View Full Version : Strange issue..
ryanglavin
03-17-11, 07:44 PM
Hey guys! Strange problem today.
While in SH3 commander, I have the "Start patrol at sea" option unclicked, but when I go into game, it always starts me at sea. Any idea why?
(By the way, I also have GWX 3.0 Gold if that helps)
desirableroasted
03-18-11, 12:34 AM
Hey guys! Strange problem today.
While in SH3 commander, I have the "Start patrol at sea" option unclicked, but when I go into game, it always starts me at sea. Any idea why?
(By the way, I also have GWX 3.0 Gold if that helps)
Hmm. I have noticed that the setting you make at the start of a career can -- sometimes -- "stick" and override any settings you make later. I've had both your issue and the opposite (starting at dock, even when I have checked "start at sea.")
Moreover, it often fixes itself on the next patrol.
It has never irked me enough to investigate more deeply, though.
frau kaleun
03-18-11, 08:15 AM
Just a wild guess but could this have anything to do with not using Auto-Rollback?
I'm pretty sure there are some options that can seem to get "stickied" to the game if you don't let Commander roll them back each time you exit, but I don't know if starting position is one of them. :hmmm:
ryanglavin
03-18-11, 09:43 AM
Just a wild guess but could this have anything to do with not using Auto-Rollback?
I'm pretty sure there are some options that can seem to get "stickied" to the game if you don't let Commander roll them back each time you exit, but I don't know if starting position is one of them. :hmmm:
I always rollback after every patrol, as I heard you say that once before a long time ago and I've never forgot it. Its never fixed itself, and its been going on for about 20 patrols...
frau kaleun
03-18-11, 10:06 AM
Well, I think the starting spot is controlled by a long/lat setting given for a particular named location in the game... the start at sea option just alters it for the bases in whatever file that info is in, so the "dot" on the map for Kiel or Willy or whatever is moved and the game places you there instead of inside the harbor when you start a patrol.
I don't have access to the game files ATM, but if somebody knows which file contains that info you can check and see what the current long/lat settings are for the different bases, or maybe find another mod that's done something with that particular file and see if that's the source of the alternate info that's placing your base outside the harbor.
If "start at sea" is unchecked in Commander, I assume it wouldn't be making any changes to that info when you launch the game... so whatever is there already would be controlling your start position. The settings for the base's location on the map have gotten changed somehow, it sounds like, and Commander's not going to mess with them either way if you're not telling it to start you at sea, cuz it has no reason to touch them at all. Even if you did check 'start at sea' for one patrol, and then rolled back, it would just roll back to what was already there before you started that session, which is apparently placing your base outside the harbor anyway.
Seems like the simplest solution would be to find out what the original locations settings are for the bases and make sure they are in the proper spot in the game files before you start the next patrol. Then if you don't tell Commander to change them, and another mod is not altering that file after you make the corrections, the game should locate the bases back in their usual positions inside the harbors at the subpens. :hmmm:
ryanglavin
03-18-11, 10:31 AM
Well, I think the starting spot is controlled by a long/lat setting given for a particular named location in the game... the start at sea option just alters it for the bases in whatever file that info is in, so the "dot" on the map for Kiel or Willy or whatever is moved and the game places you there instead of inside the harbor when you start a patrol.
I don't have access to the game files ATM, but if somebody knows which file contains that info you can check and see what the current long/lat settings are for the different bases, or maybe find another mod that's done something with that particular file and see if that's the source of the alternate info that's placing your base outside the harbor.
If "start at sea" is unchecked in Commander, I assume it wouldn't be making any changes to that info when you launch the game... so whatever is there already would be controlling your start position. The settings for the base's location on the map have gotten changed somehow, it sounds like, and Commander's not going to mess with them either way if you're not telling it to start you at sea, cuz it has no reason to touch them at all. Even if you did check 'start at sea' for one patrol, and then rolled back, it would just roll back to what was already there before you started that session, which is apparently placing your base outside the harbor anyway.
