View Full Version : Sound officer a saboteur?
This is weird. Have been cruisng the North Atlantic for days in search of enemy warship (Blockade of Germany, jan 1940). Seas seem completely empty. Every now and the we dive to listen around. Every time I take over the earphones myself and immediatley the whole crew starts wiping their feet and stamping around as loud as they can. After another hour of slow underwater cruis I ask the sound guy if he spots anything. "Yes, there is an enemy warship, about 8000 meters on the port site".
Now isn't it a logic thing that he would report something like that without my asking for it after days listening to empty seas??? Can I have this guys executed for treason??? ;)
sirbum69
04-10-11, 04:26 PM
seems the hydrophone guy never works in this game. Only time i can ever find out if there is something on hydrophone is if i hear it or if i ask for a sound contact.
Makes it kinda unimmersive for me but oh well
stoianm
04-10-11, 04:27 PM
seems the hydrophone guy never works in this game. Only time i can ever find out if there is something on hydrophone is if i hear it or if i ask for a sound contact.
Makes it kinda unimmersive for me but oh well
try sh5.exe patch 1
sirbum69
04-10-11, 05:28 PM
try sh5.exe patch 1
ive had that patch sence the first night he came out with it...then i switched over to the patching program....still doesnt make him sound off like he should...Though i do like that the thing actully says what they are now...as well as tracks them 10 degrees either way
That's strange. My sonar man always seems to call out sound contacts to me. Now following them when asked...that's a different story.
That's funny, so many different behaviours in the same game...
My sound officer (allmost) never seems to mention a sound contact by himself, I have to ear it myself or ask him for it. But when I ask him he usually keeps tracking it and calling bearings OK. I also have patch 1 (and several mods) installed.
jwilliams
04-11-11, 02:24 AM
I used to complain alot about my sound guy. Often called him a useless deaf ******.
But then Sober released this mod :-
sobers realistic hydrophone operator SH5
And my sound guy started to be able to hear!!! Follow targets etc.
And then recently TDW gave us the info to Hex edit the .exe which ment that the sound guys works perfectly for me know.:yep:
I'm not sure if I still need sobers mod, but I still use it.
Oh and Welcome to Subsim Frin63.
:salute:
Thanks for that info Jwilliams! I will certainly try it out and put the execution of the sound guy on hold... :DL
sirbum69
04-11-11, 05:45 AM
see J, i have that hex edit, and have had it sence it first put it out and yet my sound guy doesnt tell me anything....ill hit the button to tell me nearest sound contact and bam it shows in the message box, but sound guy never said anything.
and i have the latest hydro cause i have that mod that gives you all the newest things.
jwilliams
04-12-11, 12:48 AM
see J, i have that hex edit, and have had it sence it first put it out and yet my sound guy doesnt tell me anything....ill hit the button to tell me nearest sound contact and bam it shows in the message box, but sound guy never said anything.
and i have the latest hydro cause i have that mod that gives you all the newest things.
Do you use any sound mods???
Sound mods could change the way crew report things.
I usually dive to 20 - 25 meters to do a hydro check. And if there are contacts, my sound guy starts reporting once I pass 12 meters.:yep:
My mod list :-
Generic Mod Enabler - v2.6.0.157
[D:\Games\Simulator\SH5\MODS]
Anti Lag
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Enhanced FunelSmoke_by HanSolo78
Grossdeutscher Rundfunk
Menu - Das Boot Departure Theme
Rel_SH4_BBC_1939_to_1945
Window_Lights_Redone_V1
Magnum_Opus_v0_0_1PlusPatch1
Magnum_Opus_v0_0_1Patch2
NewUIs_TDC_6_4_0_ByTheDarkWraith
NewUIs_TDC_6_4_0_New_radio_messages_German
NewUIs_TDC_6_4_0_alt_officer_wounded_by_Torpedo
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
IO_StrategicMap_4_1_for_TDWv640&MO
NewUIs_TDC_6_4_0_Real_Navigation
AirTorpedoes
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
MCCD_1.04_MFCM_1.2.1_compatible
SteelViking's Sky Banding Mod
sobers 3D deck spray mod V7
sobers real trees
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot patch
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Naights Submaine Textures (internal) v1.2(test)
Open_Horizons
Harbour Addition MOD V0.1 - Open_Horizons
Lite Campaign LC 1.2
No magic skills v1.5 MCCD compatible
sobers realistic hydrophone operator SH5
Speech fixes and additions (german version)
Speech Recognition_v1.4_MiTons_NewUI_Editon _english
sobers & stoianm base fog mechanics V16 SH5
Capthelms Audio+SV Touch Ups
Unterseeboot II SFX
U-Boat Propulsion SFX
German U-Boat Hydrophone SFX
sobers talking conning crew mod
Wasserbomben1_1
AilImpurity 1.2
Plus the .exe hex edits by TDW.
