parts of game interface
Automated scripts (like the one which guides your uboat out of the sub bunker)
New uboat models (I would like to have a Type IX or Type IX D2. I’m not certain if that’s even possible but maybe I’m not aware of such mods)
Better uniforms on crew members (this is an optional feature)
Better sounds of uboat (this also an optional feature as I’m aware that sound mods are big files)

As you see guys my wish list is long. I know few mods which will exactly fit mentioned features but I’m not certain how to make them work together without compatibility issues. So once again I would like to ask you (as more experienced users of SH5 mods) to help me by pointing out which mods to choose (in accordance with the listed features) and what is the proper order of installation of those mods via JSGME to avoid compatibility issues.

PS. I’m not a native English speaker so please forgive me if there are errors in text :oops:. I also would like to apologise if the topic is not in the correct forum and for forcing you to read such a long post.

sirbum69
04-16-11, 07:40 PM
Hello guys,

I’ve recently found this site looking for mods for SH5 and thought that I could find some people (amongst the veterans of this fine forum) that would be willing to help. My problem/question is that I want to put some mods in SH5 (I have a clear vision of what I want to mod) but I don’t know which mods should I use and what is the proper order of installation using JSGME. I know this isn’t the first time you see/read a post of newbie with such problems. I’ve found few similar topics on this forum but the answers there are not satisfying in my opinion.

As I stated before I have clear vision of what I want to mod in the game but the amount of great mods is just so overwhelming that I really don’t know which to choose :doh:. The other thing is the compatibility between mods which also is very confusing :doh:. I’m aware of existence of the great mod compilation by TDW called Magnum Opus but this is a big file and my internet connection isn’t fast and stable(recently) . So I decided that I would make my own mod pack (for own use) with smaller single mods and here is my wish list of features that I would like to see in this mod pack:



More advanced user interface for more realistic use of periscope, TDC, TAI and other equipment (I’ve installed TDW UI but when I’ve launched the game using SH5enhanced interface the officer’s bar was clipping on course indicator, also when I was installing the mod I wasn’t quite sure which of the mods that were included in the TDW UI should be installed ). I’m planning to use no contacts setting in game so I need real navigation tools and working hydrophone.
There is a mod in TDW that says no_Contact_No_contact lines..this will give you full realistic with nothing shown on map. Also inside his folder is the real navigation mod.

More realistic camo, flags, emblems on uboat and other ships
I believe there is a mod out there called Realistic emblems for this

Better AI of boats and planes
Download IRAI_30 from Darkwraith, best random AI out there

Real ships stats (and interiors with working gauges) and uboat behaviour on and beneath the surface
Normal crew abilities (current are a bit overpowered imo)
Better environments (water, weather etc)
Torpedoes textures for different types of torpedoes
Tutorials on usage of certain parts of game interface
Automated scripts (like the one which guides your uboat out of the sub bunker)
New uboat models (I would like to have a Type IX or Type IX D2. I’m not certain if that’s even possible but maybe I’m not aware of such mods)
Better uniforms on crew members (this is an optional feature)
Better sounds of uboat (this also an optional feature as I’m aware that sound mods are big files)
As you see guys my wish list is long. I know few mods which will exactly fit mentioned features but I’m not certain how to make them work together without compatibility issues. So once again I would like to ask you (as more experienced users of SH5 mods) to help me by pointing out which mods to choose (in accordance with the listed features) and what is the proper order of installation of those mods via JSGME to avoid compatibility issues.

PS. I’m not a native English speaker so please forgive me if there are errors in text :oops:. I also would like to apologise if the topic is not in the correct forum and for forcing you to read such a long post.




As for the rest im sure there are mods out there...Download travelly tutorials for automation, automation comes with TDW he wrote it

jwilliams
04-16-11, 08:30 PM
Hello guys,

I’ve recently found this site looking for mods for SH5 and thought that I could find some people (amongst the veterans of this fine forum) that would be willing to help. My problem/question is that I want to put some mods in SH5 (I have a clear vision of what I want to mod) but I don’t know which mods should I use and what is the proper order of installation using JSGME. I know this isn’t the first time you see/read a post of newbie with such problems. I’ve found few similar topics on this forum but the answers there are not satisfying in my opinion.