Seems like the simplest solution would be to find out what the original locations settings are for the bases and make sure they are in the proper spot in the game files before you start the next patrol. Then if you don't tell Commander to change them, and another mod is not altering that file after you make the corrections, the game should locate the bases back in their usual positions inside the harbors at the subpens. :hmmm:
Oh wow. I'll just wait for someone to find the file, haha. I'm horrible at computer files.
frau kaleun
03-18-11, 10:34 AM
Oh wow. I'll just wait for someone to find the file, haha. I'm horrible at computer files.
No problem, if no one else can look it up today (or knows of something else to try) I'll do it when I get home and can access my game files. Are you playing stock, or GWX, or...?
ryanglavin
03-18-11, 10:57 AM
No problem, if no one else can look it up today (or knows of something else to try) I'll do it when I get home and can access my game files. Are you playing stock, or GWX, or...?
GWX 3.0 gold with some mods added on that came with it.
frau kaleun
03-18-11, 11:16 AM
GWX 3.0 gold with some mods added on that came with it.
Which mods? I don't think any of them would affect starting position, but better to know what all to look at just in case. I've got an umodded GWX3 installation so I'll see if I can find the relevant files.
BTW if anybody else reads this and knows exactly which files to look at, that would be great. I can probably find everything with a little digging but I don't remember offhand exactly where the info in question is located or if it's in more than one place (and they all have to match up).
ryanglavin
03-18-11, 11:43 AM
Which mods? I don't think any of them would affect starting position, but better to know what all to look at just in case. I've got an umodded GWX3 installation so I'll see if I can find the relevant files.
BTW if anybody else reads this and knows exactly which files to look at, that would be great. I can probably find everything with a little digging but I don't remember offhand exactly where the info in question is located or if it's in more than one place (and they all have to match up).
The ones in parenthesis are GWX mods:
(16KM atmosphere, Alternate load screen, axis meditteranean aircraft skins, captain america's officer icons, enhanced damage affects, integrated orders, main movie "das boot", no medals on crew, contact color, merged campaign)
A single emblems mod, wolfehunters VIIB-83 skin, real depth charge
Bakkels
03-18-11, 11:52 AM
The starting locations are in the flotilla.cfg file. It's in the \silent hunter III\data\cfg map. You can just edit it with wordpad.
It's a file with a huge amount of text, so just press ctrl-f and enter the name of the port your flotilla is currently based.
A couple of lines below the name of your flotilla's port you'll find these lines:
DeparturePointLong0_0=1218360.000000
DeparturePointLat0_0=6521927.000000
(just an example, these are from Kiel)
You can edit those figures, but I have no idea how coördinates work exactly, so you'll have to ask someone else about that... Hope this helps a bit. :salute:
btw, as far as I can tell, this problem shouldn't be caused by any of the mods you're running. But if you don't mind me asking; why are you running merged campaign?
It causes sh3 to take a huge time loading; because you're loading all region's which is only necessary when you're transiting from the Atlantic to the Indian Ocean..
ryanglavin
03-18-11, 01:00 PM
The starting locations are in the flotilla.cfg file. It's in the \silent hunter III\data\cfg map. You can just edit it with wordpad.
It's a file with a huge amount of text, so just press ctrl-f and enter the name of the port your flotilla is currently based.
A couple of lines below the name of your flotilla's port you'll find these lines:
DeparturePointLong0_0=1218360.000000
DeparturePointLat0_0=6521927.000000
(just an example, these are from Kiel)
You can edit those figures, but I have no idea how coördinates work exactly, so you'll have to ask someone else about that... Hope this helps a bit. :salute:
btw, as far as I can tell, this problem shouldn't be caused by any of the mods you're running. But if you don't mind me asking; why are you running merged campaign?
It causes sh3 to take a huge time loading; because you're loading all region's which is only necessary when you're transiting from the Atlantic to the Indian Ocean..
