View Full Version : HELP.....HELP....
Chubster
03-28-11, 05:26 PM
I am having information overload and my brain has gone dead....
Just watching the OLC GUI video tutorial and I am at the bit where he is getting his watch officer to report the position of the ship
Watch Officer reports bearing 301
Sub is heading 182.
He "olc" then says "301, thats a bearing of 59 degrees relative to my course"
Eh? Can someone explain how he got to that figure (59 degrees)...My head urts :oops::oops:
frau kaleun
03-28-11, 08:26 PM
The sub's heading is absolute, meaning it refers to the points on the compass where 0/360 degrees is due north and 180 is due south.
But another ship's reported bearing is relative to your own position, and has nothing to do with the points of the compass. It refers to the contact's position off the sub's bow where the sub's bow is pointing towards 0/360 degrees on a circle drawn with yourself at the center and without regard to anything else.
360 minus 301 = 59, so a contact bearing 301 is 59 degrees to port of your own bow, regardless of whether that means it's to the north, west, south or east of you on the map.
Kind of like when a fighter pilot says "bogey at three o'clock" - he means there's another plane directly off to the right, his own heading being 12 o'clock and everything else being relative to that. He's not worried about whether that means it's to the east or south or whatever. He's only talking about where it is in relation to his own position.
King_Zog
03-29-11, 01:53 AM
When I started plotting and manual TDC I found these youtube vids by Dentonac really helpful. His game sound obscures the commentary at the beginning but stick with it cos it is really very simple and you can hear him once he flicks to the map screen.
http://www.youtube.com/watch?v=GFm-Ymmyd-E
Basically he just shadows the target vessel on the surface and uses his watch officer to call out range and bearing, and then plots the target on the map using the protractor tool and ruler. After three fixes of the targets position he just draws a line through the plots to see the target's current course. If you make a plot every 3mins and 15 seconds then the distance in KM between plots will be relative to the targets current speed in knots. Then it is just a matter of flanking the target and getting into a good and close 90 degrees AOB + 0 gyro angle fire position.
The benefits of shooting from 90 degrees and at a zero gyro angle means that you do not have to work out AOB, and the range to target is irrelevant, so all you need is speed, which at close range can be a little off and you'll still usually hit.
It is a very good and easy method for beginners that some people call fast 90, it helps to get this down before you start using more complicated techniques.
However this method does have its downsides as it does require you to take time to get into a good position, and shadowing the target with this method also takes longer then it has to. But once you are comfortable with it try revisiting the OLC tutorial vids and using the AOB wheel and attack disc, then you can work on firing from any AOB, longer ranges and at much wider gyro angles, which is the way forward as then you don't have to worry about getting in to a perfect position as in fast 90.
Good Luck!
PS, I found learning to plot and manual TDC pretty confusing at first but just have some patience and you'll soon get the hang of it. And with shooting just remember that the TDC does all the work for you, you just have to use the right pistol and feed it with accurate data. Making your own training mission with the level editor can help, I liked to use the convoy attack mission from the academy with all the escorts removed and some stationary targets thrown in aswell.
Hope this helps...
Chubster
03-29-11, 02:56 AM
Phew....thanks you two. Can you imagine if I had to go back to OKM for advice on basic navigation...
Right off to round up the men....We dive at....erm, Dusk. :hmmm::salute:
The sub's heading is absolute, meaning it refers to the points on the compass where 0/360 degrees is due north and 180 is due south.
But another ship's reported bearing is relative to your own position, and has nothing to do with the points of the compass. It refers to the contact's position off the sub's bow where the sub's bow is pointing towards 0/360 degrees on a circle drawn with yourself at the center and without regard to anything else.
360 minus 301 = 59, so a contact bearing 301 is 59 degrees to port of your own bow, regardless of whether that means it's to the north, west, south or east of you on the map.
Kind of like when a fighter pilot says "bogey at three o'clock" - he means there's another plane directly off to the right, his own heading being 12 o'clock and everything else being relative to that. He's not worried about whether that means it's to the east or south or whatever. He's only talking about where it is in relation to his own position.
When I started plotting and manual TDC I found these youtube vids by Dentonac really helpful. His game sound obscures the commentary at the beginning but stick with it cos it is really very simple and you can hear him once he flicks to the map screen.
http://www.youtube.com/watch?v=GFm-Ymmyd-E
Basically he just shadows the target vessel on the surface and uses his watch officer to call out range and bearing, and then plots the target on the map using the protractor tool and ruler. After three fixes of the targets position he just draws a line through the plots to see the target's current course. If you make a plot every 3mins and 15 seconds then the distance in KM between plots will be relative to the targets current speed in knots. Then it is just a matter of flanking the target and getting into a good and close 90 degrees AOB + 0 gyro angle fire position.
The benefits of shooting from 90 degrees and at a zero gyro angle means that you do not have to work out AOB, and the range to target is irrelevant, so all you need is speed, which at close range can be a little off and you'll still usually hit.
It is a very good and easy method for beginners that some people call fast 90, it helps to get this down before you start using more complicated techniques.
However this method does have its downsides as it does require you to take time to get into a good position, and shadowing the target with this method also takes longer then it has to. But once you are comfortable with it try revisiting the OLC tutorial vids and using the AOB wheel and attack disc, then you can work on firing from any AOB, longer ranges and at much wider gyro angles, which is the way forward as then you don't have to worry about getting in to a perfect position as in fast 90.
Good Luck!
PS, I found learning to plot and manual TDC pretty confusing at first but just have some patience and you'll soon get the hang of it. And with shooting just remember that the TDC does all the work for you, you just have to use the right pistol and feed it with accurate data. Making your own training mission with the level editor can help, I liked to use the convoy attack mission from the academy with all the escorts removed and some stationary targets thrown in aswell.
Hope this helps...
Subsim refresher courses are the best - cheers!
Chubster
03-29-11, 04:14 PM
U-45 has just set sail from Saltzwedel...so if you see a grey tub just sitting in the North Sea watching Brit ships go by...its OK, its just a test of nerves for my green crew :hmmm::hmmm:
:salute:
EDIT...HAHAHA Thats if I ever get there that is....I am being told to patrol grid BF10...I cant find a BLEEDING BF10, I can see 11 - 19, 21 -29etc where are all the "0's" :doh::06:
Fish In The Water
03-29-11, 07:43 PM
U-45 has just set sail from Saltzwedel...so if you see a grey tub just sitting in the North Sea watching Brit ships go by...its OK, its just a test of nerves for my green crew :hmmm::hmmm:
Good Hunting Chubster! Give 'em you know what! :salute:
EDIT...HAHAHA Thats if I ever get there that is....I am being told to patrol grid BF10...I cant find a BLEEDING BF10, I can see 11 - 19, 21 -29etc where are all the "0's" :doh::06:
If you're running GWX, check out the following post for Grid BF10:
http://www.subsim.com/radioroom//showpost.php?p=1023766&postcount=4 (http://www.subsim.com/showpost.php?p=1023766&postcount=4)
EDIT: Link is down so here's a screenshot instead...
http://i51.tinypic.com/eap25z.jpg
Chubster
03-30-11, 04:33 PM
Its Sept 4th, Im NW of Scapa Flow and I have a nice cargo ship approaching...Im all lined up for a, dare I mention it here, "Dick O Kane" style of attack and now I havent a clue what to do...
Im on manual targetting, do I need to go through all the rigmarole of ID target etc, I have its speed, AOB isnt a problem....just dont know what dials do what.
Wagh....I really should have paid attention in Torpedo School...but then they dont teach you this "fire from the hip" style of attack
END MESSAGE
Chubster
03-30-11, 05:03 PM
OK. OK. I think Im all set up.....:salute:
EDIT: Am I supposed to feel guilty sending 100's of my fellow countrymen to their graves :-)
Jimbuna
03-30-11, 05:29 PM
BE MORE AGGRESSIVE!!
Chubster
03-30-11, 05:48 PM
ARGHHHHHHHHHHHH......
I missed her by a whisker, think I got my speed a tad wrong. Now my save file wont ****ing load :damn::damn::damn::nope:
Chubster
03-30-11, 07:53 PM
When you get a radio message saying something like sss 45.29 north 09.45w are these just candy so to speak ?
frau kaleun
03-30-11, 08:38 PM
When you get a radio message saying something like sss 45.29 north 09.45w are these just candy so to speak ?
Yep, messages like that are there for immersion.
