View Full Version : Restarting my 95% realism carreer in GWX SH3
VonApist
04-11-11, 04:52 AM
I cant let go of my external camera (i love the screenshots).
U 53 (VIIB) . Lets see how this goes. The first one ended in 1940, minefield out of Hegoland returning from a mission of 50k tons... Sometimes i wish i teleported myself back home - a common practice amongst real Uboat commanders in the 1940's:shifty:
Fish In The Water
04-11-11, 07:11 AM
Sometimes i wish i teleported myself back home - a common practice amongst real Uboat commanders in the 1940's:shifty:
Good to hear they installed the new transporter beam technology on your boat... :03:
Best of luck and good hunting!
Herr-Berbunch
04-11-11, 07:15 AM
Good hunting! :yep:
And watch out for explosive floaty things.
Jimbuna
04-11-11, 12:56 PM
You can tweak a CFG file and have up to 99% realism whilst having as much or little enabled as you want.
Fish In The Water
04-11-11, 01:01 PM
You can tweak a CFG file and have up to 99% realism whilst having as much or little enabled as you want.
You can actually take it all the way to a hundred as the engine will accept nil values...
Jimbuna
04-11-11, 02:47 PM
You can actually take it all the way to a hundred as the engine will accept nil values...
Yes but you lose the teleport function at 100%
Gargamel
04-11-11, 04:33 PM
That's why I have it at 99%, and still not all the options checked. Play the game your way! wooo
Jimbuna
04-11-11, 04:51 PM
That's why I have it at 99%, and still not all the options checked. Play the game your way! wooo
Every time http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
What file in CFG and what values do you change to get 99% without having everything checked?
Gameplay settings??
Bakkels
04-12-11, 11:33 AM
Yep. There you can change [realism percentage]. You've got to make sure though that the values still add up to a 100%.
This is how I set it:
[RealismPercentage]
LimitedBatteriesRealismPercentage=0
LimitedCompressedAirRealismPercentage=0
LimitedO2RealismPercentage=0
LimitedFuelRealismPercentage=0
RealisticVulnerabilityRealismPercentage=0
RealisticRepairTimeRealismPercentage=0
RealisticShipSinkingTimeRealismPercentage=0
ManualTargetingSystemRealismPercentage=99
NoMapUpdateRealismPercentage=0
RealisticSensorsRealismPercentage=0
DudTorpedoesRealismPercentage=0
RealisticReloadRealismPercentage=0
NoEventCameraRealismPercentage=0
NoExternalViewRealismPercentage=1
NoStabilizeViewRealismPercentage=0
NoNoiseMeterRealismPercentage=0
NoWeaponOfficerAssistRealismPercentage=0
I always leave the External Camera on (because I want to enjoy the graphics of the game too). This way my realism is 99% and I can still teleport back to base when I don't feel like making a long boring trip when I'm out of torpedoes.
Fish In The Water
04-12-11, 12:21 PM
Yes but you lose the teleport function at 100%
That's why I have it at 99%, and still not all the options checked. Play the game your way! wooo
Absolutely play it your way for maximum enjoyment, but I'm still having trouble wrapping my head around the whole realism versus teleportation issue...
Not that there's anything wrong with teleporting, but how is that some folks are willing to sacrifice realism here but then turn around and criticize those who choose to sacrifice it elsewhere?
I totally get the avoid boredom aspect, but what about avoiding the 'reality' of possibly getting strafed or running out of fuel on the way home?
As I said earlier, teleporting doesn't bother me provided people aren't preaching realism at the same time. And just so we're clear, I'm not accusing anyone here of doing that. Just wondering out loud in a general sense. :hmmm:
Bakkels
04-12-11, 02:39 PM
I guess you answered it yourself Fish in the water; no one is preaching realism here to my knowledge. I think every single one here is in favor of the 'play the way you like it'.
For me personally, I do use the teleport function because I just don't always have the time to travel all the way back. Although I do make sure I have enough fuel left to make the hypothetical return trip. Otherwise it just doesn't really feel right to me.
Yep. There you can change [realism percentage]. You've got to make sure though that the values still add up to a 100%.
This is how I set it.....
Thought that might be it. Thanks for the help.:up:
Fish In The Water
04-12-11, 03:37 PM
...no one is preaching realism here to my knowledge. I think every single one here is in favor of the 'play the way you like it'.
Yah it wasn't here, it was comments made by some people in other threads... Just got me wondering...
For me personally, I do use the teleport function because I just don't always have the time to travel all the way back. Although I do make sure I have enough fuel left to make the hypothetical return trip. Otherwise it just doesn't really feel right to me.
Makes sense, I can see how playing time would be a huge factor...