I just run it to run it. Kindof as a test for my computer. It only takes about 30 seconds to load either screen... (The main one and the one for starting a mission or a patrol)
Bakkels
03-18-11, 01:05 PM
Well consider yourself lucky, the game itself loads pretty quick here, but when I want to start a mission I've got to wait 5 minutes or something like that...
ryanglavin
03-18-11, 01:36 PM
Well consider yourself lucky, the game itself loads pretty quick here, but when I want to start a mission I've got to wait 5 minutes or something like that...
Yep, my just recently build gaming computer. It'll probably last me 5 more years.
frau kaleun
03-18-11, 01:54 PM
The starting locations are in the flotilla.cfg file. It's in the \silent hunter III\data\cfg map. You can just edit it with wordpad.
It's a file with a huge amount of text, so just press ctrl-f and enter the name of the port your flotilla is currently based.
A couple of lines below the name of your flotilla's port you'll find these lines:
DeparturePointLong0_0=1218360.000000
DeparturePointLat0_0=6521927.000000
(just an example, these are from Kiel)
You can edit those figures, but I have no idea how coördinates work exactly, so you'll have to ask someone else about that... Hope this helps a bit.
Thanks, I thought it was probably controlled by the flotillas file, but it's never occurred to me to type in a base name and let Windows search the file for the right section. D'oh! :haha:
If nothing else we can see what the values are in the unmodded GWX install and compare them with what's in the file he's got now, if they're different then they can be changed back and that should move the starting points to their original locations at the subpens. Provided nothing else alters the file afterwards, and certainly none of the mods listed would alter the starting locations AFAIK even if they were disabled and re-enabled and allowed to overwrite stuff again.
@ ryanglavin: I wonder was there a time that you had start at sea checked and then for some reason didn't roll back after exiting the game? Not sure if you're using Auto-Rollback or doing it manually.
Because if you had 'start at sea' checked and didn't roll back, Commander would've changed the DeparturePoint info when you launched the game, and it would never have gotten changed back when you exited. Then even unchecking the option again wouldn't do anything, since the altered DeparturePoint info would still be in the game files and Commander would have no reason to overwrite it either way. :hmmm:
Anyway - a comparison of the data from your flotillas.cfg and one that hasn't had the DeparturePoint data altered will tell us something. :yeah:
ryanglavin
03-18-11, 02:06 PM
I live by rollback, haha. Always manual so I always remember to do it. So what files do I check?
Bakkels
03-18-11, 02:19 PM
The file I showed you a few posts back, flotilla.cfg. If you name me the base you're starting from, I can give you the right numbers to add in there.
frau kaleun
03-18-11, 02:20 PM
I live by rollback, haha. Always manual so I always remember to do it. So what files do I check?
Two questions:
1) If you are concerned about remembering to do it, why do it manually at all?
The Auto-Rollback option does it automatically so you don't need to remember to do it manually.
-and-
2) If you are rolling back manually, do you do it every time you exit the game, or only when you finish a patrol?
IIRC there are some changes Commander can make to the game files that cannot be undone just by deselecting the related option at a later date and relaunching the game. Once the change is made, if a rollback is not performed (either manually or automatically) when you exit that gaming session, the changes will remain in place until they are manually edited out of the game files (or some other mod is enabled that overwrites the affected file).
That's why I'm wondering if "start at sea" was checked at the launch of one gaming session, which ended without a rollback being done, and then unchecked at a later time. If you were in and out of the game several times before finishing the patrol, and you only rolled back after the last session where you completed the patrol, I think it would've been too late to uncheck the option and have it undo the changes made when you first checked it.
ryanglavin
03-18-11, 03:00 PM
Two questions:
1) If you are concerned about remembering to do it, why do it manually at all?
The Auto-Rollback option does it automatically so you don't need to remember to do it manually.
-and-
2) If you are rolling back manually, do you do it every time you exit the game, or only when you finish a patrol?
IIRC there are some changes Commander can make to the game files that cannot be undone just by deselecting the related option at a later date and relaunching the game. Once the change is made, if a rollback is not performed (either manually or automatically) when you exit that gaming session, the changes will remain in place until they are manually edited out of the game files (or some other mod is enabled that overwrites the affected file).
