commandosolo2009
03-22-11, 06:28 PM
Good evening Ladies and Gentlemen,
Been a long time since I started something like this, but I have this idea and I want to know how to pull it off.
Say I'm abeam starboard side of an incoming column of ships. And I want my eels to hit at bearing 000 (dead on) so, I guess the normal thing to do is to:
- achieve alignment (which is tad difficult if not impossible @ 100% realism)
-obtain column course
- obtain target speed and sync with firing AOB
- firing AOB
- torpedo range at set torpedo speed (which by the way, would be a mark 18)
I've tried use S/O/H , C/A/H,and T/O/A (trigonometry) to establish an angle but the speed thing is what I'm missing.
Bottom line, is there an equation or formula for incorporating the speed of the target ship into the sine , cosine and tan aspects?
I dont want to end up like Tangs PCO at the Inland sea, firing all 4 aft mark 18s and 2 of which broach :down: giving away..
Sincerely,
CS2k9
Been a long time since I started something like this, but I have this idea and I want to know how to pull it off.
Say I'm abeam starboard side of an incoming column of ships. And I want my eels to hit at bearing 000 (dead on) so, I guess the normal thing to do is to:
- achieve alignment (which is tad difficult if not impossible @ 100% realism)
-obtain column course
- obtain target speed and sync with firing AOB
- firing AOB
- torpedo range at set torpedo speed (which by the way, would be a mark 18)
I've tried use S/O/H , C/A/H,and T/O/A (trigonometry) to establish an angle but the speed thing is what I'm missing.
Bottom line, is there an equation or formula for incorporating the speed of the target ship into the sine , cosine and tan aspects?
I dont want to end up like Tangs PCO at the Inland sea, firing all 4 aft mark 18s and 2 of which broach :down: giving away..
Sincerely,
CS2k9