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View Full Version : Range to target with Hydro??


sirbum69
03-31-11, 04:33 PM
How would i go about getting the range to target using the Hydro...Reason im asking is because i want to try and play on realistic settings, so that another words i have no contact info on my map. Im tired of seeing the dam ship....

So when he tells me that its on bearing 300 long ways, i know how to stretch a line out on bearing 300 but i never know how far. Because he never gives a range.

Now i know if i look through the scope, then i can ask my watch officer to give me range but i would like to do it without coming up until i have too.

So, How do you all do it, until you just have to come up and when do you know to come up, if they dont give range...

Main reason im wanting to know this is because latly soon as i go down in water a line shows up, but my sonar cant find it...Then if i go up to surface a ship shows up on my map, but i cant see or lock onto it with the UZO lol....so how can it show on map if i cant even lock onto it...

I just want to start playing more realistic, just not sure how to do it...ive watched some of stonaims videos, great videos, just hes always looking through scope..

stoianm
03-31-11, 04:36 PM
I just want to start playing more realistic, just not sure how to do it...ive watched some of stonaims videos, great videos, just hes always looking through scope..
are you sure about that?:)

8) How to use hydrophone in SH5 ==> Link (http://www.subsim.com/radioroom/showpost.php?p=1629501&postcount=22)


soon will be online the ,,4 bearing methode''

sirbum69
03-31-11, 04:39 PM
I was just gonna edit my post Ston...I just found that video and am watching it now....Soon as i heard you say you were gonna get range with the new patch i new i had just posted a stupid post....

LOL off to watch it now, great tuts tho....

stoianm
03-31-11, 04:41 PM
I was just gonna edit my post Ston...I just found that video and am watching it now....Soon as i heard you say you were gonna get range with the new patch i new i had just posted a stupid post....

LOL off to watch it now, great tuts tho....
the methode from there is not realistic or imersive 100%... the ,,4 bearing methode'' is the most realistic and immersive one... i will make a tutorial for this soon:up:

sirbum69
03-31-11, 04:57 PM
sounds great...

and omg LOL....was the phone a pizza LOL...

stoianm
03-31-11, 06:34 PM
sounds great...

and omg LOL....was the phone a pizza LOL...
i just finish the tutorial... will take few hours to encode and upload on youtube... this is my favorite one (was my girl friend who told me to leave the computer or if not she will leave me:haha:)

sirbum69
03-31-11, 07:55 PM
LOL ahh so you had to scuttle the U-boat, oh well it happens

jwilliams
03-31-11, 09:05 PM
/snip/ (was my girl friend who told me to leave the computer or if not she will leave me:haha:)


So who left (girlfriend or computer)???? :06:

:O:

on topic,
I dont think German uboats used pings to get range to target.

I use the four bearing method, or stadimeter if target is in visual range.

link ---> New and improved four bearing method (http://www.subsim.com/radioroom/showthread.php?t=179137)

Edit - After watching your vid, I see you used estimated range from sonar guy in your vid. How accurate is his estimate???
Guess this is possible if its not to accurate, as with experiance he could guess the range by how loud the sound was.

sirbum69
03-31-11, 09:36 PM
actully its very accurate for getting the range, so yeh realizm wise its not too true, but least now i can play with out map contacts and actully get something with out ever poping scope up....

But Ston what i didnt know and found out after trying this numorus times is that in order to get an accurate reading range wise you have to move the hydrophone to where he says the bearing is before you ask for range.

in your tutorial you never said that tho i saw you stayed there alot, i just didnt know you had to manually do it. i figured once you had him track the target he would track it....kept getting targets course way off, i had him going away more or less, was funny though i would still hit him but way sooner then i figured...

Thats how i realized, i turned map contacts back on and tried it again to see where i was going wrong. great tutorial tho. tought me alot about plotting and how you can hit ships with out firing on 0 degree fast 90...though i do that alot

Zedi
04-01-11, 12:54 AM
...

Edit - After watching your vid, I see you used estimated range from sonar guy in your vid. How accurate is his estimate???
Guess this is possible if its not to accurate, as with experiance he could guess the range by how loud the sound was.

Sadly.. very accurate. Using his estimation is a cheat as his "estimation" is more precise than the stadimeter reading. He should say something like.. contact is between 5-10km away, never 6237m away.

So yeah, 4BM is the best option on tracking new targets, or.. just listen yourself and make your own estimation then head to the contact until you get into the visual range. But only in good weather conditions, otherwise 4BM is the one to go. Especially after 41 when the escorts start using radars too.

stoianm
04-01-11, 12:57 AM
:D - yes you have right... this methode and the one with Auto tdc is not for the pro players... just watch the new tutorial ... will be online in few minutes:up:

stoianm
04-01-11, 05:28 AM
22) How to use the 4 bearing method in SH5 (Kuikueg method - i recomand for all SH5 players that do not know this method to find time to watch this video tutorial) ==> Link (http://www.subsim.com/radioroom/showpost.php?p=1632956&postcount=38)

sirbum69
04-01-11, 09:37 AM
I just watched your newest video on the 4 bearing, very good video...i think it will take me some time to get all the steps down but it will make playing in fog very nice lol...

Question for you tho, actully two questions...

1. how do i know when i have to subtract the bearing from 360. Is it when ever the bearing is more then 180?

2. you always say in your video that you hit the "Zeth" key to have your hydro guy give you bearing...what is the Zeth key...i assume its the "Z" key but in english i dont know what key it is...

Zedi
04-01-11, 10:13 AM
I just watched your newest video on the 4 bearing, very good video...i think it will take me some time to get all the steps down but it will make playing in fog very nice lol...

Question for you tho, actully two questions...