That's why I'm wondering if "start at sea" was checked at the launch of one gaming session, which ended without a rollback being done, and then unchecked at a later time. If you were in and out of the game several times before finishing the patrol, and you only rolled back after the last session where you completed the patrol, I think it would've been too late to uncheck the option and have it undo the changes made when you first checked it.
I usually do it whenever I finish a patrol, as I like to look at the patrol log of that patrol :D
frau kaleun
03-18-11, 03:29 PM
I usually do it whenever I finish a patrol, as I like to look at the patrol log of that patrol :D
If you are going to rollback Commander, you should do it every time you exit the game - whether you finish the patrol or not. Using rollback has nothing to do with looking at the patrol logs, so I assume you mean that you manually rollback at the end of a patrol because that's the only time you open Commander again after exiting the game. But auto-rollback will perform a rollback on exit every time whether you finish a patrol or not. You don't have to remember to rollback, you don't have to remember to reopen Commander. Definitely the way to go IMO.
At any rate I suspect this may be where your persistent "start at sea" base locations are coming from.
If you launched the game one time with "start at sea" checked, Commander changed the DeparturePoint settings for all the base locations. If you exited the game after that session without a rollback, the new DeparturePoint info was left the way it was during that session with all your bases located outside their harbors. They will stay that way until you manually edit them, because deselecting the "start at sea" option probably doesn't overwrite that file again with the original data, it just prevents the same alternate data from being written in a second time.
Auto-rollback is your friend, if you're rolling back anyway there's no reason not to use it and let it rollback every time you exit the game. :yep:
frau kaleun
03-18-11, 05:29 PM
Okay... from data\Cfg\Flotilla.cfg, here is the GWX3 unmodded data for the location of the bases:
Kiel
DeparturePointLong0_0=1218360.000000
DeparturePointLat0_0=6521927.000000
Brest
DeparturePointLong0_1=-534395.000000
DeparturePointLat0_1=5805818.000000
Wilhelmshaven
DeparturePointLong1_0=973144.000000
DeparturePointLat1_0=6420906.000000
Lorient
DeparturePointLong1_1=-399068.000000
DeparturePointLat1_1=5729721.000000
Königsberg
DeparturePointLong2_0=2446551.000000
DeparturePointLat2_0=6560480.000000
St. Nazaire
DeparturePointLong2_2=-286409.000000
DeparturePointLat2_2=5673433.000000
Trondheim
DeparturePointLong2_3=1244910.000000
DeparturePointLat2_3=7612441.000000
Penang
DeparturePointLong3_1=12041654.000000
DeparturePointLat3_1=651371.000000
Jakarta
DeparturePointLong3_2=12820015.000000
DeparturePointLat3_2=-734089.000000
Bergen
DeparturePointLong4_0=637589.000000
DeparturePointLat4_0=7249043.000000
Salamis
DeparturePointLong5_0=2823883.000000
DeparturePointLat5_0=4557002.000000
La Spezia
DeparturePointLong5_1=1182453.000000
DeparturePointLat5_1=5292137.000000
Toulon
DeparturePointLong5_2=706306.000000
DeparturePointLat5_2=5173530.000000
Bordeaux
DeparturePointLong6_0=-103542.000000
DeparturePointLat6_0=5447207.000000
Constanza
DeparturePointLong7_0=3436705.000000
DeparturePointLat7_0=5297686.000000
flensburg
DeparturePointLong7_1=1133815.000000
DeparturePointLat7_1=6577820.000000
Open your current version of flotilla.cfg and find where each base is listed. Some are listed under more than one flotilla.
Wherever the base's name appears, a few lines below it you'll see coordinates listed for DeparturePointLong & DeparturePointLat for that base as associated with that flotilla.
The long strings of numbers that I have bolded above are what you need to look at, they are the coordinates that determine the latitude/longitude of the base when it appears in the SH3 world. If a base appears in the file more than once, for two or more flotillas, it should still have the same coordinates in all instances (no matter if the unbolded bit before the '=' is different).