:salute:
sirbum69
04-12-11, 05:39 AM
na i dont use any sound mods...i may try that sobers hydro phone thing tho when i get home.
stoianm
04-12-11, 05:43 AM
na i dont use any sound mods...i may try that sobers hydro phone thing tho when i get home.
Sober erased his mod after tdw released the sh5.exe v01... so i think you should patch your game with sh5.exe v0.1 if you not did until now
Sober erased his mod after tdw released the sh5.exe v01... so i think you should patch your game with sh5.exe v0.1 if you not did until now
Aha! So that's why I couldn't find it. Does anyone have a copy of it? I'm not really good with messing around with Hex editors and stuff. If I don't keep it simple, I'll screw something up....that's why I haven't done TDWs hydro fix yet.
Aha! So that's why I couldn't find it. Does anyone have a copy of it? I'm not really good with messing around with Hex editors and stuff. If I don't keep it simple, I'll screw something up....that's why I haven't done TDWs hydro fix yet.
My words exactly. Anyone please?
My words exactly. Anyone please?
You don't have to use a HexEditor no more!
TDW built a SH5Patcher!
Have look at the first post.
http://www.subsim.com/radioroom/showpost.php?p=1621039&postcount=1
and download here:
http://www.gamefront.com/files/20162641/TDW_SH5_Patcher_7z
greets
MiTon
You don't have to use a HexEditor no more!
TDW built a SH5Patcher!
MiTon
Thx mate!:salute:
sirbum69
04-12-11, 04:48 PM
but it wont make the sound guy any better LOL....Ive had mine patched sence the day he started that thread...
Oh well, its all good...i just hit the hot key from time to time to see...
is there a certain distance he wont sound off? I thought it was 20K meters because that is what the caption says when i upgraded my hydrophone, but like i said i can hit the button and he tells me there is a contact long range...and normally they are about 13K....
ive also found that if you hit the button to give nearest sound contact while on the surface, he will in fact give you one if there is one...And no dont say to install the no hydrophone on surface cause i have that installed lol....
NewUIs_TDC_6_4_0_ByTheDarkWraith
NewUIs_TDC_6_4_0_No_contact_shapes_or_colors_no_co ntact_line
FX_Update_0_0_16_2_ByTheDarkWraith
Real Environment - Revision_2
stoianm EnvNights compatible Real Environment - Revision
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
Trevally Tutorials - All v0.2 (for TDW UI)
Trevally Harbour & Kiel Canal Pilot v2.4
Patrol Routine Scripts v. 01.02 by AvM
Enhanced FunelSmoke1.2_by HanSolo78
Equipment_Upgrades_Fix_1_0_byTheBeast
stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_0_byTheBeast
Advanced Shift Keys 2.1
AilGlassDropsRemoval 1.0
Anti-Lag
Church's Compass Dials Mod v2.2 - Option One
Critical hits 1.1 Torpedos
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
GWX Compass Rose Grid for SH5
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Manos Scopes-patch for 8x5
Honestly i think the sound contact on surface is because of the SH5.exe patch that i have...i dont remember it working on surface before i applied that..
That's strange. My sonar man always seems to call out sound contacts to me. Now following them when asked...that's a different story.
I would like to recant this comment. You are right, the soundman doesn't usually call out contacts unless asked to follow them. Sometimes, when I've asked him to follow a contact, I notice he then also calls out new ones. Makes no sense.
sirbum69
04-13-11, 04:29 PM
I would like to recant this comment. You are right, the soundman doesn't usually call out contacts unless asked to follow them. Sometimes, when I've asked him to follow a contact, I notice he then also calls out new ones. Makes no sense.
LoL yeh. Honestly im starting to wonder if it doesnt have to do with the SH5.exe patch...I mean i love the fact that it shows subs now but not sure its worth it if i have to manully ask all the time....Think im gonna set it back they way it was and see what happens
JohnnyBlaze
01-26-12, 10:08 PM
Hi sorry to bring up an old threat, but I'm having the same problem.
Wondering if anyone found a fix for this? :hmmm:
After searching the forum and checking out many threats with no luck.
I have missed alot of contacts, just because the prat wont call out new contacts. I'm starting to think that he wont call contacts that are already in hydrophone range when I submerge, but sometimes he calls out NEW contacts that enter the range after I've submerged... make sense?
Could be just random behavior.
I have installed the 360 scanning hydrophone that cost 2000 renown.