Chubster
03-31-11, 03:42 PM
Thank you Frau Kaleun :up:
frau kaleun
03-31-11, 03:58 PM
SINK 'EM ALL! :arrgh!:
Sailor Steve
03-31-11, 04:08 PM
I cant find a BLEEDING BF10, I can see 11 - 19, 21 -29etc where are all the "0's" :doh::06:
That's because grids are numbered
1 2 3
4 5 6
7 8 9
You're lucky you haven't found BF10 - it's in the Twighlight Zone.
Chubster
03-31-11, 06:58 PM
10.5k tonnes all lined up ready and waiting to head to the bottom :D
Shame SH3 doesnt have a "battlestations" sound......kind of miss that from the fleet boats :yawn:
Fish In The Water
03-31-11, 07:58 PM
That's because grids are numbered
1 2 3
4 5 6
7 8 9
You're lucky you haven't found BF10 - it's in the Twighlight Zone.
I wonder if that's anything like the Hotel California:
"You can check out any time you like, but you can never leave." :O:
Chubster
04-01-11, 05:51 PM
Right....thats it. New career started. Just heading out to Grid AN23 and I am not loading another mod till i die or the war ends. !:salute::salute:
Chubster
04-01-11, 06:09 PM
When you have spotted a target and then click on it in the nav map a large dashed circle appears. Is this its visual range ??
desirableroasted
04-01-11, 06:35 PM
When you have spotted a target and then click on it in the nav map a large dashed circle appears. Is this its visual range ??
There are several circles and I don't know what mod you are playing.
In GWX, the outer circle is the visual range. The inner circles refer to active and passive hydrophone ranges. Naturally, I do not have a contact in my area to confirm this on.
I love that you are asking questions, but you can just use search and get these answers in minutes.
Sailor Steve
04-01-11, 10:31 PM
I wonder if that's anything like the Hotel California:
"You can check out any time you like, but you can never leave." :O:
Very first time I heard that song back when it was released, my first thought was "Savage indictment of the California lifestyle, or science-fiction-horror nightmare?" Probably both.
I am not loading another mod till i die or the war ends.
That's what we all say. Of course the mod-dealer says "The first one's free".
I have several mods that I nee...love, and have to...like to have them. Let me tell you about them...
:rotfl2:
frau kaleun
04-01-11, 10:50 PM
I don't really need any mods. I could totally do without them if I wanted to. I just don't want to, and as long as using them isn't hurting anybody but me, what's the harm? I mean -
**THIS POST IS BEING INTERRUPTED TO BRING YOU A VERY SPECIAL PUBLIC SERVICE ANNOUNCEMENT.**
Never playing SH3 because you spend so much time tinkering with the game files isn't normal.
But with mods, it is.
http://farm6.static.flickr.com/5221/5581349892_a0490d49fe_b.jpg
MODS. NOT EVEN ONCE.
:shifty:
Okay well maybe just one....
Fish In The Water
04-02-11, 12:41 AM
That's what we all say. Of course the mod-dealer says "The first one's free".
Isn't that the truth...
Goes hand in hand with telling myself I could stop anytime I want. It just so happens I don't want to. (And if you believe that, I've got a bridge I could sell ya). ;)
Chubster
04-05-11, 05:07 PM
Man....What has a guy got to do round here to get a new boat. I am the Navy's top ace, I have applied for a transer I even dated the base commander's daughter....but I cant get out of me bleeding VIIB
:06::06:
Gargamel
04-05-11, 08:22 PM
Man....What has a guy got to do round here to get a new boat. I am the Navy's top ace, I have applied for a transer I even dated the base commander's daughter....but I cant get out of me bleeding VIIB
:06::06:
Have to wait till
a) the Newer boats become available. Click the [?] at the bottom of your upgrade screen. It shows the dates of new toys come online.
b) Be in a flotilla that gets the new boats. I don't know these off the top of my head, you'll have to wait for somebody else, or check on your own.
Fish In The Water
04-05-11, 09:30 PM
b) Be in a flotilla that gets the new boats. I don't know these off the top of my head, you'll have to wait for somebody else, or check on your own.
If you're running Commander, availability is as follows:
http://oi55.tinypic.com/5vx4dl.jpg
(Screen from page 20 of User Guide)...
Or, simply edit SH3 Commander\Cfg\'U-boat availability.cfg' to adjust.
Happy Hunting! :yep:
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