As I stated before I have clear vision of what I want to mod in the game but the amount of great mods is just so overwhelming that I really don’t know which to choose :doh:. The other thing is the compatibility between mods which also is very confusing :doh:. I’m aware of existence of the great mod compilation by TDW called Magnum Opus but this is a big file and my internet connection isn’t fast and stable(recently) . So I decided that I would make my own mod pack (for own use) with smaller single mods and here is my wish list of features that I would like to see in this mod pack:



More advanced user interface for more realistic use of periscope, TDC, TAI and other equipment (I’ve installed TDW UI but when I’ve launched the game using SH5enhanced interface the officer’s bar was clipping on course indicator, also when I was installing the mod I wasn’t quite sure which of the mods that were included in the TDW UI should be installed ). I’m planning to use no contacts setting in game so I need real navigation tools and working hydrophone.
More realistic camo, flags, emblems on uboat and other ship
Better AI of boats and planes
Real ships stats (and interiors with working gauges) and uboat behaviour on and beneath the surface
Normal crew abilities (current are a bit overpowered imo)
Better environments (water, weather etc)
Torpedoes textures for different types of torpedoes
Tutorials on usage of certain parts of game interface
Automated scripts (like the one which guides your uboat out of the sub bunker)
New uboat models (I would like to have a Type IX or Type IX D2. I’m not certain if that’s even possible but maybe I’m not aware of such mods)
Better uniforms on crew members (this is an optional feature)
Better sounds of uboat (this also an optional feature as I’m aware that sound mods are big files)

As you see guys my wish list is long. I know few mods which will exactly fit mentioned features but I’m not certain how to make them work together without compatibility issues. So once again I would like to ask you (as more experienced users of SH5 mods) to help me by pointing out which mods to choose (in accordance with the listed features) and what is the proper order of installation of those mods via JSGME to avoid compatibility issues.

PS. I’m not a native English speaker so please forgive me if there are errors in text :oops:. I also would like to apologise if the topic is not in the correct forum and for forcing you to read such a long post.




1. The officer bar is dragable. Place mouse pointer just above the officers panel and the pointer should change. left click and drag.

If you use the real nav mod(included in TDW UI's) this will remove all contacts and your sub from map view. You will also need to patch your .exe with DTW exe patcher. Link to TDW exe Patcher (http://www.subsim.com/radioroom/showpost.php?p=1621039&postcount=1)


2. Fistful of embalems. http://174.123.69.202/~subsimc/radioroom/showthread.php?t=164789 (http://174.123.69.202/%7Esubsimc/radioroom/showthread.php?t=164789)
Accurate German Flags v.1.01 http://www.subsim.com/radioroom/showthread.php?t=162671

And I'm sure there are skins available.

3. IRAI http://www.subsim.com/radioroom/showthread.php?t=171973

4. U-boat Historical Specifications 1.6 by ddrgn http://www.subsim.com/radioroom/showthread.php?t=168012

5. [REL] No magic skills http://www.subsim.com/radioroom/showthread.php?t=164996

6. ATM I use Environmental 5 and real Env rev.2

7. There is... but I dont use... unsure of its name.

You will also need Athlonic: Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 http://www.subsim.com/radioroom/showthread.php?t=169477

8. See Stainm Video Tutorials. (http://www.subsim.com/radioroom/showthread.php?t=181538)
or SH5 popular mods and tactical tips (http://www.subsim.com/radioroom/showthread.php?t=162013)

9. included in TDW UI's but additional more upto date ones here :-
[REL] Trevally - Harbour Pilot Scripts http://www.subsim.com/radioroom/showthread.php?t=174525

10. Not yet.... hopefully soon.

11. Pascals Uniforms http://www.filefront.com/user/pascal56
or/and
[REL] MightyFine Crew Mod http://www.subsim.com/radioroom/showthread.php?t=163591

12. there are many sound mods. I use about 9 or 10 in my mod soup.
These are the one i use :-

Generic Mod Enabler - v2.6.0.157
[D:\Games\Simulator\SilentHunter5\MODS]

Speech fixes and additions (german version)
Rel_SH4_BBC_1939_to_1945
Grossdeutscher Rundfunk
Capthelms Audio+SV Touch Ups
Unterseeboot II SFX
sobers talking conning crew mod
U-Boat Propulsion SFX
German U-Boat Hydrophone SFX
Wasserbomben1_1


And as for compatibility....

I doubt all these mods will be compatible.... thats why TDW made Magnum Opus... The mega mod is most of the mods listed above (plus more) reworked to be compatible.
It's a case of try to install... see what they over write and make a decision on where the conflict is gonna change files. Test and see if there are any negative effects to the game. The last file added will be used if there are conflicts. It will overwrite the conflicting file.


And welcome to Subsim.

:salute: