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jldjs
03-29-11, 04:53 PM
Maybe someone will have a recovery suggestions. Been playing TMO 2.1 for a month or more, and without a saved game CTD issue. This is my MOD list;
TriggerMaru_Overhaul_2
TMO_Update_20_to_21
Convoy Routes TMO 2.0
SCAF for TMO_2
MaxOptics IV for TMO_2
3000 Yard Bearing Tool (1280x)
EAXsoundsim_without_WebstersManeuver_TMO19
Webster's Smaller Rain for TMO
SofuGan
TGT AOB TO PK FIX - TMO
TMO_Easier_AI
IJN_Radar_Fix_for_TMO2_Easier_AI
Return for Creaks and Man the deck(flak) gun
Damage_caused_by_fires_TheDarkWraith_1_2
Nav Map Make-Over v. 2.0
NMMO Airbase Add-on
Map Colour Scheme 3
Splash_effect_DC_bombs_bullets_shells_1.0_for_TMO2

Last five MODs were installed over past couple of weeks. I'm on my 11th patrol, Jan 1944 in a Baleo. Just attacked a convoy SE of Tokyo. I usually go to map screen F5 or F2 to control room, pause game, take the save point, and either continue or Exit out to main menu, and Alt Tab to Windows (XP). Been doing this for months. I have 11 save points on this current mission, and I cannot recover from the last four but I can recover from Autosave Leaving Base. Three of the last save points CTD with the error blocked message, and the fourth (earliest) hangs the PC. Anyone else having this problem that runs the same MODs as me? Anyone know of problems with this MOD combination, especially the last five? Anyone have the magic bullet I'm looking for?

Hylander_1314
03-29-11, 07:39 PM
I just run

TMO 2.0
TMO 2.0 to 2.1 update
Websters Smaller Rain
Nav Map Makeover and the Airbase add-on
TMO 2.1 Aft Deckguns
The only things other than that are some of the radio mods with old broadcasts of news and radio shows, and music

And a collection of specific skins for the different classes of boats I run during campaign

Have yet to have a problem with save games, or ctds.

Best thing, is the last 5 you recently added, unload them, and add them one by one to see if a specific mod is causing you save game problem.

I have the splash effect, but haven't added it yet, and if you go over to the DC Splash thread in the SH4 Mod forum, there is a little dat file that someone figured out was missing and was causing anomolies.

But honestly, I got away from a big mod soup with TMO. After doing that, I have had very few issues with the game running stable, and no save game issues (knock on wood) that have plagued me in over 2 years now.

Hope you get her sorted out quickly, and get back to sinkin' enemy shipping!

Armistead
03-29-11, 08:08 PM
Don't know what to tell you, cept the normal stuff, never save around anything, don't overwrite saves a lot, two is max for me, pause before you save. Sometimes saves after many refits screw up, so I don't do but one. Make sure everything is updated, drivers, etc...

I run all those mods except NMMO and Nav map, plus more and have for almost an entire career, although I've added a few eye candy mods along the way last 3 or so patrols. So far most fun and playable career so far. Most your mods aren't overwriting or I've heard of no known issues. The map color scheme may change your nav map, but don't know that it would cause issues.

Not sure what res your running, but make sure you use a 3000 tool for the res your using in game.

TriggerMaru_Overhaul_2
TMO_Update_20_to_21
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
Fixed_CD_sonar_RSRDC
TMO_Visuals_for_RSRDC
Fixed Zero Bomb Load RSRDC
IJN_Radar_Fix_for_TMO2_v1
Convoy Routes TMO+RSRD
MaxOptics IV for TMO_2
SCAF for RSRDC v502_2.0
Longer_Ship_Wake_V1_TMO1.7
New_Large_Lifeboat
TGT AOB TO PK FIX - TMO
TGT DIALS TO PK FIX - TMO
TBT filter green TMO 1.9 and Stock
Webster's Smaller Rain for TMO
Gramaphone One
EAXsoundsim_without_WebstersManeuver_TMO19
TDW_Ship_Plane_Fire_Damage_v1_3_SH4
glen ford
Map Labels 1.3
Splash_effect_DC_bombs_bullets_shells_1.0_for_TMO2
SMALLER SEABED ROCKS
SMALLER SEA PLANTS SMALL
SS244 USS Cavalla_Weathered
Carotio_SH4_SeafloorMod_256mb

Jan Kyster
03-29-11, 11:11 PM
From a text file in my SH4 doc folder...

"Also, if CTds occur after restarting from a Save point, or, if after restarting the weather changes, the night changes to day but clock remains the same, or the ships disappear, you correct this by Loading the AutosaveUpon Leaving base, when game starts, ESC, and then Load again from the Save point that previously "failed". This should with no impact on your current campaign when you return to base."