1. how do i know when i have to subtract the bearing from 360. Is it when ever the bearing is more then 180?

2. you always say in your video that you hit the "Zeth" key to have your hydro guy give you bearing...what is the Zeth key...i assume its the "Z" key but in english i dont know what key it is...

Download the pdf from here (http://www.subsim.com/radioroom/showthread.php?t=179137), you will find all ur questions answered in there.

Ye, its the Z key. On the keyboard.

sirbum69
04-01-11, 10:26 AM
yeh i downloaded that pdf...and actully i would have been completly confused after reading it...Stons video was alot more informative. But either way that doesnt answer my question as far as when do i know to subtract or not subtract from 360...

in alot of his movies he just moves the compass out to the bearing they guy tells him...another words sonar says bearing 56 degrees....so he moves a line out on the 56 degree bearing...

but in this new tutorial they say bearing 286 degrees so he actully subtracts that from 360 then moves it out 110 degrees....

i believe this is because its a number bigger then 180...so i was asking if its bigger then 180 is that how i know that i have to subtract it from 360?

stoianm
04-01-11, 10:59 AM
Yes... the degrees around your uboat are from 0 to 360... if the hydr or if the periscope report you an bearing between 180 and 360... than if you want to put on the nav map with the proractor that angle you must to do like you saw... : for example you have an scope or an hydro bearing of 250 ... than you must to draw on the map wit the proractor 360-250 = 110 ... and logic you will draw on your left side:up:

and yes... the key it is ,,Z''

sirbum69
04-01-11, 12:02 PM
Thank you Stoain....And yes i use advanced keys 2.1 so i had to search for which one it is for me, and its the "[" key...all good, im off to watch your video again to take notes lol...

long process, so i cant just watch it once and try it in game

stoianm
04-01-11, 12:11 PM
Thank you Stoain....And yes i use advanced keys 2.1 so i had to search for which one it is for me, and its the "[" key...all good, im off to watch your video again to take notes lol...

long process, so i cant just watch it once and try it in game
trevally made an tutorial about 4 bearing methode and you can practice like in game... will be more easy for you

jwilliams
04-01-11, 01:25 PM
Yes, this method (four bearings) takes a little practice and can seem a little confusing at first. Took me awhile to learn it. But once you know how, it becomes second nature. And is very rewarding once you manage to intercept your targets.

Keep at it, your get alot of realism/enjoyment from using this method.

:salute:

sirbum69
04-01-11, 07:46 PM
i actully sunk my first one tonight using this way, all though i missed with my first three torps just shy for some reason. But it got me close enough that i was able to go to periscope depth, get a visual and then get the correct range and fire another one, and down her.

So it did exactly what i wanted it to do, was get me close enough that i could get a visual with out her noticing me, or if she did it would be way too late for her to manuver evasive

stoianm
04-01-11, 07:56 PM
i actully sunk my first one tonight using this way, all though i missed with my first three torps just shy for some reason. But it got me close enough that i was able to go to periscope depth, get a visual and then get the correct range and fire another one, and down her.

So it did exactly what i wanted it to do, was get me close enough that i could get a visual with out her noticing me, or if she did it would be way too late for her to manuver evasive
you must to take in consideration some factors when you hunt by hydro at fast 90 degrees:

1) upgrade your hydro to the one that rotate at 360 degrees... this way you will have not troubles to lose the contact if the speed is below 6 knots and the distance it is to short (the first hydro lose the contact around 355 - 360 degrees)

2) do not listen the sonar guy... he report you the degrees a little bit after the ship is in that position... pres the key taht report nearest sound contact

3) if for example after the calculation you decide that you must to fire the torpedos when the ship is at 345 degrees then :
1- fire first torpedo one second after 344
2 - fire second at 345
3 - fire the 3rd at 346

after few exercices you wil have not problems with that method... you will adapt very easy at the each game situation

Pisces
04-02-11, 09:40 AM
If the bearing is on your port (left) then you subtract the bearing from 360. If the bearing is on your starboard then you take it as it is given. Basically you want the angle between the bearing and the bow. As that is how he uses the protractor on the map.

It is because as you draw a protractor on the map, the angle number always represents the smallest angle between the legs. If the legs are pulled more than 180 degrees apart (beyond directly opposed), the number shows less than 180 degrees. I'm not sure how it looks in SH5, but there should be a small arc in the corner to indicate which angle the number represents. That is never wider than 180 degrees.

stoianm
04-02-11, 09:43 AM
If the bearing is on your port (left) then you subtract the bearing from 360. If the bearing is on your starboard then you take it as it is given. Basically you want the angle between the bearing and the bow. As that is how he uses the protractor on the map.

It is because as you draw a protractor on the map, the angle number always represents the smallest angle between the legs. If the legs are pulled more than 180 degrees apart (beyond directly opposed), the number shows less than 180 degrees. I'm not sure how it looks in SH5, but there should be a small arc in the corner to indicate which angle the number represents. That is never wider than 180 degrees.
hello sir,

i read almoust all your post on the subsim and i learned a lot from these posts.. thank you for that:salute:

sirbum69
04-02-11, 10:55 AM
Thank you pices, i was kinda figuring that was how it worked...And i was able to pin it down...

Stoain i think that is what happened, i was rushing so much at the end because he got closer then i thought faster that i just went off what he said...and so i think i fired 1 degree past what i wanted too...

Either way like i said it got me in range to get a visual which was very nice. I did use travellys tutorial all tho he does things a bit different then you do in you video, but the same concept...

Pisces
04-02-11, 07:56 PM
hello sir,

i read almoust all your post on the subsim and i learned a lot from these posts.. thank you for that:salute:You're welcome. :)