Whatever floats your boat! :yep:
U 53 (VIIB) . Lets see how this goes.
Just pay attention to flags... real U-53 destroyed twice as many neutral ships as enemy ones.
Gargamel
04-12-11, 05:41 PM
Fish, I will always say to play the game your way, as it has no affect on us.
But, that being said, there is a general consensus that there should be about a minimum level of realism. And it's not much, jsut a few options up from stock is all that people want to see. Fuel, Batteries, Air, are probably the minimum people want others to use. Any more and it becomes nit picking. But when people start changing the game so it performs outside of realistic expectations, ie 300 knots submerged, changing sound files so destroyers can't hear you, etc, That's when most people start turning the cold shoulder.
King_Zog
04-13-11, 10:58 AM
Realism means different things to different people. In regards to SH3 being an experience that accurately portrays reality then I'd have to say (with no offence intended to anyone) that even with the best mods it falls way short. It's just a videogame, play it the way you want.
Sailor Steve
04-13-11, 11:01 AM
:yep:
"Realism" is a 19th-century art term meaning "reflecting reality". It can never be real, and ultimately the realism is all in your head.
King_Zog
04-13-11, 11:13 AM
:yep:
"Realism" is a 19th-century art term meaning "reflecting reality". It can never be real, and ultimately the realism is all in your head.
well put
Sailor Steve
04-13-11, 11:17 AM
well put
Thank you, thank you...
:rotfl2:
I've been accused of pushing "realism" too much, but my reality is that I don't object to people playing on low difficulty levels, just the ones who brag about huge tonnage scores while playing at low levels. They really should have labelled them "difficulty levels" rather than "realism levels".
I've related the story before of how, in Sid Meier's Pirates! I turned the entire Spanish Main into the English Main. On level 3. Level 4 killed me every time. :dead:
Fish In The Water
04-13-11, 12:14 PM
...there is a general consensus that there should be about a minimum level of realism. And it's not much, jsut a few options up from stock is all that people want to see. Fuel, Batteries, Air, are probably the minimum people want others to use. Any more and it becomes nit picking.
Sounds pretty fair...
As King_Zog said, in the final analysis it's a video game, so it should ultimately be about having fun. That being said, the sim fan in me doesn't want to convert it into an arcade game, as (IMO) you lose too much of what makes it enjoyable/special.
I think the main reason I even raised the issue is that there seems to be the odd character lurking about who tends to look down on other folks for not playing it as "realistically" as they do.
This strikes me as rather ridiculous, (particularly when you happen to get side-swiped by one of them) but I suppose it's bound to go with the territory.
So putting the odd ogre aside, I do appreciate the comments in this thread as it provides assurance they are definitely in the minority.
Thanks for the feedback, much appreciated! :rock:
Weiss Pinguin
04-13-11, 12:39 PM
Personally, I put the realism at 100% (after configuring the setting values), just so I'm not tempted to teleport back home, for three reasons: 1) real crews never had that luxury, and puttering around the ocean being bored took up the majority of their patrols; 2) when I just teleport back to port, I don't have the same sense of accomplishment that I do when I stick it out through the entire patrol; 3) since I can't teleport, the chances of me seeing a ship on the return trip are 100% higher than they would be otherwise ;)
This is just me though, and after a while it does get tiresome. Then I just remind myself that I'm compressing weeks, or even months, of misery and boredom (and some terror) into two or three hours of staring at a computer screen. Those guys must've been absolutely batsh!te insane when they returned to port :nope: :haha:
Personally, I put the realism at 100% (after configuring the setting values), just so I'm not tempted to teleport back home, for three reasons: 1) real crews never had that luxury, and puttering around the ocean being bored took up the majority of their patrols; 2) when I just teleport back to port, I don't have the same sense of accomplishment that I do when I stick it out through the entire patrol; 3) since I can't teleport, the chances of me seeing a ship on the return trip are 100% higher than they would be otherwise ;)
I feel the same. Though I did lose one boat to aircraft in the Bay after a long successful patrol to Freetown. Took a lot of selfcontrol not to reload my last save for that career!:wah:
Sailor Steve
04-14-11, 01:34 AM
1) real crews never had that luxury, and puttering around the ocean being bored took up the majority of their patrols;
But they could steer the ship with the engines if the rudders were damaged, and still get home. In the game you can't.
But two and three are true for me as well, and I only use the Teleport if that situation arises (to date it never has).
As for the boredom, I take my patrols in little stages, a patrol week or so at a time. One whole session is usually reseved for the trip home.
Snestorm
04-15-11, 01:39 AM
Teleport?
And deprive all those poor RAF pilots there shot at sinking a uboat?
How could one even think such a thing?
Drive.
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