Source: http://forums.ubi.com/eve/forums/a/tpc/f/6421019045/m/7931093598

If you make two saves within same minute, it'll probably make a fail save too.
It's an ancient tip and found out the hard way a couple of weeks ago due to an extremely short attention span... :nope:

WernherVonTrapp
03-30-11, 08:18 AM
From a text file in my SH4 doc folder...

"Also, if CTds occur after restarting from a Save point, or, if after restarting the weather changes, the night changes to day but clock remains the same, or the ships disappear, you correct this by Loading the AutosaveUpon Leaving base, when game starts, ESC, and then Load again from the Save point that previously "failed". This should with no impact on your current campaign when you return to base."

Source: http://forums.ubi.com/eve/forums/a/tpc/f/6421019045/m/7931093598

If you make two saves within same minute, it'll probably make a fail save too.
It's an ancient tip and found out the hard way a couple of weeks ago due to an extremely short attention span... :nope:I don't know why it happened but, the last time I tried a game recovery this way, it turned dark at 1:00pm and daylight at 1:00am. Couldn't get it to load properly no matter how many times I tried so, I used an earlier save from the previous day.
I save games constantly (under several different titles) and almost never have a CTD.

jldjs
03-30-11, 01:01 PM
"Hylander Best thing, is the last 5 you recently added, unload them, and add them one by one to see if a specific mod is causing you save game problem."

Which files do I move?

"I have the splash effect, but haven't added it yet, and if you go over to the DC Splash thread in the SH4 Mod forum, there is a little dat file that someone figured out was missing and was causing anomolies."

Thanks. The missing .dat was from the disturbanc effect thread but I'll use it for the splash too.

""Also, if CTds occur after restarting from a Save point, "

Tried this but it didn't work.

The splash effect changes particles.dat, which is also in TMO2.0, Eaxsound. Could this be harmless to change as is done by the three MODs?

Dogfish40
03-30-11, 02:01 PM
Maybe someone will have a recovery suggestions. Been playing TMO 2.1 for a month or more, and without a saved game CTD issue. This is my MOD list;
TriggerMaru_Overhaul_2
TMO_Update_20_to_21
Convoy Routes TMO 2.0
SCAF for TMO_2
MaxOptics IV for TMO_2
3000 Yard Bearing Tool (1280x)
EAXsoundsim_without_WebstersManeuver_TMO19
Webster's Smaller Rain for TMO
SofuGan
TGT AOB TO PK FIX - TMO
TMO_Easier_AI
IJN_Radar_Fix_for_TMO2_Easier_AI
Return for Creaks and Man the deck(flak) gun
Damage_caused_by_fires_TheDarkWraith_1_2
Nav Map Make-Over v. 2.0
NMMO Airbase Add-on
Map Colour Scheme 3
Splash_effect_DC_bombs_bullets_shells_1.0_for_TMO2

Last five MODs were installed over past couple of weeks. I'm on my 11th patrol, Jan 1944 in a Baleo. Just attacked a convoy SE of Tokyo. I usually go to map screen F5 or F2 to control room, pause game, take the save point, and either continue or Exit out to main menu, and Alt Tab to Windows (XP). Been doing this for months. I have 11 save points on this current mission, and I cannot recover from the last four but I can recover from Autosave Leaving Base. Three of the last save points CTD with the error blocked message, and the fourth (earliest) hangs the PC. Anyone else having this problem that runs the same MODs as me? Anyone know of problems with this MOD combination, especially the last five? Anyone have the magic bullet I'm looking for?

Like you, I use a lot of mods. Around 25. I have had Havoc recently with some seemingly simple mods that JSGME accepted with out a word. The game would crash and the only way to find the culprit was to unload the last mods and install them one by one.
Sometimes the game itself was so screwed up I had to do a full install but I finally found the culprits so keep trying. By the way, I would look at taking out the Map Color Scheme 3 if you're going to use the Nav Map 2.0. This may be fine with JSGME but the game may hate it.
Good Luck and Good Hunting.
:salute:

jldjs
03-30-11, 07:22 PM
My last useful save was at 4:15PM 3/28. Every save after that either CTDs or simply hangs trying to Load a save. Up to 3/28 I did not have this problem. The Nav Map and Map Color Scheme mods were installed in early February. Damage Caused by Fires was installed about two weeks ago. Splash effects was installed about two weeks ago. The DC Water disturbancve mod was installed about a week or more ago but resulted in a CTD when a torp neared the target. I replied as such to that thread and removed the mod. That's as best I can remember recent changes. I have as of today removed all of these mentioned MODs, but I can still not recover a save after the one at 4:15 3/28. I'm thinking of starting over. If I simply remove all MODs and then re-install them will that suffice or must I also get a new copy of SHIV too?

Jan Kyster
03-30-11, 11:04 PM
...I'm thinking of starting over. If I simply remove all MODs and then re-install them will that suffice or must I also get a new copy of SHIV too?Good idea to start all over again! :D

If you have a clean SH4 install, just copy that. No need to reinstall, but more important is to clean out your documents\SH4\data\cfg-folder.
Maybe keep main.cfg if you don't want to reconfigure your previous settings...

jldjs
03-31-11, 06:25 AM
If you have a clean SH4 install, just copy that. No need to reinstall, but more important is to clean out your documents\SH4\data\cfg-folder.
Maybe keep main.cfg if you don't want to reconfigure your previous settings...

Thx for that as I didn't to know that. After removing all Mods the basic game would not load so something got messed up. BTW, the error message from Ctd was in a file shcollision.
What settings get saved if I keep the main.cfg file?

Jan Kyster
03-31-11, 07:55 AM
After removing all Mods the basic game would not load so something got messed up...Bingo! :woot:

Time to start all over. Btw. don't install in program files folder...
What settings get saved if I keep the main.cfg file?You can open it with notepad, but it's your userdefined settings, like time compression, video, sound.
Forgot to mention that I also keep the GamePlaySettings.cfg and GFXSettings.cfg located in same folder.
By keeping these three files, you don't have to go through your sound and graphics option inside SH4, when starting from fresh.

Or after scratching a career... :shifty:

jldjs
03-31-11, 10:58 AM
Thanks for your help with this. I believe my problem resulted from the install of the TDW Water Disturbance mod which caused the game to CTD when the torp neared the target. As I said I removed the MOD, but if I'm right damage happened to something in the SHIV program. Don't mean this as a criticism of that MODs author, and I may be wrong, and will probably never know for sure what and why this happened. Time to let it go and move on to another career.
BTW, is there a way I can close this thread as solved?

BillBam
03-31-11, 11:35 AM
Thanks for your help with this. I believe my problem resulted from the install of the TDW Water Disturbance mod which caused the game to CTD when the torp neared the target.

This was a known bug with this mod that was solved with this fix.

http://www.subsim.com/radioroom/showpost.php?p=1630908&postcount=29

jldjs
04-03-11, 06:10 PM
I installed the new version of the TDW Water Disturbance mod and have resumed play on 4/1. However, I'm returning to this thread because I cannot reload from some saves. The saves that will not reload have been taken when large convoys or task forces are first detected, as announced by voice and displayed top screen. I have in my past year and a half of playing taken these same saves either because I can only play for 1 -2 hours or because I want to re-play the attack methods. I have been able to do this without complaint for the past year and a half, always with TMO(1.9, 2.0, now2.1) and briefly with RSRD included. That's background since the purpose of this reply is that I can no longer play that way with my current set of MODs (see first post if interested), because I can not reload my saves, other than those taken with a few targets detected, or when no targets are arround. But, this is now different since I had been able to do this previously. So, I 'm asking for some advice as to what might be wrong with my setup now. I hope someone can point something out to me because I have lost my interest in playing as it is now. I cannot play at anyone time for more than a couple of hours and hence I need to use Saves and reloads. But, they don't work anymore! Two symptoms result, which is probably only one if I wait long enough( like 5-10 minutes for the load), an eventual CTD, or SHIV is Not Responding according to Task MGR.
Sorry for my lack of brevity. :cry:

Armistead
04-03-11, 07:41 PM
Are you referring to the mod where depth charges effect sonar or the splah mod? I use the depth charge effects sonar mod for RSRD, hard to tell how good it works as I've reset most of my escorts to elite status, but seems to help some. If you loaded the patch for TMO for that mod alone and restarted saved games, that could be a problem. I would assume saved game saves your previous setup, mods, etc, so you may run into problems until you get to port and start another career.

Never good to save around a lot of contacts, a lot more info for your saves to process, plus the group near you may spawn away or not in contact at all.

Don't use the same save file for multiple saves. The best thing you could probably do is go back to your last port save and start from there and see what happens.

Again, not sure about running the airbase mod over the nav mod. I run the rest of your same mods except the easier AIs, gun creaks and have no problems.

jldjs
04-03-11, 10:41 PM
Yes, depth charges effects sonar MOD. I installed the latest of that mod but continued my patrol from a save early on 4/1 when I did not have that installed. You think that maybe a problem?
Looked at Task Manager after starting a Load of a save that eventually fails and my system is all but locked up with 55% of CPU being used by SHIV and not responsive to mouse or keyboard. Could I have a folder problem with where the save files are? I use MultiSH to create a folder outside of SH root because I have multi installs if SH.

Jan Kyster
04-04-11, 12:48 AM
TriggerMaru_Overhaul_2
TMO_Update_20_to_21
Convoy Routes TMO 2.0
SCAF for TMO_2
MaxOptics IV for TMO_2
3000 Yard Bearing Tool (1280x)
EAXsoundsim_without_WebstersManeuver_TMO19
Webster's Smaller Rain for TMO <- this will undo Scene.dat settings in TMO 2.1
SofuGan <- is already included in TMO
TGT AOB TO PK FIX - TMO
TMO_Easier_AI
IJN_Radar_Fix_for_TMO2_Easier_AI
Return for Creaks and Man the deck(flak) gun
Damage_caused_by_fires_TheDarkWraith_1_2
Nav Map Make-Over v. 2.0
NMMO Airbase Add-on
Map Colour Scheme 3
Splash_effect_DC_bombs_bullets_shells_1.0_for_TMO2 I would start retesting with the ones marked in red disabled.

Yes, depth charges effects sonar MOD. I installed the latest of that mod but continued my patrol from a save early on 4/1 when I did not have that installed. You think that maybe a problem?It may very well be. Generally speaking mods should always be enabled while in port.

I've never had crashes except when enabling mods or making dat-files changes during patrol, but last time I ran SHIV I had a CTD.
It *might* have been caused by running an Asus Monitoring program in the background, but haven't had the time to test further since.

Try keeping background programs to a necessary minimum.

Fish40
04-04-11, 12:00 PM
Another thought; Have you looked into the 4gig patch? I was haveing some random crashes, and this seemed to cure my ills. Read the thread which is several threads below.


Ooops, my bad. The thread is here, in the SH4 mods forum: http://www.subsim.com/radioroom/showthread.php?t=177503

jldjs
04-04-11, 07:31 PM
Removed EAXsoundsim_without_WebstersManeuver_TMO19, SofuGan, and NMMO Airbase Addon. Restarted a newcareer and went back to Luzon Strait early 42. Encountered large taskforce, took 3 saves while shadowing the TF with numerous sonar contacts and visuals. Was able to load from one of the saves successfully!! Still on this patrol with no problems so far. Don't know what particles.dat is but TMO, EAXsounds, and Splash_effect_DC_bombs_bullets_shells_1.0_for_TMO2 each changed it. Just wondering!!
Not sure about using the 4gb patch at this time but thanks for the suggestion.

Armistead
04-04-11, 07:42 PM
Just add them back one at a time. I run EAX fine, good mod. Webs smaller rain makes changes to files that have no effect regarding anything needed with TMO, just smaller rain. Since I run them all fine, except the air mod and nav map, I wonder if the airbase somehow conflicts. Again, make sure you're running the correct res for your 3000 tool that matches your game res.

Again, if you save and load a mod, none of the mods changes will come into play with the save, except maybe music and text. The save will use the settings used with the mod setup with the game. If you have a mod in that save that is fubar, it will be fubar until you patch it or move it the next port restart.

Jan Kyster
04-05-11, 01:06 AM
Just add them back one at a time. I run EAX fine, good mod. Webs smaller rain makes changes to files that have no effect regarding anything needed with TMO, just smaller rain...I have a faint recollection of a patch needed for EAX?
Change of rain means change of scene.dat, ergo will Ducimus' latest environment tweaks in 2.1 be undone...
When enabling a (older) mod that warns of overwriting (newer) file(s), all red lights should be blinking... :O:

:hmmm: jldjs, if you want to make an small experiment and have the time for it, please pm me.

jldjs
04-05-11, 09:08 AM
"jldjs, if you want to make an small experiment and have the time for it, please pm me."

I have some time and would really like to figure this out. Don't know your PM.

Armistead
04-05-11, 10:41 AM
I have a faint recollection of a patch needed for EAX?
Change of rain means change of scene.dat, ergo will Ducimus' latest environment tweaks in 2.1 be undone...
When enabling a (older) mod that warns of overwriting (newer) file(s), all red lights should be blinking... :O:

:hmmm: jldjs, if you want to make an small experiment and have the time for it, please pm me.


Most mod overwrite, totally normal. The scene dat file only effects the rain size, thus smaller raindrops. Certainly wouldn't cause a CTD regardless..

No patch for EAX, some run it with Pouls sound, but Pouls isn't needed and has too many German sounds, plus some sounds will lock up with TMO.

