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View Full Version : T-34 vs Tiger Realism???


otester
04-09-11, 07:49 AM
Are there any realism mods out there?

I have MMP installed but I don't think that affects it.


Does it really take up to five 88mm shells to knock out a T-34 from the front?

Freiwillige
04-09-11, 08:12 PM
Are there any realism mods out there?

I have MMP installed but I don't think that affects it.


Does it really take up to five 88mm shells to knock out a T-34 from the front?

The MMP mod does affect realism, Makes it more realistic. But A tiger should punch through a T-34 easily out to 2,000+ meters

otester
04-10-11, 03:24 AM
The MMP mod does affect realism, Makes it more realistic. But A tiger should punch through a T-34 easily out to 2,000+ meters

It penetrates but doesn't actually knock it out, it can require up to 5 shells to knock it out from the front.

Krauter
04-10-11, 06:25 PM
Why engage a tank at the front where its armour is thickest?

otester
04-10-11, 07:08 PM
Why engage a tank at the front where its armour is thickest?

I try to avoid it but I thought the Tiger had no problems with this?

Sledgehammer427
04-10-11, 07:24 PM
penetration doesn't necessarily mean a killshot.

the US had this problem in the first gulf war, the sabot rounds the M1's fired would go clean through a BMP and not kill it.

I'm sure you can say the same for T-34's and Tigers. remember the sloped armor might be deflecting your rounds as well. but a penetration doesn't always mean a kill. you could have simply blown the radio apart and wounded the driver, but that doesn't mean you hit the rounds in the turret or killed the gunner.

otester
04-10-11, 07:27 PM
penetration doesn't necessarily mean a killshot.

the US had this problem in the first gulf war, the sabot rounds the M1's fired would go clean through a BMP and not kill it.

I'm sure you can say the same for T-34's and Tigers. remember the sloped armor might be deflecting your rounds as well. but a penetration doesn't always mean a kill. you could have simply blown the radio apart and wounded the driver, but that doesn't mean you hit the rounds in the turret or killed the gunner.

What would guys recommend is the best way to knock one out from the front? (T-34/85).

Bleser
04-10-11, 10:58 PM
I aim for the turret if they are facing me, otherwise the side and rear if I can.

But yes, I do feel they are largely difficult to knock out when hitting the front plate (same as the SU-85).

Sledgehammer427
04-10-11, 11:55 PM
What would guys recommend is the best way to knock one out from the front? (T-34/85).

Aim for the turret. At least get rid of its ability to fight.
after that, I'd go for the tracks.

otester
04-11-11, 06:37 AM
Thanks for the tips guys.

What about hitting the ammo compartment from the front, is this possible?

Sledgehammer427
04-11-11, 06:50 AM
I believe the ammo is stored in a basket that is under the turret in T-34's. Or, right in front of the engine. a good shot on the engine compartment (on the side, under the back part of the turret) is almost a guaranteed killshot, if memory serves me right :up:

otester
04-11-11, 06:51 AM
I believe the ammo is stored in a basket that is under the turret in T-34's. Or, right in front of the engine. a good shot on the engine compartment (on the side, under the back part of the turret) is almost a guaranteed killshot, if memory serves me right :up:

I mean from front :O:

Sledgehammer427
04-11-11, 07:04 AM
from the front you say? :O:
I dont think the round would make it. once it hits the round loses at least 80-90% of its kinetic energy, and theres a lot of equipment and humanity to go through (even if its only about 1.5 meters from the front) to hit the ammo.

one penetrating shot can hit, dismember the driver, destroy the radio, and at best spray the legs of the commander with shrapnel, which, I'm sure you know, isn't lethal to a round in the turret, and the likelihood of hitting one juuuust right is about the same margins as getting struck by lightning.

and thats taking it realistically, I think the game separates the tank into separate compartments (front, engine, mid/crew, turret) and any hit will stay in the compartment you hit.

otester
04-11-11, 07:14 AM
from the front you say? :O:
I dont think the round would make it. once it hits the round loses at least 80-90% of its kinetic energy, and theres a lot of equipment and humanity to go through (even if its only about 1.5 meters from the front) to hit the ammo.

one penetrating shot can hit, dismember the driver, destroy the radio, and at best spray the legs of the commander with shrapnel, which, I'm sure you know, isn't lethal to a round in the turret, and the likelihood of hitting one juuuust right is about the same margins as getting struck by lightning.

and thats taking it realistically, I think the game separates the tank into separate compartments (front, engine, mid/crew, turret) and any hit will stay in the compartment you hit.