Restoring the original coordinates should place your departure points back where they were originally, and the game shouldn't place you outside the harbor when you start a new patrol.
If it doesn't work, or your current data already matches the above, then I'm stumped.
Also: note that some of the coordinates have a minus sign in front of them ('-'). Don't leave that out if you put in the data copied above!
ryanglavin
03-18-11, 07:14 PM
Ok, this is going to sound stupid, but I haven't screwed with my SH files lately. Data is the one right inside of the main folder, correct?
Gargamel
03-18-11, 07:17 PM
Quick Question.... Is this the steam version of SH3?
And/or, When you launch from SHC, does SHC close, then reopen?
(If it is, then don't mess with any of those files until you hear my fix).
Fish In The Water
03-18-11, 07:18 PM
Ok, this is going to sound stupid, but I haven't screwed with my SH files lately. Data is the one right inside of the main folder, correct?
Yes. :sunny:
ryanglavin
03-18-11, 07:34 PM
Quick Question.... Is this the steam version of SH3?
And/or, When you launch from SHC, does SHC close, then reopen?
(If it is, then don't mess with any of those files until you hear my fix).
No for both. But thanks for the insight, friend :)
ryanglavin
03-18-11, 07:48 PM
Thanks for the assistance Frau, now lets hope it works :D
ryanglavin
03-18-11, 07:57 PM
Nope, nothing changed in game when I changed the values, (I'm still starting at sea)
I'm completely stumped.
frau kaleun
03-18-11, 07:57 PM
Fingers crossed. :D
I should say that there are some things that make auto-rollback of Commander after every session a problem, usually due to some particular game configuration... as Gargamel has noted above.
But those instances seem to be pretty rare, and usually it's not something that just 'happens' - so I would still say that unless you know there's a specific reason Commander should not be rolled back, it's best to let it auto-rollback whenever you exit the game.
Edit:
Nope, nothing changed in game when I changed the values, (I'm still starting at sea)
I'm completely stumped.
And you did make sure to save the changes to flotilla.cfg? Cuz that's a real puzzler. If the original coordinates are there, I can't think why the game wouldn't put the base and you in the harbor to start out.
Did you try starting a whole new career just to test what happens then? I don't know that it matters, but it could be worth a try.
Do this, go into My Documents and open the SH3 folder there (or whatever folder name you're using for the installation you're playing, if you have more than one). Go in the Careers folder and open the subfolder for your current kaleun.
Then open the Careers.cfg file and scroll down through the different sections. Each one should have lines for the following:
PortName=Wilhelmshaven
DeparturePointLong=976375.000000
DeparturePointLat=6422169.000000
Your PortName and the coordinates may be different, but whatever. I'm just curious what the coordinates are in the Career files for your kaleun, if that has something to do with it. Maybe something is being read from that particular career's files that is controlling where you start.
ryanglavin
03-18-11, 08:08 PM
Fingers crossed. :D
I should say that there are some things that make auto-rollback of Commander after every session a problem, usually due to some particular game configuration... as Gargamel has noted above.
But those instances seem to be pretty rare, and usually it's not something that just 'happens' - so I would still say that unless you know there's a specific reason Commander should not be rolled back, it's best to let it auto-rollback whenever you exit the game.
Ok this just got a whole lot weirder...
I accidentally copied the lat/long things to my clean save, with no GWX. So obviously it didn't change anything haha.
But when I went into my GWX3.0 files, it shows it as the ones you gave me.
Bakkels
03-18-11, 08:21 PM
Well I might have a solution. And a weird one, but maybe it works:
I noticed in the Sh3Commander\cfg map, there's the 'start at sea.cfg' file. How about you just put the numbers Frau Kaleun gave you in that file, and than ENABLE 'start at sea' in sh3commander? Logic dictates that if you do that, you should in fact start in the harbor...