Jan Kyster
04-05-11, 01:08 PM
I have some time and would really like to figure this out. Don't know your PM.Will be back - after Champions League! :D

Go Tottenham!! :rock:
Most mod overwrite, totally normal. The scene dat file only effects the rain size, thus smaller raindrops. Certainly wouldn't cause a CTD regardless..No, I'm fully aware of that, just wanted to warn about that Ducimus' environment changes in 2.1 will be nullified, when you enable an older scene.dat on top of his new 2.1 one! ;)

No patch for EAX, some run it with Pouls sound, but Pouls isn't needed and has too many German sounds, plus some sounds will lock up with TMO.Ah, it must be that one I thought of. Thanks for clarifying! :up:

Armistead
04-05-11, 07:00 PM
Will be back - after Champions League! :D

Go Tottenham!! :rock:
No, I'm fully aware of that, just wanted to warn about that Ducimus' environment changes in 2.1 will be nullified, when you enable an older scene.dat on top of his new 2.1 one! ;)

Ah, it must be that one I thought of. Thanks for clarifying! :up:

I have all the changes with the enviroment in 2.1 and run smaller rain without a problem.

jldjs
04-05-11, 09:17 PM
Just add them back one at a time. I run EAX fine, good mod.

I will re-install EAX, but a couple of questions please.
1. Eax changes particle.dat whose version is 1/2010. TMO 2.1 changes particle.dat, version 7/2010, and the Splash_effect... mod changes particle.dat, version 3/2011. Do you think the order of these MODs makes a difference? Obviously TMO 2.1 installs first but can EAX install last?


Again, if you save and load a mod, none of the mods changes will come into play with the save, except maybe music and text.

2. Could I install EAX now though I'm still on patrol and will use a recent save to continue?

Since I run them all fine, except the air mod and nav map, I wonder if the airbase somehow conflicts.

I still have the Nav Map Make-Over v. 2.0 install but not the NMMO Airbase Add-on. My res is 1280x768 so I use the 1280 version of the 3000 yd bearing Mod.

Armistead
04-05-11, 10:06 PM
I will re-install EAX, but a couple of questions please.
1. Eax changes particle.dat whose version is 1/2010. TMO 2.1 changes particle.dat, version 7/2010, and the Splash_effect... mod changes particle.dat, version 3/2011. Do you think the order of these MODs makes a difference? Obviously TMO 2.1 installs first but can EAX install last?




2. Could I install EAX now though I'm still on patrol and will use a recent save to continue?



I still have the Nav Map Make-Over v. 2.0 install but not the NMMO Airbase Add-on. My res is 1280x768 so I use the 1280 version of the 3000 yd bearing Mod.


EAX deals with many speech files connected to actions so I would only load it in port. I would leave them in that order in your structure, TMO, EAX, Splash...

jldjs
06-03-11, 06:31 AM
I want to close out this thread and the problem I was having and share with others what I discovered. I did start from "fresh" and installed the MODs one at a time to discover which one(s) were causing my problems. And I think I did. First these are my MODs now;

TriggerMaru_Overhaul_2
TMO_Update_20_to_21
Convoy Routes TMO 2.0
SCAF for TMO_2.1
MaxOptics IV for TMO_2
3000 Yard Bearing Tool (1280x)
TMO_Easier_AI
Map Colour Scheme 3
TGT AOB TO PK FIX - TMO
TDW_Ship_Plane_Fire_Damage_v1_3_SH4
Splash_effect_DC_bombs_bullets_shells_1.0_for_TMO2

I am now running with no problems, no CTDs, no bad saves, and I do save anytime, anywhere, above sea, below sea, near land, around many ships, etc. But, when I added the water disturbance MOD, TheDarkWraith_DC_water_distrubance_v2.0_SH4, as the last MOD, some of my saves became flawed in that upon reload, if ships had been in the contact zone they did not respawn, and if I sank ships after these saves, I received no credit, even though they were recorded in the sunk log. Upon removal of this MOD, and restarting from home base to rerun the patrol, the problem did not occur. I tried this numerous times and have concluded something about this MOD causes the bad saves. What I don't know, and neither does the author. Please consider this as just my sharing of what happened to me. If others run this MOD without problems great. If someone knows why this MOD couls cause this effect I'd like to know.
Hope others continue to enjoy this game as much as I do now.

Jan Kyster
06-03-11, 08:40 AM
Two months of troubleshooting finally over! http://i189.photobucket.com/albums/z15/subject_rod/smilies/banana.gif



Time to enjoy some Happy Hunting hours now! And Thank You for the feedback! :up: