View Full Version : calculating AOB
marcel1980
04-06-11, 04:16 AM
when i calculate the AOB for a moving target { the Stoianm method} and some time passes by for example i make another calculations like speed, distance etc, do i have to do the AOB once more before firing, or it is updated automaticaly once i give it to the TDC?
stoianm
04-06-11, 04:24 AM
when i calculate the AOB for a moving target { the Stoianm method} and some time passes by for example i make another calculations like speed, distance etc, do i have to do the AOB once more before firing, or it is updated automaticaly once i give it to the TDC?
LOL ...It is not my ,,method''.... i just made video tutorials...
Ok.... if you are 90 degrees with target course than you can related the AOB to the bearing.... the AOB schange with the same degrees numbers like scope bearing
If you are not 90 degrees with the target course than you must calculate again the AOB... when you want to fire you must:
1) enter speed
2) enter range
3) enter AOB
4) fire
note: the time intervall between these steps must to be very low if you want to have acurate results
i just made another video tutorial and you can see how you need only to calculate just 1 time the AOB if you want to shoot not from an 90 degree angle with the target course
... will be available in few minutes
EDIT: see this one from here: 23) How to use ''HIT and RUN'' method in SH5 ==> Link (http://www.subsim.com/radioroom/showpost.php?p=1636925&postcount=51)
marcel1980
04-06-11, 05:05 AM
LOL ...It is not my ,,method''.... i just made video tutorials...
Ok.... if you are 90 degrees with target course than you can related the AOB to the bearing.... the AOB schange with the same degrees numbers like scope bearing
If you are not 90 degrees with the target course than you must calculate again the AOB... when you want to fire you must:
1) enter speed
2) enter range
3) enter AOB
4) fire
note: the time intervall between these steps must to be very low if you want to have acurate results
i just made another video tutorial and you can see how you need only to calculate just 1 time the AOB if you want to shoot not from an 90 degree angle with the target course
... will be available in few minutes
:cool: You see i just made you the inventor of the method :D. anyway i meant the method that you use :) and explained us all. By the way great vids :rock:
stoianm
04-06-11, 05:05 AM
:cool: You see i just made you the inventor of the method :D. anyway i meant the method that you use :) and explained us all. By the way great vids :rock:
EDIT: see this one from here: 23) How to use ''HIT and RUN'' method in SH5 ==> Link (http://www.subsim.com/radioroom/showpost.php?p=1636925&postcount=51)
I've been told this is a bug. The AOB you enter should "persist" even if you enter new range readings. It's very annoying to say the least. In addition to the magnetic detonoators not working, this is the biggest bug which needs fixing. In SH4 when attacking with a uboat, the AOB would stay locked in and would change in relation to your scope bearing, regardless of additional range readings. Not in SH5.
Even if you are at a 90 degree attack angle, you still have to reset the AOB every time you enter a new range. This could be a problem when you have to make a last minute adjustment or the ship changes direction.
Here is what I have learned to do to compensate for this glitch.
1. Get target COURSE. (must have two range/bearing readings with some distance between them). Then draw the course line out ahead of the target.
2. Enter Target SPEED into TDC (many tutorials on how to do this)
3. Decide at what bearing you want to fire at. Any bearing, doesn't matter. The closer to your 0 bearing the better. For instance, you decide you want to fire at 05 degrees or (+5 to the right for uboats).
4. Draw an AOB line between your chosen firing point and your ship for that bearing. This is your AOB.
5. Enter that AOB into the TDC (The target doesn't have to be at 05 degrees yet)
6. As the middle of the target ship passes your 05 degree mark on the periscope, enter your final RANGE reading. (Because of the AOB bug, when you enter this range reading, the TDC will reset itself to the previously entered AOB, which you have cleverly set ahead of time to be at your final range reading and firing point.....WHO IS SMARTER NOW COMPUTER?!?!?!? :o HA HA HA HA! Sorry...the computer is probably still smarter.)
6. FIRE!!!
The only downside to this technique is that it doesn't allow for last minute adjustments but it works.
Trevally.
04-06-11, 11:52 AM
If you are using TDW UI and you send AOB to TDC, it will stay set.
Adding range by stati wont change this setting.
If you MOVE your scope and take a range - AOB snaps back to pre-set.
To get around this:-
Set AOB and send to TDC. as ship move, AOB will track.
Just before taking your final range reading - open TDC and move AOB up or down a few deg, then back to where it was. You can now use stadi for range as long as you dont move your scope.
This bug will only happen when moving your scope. (I think);)
If you are using TDW UI and you send AOB to TDC, it will stay set.
Adding range by stati wont change this setting.
If you MOVE your scope and take a range - AOB snaps back to pre-set.
To get around this:-
Set AOB and send to TDC. as ship move, AOB will track.
Just before taking your final range reading - open TDC and move AOB up or down a few deg, then back to where it was. You can now use stadi for range as long as you dont move your scope.
This bug will only happen when moving your scope. (I think);)
I am using TDW UI so I must be moving the scope too much. So we shouldn't have our scope set to follow the target then?
EDIT: see this one from here: 23) How to use ''HIT and RUN'' method in SH5 ==> Link (http://www.subsim.com/radioroom/showpost.php?p=1636925&postcount=51)
Stoianm, I just got around to watching this tutorial. I realized the AOB setting method I described a few posts up is exactly what you did in this tutorial. I hope you don't think I was trying to steal your method. I recently figured this out a few days ago and wrote it here before watching this video. WEll done, by the way.
I noticed the entire carrier blew up with the first torpedo. Is that a bug?
stoianm
04-06-11, 12:35 PM
Stoianm, I just got around to watching this tutorial. I realized the AOB setting method I described a few posts up is exactly what you did in this tutorial. I hope you don't think I was trying to steal your method. I recently figured this out a few days ago and wrote it here before watching this video. WEll done, by the way.
I noticed the entire carrier blew up with the first torpedo. Is that a bug?
nope ... the torpedo i put in the most sensibil spot... and the methodes that i described in my videos are not mine... i readed on the forum and on the net... you can not steal something that i do not have:03:
Trevally.
04-06-11, 01:37 PM
I am using TDW UI so I must be moving the scope too much. So we shouldn't have our scope set to follow the target then?
Very hard to track a target and not move your scope:D
But a work around is this:-
Set AOB, speed and range. Follow target with that command.
When target is at a good attack area and you are ready for the final range input, un-follow target and note AOB. Take last range reading and then re enter the AOB that you noted.
With this workaround, you take advantage of the TDC feature for tracking, without the AOB bug biting you:D
Very hard to track a target and not move your scope:D
But a work around is this:-
Set AOB, speed and range. Follow target with that command.
When target is at a good attack area and you are ready for the final range input, un-follow target and note AOB. Take last range reading and then re enter the AOB that you noted.
With this workaround, you take advantage of the TDC feature for tracking, without the AOB bug biting you:D
That would work too. This would work for a last minute course adjustment by the target. Thanks.
I just hope someone fixes this bug eventually.
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