It's a backwards solution, but if it works it works. And if not... well than I'm out of ideas here. Let me know how it works. :salute:
frau kaleun
03-18-11, 08:29 PM
I would say, start a whole new career if you didn't already, with start at sea unchecked. From the same base at around the same time period.
If you don't start at sea in the new career, then we know it's not the coordinates in the game files, or something Commander is doing across the board. It's just an issue with the one career you were already playing.
Which is where checking the coordinates for DeparturePoint Long & Lat in that particular Career's folder would come in.
Granted, I don't know exactly how those files are read by Commander or the game or what exactly to edit to fix the problem for that particular career, but at least we'd have narrowed it down some and know it's not an issue with the game files or Commander overall.
If we don't have any luck figuring it out here, it might not be a bad idea to ask about it in the stickied Commander thread in the Mods forum, might get additional input that way.
ryanglavin
03-18-11, 11:27 PM
I would say, start a whole new career if you didn't already, with start at sea unchecked. From the same base at around the same time period.
If you don't start at sea in the new career, then we know it's not the coordinates in the game files, or something Commander is doing across the board. It's just an issue with the one career you were already playing.
Which is where checking the coordinates for DeparturePoint Long & Lat in that particular Career's folder would come in.
Granted, I don't know exactly how those files are read by Commander or the game or what exactly to edit to fix the problem for that particular career, but at least we'd have narrowed it down some and know it's not an issue with the game files or Commander overall.
If we don't have any luck figuring it out here, it might not be a bad idea to ask about it in the stickied Commander thread in the Mods forum, might get additional input that way.
Already tried that, to no avail. Going for Bakkels idea. We might have to wait for Jscones.
EDIT: WAIT! I found a file in the Sh3 commander configuration settings, and it says "Startatsea=0". Should I change that to a different value?
Bakkels
03-19-11, 06:57 AM
:up: That's it. So the problem seems to be that even though you checked the 'start at sea' option, sh3commander doesn't actually do it. Strange...
But I double-checked and it should say 'startatsea=1' so there you have it.
frau kaleun
03-19-11, 10:32 AM
:up: That's it. So the problem seems to be that even though you checked the 'start at sea' option, sh3commander doesn't actually do it. Strange...
But I double-checked and it should say 'startatsea=1' so there you have it.
Yeah, I was starting to wonder if it wasn't a rollback issue at all, especially since the game files didn't seem to have "at sea" coordinates for the bases. If it's something in Commander's files instead, then I don't know that rolling back or not has any effect on those. :hmmm:
It's still weird that it would get stuck like that and not update when you changed it in the Options screen. I've gone from one to the other and back again in the same career without any issues. Although I've only ever checked or unchecked that box in between patrols, but I don't know if that makes any difference.
At any rate - hope that sorts it out. :yeah:
Edit: Actually, looking at SH3Cmdr.ini in two of my Commander installations, it looks like this:
StartAtSea=0 means the option is unchecked, and you start in the subpens
and
StartAtSea=1 means the option is checked, and you start at sea.
So if it says StartAtSea=0 in that file, you should be starting in the subpens.
Bakkels
03-19-11, 12:10 PM
:oops: :damn: My bad, I didn't remember correctly, you wanted to start in the subpen. Then 'startatsea=0' should be right. Well now I'm at a complete loss. Can't think of anything else that'll help you...
frau kaleun
03-19-11, 12:16 PM
:oops: :damn: My bad, I didn't remember correctly, you wanted to start in the subpen. Then 'startatsea=0' should be right. Well now I'm at a complete loss. Can't think of anything else that'll help you...
I know, I got all excited and then realized I had two different Commanders with the option on in one and off in the other so I checked the file in both just out of curiosity.
And I really thought that if the problem didn't repeat on a new career, it would something in one set of career files we could look at but that doesn't seem to be the source either.
I'm stumped too, I would suggest posting a question about it in the Commander thread. JScones might pop in and have a really obvious answer that we're just not seeing.
Gargamel
03-19-11, 06:36 PM
:up: That's it. So the problem seems to be that even though you checked the 'start at sea' option, sh3commander doesn't actually do it. Strange...