I have patched my sh5.exe with TDW's program.
Here's my mod soup just in case there's something wrong with it.
Generic Mod Enabler - v2.6.0.157
[E:\Ubisoft\Silent Hunter 5\MODS]
MightyFine Crew Mod 1.2.1 Alt faces
sobers best ever fog V4 SH5
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
NewUIs_TDC_6_9_0_ByTheDarkWraith
EQuaTool 01.01 by AvM - Large Style
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
sobers green crew training V3 SH5
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6
OPEN HORIZONS II_base v1.6
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
NewUIs_TDC_6_9_0_Real_Navigation
MRP 16x9 ratio
Dark_Interior_V1
sobers real trees
sobers 3D deck spray mod V7
SteelViking's Sky Banding Mod
BRF 1.3 full
BRF 1.1 HP balance
Enhanced FunelSmoke1.2_by HanSolo78
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally TDC Help v2
SAS special abilities simplified V1 SH5
U-boat Historical Specifications 1.7 for TDW Mods
Depth_Keeping_Problem_UHS_patch_HB_2_0_0_TheDarkWr aith
Equipment_Upgrades_Fix_v1_4_byTheBeast
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
This is becoming a game killer for me... must be a way to solve this :wah:
Captain_AJ
01-26-12, 11:56 PM
[QUOTE=Frin63;1639775]This is weird. Have been cruisng the North Atlantic for days in search of enemy warship (Blockade of Germany, jan 1940). Seas seem completely empty. Every now and the we dive to listen around. Every time I take over the earphones myself and immediatley the whole crew starts wiping their feet and stamping around as loud as they can. After another hour of slow underwater cruis I ask the sound guy if he spots anything. "Yes, there is an enemy warship, about 8000 meters on the port site".
Now isn't it a logic thing that he would report something like that without my asking for it after days listening to empty seas??? Can I have this guys executed for treason??? ;)[/QUOTE
I think that this very funny !! .. maybe you should port and find another crew !! all aside from joking .. I know that being a patrol is crazy .. I went on staiton for four days after I went to the designated area nothing , but a few ships that were to far from me and I did waste gas trying to pursue them , I kept sending reports to the BDu .. 3 times the game mark was changed . The final game mark showed up, it was the forth one... . I large convoy was passing through I managed to sink a tanker ,, and that was it . well Iam still learning techniques in manual targeting :DL But it was disapointing .. My boat did get damaged from waserbombden .. But I survied ,, The hydrophone fix , that TDW advocates should help define targets alot better .
Also I dont know Sobers mod changes if those changes are more defined in TDW'S Hydrophone FIX , If It gets the dummy to keep it real . Tha I would try it and see if its any GOOD !! . what does the other senior virtual Kaulens think about sobers MOD ? does it work ?
Captain_AJ
01-26-12, 11:58 PM
Hi sorry to bring up an old threat, but I'm having the same problem.
Wondering if anyone found a fix for this? :hmmm:
After searching the forum and checking out many threats with no luck.
I have missed alot of contacts, just because the prat wont call out new contacts. I'm starting to think that he wont call contacts that are already in hydrophone range when I submerge, but sometimes he calls out NEW contacts that enter the range after I've submerged... make sense?
Could be just random behavior.
I have installed the 360 scanning hydrophone that cost 2000 renown.
I have patched my sh5.exe with TDW's program.
Here's my mod soup just in case there's something wrong with it.
Generic Mod Enabler - v2.6.0.157
[E:\Ubisoft\Silent Hunter 5\MODS]
MightyFine Crew Mod 1.2.1 Alt faces
sobers best ever fog V4 SH5
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
NewUIs_TDC_6_9_0_ByTheDarkWraith
EQuaTool 01.01 by AvM - Large Style
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
sobers green crew training V3 SH5
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6
OPEN HORIZONS II_base v1.6
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
NewUIs_TDC_6_9_0_Real_Navigation
MRP 16x9 ratio
Dark_Interior_V1
sobers real trees
sobers 3D deck spray mod V7
SteelViking's Sky Banding Mod
BRF 1.3 full
BRF 1.1 HP balance
Enhanced FunelSmoke1.2_by HanSolo78
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally TDC Help v2
SAS special abilities simplified V1 SH5
U-boat Historical Specifications 1.7 for TDW Mods
Depth_Keeping_Problem_UHS_patch_HB_2_0_0_TheDarkWr aith
Equipment_Upgrades_Fix_v1_4_byTheBeast
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
This is becoming a game killer for me... must be a way to solve this :wah:
Try trevallays scripts and send alot of reports to the bdu !!
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