Also what about the T-34/85 being deadly over 500m?

Krauter
04-11-11, 12:43 PM
Based off Wikipedia (I know I know..) T34/85s could engage Tigers at 100/500m range.

Answer? Engage them from further out. Do not give away your position and wait for a clean shot to the track or engine compartment.

If I recall, Tigers could penetrate T-34s at the 1-1.5km mark no? That gives you 1000m breathing room from when the T-34 can effectively engage you.

otester
04-11-11, 01:37 PM
Based off Wikipedia (I know I know..) T34/85s could engage Tigers at 100/500m range.

Answer? Engage them from further out. Do not give away your position and wait for a clean shot to the track or engine compartment.

If I recall, Tigers could penetrate T-34s at the 1-1.5km mark no? That gives you 1000m breathing room from when the T-34 can effectively engage you.

This doesn't seem to be accurately represented in the game, I've been knocked out by T-34/85's from the front at over 1km before.

I always try to get the maximum range over them.

Kapt. Q
04-18-11, 01:46 PM
Which MMP version are you running? There have been many improvements to balistics/damage throughout the series. MMP5 is available through a link at www.panzersim.forumotion.com (http://www.panzersim.forumotion.com) and the latest version MMP7 should be available soon also.

otester
04-18-11, 08:26 PM
Which MMP version are you running? There have been many improvements to balistics/damage throughout the series. MMP5 is available through a link at www.panzersim.forumotion.com (http://www.panzersim.forumotion.com) and the latest version MMP7 should be available soon also.

MMP5, maybe v7 will fix it :hmmm:

Gorshkov
11-27-11, 12:49 PM
Does it really take up to five 88mm shells to knock out a T-34 from the front?

Of course not! Tiger could knock out T-34 from almost 2 km firing from the frontal angles. T-34/85 had to come several times closer to be able to effectively fire at Tiger while T-34/76 gun was completely ineffective in that role.

However one can understand those tanks belong to very different categories (Tiger - heavy tank, T-34 - medium tank) and thus they are not comparable directly in any way: operational weight, armor protection, mobility, firepower, crew comfort. As a result T-34 is not capable of waging one-to-one combat with Tiger. I think on such one-to-one basis the closest T-34 equivalent in German arsenal was Pz IV tank.

Of course in reality T-34 fought Tigers but it was possible because of huge numerical superiority of Soviet tanks and propitious topographical features. In such environment masses of T-34s could outmaneuver and outflank Tigers and then fire at them from close ranges targeting much thinner side armor.

As for T-34 relative invulnerability in this game I think it is due to bad internal damage modeling. Note Tiger gun mainly fired APCBC rounds which exploded inside enemy tank (each such round had 0,06 kg of explosive filler) after penetrating its armor. Yet it can be some kind of developer's cheat to improve game balance...

otester
11-27-11, 01:34 PM
Of course not! Tiger could knock out T-34 from almost 2 km firing from the frontal angles. T-34/85 had to come several times closer to be able to effectively fire at Tiger while T-34/76 gun was completely ineffective in that role.

However one can understand those tanks belong to very different categories (Tiger - heavy tank, T-34 - medium tank) and thus they are not comparable directly in any way: operational weight, armor protection, mobility, firepower, crew comfort. As a result T-34 is not capable of waging one-to-one combat with Tiger. I think on such one-to-one basis the closest T-34 equivalent in German arsenal was Pz IV tank.

Of course in reality T-34 fought Tigers but it was possible because of huge numerical superiority of Soviet tanks and propitious topographical features. In such environment masses of T-34s could outmaneuver and outflank Tigers and then fire at them from close ranges targeting much thinner side armor.

As for T-34 relative invulnerability in this game I think it is due to bad internal damage modeling. Note Tiger gun mainly fired APCBC rounds which exploded inside enemy tank (each such round had 0,06 kg of explosive filler) after penetrating its armor. Yet it can be some kind of developer's cheat to improve game balance...

My comment was originally meant to be sarcastic, just related to the ingame "realism".

Be nice if the mod could add the APCBC effect in though.