But I double-checked and it should say 'startatsea=1' so there you have it.
I know this was mentioned before, but I'm unclear as to your answer...
Do you have auto-rollback enabled?
If so... disable it.
If i have it enabled on mine, the delay in launching SH3 causes SHC to undo all the nice changes it just made to the game, so it's like I don't even have SHC.
frau kaleun
03-19-11, 07:54 PM
I know this was mentioned before, but I'm unclear as to your answer...
Do you have auto-rollback enabled?
If so... disable it.
If i have it enabled on mine, the delay in launching SH3 causes SHC to undo all the nice changes it just made to the game, so it's like I don't even have SHC.
He mentioned above that he does rollbacks manually, but if the issue you have is Steam-related, I think he said upthread somewhere that he doesn't have the Steam version. :hmmm:
Jimbuna
03-20-11, 09:34 AM
If I may......
For example:
SilentHunterIII\data\Cfg
Open the Flotilla Cfg in notepad check lat and long figures
Now go to SilentHunterIII\data\Campaigns\Campaign and open Campaign_LND
Search for Kiel - Unit 267 (as an example)
THE NUMBERS ON BOTH FLOTILLA AND LND HAVE TO MATCH/BE IDENTICAL
The simplest and by far the quickest way is to use Mission Editor (open LND) and place the naval basewhere you want to leave from remembering to set heading....then copy those coordinates over to Flotilla Cfg (that is how I created the internal sub pen starting points for GWX).
ryanglavin
03-20-11, 01:08 PM
If I may......
For example:
SilentHunterIII\data\Cfg
Open the Flotilla Cfg in notepad check lat and long figures
Now go to SilentHunterIII\data\Campaigns\Campaign and open Campaign_LND
Search for Kiel - Unit 267 (as an example)
THE NUMBERS ON BOTH FLOTILLA AND LND HAVE TO MATCH/BE IDENTICAL
The simplest and by far the quickest way is to use Mission Editor (open LND) and place the naval basewhere you want to leave from remembering to set heading....then copy those coordinates over to Flotilla Cfg (that is how I created the internal sub pen starting points for GWX).
I can't open the LND file.. what program do I need?
Jimbuna
03-20-11, 01:57 PM
I can't open the LND file.. what program do I need?
Notepad...it opens the same way the Flotilla Cfg does.
ryanglavin
03-20-11, 03:01 PM
Notepad...it opens the same way the Flotilla Cfg does.
Wheres notepad located in Windows 7? (The file, I can't find it for some reason)
Jimbuna
03-20-11, 03:08 PM
Right click on the file then select open with and a list of programme options should appear.
ryanglavin
03-20-11, 03:25 PM
Right click on the file then select open with and a list of programme options should appear.
I did what you said, and it still starts me out at sea. Changed the files and everything.
Jimbuna
03-20-11, 04:19 PM
Then you have conflicting lines of information in at least one of your config files.
Your choices are:
1) Uninstall and reinstall
2) Disable ALL mods and PM me your email addy and I'll send you fresh Cfg's (Basic, Flotilla, Scr, LND and RND) for GWX3.0
I think your best bet would be a fresh install though.
ryanglavin
03-20-11, 09:18 PM
I'll just do a re-install. This was a crazy problem..
Jimbuna
03-21-11, 07:52 AM
I'll just do a re-install. This was a crazy problem..
A PITA I know but probably the best way forward.
Don't forget to perform a registry clean.
ryanglavin
03-22-11, 02:37 PM
Thanks for the help everyone :).
Edit: Wait, the only one that doesn't actually work in the SHC options is the start at sea option. Every other option works fine. Out of curiousity... could it be the file inside of Commander screwing up?
Gargamel
03-22-11, 02:57 PM
Try removing and installing SHC again?
ryanglavin
03-22-11, 03:15 PM
I'm just being fanciful about the idea of finding the file inside of commander and fixing it. If that would work, that would be pretty nice :)
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